plumageRender/base/vulkanexamplebase.h

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/*
* Vulkan Example base class
*
* Copyright (C) by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
#pragma once
#ifdef _WIN32
#pragma comment(linker, "/subsystem:windows")
#include <windows.h>
#include <fcntl.h>
#include <io.h>
#include <ShellScalingAPI.h>
#elif defined(VK_USE_PLATFORM_ANDROID_KHR)
#include <android/native_activity.h>
#include <android/asset_manager.h>
#include <android_native_app_glue.h>
#include <sys/system_properties.h>
#include "VulkanAndroid.h"
#elif defined(VK_USE_PLATFORM_DIRECTFB_EXT)
#include <directfb.h>
#elif defined(VK_USE_PLATFORM_WAYLAND_KHR)
#include <wayland-client.h>
#include "xdg-shell-client-protocol.h"
#elif defined(_DIRECT2DISPLAY)
//
#elif defined(VK_USE_PLATFORM_XCB_KHR)
#include <xcb/xcb.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <vector>
#include <array>
#include <unordered_map>
#include <numeric>
#include <ctime>
#include <iostream>
#include <chrono>
#include <random>
#include <algorithm>
#include <sys/stat.h>
#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#define GLM_ENABLE_EXPERIMENTAL
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/matrix_inverse.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <string>
#include <numeric>
#include <array>
#include "vulkan/vulkan.h"
#include "CommandLineParser.hpp"
#include "keycodes.hpp"
#include "VulkanTools.h"
#include "VulkanDebug.h"
#include "VulkanUIOverlay.h"
#include "VulkanSwapChain.h"
#include "VulkanBuffer.h"
#include "VulkanDevice.h"
#include "VulkanTexture.h"
#include "VulkanInitializers.hpp"
#include "camera.hpp"
#include "benchmark.hpp"
class VulkanExampleBase
{
private:
std::string getWindowTitle();
uint32_t destWidth;
uint32_t destHeight;
bool resizing = false;
void windowResize();
void handleMouseMove(int32_t x, int32_t y);
void nextFrame();
void updateOverlay();
void createPipelineCache();
void createCommandPool();
void createSynchronizationPrimitives();
void initSwapchain();
void setupSwapChain();
void createCommandBuffers();
void destroyCommandBuffers();
std::string shaderDir = "glsl";
protected:
// Returns the path to the root of the glsl or hlsl shader directory.
std::string getShadersPath() const;
// Returns the path to the root of the homework glsl or hlsl shader directory.
std::string getHomeworkShadersPath() const;
// Frame counter to display fps
uint32_t frameCounter = 0;
uint32_t lastFPS = 0;
std::chrono::time_point<std::chrono::high_resolution_clock> lastTimestamp, tPrevEnd;
// Vulkan instance, stores all per-application states
VkInstance instance;
std::vector<std::string> supportedInstanceExtensions;
// Physical device (GPU) that Vulkan will use
VkPhysicalDevice physicalDevice;
// Stores physical device properties (for e.g. checking device limits)
VkPhysicalDeviceProperties deviceProperties;
// Stores the features available on the selected physical device (for e.g. checking if a feature is available)
VkPhysicalDeviceFeatures deviceFeatures;
// Stores all available memory (type) properties for the physical device
VkPhysicalDeviceMemoryProperties deviceMemoryProperties;
/** @brief Set of physical device features to be enabled for this example (must be set in the derived constructor) */
VkPhysicalDeviceFeatures enabledFeatures{};
/** @brief Set of device extensions to be enabled for this example (must be set in the derived constructor) */
std::vector<const char*> enabledDeviceExtensions;
std::vector<const char*> enabledInstanceExtensions;
/** @brief Optional pNext structure for passing extension structures to device creation */
void* deviceCreatepNextChain = nullptr;
/** @brief Logical device, application's view of the physical device (GPU) */
VkDevice device;
// Handle to the device graphics queue that command buffers are submitted to
VkQueue queue;
// Depth buffer format (selected during Vulkan initialization)
VkFormat depthFormat;
