plumageRender/base/VulkanFrameBuffer.hpp

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2023-05-17 14:49:05 +08:00
/*
* Vulkan framebuffer class
*
* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
#pragma once
#include <algorithm>
#include <iterator>
#include <vector>
#include "vulkan/vulkan.h"
#include "VulkanDevice.h"
#include "VulkanTools.h"
namespace vks
{
/**
* @brief Encapsulates a single frame buffer attachment
*/
struct FramebufferAttachment
{
VkImage image;
VkDeviceMemory memory;
VkImageView view;
VkFormat format;
VkImageSubresourceRange subresourceRange;
VkAttachmentDescription description;
/**
* @brief Returns true if the attachment has a depth component
*/
bool hasDepth()
{
std::vector<VkFormat> formats =
{
VK_FORMAT_D16_UNORM,
VK_FORMAT_X8_D24_UNORM_PACK32,
VK_FORMAT_D32_SFLOAT,
VK_FORMAT_D16_UNORM_S8_UINT,
VK_FORMAT_D24_UNORM_S8_UINT,
VK_FORMAT_D32_SFLOAT_S8_UINT,
};
return std::find(formats.begin(), formats.end(), format) != std::end(formats);
}
/**
* @brief Returns true if the attachment has a stencil component
*/
bool hasStencil()
{
std::vector<VkFormat> formats =
{
VK_FORMAT_S8_UINT,
VK_FORMAT_D16_UNORM_S8_UINT,
VK_FORMAT_D24_UNORM_S8_UINT,
VK_FORMAT_D32_SFLOAT_S8_UINT,
};
return std::find(formats.begin(), formats.end(), format) != std::end(formats);
}
/**
* @brief Returns true if the attachment is a depth and/or stencil attachment
*/
bool isDepthStencil()
{
return(hasDepth() || hasStencil());
}
};
/**
* @brief Describes the attributes of an attachment to be created
*/
struct AttachmentCreateInfo
{
uint32_t width, height;
uint32_t layerCount;
VkFormat format;
VkImageUsageFlags usage;
VkSampleCountFlagBits imageSampleCount = VK_SAMPLE_COUNT_1_BIT;
};
/**
* @brief Encapsulates a complete Vulkan framebuffer with an arbitrary number and combination of attachments
*/
struct Framebuffer
{
private:
vks::VulkanDevice *vulkanDevice;
public:
uint32_t width, height;
VkFramebuffer framebuffer;
VkRenderPass renderPass;
VkSampler sampler;
std::vector<vks::FramebufferAttachment> attachments;
/**
* Default constructor
*
* @param vulkanDevice Pointer to a valid VulkanDevice
*/
Framebuffer(vks::VulkanDevice *vulkanDevice)
{
assert(vulkanDevice);
this->vulkanDevice = vulkanDevice;
}
/**
* Destroy and free Vulkan resources used for the framebuffer and all of its attachments
*/
~Framebuffer()
{
assert(vulkanDevice);
for (auto attachment : attachments)
{
vkDestroyImage(vulkanDevice->logicalDevice, attachment.image, nullptr);
vkDestroyImageView(vulkanDevice->logicalDevice, attachment.view, nullptr);
vkFreeMemory(vulkanDevice->logicalDevice, attachment.memory, nullptr);
}
vkDestroySampler(vulkanDevice->logicalDevice, sampler, nullptr);
vkDestroyRenderPass(vulkanDevice->logicalDevice, renderPass, nullptr);
vkDestroyFramebuffer(vulkanDevice->logicalDevice, framebuffer, nullptr);
}
/**
* Add a new attachment described by createinfo to the framebuffer's attachment list
*
* @param createinfo Structure that specifies the framebuffer to be constructed
*
* @return Index of the new attachment
*/
uint32_t addAttachment(vks::AttachmentCreateInfo createinfo)
{
vks::FramebufferAttachment attachment;
attachment.format = createinfo.format;
VkImageAspectFlags aspectMask = VK_FLAGS_NONE;
// Select aspect mask and layout depending on usage
// Color attachment
if (createinfo.usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
{
aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
}
// Depth (and/or stencil) attachment
if (createinfo.usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
{
if (attachment.hasDepth())
{
aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
}
if (attachment.hasStencil())
{
aspectMask = aspectMask | VK_IMAGE_ASPECT_STENCIL_BIT;
}
}
assert(aspectMask > 0);
