/* This file is part of Nori, a simple educational ray tracer Copyright (c) 2015 by Wenzel Jakob Nori is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License Version 3 as published by the Free Software Foundation. Nori is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once #include #include NORI_NAMESPACE_BEGIN /** * \brief Stores a RGB high dynamic-range bitmap * * The bitmap class provides I/O support using the OpenEXR file format */ class Bitmap : public Eigen::Array { public: typedef Eigen::Array Base; /** * \brief Allocate a new bitmap of the specified size * * The contents will initially be undefined, so make sure * to call \ref clear() if necessary */ Bitmap(const Vector2i &size = Vector2i(0, 0)) : Base(size.y(), size.x()) { } /// Load an OpenEXR file with the specified filename Bitmap(const std::string &filename); /// Save the bitmap as an EXR file with the specified filename void saveEXR(const std::string &filename); /// Save the bitmap as a PNG file (with sRGB tonemapping) with the specified filename void savePNG(const std::string &filename); }; NORI_NAMESPACE_END