122 lines
2.3 KiB
C++
122 lines
2.3 KiB
C++
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/*
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* Basic C++11 based thread pool with per-thread job queues
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*
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* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#include <vector>
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#include <thread>
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#include <queue>
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#include <mutex>
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#include <condition_variable>
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#include <functional>
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// make_unique is not available in C++11
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// Taken from Herb Sutter's blog (https://herbsutter.com/gotw/_102/)
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template<typename T, typename ...Args>
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std::unique_ptr<T> make_unique(Args&& ...args)
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{
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return std::unique_ptr<T>(new T(std::forward<Args>(args)...));
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}
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namespace vks
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{
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class Thread
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{
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private:
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bool destroying = false;
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std::thread worker;
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std::queue<std::function<void()>> jobQueue;
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std::mutex queueMutex;
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std::condition_variable condition;
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// Loop through all remaining jobs
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void queueLoop()
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{
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while (true)
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{
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std::function<void()> job;
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{
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std::unique_lock<std::mutex> lock(queueMutex);
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condition.wait(lock, [this] { return !jobQueue.empty() || destroying; });
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if (destroying)
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{
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break;
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}
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job = jobQueue.front();
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}
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job();
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{
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std::lock_guard<std::mutex> lock(queueMutex);
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jobQueue.pop();
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condition.notify_one();
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}
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}
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}
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public:
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Thread()
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{
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worker = std::thread(&Thread::queueLoop, this);
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}
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~Thread()
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{
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if (worker.joinable())
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{
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wait();
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queueMutex.lock();
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destroying = true;
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condition.notify_one();
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queueMutex.unlock();
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worker.join();
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}
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}
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// Add a new job to the thread's queue
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void addJob(std::function<void()> function)
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{
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std::lock_guard<std::mutex> lock(queueMutex);
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jobQueue.push(std::move(function));
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condition.notify_one();
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}
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// Wait until all work items have been finished
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void wait()
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{
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std::unique_lock<std::mutex> lock(queueMutex);
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condition.wait(lock, [this]() { return jobQueue.empty(); });
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}
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};
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class ThreadPool
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{
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public:
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std::vector<std::unique_ptr<Thread>> threads;
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// Sets the number of threads to be allocated in this pool
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void setThreadCount(uint32_t count)
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{
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threads.clear();
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for (auto i = 0; i < count; i++)
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{
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threads.push_back(make_unique<Thread>());
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}
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}
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// Wait until all threads have finished their work items
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void wait()
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{
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for (auto &thread : threads)
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{
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thread->wait();
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}
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}
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};
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}
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