VkImageCreateInfo image = vks::initializers::imageCreateInfo();
image.imageType = VK_IMAGE_TYPE_2D;
image.format = createinfo.format;
image.extent.width = createinfo.width;
image.extent.height = createinfo.height;
image.extent.depth = 1;
image.mipLevels = 1;
image.arrayLayers = createinfo.layerCount;
image.samples = createinfo.imageSampleCount;
image.tiling = VK_IMAGE_TILING_OPTIMAL;
image.usage = createinfo.usage;
VkMemoryAllocateInfo memAlloc = vks::initializers::memoryAllocateInfo();
VkMemoryRequirements memReqs;
// Create image for this attachment
VK_CHECK_RESULT(vkCreateImage(vulkanDevice->logicalDevice, &image, nullptr, &attachment.image));
vkGetImageMemoryRequirements(vulkanDevice->logicalDevice, attachment.image, &memReqs);
memAlloc.allocationSize = memReqs.size;
memAlloc.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_CHECK_RESULT(vkAllocateMemory(vulkanDevice->logicalDevice, &memAlloc, nullptr, &attachment.memory));
VK_CHECK_RESULT(vkBindImageMemory(vulkanDevice->logicalDevice, attachment.image, attachment.memory, 0));
attachment.subresourceRange = {};
attachment.subresourceRange.aspectMask = aspectMask;
attachment.subresourceRange.levelCount = 1;
attachment.subresourceRange.layerCount = createinfo.layerCount;
VkImageViewCreateInfo imageView = vks::initializers::imageViewCreateInfo();
imageView.viewType = (createinfo.layerCount == 1) ? VK_IMAGE_VIEW_TYPE_2D : VK_IMAGE_VIEW_TYPE_2D_ARRAY;
imageView.format = createinfo.format;
imageView.subresourceRange = attachment.subresourceRange;
//todo: workaround for depth+stencil attachments
imageView.subresourceRange.aspectMask = (attachment.hasDepth()) ? VK_IMAGE_ASPECT_DEPTH_BIT : aspectMask;
imageView.image = attachment.image;
VK_CHECK_RESULT(vkCreateImageView(vulkanDevice->logicalDevice, &imageView, nullptr, &attachment.view));
// Fill attachment description
attachment.description = {};
attachment.description.samples = createinfo.imageSampleCount;
attachment.description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
attachment.description.storeOp = (createinfo.usage & VK_IMAGE_USAGE_SAMPLED_BIT) ? VK_ATTACHMENT_STORE_OP_STORE : VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachment.description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachment.description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachment.description.format = createinfo.format;
attachment.description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
// Final layout
// If not, final layout depends on attachment type
if (attachment.hasDepth() || attachment.hasStencil())
{
attachment.description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL;
}
else
{
attachment.description.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
attachments.push_back(attachment);
return static_cast<uint32_t>(attachments.size() - 1);
}
/**
* Creates a default sampler for sampling from any of the framebuffer attachments
* Applications are free to create their own samplers for different use cases
*
* @param magFilter Magnification filter for lookups
* @param minFilter Minification filter for lookups
* @param adressMode Addressing mode for the U,V and W coordinates
*
* @return VkResult for the sampler creation
*/
VkResult createSampler(VkFilter magFilter, VkFilter minFilter, VkSamplerAddressMode adressMode)
{
VkSamplerCreateInfo samplerInfo = vks::initializers::samplerCreateInfo();
samplerInfo.magFilter = magFilter;
samplerInfo.minFilter = minFilter;
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
samplerInfo.addressModeU = adressMode;
samplerInfo.addressModeV = adressMode;
samplerInfo.addressModeW = adressMode;
samplerInfo.mipLodBias = 0.0f;
samplerInfo.maxAnisotropy = 1.0f;
samplerInfo.minLod = 0.0f;
samplerInfo.maxLod = 1.0f;
samplerInfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
