plumageRender/3rdparty/glm/ext/vector_double4_precision.hpp

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/// @ref core
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/// @file glm/ext/vector_double4_precision.hpp
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#pragma once
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#include "../detail/setup.hpp"
#include "../detail/type_vec4.hpp"
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namespace glm
{
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/// @addtogroup core_vector_precision
/// @{
/// 4 components vector of high double-qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef vec<4, double, highp> highp_dvec4;
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/// 4 components vector of medium double-qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef vec<4, double, mediump> mediump_dvec4;
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/// 4 components vector of low double-qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef vec<4, double, lowp> lowp_dvec4;
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/// @}
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}//namespace glm