Compare commits

..

1 Commits
main ... remote

Author SHA1 Message Date
inksoul 666cee6c62 完善配置文件读取 2025-10-29 21:25:55 +08:00
13 changed files with 38 additions and 156 deletions

5
.gitignore vendored
View File

@ -1,5 +0,0 @@
out/
.vs/
.vscode/
build/
.cache/

7
mazzGame/.gitignore vendored
View File

@ -1,5 +1,2 @@
mazzGame/out/
.vs/
.vscode/
build/
.cache/
out/
.vs/

View File

@ -13,13 +13,9 @@ project ("mazzGame")
aux_source_directory(${PROJECT_SOURCE_DIR}/src sourceCodeList)
#
add_executable (mazzGame ${sourceCodeList})
install(FILES ${CMAKE_SOURCE_DIR}/src/config.ini DESTINATION ${CMAKE_BINARY_DIR}/x64-debug/config.ini )
if (CMAKE_VERSION VERSION_GREATER 3.12)
set_property(TARGET mazzGame PROPERTY CXX_STANDARD 20)
endif()

View File

@ -1,10 +1,7 @@
#include "Config.h"
#include "Config.h"
#include <algorithm>
#include <iostream>
#include <fstream>
#include <string>
#include <locale>
#include <codecvt>
#include <iostream>
#include <sstream>
ConfigReader::ConfigReader()
@ -15,15 +12,6 @@ ConfigReader::~ConfigReader()
{
}
MazeData ConfigReader::getSymbols() const
{
return symbols;
}
void ConfigReader::setSymbols(MazeData value)
{
symbols = value;
}
std::string ConfigReader::trim(const std::string &s)
{
auto start = s.find_first_not_of(" \t\r\n");
@ -33,11 +21,9 @@ std::string ConfigReader::trim(const std::string &s)
return s.substr(start, end - start + 1);
}
bool ConfigReader::load(const std::string &path)
bool ConfigReader::load(std::string &path)
{
std::ifstream file(path);
file.imbue(std::locale(std::locale(), new std::codecvt_utf8<wchar_t>));
if (!file.is_open())
{
std::cerr << "无法打开配置文件: " << path << std::endl;
@ -72,7 +58,7 @@ bool ConfigReader::load(const std::string &path)
if (section == "Symbols")
{
if (key == "Wall")
symbols.setWall(value[0]);
m_data.setWall(value[0]);
else if (key == "Empty")
symbols.setEmpty(value[0]);
else if (key == "Player")
@ -87,30 +73,17 @@ bool ConfigReader::load(const std::string &path)
else if (section == "Difficulty")
{
if (key == "MonsterAI")
symbols.setDifficulty(std::stoi(value));
m_difficulty = std::stoi(value);
}
else if (section == "Maze")
{
if (key == "Width")
symbols.setMazeWidth(std::stoi(value));
m_mazeWidth = std::stoi(value);
else if (key == "Height")
symbols.setMazeHeight(std::stoi(value));
m_mazeHeight = std::stoi(value);
}
}
file.close();
return true;
}
int ConfigReader::getDifficulty()
{
return difficulty;
}
int ConfigReader::getMazeHeight()
{
return mazeHeight;
}
int ConfigReader::getMazeWidth()
{
return mazeWidth;
}

View File

@ -1,4 +1,4 @@
#pragma once
#pragma once
#include "MazeData.h"
#include <string>
@ -12,18 +12,12 @@ public:
bool load(const std::string &path);
MazeData getSymbols() const;
void setSymbols(MazeData value);
int getDifficulty();
int getMazeHeight();
int getMazeWidth();
void setSymbols(MazeData &value);
private:
std::string trim(const std::string &s);
private:
MazeData symbols; // 存放迷宫符号
int difficulty = 0; // 怪物AI难度
int mazeWidth = 21;
int mazeHeight = 21;
MazeData m_data; // 存放迷宫符号
};

View File

@ -1,4 +1,4 @@
#include "Game.h"
#include "Game.h"
#include <iostream>
@ -10,38 +10,19 @@ Game::~Game()
{
}
void Game::loadConfig(const std::string &filePath)
void Game::loadConfig(const std::string &filePath, MazeData &data)
{
m_config.setSymbols(m_mazeData);
m_config.setSymbols(data);
m_config.load(filePath);
m_mazeData = m_config.getSymbols();
}
void Game::initMaze()
{
m_maze.setMazeData(m_mazeData);
m_maze.generate();
}
void Game::run()
{
Position player(1, 1);
std::vector<Position> monster{Position(2, 2), Position(4, 4)};
m_maze.draw(player,monster);
}
void Game::printConfig()
{
auto sym = m_config.getSymbols();
std::cout << "符号配置:" << std::endl;
std::cout << "墙壁: " << sym.getWall() << std::endl;
std::cout << "空地: " << sym.getEmpty() << std::endl;
std::cout << "玩家: " << sym.getPlayer() << std::endl;
std::cout << "怪物: " << sym.getMonster() << std::endl;
std::cout << "陷阱: " << sym.getTrap() << std::endl;
std::cout << "出口: " << sym.getExit() << std::endl;
std::cout << std::endl;
std::cout << "迷宫大小: " << m_config.getMazeWidth() << "x" << m_config.getMazeHeight() << std::endl;
std::cout << "怪物AI难度: " << m_config.getDifficulty() << std::endl;
}
}

