games101-hw/03/Code/models/spot
ink-soul eb9acae76e init 2023-06-19 17:02:04 +08:00
..
README.txt init 2023-06-19 17:02:04 +08:00
hmap.jpg init 2023-06-19 17:02:04 +08:00
spot_control_mesh.obj init 2023-06-19 17:02:04 +08:00
spot_quadrangulated.obj init 2023-06-19 17:02:04 +08:00
spot_texture.png init 2023-06-19 17:02:04 +08:00
spot_texture.svg init 2023-06-19 17:02:04 +08:00
spot_triangulated.obj init 2023-06-19 17:02:04 +08:00
spot_triangulated_good.obj init 2023-06-19 17:02:04 +08:00

README.txt

Spot
====
contact: Keenan Crane (keenan@cs.caltech.edu)

Files
--------------------------------------------
This archive contains a description of the surface "Spot," including:

1. the original Catmull-Clark control mesh [spot_control_mesh.obj]
2. the original texture map as a vector image [spot_texture.svg]
3. triangular and quadrilateral tessellations [spot_triangulated.obj, spot_quadrangulated.obj]
4. the texture map as a raster image [spot_texture.png]

Note that (3) and (4) can be generated from (1) and (2), and are provided only
for convenience.  Meshes are stored in the Wavefront OBJ format.  All meshes
are manifold, genus-0 embeddings.  The texture map should be interpreted as a
unit square in the positive quadrant [0,1]x[0,1].

License
--------------------------------------------

As the sole author of this data, I hereby release it into the public domain.