return vkCreateSampler(vulkanDevice->logicalDevice, &samplerInfo, nullptr, &sampler);
}
/**
* Creates a default render pass setup with one sub pass
*
* @return VK_SUCCESS if all resources have been created successfully
*/
VkResult createRenderPass()
{
std::vector<VkAttachmentDescription> attachmentDescriptions;
for (auto& attachment : attachments)
{
attachmentDescriptions.push_back(attachment.description);
};
// Collect attachment references
std::vector<VkAttachmentReference> colorReferences;
VkAttachmentReference depthReference = {};
bool hasDepth = false;
bool hasColor = false;
uint32_t attachmentIndex = 0;
for (auto& attachment : attachments)
{
if (attachment.isDepthStencil())
{
// Only one depth attachment allowed
assert(!hasDepth);
depthReference.attachment = attachmentIndex;
depthReference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
hasDepth = true;
}
else
{
colorReferences.push_back({ attachmentIndex, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL });
hasColor = true;
}
attachmentIndex++;
};
// Default render pass setup uses only one subpass
VkSubpassDescription subpass = {};
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
if (hasColor)
{
subpass.pColorAttachments = colorReferences.data();
subpass.colorAttachmentCount = static_cast<uint32_t>(colorReferences.size());
}
if (hasDepth)
{
subpass.pDepthStencilAttachment = &depthReference;
}
// Use subpass dependencies for attachment layout transitions
std::array<VkSubpassDependency, 2> dependencies;
dependencies[0].srcSubpass = VK_SUBPASS_EXTERNAL;
dependencies[0].dstSubpass = 0;
dependencies[0].srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
dependencies[0].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependencies[0].srcAccessMask = VK_ACCESS_MEMORY_READ_BIT;
dependencies[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
dependencies[0].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
dependencies[1].srcSubpass = 0;
dependencies[1].dstSubpass = VK_SUBPASS_EXTERNAL;
dependencies[1].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependencies[1].dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
dependencies[1].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
dependencies[1].dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
dependencies[1].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
// Create render pass
VkRenderPassCreateInfo renderPassInfo = {};
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderPassInfo.pAttachments = attachmentDescriptions.data();
renderPassInfo.attachmentCount = static_cast<uint32_t>(attachmentDescriptions.size());
renderPassInfo.subpassCount = 1;
renderPassInfo.pSubpasses = &subpass;
renderPassInfo.dependencyCount = 2;
renderPassInfo.pDependencies = dependencies.data();
VK_CHECK_RESULT(vkCreateRenderPass(vulkanDevice->logicalDevice, &renderPassInfo, nullptr, &renderPass));
std::vector<VkImageView> attachmentViews;
for (auto attachment : attachments)
{
attachmentViews.push_back(attachment.view);
}
// Find. max number of layers across attachments
uint32_t maxLayers = 0;
for (auto attachment : attachments)
{
if (attachment.subresourceRange.layerCount > maxLayers)
{
maxLayers = attachment.subresourceRange.layerCount;
}
}
VkFramebufferCreateInfo framebufferInfo = {};
framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
framebufferInfo.renderPass = renderPass;
framebufferInfo.pAttachments = attachmentViews.data();
framebufferInfo.attachmentCount = static_cast<uint32_t>(attachmentViews.size());
framebufferInfo.width = width;
framebufferInfo.height = height;
framebufferInfo.layers = maxLayers;
VK_CHECK_RESULT(vkCreateFramebuffer(vulkanDevice->logicalDevice, &framebufferInfo, nullptr, &framebuffer));
return VK_SUCCESS;
}
};
}