38 lines
1.1 KiB
XML
38 lines
1.1 KiB
XML
<scene>
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<!-- Independent sample generator, one sample per pixel -->
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<sampler type="independent">
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<integer name="sampleCount" value="1"/>
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</sampler>
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<!-- Render the visible surface normals -->
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<integrator type="prt">
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<string name="type" value="shadowed" />
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<integer name="bounce" value="1" />
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<integer name="PRTSampleCount" value="100" />
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<string name="cubemap" value="cubemap/Indoor" />
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</integrator>
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<!-- Load the Stanford bunny (https://graphics.stanford.edu/data/3Dscanrep/) -->
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<mesh type="obj">
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<string name="filename" value="mary.obj"/>
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<bsdf type="diffuse"/>
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</mesh>
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<!-- Render the scene viewed by a perspective camera -->
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<camera type="perspective">
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<!-- 3D origin, target point, and 'up' vector -->
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<transform name="toWorld">
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<lookat target="0.0, 1.0, 1.0"
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origin="0.0, 8.0, 22.0"
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up="0.0, 1.0, 0.0"/>
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</transform>
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<!-- Field of view: 30 degrees -->
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<float name="fov" value="20"/>
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<!-- 768 x 768 pixels -->
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<integer name="width" value="768"/>
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<integer name="height" value="768"/>
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</camera>
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</scene>
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