games202-hw/hw1/index.html

56 lines
1.7 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<style>
html,
body {
margin: 0;
background-color: black;
height: 100%;
width: 100%;
overflow: hidden;
}
#glcanvas {
top: 0;
width: 100%;
height: 100%;
}
</style>
<script src="lib/three.js" defer></script>
<script src="lib/OrbitControls.js" defer></script>
<script src="lib/gl-matrix-min.js" defer></script>
<script type="text/javascript" src="lib/MTLLoader.js" defer></script>
<script type="text/javascript" src="lib/OBJLoader.js" defer></script>
<script type="text/javascript" src="lib/dat.gui.js" defer></script>
<script src="src/shaders/Shader.js" defer></script>
<script src="src/shaders/InternalShader.js" defer></script>
<script src="src/materials/Material.js" defer></script>
<script src="src/materials/ShadowMaterial.js" defer></script>
<script src="src/materials/PhongMaterial.js" defer></script>
<script src="src/textures/Texture.js" defer></script>
<script src="src/textures/FBO.js" defer></script>
<script src="src/objects/Mesh.js" defer></script>
<script src="src/loads/loadOBJ.js" defer></script>
<script src="src/loads/loadShader.js" defer></script>
<script src="src/lights/Light.js" defer></script>
<script src="src/lights/DirectionalLight.js" defer></script>
<script src="src/lights/PointLight.js" defer></script>
<script src="src/renderers/WebGLRenderer.js" defer></script>
<script src="src/renderers/MeshRender.js" defer></script>
<script src="src/engine.js" defer></script>
</head>
<body>
<canvas id="glcanvas"></canvas>
</body>
</html>