完成迷宫生成

main
InkSoul 2025-11-01 20:09:57 +08:00
parent c397684ef8
commit fba5e3b2ab
9 changed files with 73 additions and 21 deletions

View File

@ -19,7 +19,7 @@ MazeData ConfigReader::getSymbols() const
{ {
return symbols; return symbols;
} }
void ConfigReader::setSymbols(MazeData &value) void ConfigReader::setSymbols(MazeData value)
{ {
symbols = value; symbols = value;
} }
@ -87,14 +87,14 @@ bool ConfigReader::load(const std::string &path)
else if (section == "Difficulty") else if (section == "Difficulty")
{ {
if (key == "MonsterAI") if (key == "MonsterAI")
difficulty = std::stoi(value); symbols.setDifficulty(std::stoi(value));
} }
else if (section == "Maze") else if (section == "Maze")
{ {
if (key == "Width") if (key == "Width")
mazeWidth = std::stoi(value); symbols.setMazeWidth(std::stoi(value));
else if (key == "Height") else if (key == "Height")
mazeHeight = std::stoi(value); symbols.setMazeHeight(std::stoi(value));
} }
} }

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@ -1,4 +1,4 @@
#pragma once #pragma once
#include "MazeData.h" #include "MazeData.h"
#include <string> #include <string>
@ -12,7 +12,7 @@ public:
bool load(const std::string &path); bool load(const std::string &path);
MazeData getSymbols() const; MazeData getSymbols() const;
void setSymbols(MazeData &value); void setSymbols(MazeData value);
int getDifficulty(); int getDifficulty();
int getMazeHeight(); int getMazeHeight();

View File

@ -14,12 +14,18 @@ void Game::loadConfig(const std::string &filePath)
{ {
m_config.setSymbols(m_mazeData); m_config.setSymbols(m_mazeData);
m_config.load(filePath); m_config.load(filePath);
m_mazeData = m_config.getSymbols();
} }
void Game::initMaze() void Game::initMaze()
{ {
m_maze.setMazeData(m_mazeData);
m_maze.generate();
} }
void Game::run() void Game::run()
{ {
Position player(1, 1);
std::vector<Position> monster{Position(2, 2), Position(4, 4)};
m_maze.draw(player,monster);
} }
void Game::printConfig() void Game::printConfig()

View File

@ -1,8 +1,8 @@
#pragma once #pragma once
#include "Config.h" #include "Config.h"
#include "MazeData.h" #include "MazeData.h"
#include "Maze.h"
#include <string> #include <string>
@ -11,6 +11,7 @@ class Game
private: private:
ConfigReader m_config; ConfigReader m_config;
MazeData m_mazeData; MazeData m_mazeData;
Maze m_maze;
bool m_isRunning = true; bool m_isRunning = true;

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@ -1,4 +1,4 @@
#include "Maze.h" #include "Maze.h"
#include <algorithm> #include <algorithm>
#include <iostream> #include <iostream>
@ -20,15 +20,17 @@ Maze::~Maze()
{ {
} }
void Maze::setMazeData(MazeData &data) void Maze::setMazeData(const MazeData &data)
{ {
m_symbols = data;
} }
void Maze::generate(int w, int h, const MazeData &sym) void Maze::generate()
{ {
m_symbols = sym; int mazeWidth = m_symbols.getMazeWidth();
m_width = (w % 2 == 0) ? w + 1 : w; int mazeHeight = m_symbols.getMazeHeight();
m_height = (h % 2 == 0) ? h + 1 : h; m_width = (mazeWidth % 2 == 0) ? mazeWidth + 1 : mazeWidth;
m_height = (mazeHeight % 2 == 0) ? mazeHeight + 1 : mazeHeight;
m_grid.assign(m_height, std::string(m_width, m_symbols.getWall())); m_grid.assign(m_height, std::string(m_width, m_symbols.getWall()));
std::vector<std::vector<Cell>> cells(m_height, std::vector<Cell>(m_width)); std::vector<std::vector<Cell>> cells(m_height, std::vector<Cell>(m_width));

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@ -1,4 +1,4 @@
#pragma once #pragma once
#include "MazeData.h" #include "MazeData.h"
@ -20,9 +20,9 @@ public:
Maze(); Maze();
~Maze(); ~Maze();
void setMazeData(MazeData &data); void setMazeData(const MazeData &data);
void generate(int w, int h, const MazeData &sym); void generate();
void draw(const Position &playerPos, const std::vector<Position> &monsterPos) const; void draw(const Position &playerPos, const std::vector<Position> &monsterPos) const;
bool isWalkable(const Position &p) const; bool isWalkable(const Position &p) const;

View File

@ -1,4 +1,4 @@
#include "MazeData.h" #include "MazeData.h"
MazeData::MazeData() MazeData::MazeData()
{ {
@ -67,3 +67,33 @@ void MazeData::setExit(char value)
{ {
exit = value; exit = value;
} }
int MazeData::getDifficulty() const
{
return m_difficulty;
}
void MazeData::setDifficulty(int value)
{
m_difficulty = value;
}
int MazeData::getMazeWidth() const
{
return m_mazeWidth;
}
void MazeData::setMazeWidth(int value)
{
m_mazeWidth = value;
}
int MazeData::getMazeHeight() const
{
return m_mazeHeight;
}
void MazeData::setMazeHeight(int value)
{
m_mazeHeight = value;
}

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@ -1,4 +1,4 @@
#pragma once #pragma once
class MazeData class MazeData
{ {
@ -30,6 +30,14 @@ public:
void setExit(char value); void setExit(char value);
int getDifficulty() const;
void setDifficulty(int value);
int getMazeWidth() const;
void setMazeWidth(int value);
int getMazeHeight() const;
void setMazeHeight(int value);
private: private:
char wall; char wall;
char empty; char empty;
@ -37,4 +45,9 @@ private:
char monster; char monster;
char trap; char trap;
char exit; char exit;
int m_difficulty = 0; // 怪物AI难度
int m_mazeWidth = 21;
int m_mazeHeight = 21;
}; };

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@ -11,7 +11,7 @@ int main()
Game game; Game game;
game.loadConfig("config.ini"); game.loadConfig("config.ini");
game.printConfig(); //game.printConfig();
game.initMaze(); game.initMaze();
game.run(); game.run();
system("pause"); system("pause");