13 lines
251 B
GLSL
13 lines
251 B
GLSL
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#version 450
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layout (binding = 0) uniform sampler2D fontSampler;
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layout (location = 0) in vec2 inUV;
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layout (location = 1) in vec4 inColor;
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layout (location = 0) out vec4 outColor;
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void main()
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{
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outColor = inColor * texture(fontSampler, inUV);
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}
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