games202-hw/hw0/src/shaders/lightShader/fragment.glsl

12 lines
204 B
GLSL

#ifdef GL_ES
precision mediump float;
#endif
uniform float uLigIntensity;
uniform vec3 uLightColor;
void main(void) {
//gl_FragColor = vec4(1,1,1, 1.0);
gl_FragColor = vec4(uLightColor, 1.0);
}