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<divclass="title">File List</div></div>
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<divclass="textblock">Here is a list of all documented files with brief descriptions:</div><divclass="directory">
<tableclass="directory">
<trid="row_0_"class="even"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00020_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00020.html"target="_self">clear.hpp</a></td><tdclass="desc">Include to copy textures or a subset of either textures </td></tr>
<trid="row_2_"class="even"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00022_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00022.html"target="_self">comparison.hpp</a></td><tdclass="desc">Include to use operators to compare whether two textures or images are equal </td></tr>
<trid="row_3_"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00023_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00023.html"target="_self">convert.hpp</a></td><tdclass="desc">Include to copy textures, images or a subset of either textures or an images </td></tr>
<trid="row_6_"class="even"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00026_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00026.html"target="_self">copy.hpp</a></td><tdclass="desc">Include to copy textures or a subset of either textures </td></tr>
<trid="row_7_"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00027_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00027.html"target="_self">duplicate.hpp</a></td><tdclass="desc">Include to duplicate textures, images or a subset of either textures or an image </td></tr>
<trid="row_8_"class="even"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00028_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00028.html"target="_self">dx.hpp</a></td><tdclass="desc">Include to translate GLI enums to DirectX enums </td></tr>
<trid="row_10_"class="even"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00030_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00030.html"target="_self">filter.hpp</a></td><tdclass="desc">Include to use filter enum, to select filtering methods </td></tr>
<trid="row_13_"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00033_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00033.html"target="_self">format.hpp</a></td><tdclass="desc">Include to use the format enum and query properties of formats </td></tr>
<trid="row_14_"class="even"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00034_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00034.html"target="_self">generate_mipmaps.hpp</a></td><tdclass="desc">Include to generate mipmaps of textures </td></tr>
<trid="row_15_"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00035_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00035.html"target="_self">gl.hpp</a></td><tdclass="desc">Include to translate GLI enums to OpenGL enums </td></tr>
<trid="row_16_"class="even"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00036_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00036.html"target="_self">gli.hpp</a></td><tdclass="desc">Include to include everything in GLI which is not recommendated due to compilation time cost </td></tr>
<trid="row_17_"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00037_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00037.html"target="_self">image.hpp</a></td><tdclass="desc">Include to use images, a representation of a single texture level </td></tr>
<trid="row_18_"class="even"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00038_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00038.html"target="_self">levels.hpp</a></td><tdclass="desc">Include to compute the number of mipmaps levels necessary to create a mipmap complete texture </td></tr>
<trid="row_19_"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00039_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00039.html"target="_self">load.hpp</a></td><tdclass="desc">Include to load DDS, KTX or KMG textures from files or memory </td></tr>
<trid="row_20_"class="even"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00040_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00040.html"target="_self">load_dds.hpp</a></td><tdclass="desc">Include to load DDS textures from files or memory </td></tr>
<trid="row_21_"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00041_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00041.html"target="_self">load_kmg.hpp</a></td><tdclass="desc">Include to load KMG textures from files or memory </td></tr>
<trid="row_22_"class="even"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00042_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00042.html"target="_self">load_ktx.hpp</a></td><tdclass="desc">Include to load KTX textures from files or memory </td></tr>
<trid="row_23_"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00043_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00043.html"target="_self">make_texture.hpp</a></td><tdclass="desc">Helper functions to create generic texture </td></tr>
<trid="row_26_"class="even"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00046_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00046.html"target="_self">reduce.hpp</a></td><tdclass="desc">Include to perform reduction operations </td></tr>
<trid="row_27_"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00047_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00047.html"target="_self">sampler.hpp</a></td><tdclass="desc">Include to use wrap modes and the sampler base class </td></tr>
<trid="row_28_"class="even"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00048_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00048.html"target="_self">sampler1d.hpp</a></td><tdclass="desc">Include to sample 1d textures </td></tr>
<trid="row_29_"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00049_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00049.html"target="_self">sampler1d_array.hpp</a></td><tdclass="desc">Include to sample 1d array textures </td></tr>
<trid="row_30_"class="even"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00050_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00050.html"target="_self">sampler2d.hpp</a></td><tdclass="desc">Include to sample 2d textures </td></tr>
<trid="row_31_"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00051_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00051.html"target="_self">sampler2d_array.hpp</a></td><tdclass="desc">Include to sample 2d array textures </td></tr>
<trid="row_32_"class="even"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00052_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00052.html"target="_self">sampler3d.hpp</a></td><tdclass="desc">Include to sample 3d textures </td></tr>
<trid="row_33_"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00053_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00053.html"target="_self">sampler_cube.hpp</a></td><tdclass="desc">Include to sample cube map textures </td></tr>
<trid="row_34_"class="even"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00054_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00054.html"target="_self">sampler_cube_array.hpp</a></td><tdclass="desc">Include to sample cube map array textures </td></tr>
<trid="row_35_"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00055_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00055.html"target="_self">save.hpp</a></td><tdclass="desc">Include to save DDS, KTX or KMG textures to files or memory </td></tr>
<trid="row_36_"class="even"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00056_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00056.html"target="_self">save_dds.hpp</a></td><tdclass="desc">Include to save DDS textures to files or memory </td></tr>
<trid="row_37_"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00057_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00057.html"target="_self">save_kmg.hpp</a></td><tdclass="desc">Include to save KMG textures to files or memory </td></tr>
<trid="row_38_"class="even"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00058_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00058.html"target="_self">save_ktx.hpp</a></td><tdclass="desc">Include to save KTX textures to files or memory </td></tr>
<trid="row_41_"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00061_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00061.html"target="_self">target.hpp</a></td><tdclass="desc">Include to use the target enum and query properties of targets </td></tr>
<trid="row_42_"class="even"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00062_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00062.html"target="_self">texture.hpp</a></td><tdclass="desc">Include to use generic textures which can represent any texture target but they don't have target specific built-in caches making accesses slower </td></tr>
<trid="row_43_"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00063_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00063.html"target="_self">texture1d.hpp</a></td><tdclass="desc">Include to use 1d textures </td></tr>
<trid="row_44_"class="even"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00064_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00064.html"target="_self">texture1d_array.hpp</a></td><tdclass="desc">Include to use 1d array textures </td></tr>
<trid="row_45_"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00065_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00065.html"target="_self">texture2d.hpp</a></td><tdclass="desc">Include to use 2d textures </td></tr>
<trid="row_46_"class="even"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00066_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00066.html"target="_self">texture2d_array.hpp</a></td><tdclass="desc">Include to use 2d array textures </td></tr>
<trid="row_47_"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00067_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00067.html"target="_self">texture3d.hpp</a></td><tdclass="desc">Include to use 3d textures </td></tr>
<trid="row_48_"class="even"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00068_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00068.html"target="_self">texture_cube.hpp</a></td><tdclass="desc">Include to use cube map textures </td></tr>
<trid="row_49_"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00069_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00069.html"target="_self">texture_cube_array.hpp</a></td><tdclass="desc">Include to use cube map array textures </td></tr>
<trid="row_50_"class="even"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00070_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00070.html"target="_self">transform.hpp</a></td><tdclass="desc">Include to perform arithmetic per texel between two textures </td></tr>
<trid="row_51_"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00071_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00071.html"target="_self">type.hpp</a></td><tdclass="desc">Include to use basic GLI types </td></tr>
<trid="row_52_"class="even"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><ahref="a00072_source.html"><spanclass="icondoc"></span></a><aclass="el"href="a00072.html"target="_self">view.hpp</a></td><tdclass="desc">Include create views of textures, either to isolate a subset or to reinterpret data without memory copy </td></tr>