/* This file is part of Nori, a simple educational ray tracer Copyright (c) 2015 by Wenzel Jakob Nori is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License Version 3 as published by the Free Software Foundation. Nori is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once #include NORI_NAMESPACE_BEGIN /** * \brief Abstract integrator (i.e. a rendering technique) * * In Nori, the different rendering techniques are collectively referred to as * integrators, since they perform integration over a high-dimensional * space. Each integrator represents a specific approach for solving * the light transport equation---usually favored in certain scenarios, but * at the same time affected by its own set of intrinsic limitations. */ class Integrator : public NoriObject { public: /// Release all memory virtual ~Integrator() { } /// Perform an (optional) preprocess step virtual void preprocess(const Scene *scene) { } /** * \brief Sample the incident radiance along a ray * * \param scene * A pointer to the underlying scene * \param sampler * A pointer to a sample generator * \param ray * The ray in question * \return * A (usually) unbiased estimate of the radiance in this direction */ virtual Color3f Li(const Scene *scene, Sampler *sampler, const Ray3f &ray) const = 0; /** * \brief Return the type of object (i.e. Mesh/BSDF/etc.) * provided by this instance * */ EClassType getClassType() const { return EIntegrator; } }; NORI_NAMESPACE_END