games101-hw/06/Assignment6/Renderer.hpp

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2023-06-19 17:02:04 +08:00
//
// Created by goksu on 2/25/20.
//
#include "Scene.hpp"
#pragma once
struct hit_payload
{
float tNear;
uint32_t index;
Vector2f uv;
Object* hit_obj;
};
class Renderer
{
public:
void Render(const Scene& scene);
private:
};