22 lines
248 B
C++
22 lines
248 B
C++
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//
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// Created by goksu on 2/25/20.
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//
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#include "Scene.hpp"
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#pragma once
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struct hit_payload
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{
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float tNear;
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uint32_t index;
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Vector2f uv;
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Object* hit_obj;
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};
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class Renderer
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{
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public:
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void Render(const Scene& scene);
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private:
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};
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