View File

@ -1,8 +1,7 @@
#pragma once
#pragma once
#include "Config.h"
#include "MazeData.h"
#include "Maze.h"
#include <string>
@ -11,7 +10,6 @@ class Game
private:
ConfigReader m_config;
MazeData m_mazeData;
Maze m_maze;
bool m_isRunning = true;
@ -19,8 +17,8 @@ public:
Game();
~Game();
void loadConfig(const std::string &filePath);
void printConfig();
void loadConfig(const std::string &filePath, MazeData &data);
void printConfig(MazeData &data);
void initMaze();
void run();
};

View File

@ -1,4 +1,4 @@
#include "Maze.h"
#include "Maze.h"
#include <algorithm>
#include <iostream>
@ -20,17 +20,15 @@ Maze::~Maze()
{
}
void Maze::setMazeData(const MazeData &data)
void Maze::setMazeData(MazeData &data)
{
m_symbols = data;
}
void Maze::generate()
void Maze::generate(int w, int h, const MazeData &sym)
{
int mazeWidth = m_symbols.getMazeWidth();
int mazeHeight = m_symbols.getMazeHeight();
m_width = (mazeWidth % 2 == 0) ? mazeWidth + 1 : mazeWidth;
m_height = (mazeHeight % 2 == 0) ? mazeHeight + 1 : mazeHeight;
m_symbols = sym;
m_width = (w % 2 == 0) ? w + 1 : w;
m_height = (h % 2 == 0) ? h + 1 : h;
m_grid.assign(m_height, std::string(m_width, m_symbols.getWall()));
std::vector<std::vector<Cell>> cells(m_height, std::vector<Cell>(m_width));

View File

@ -1,4 +1,4 @@
#pragma once
#pragma once
#include "MazeData.h"
@ -20,9 +20,9 @@ public:
Maze();
~Maze();
void setMazeData(const MazeData &data);
void setMazeData(MazeData &data);
void generate();
void generate(int w, int h, const MazeData &sym);
void draw(const Position &playerPos, const std::vector<Position> &monsterPos) const;
bool isWalkable(const Position &p) const;

View File

@ -1,4 +1,4 @@
#include "MazeData.h"
#include "MazeData.h"
MazeData::MazeData()
{
@ -66,34 +66,4 @@ char MazeData::getExit() const
void MazeData::setExit(char value)
{
exit = value;
}
int MazeData::getDifficulty() const
{
return m_difficulty;
}
void MazeData::setDifficulty(int value)
{
m_difficulty = value;
}
int MazeData::getMazeWidth() const
{
return m_mazeWidth;
}
void MazeData::setMazeWidth(int value)
{
m_mazeWidth = value;
}
int MazeData::getMazeHeight() const
{
return m_mazeHeight;
}
void MazeData::setMazeHeight(int value)
{
m_mazeHeight = value;
}
}

View File

@ -1,4 +1,4 @@
#pragma once
#pragma once
class MazeData
{
@ -30,14 +30,6 @@ public:
void setExit(char value);
int getDifficulty() const;
void setDifficulty(int value);
int getMazeWidth() const;
void setMazeWidth(int value);
int getMazeHeight() const;
void setMazeHeight(int value);
private:
char wall;
char empty;
@ -45,9 +37,4 @@ private:
char monster;
char trap;
char exit;
int m_difficulty = 0; // 怪物AI难度
int m_mazeWidth = 21;
int m_mazeHeight = 21;
};

View File

@ -1,10 +1,10 @@
[Symbols]
[Symbols]
Wall = #
Player = @
Monster = M
Trap = X
Exit = E
Empty = .
Empty =
[Difficulty]
# 0: 随机移动1: BFS偏向2: A*精确追踪

View File

@ -1,19 +1,12 @@
#include "main.h"
#include <windows.h>
#include <consoleapi2.h>
#include "main.h"
int main()
{
SetConsoleOutputCP(CP_UTF8);
SetConsoleCP(CP_UTF8);
std::cout << "Hello CMake." << std::endl;
Game game;
game.loadConfig("config.ini");
//game.printConfig();
game.loadConfig("config.txt");
game.initMaze();
game.run();
system("pause");
return 0;
}