// // Created by LEI XU on 5/16/19. // #ifndef RAYTRACING_INTERSECTION_H #define RAYTRACING_INTERSECTION_H #include "Vector.hpp" #include "Material.hpp" class Object; class Sphere; struct Intersection { Intersection(){ happened=false; coords=Vector3f(); normal=Vector3f(); distance= std::numeric_limits::max(); obj =nullptr; m=nullptr; } bool happened; Vector3f coords; Vector3f normal; double distance; Object* obj; Material* m; }; #endif //RAYTRACING_INTERSECTION_H