plumageRender/data/shaders/ui.vert

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#version 450
layout (location = 0) in vec2 inPos;
layout (location = 1) in vec2 inUV;
layout (location = 2) in vec4 inColor;
layout (push_constant) uniform PushConstants {
vec2 scale;
vec2 translate;
} pushConstants;
layout (location = 0) out vec2 outUV;
layout (location = 1) out vec4 outColor;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
outUV = inUV;
outColor = inColor;
gl_Position = vec4(inPos * pushConstants.scale + pushConstants.translate, 0.0, 1.0);
}