<trid="row_0_"class="even"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><spanclass="icona"><spanclass="icon">C</span></span><aclass="el"href="a00001.html"target="_self">dx</a></td><tdclass="desc">Translation class to convert GLI enums into DirectX enums </td></tr>
<trid="row_1_"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><spanclass="icona"><spanclass="icon">C</span></span><aclass="el"href="a00002.html"target="_self">gl</a></td><tdclass="desc">Translation class to convert GLI enums into OpenGL values </td></tr>
<trid="row_2_"class="even"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><spanclass="icona"><spanclass="icon">C</span></span><aclass="el"href="a00003.html"target="_self">image</a></td><tdclass="desc">Image, representation for a single texture level </td></tr>
<trid="row_3_"><tdclass="entry"><spanstyle="width:0px;display:inline-block;"> </span><spanid="arr_3_"class="arrow"onclick="toggleFolder('3_')">▼</span><spanclass="icona"><spanclass="icon">C</span></span><aclass="el"href="a00004.html"target="_self">sampler</a></td><tdclass="desc">Genetic sampler class </td></tr>
<trid="row_3_0_"class="even"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><spanclass="icona"><spanclass="icon">C</span></span><aclass="el"href="a00005.html"target="_self">sampler1d< T, P ></a></td><tdclass="desc">1d texture sampler </td></tr>
<trid="row_3_1_"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><spanclass="icona"><spanclass="icon">C</span></span><aclass="el"href="a00006.html"target="_self">sampler1d_array< T, P ></a></td><tdclass="desc">1d array texture sampler </td></tr>
<trid="row_3_2_"class="even"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><spanclass="icona"><spanclass="icon">C</span></span><aclass="el"href="a00007.html"target="_self">sampler2d< T, P ></a></td><tdclass="desc">2d texture sampler </td></tr>
<trid="row_3_3_"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><spanclass="icona"><spanclass="icon">C</span></span><aclass="el"href="a00008.html"target="_self">sampler2d_array< T, P ></a></td><tdclass="desc">2d array texture sampler </td></tr>
<trid="row_3_4_"class="even"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><spanclass="icona"><spanclass="icon">C</span></span><aclass="el"href="a00009.html"target="_self">sampler3d< T, P ></a></td><tdclass="desc">3d texture sampler </td></tr>
<trid="row_3_5_"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><spanclass="icona"><spanclass="icon">C</span></span><aclass="el"href="a00010.html"target="_self">sampler_cube< T, P ></a></td><tdclass="desc">Cube map texture sampler </td></tr>
<trid="row_3_6_"class="even"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><spanclass="icona"><spanclass="icon">C</span></span><aclass="el"href="a00011.html"target="_self">sampler_cube_array< T, P ></a></td><tdclass="desc">Cube map array texture sampler </td></tr>
<trid="row_4_"><tdclass="entry"><spanstyle="width:0px;display:inline-block;"> </span><spanid="arr_4_"class="arrow"onclick="toggleFolder('4_')">▼</span><spanclass="icona"><spanclass="icon">C</span></span><aclass="el"href="a00012.html"target="_self">texture</a></td><tdclass="desc">Genetic texture class. It can support any target </td></tr>