// Command buffer pool
VkCommandPool cmdPool;
/** @brief Pipeline stages used to wait at for graphics queue submissions */
VkPipelineStageFlags submitPipelineStages = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
// Contains command buffers and semaphores to be presented to the queue
VkSubmitInfo submitInfo;
// Command buffers used for rendering
std::vector<VkCommandBuffer> drawCmdBuffers;
// Global render pass for frame buffer writes
VkRenderPass renderPass = VK_NULL_HANDLE;
// List of available frame buffers (same as number of swap chain images)
std::vector<VkFramebuffer>frameBuffers;
// Active frame buffer index
uint32_t currentBuffer = 0;
// Descriptor set pool
VkDescriptorPool descriptorPool = VK_NULL_HANDLE;
// List of shader modules created (stored for cleanup)
std::vector<VkShaderModule> shaderModules;
// Pipeline cache object
VkPipelineCache pipelineCache;
// Wraps the swap chain to present images (framebuffers) to the windowing system
VulkanSwapChain swapChain;
// Synchronization semaphores
struct {
// Swap chain image presentation
VkSemaphore presentComplete;
// Command buffer submission and execution
VkSemaphore renderComplete;
} semaphores;
std::vector<VkFence> waitFences;
public:
bool prepared = false;
bool resized = false;
bool viewUpdated = false;
uint32_t width = 1280;
uint32_t height = 720;
vks::UIOverlay UIOverlay;
CommandLineParser commandLineParser;
/** @brief Last frame time measured using a high performance timer (if available) */
float frameTimer = 1.0f;
vks::Benchmark benchmark;
/** @brief Encapsulated physical and logical vulkan device */
vks::VulkanDevice *vulkanDevice;
/** @brief Example settings that can be changed e.g. by command line arguments */
struct Settings {
/** @brief Activates validation layers (and message output) when set to true */
bool validation = false;
/** @brief Set to true if fullscreen mode has been requested via command line */
bool fullscreen = false;
/** @brief Set to true if v-sync will be forced for the swapchain */
bool vsync = false;
/** @brief Enable UI overlay */
bool overlay = true;
} settings;
VkClearColorValue defaultClearColor = { { 0.025f, 0.025f, 0.025f, 1.0f } };
static std::vector<const char*> args;
// Defines a frame rate independent timer value clamped from -1.0...1.0
// For use in animations, rotations, etc.
float timer = 0.0f;
// Multiplier for speeding up (or slowing down) the global timer
float timerSpeed = 0.25f;
bool paused = false;
Camera camera;
glm::vec2 mousePos;
std::string title = "Vulkan Example";
std::string name = "vulkanExample";
uint32_t apiVersion = VK_API_VERSION_1_0;
struct {
VkImage image;
VkDeviceMemory mem;
VkImageView view;
} depthStencil;
struct {
glm::vec2 axisLeft = glm::vec2(0.0f);
glm::vec2 axisRight = glm::vec2(0.0f);
} gamePadState;
struct {
bool left = false;
bool right = false;
bool middle = false;
} mouseButtons;
// OS specific
#if defined(_WIN32)
HWND window;
HINSTANCE windowInstance;
#elif defined(VK_USE_PLATFORM_ANDROID_KHR)
// true if application has focused, false if moved to background
bool focused = false;
struct TouchPos {
int32_t x;
int32_t y;
} touchPos;
bool touchDown = false;
double touchTimer = 0.0;
int64_t lastTapTime = 0;
#elif (defined(VK_USE_PLATFORM_IOS_MVK) || defined(VK_USE_PLATFORM_MACOS_MVK))
void* view;
#if defined(VK_EXAMPLE_XCODE_GENERATED)
bool quit = false;
#endif
#elif defined(VK_USE_PLATFORM_DIRECTFB_EXT)
bool quit = false;
IDirectFB *dfb = nullptr;
IDirectFBDisplayLayer *layer = nullptr;
IDirectFBWindow *window = nullptr;
IDirectFBSurface *surface = nullptr;
IDirectFBEventBuffer *event_buffer = nullptr;
#elif defined(VK_USE_PLATFORM_WAYLAND_KHR)
wl_display *display = nullptr;
wl_registry *registry = nullptr;
wl_compositor *compositor = nullptr;
struct xdg_wm_base *shell = nullptr;
wl_seat *seat = nullptr;
wl_pointer *pointer = nullptr;
wl_keyboard *keyboard = nullptr;
wl_surface *surface = nullptr;
struct xdg_surface *xdg_surface;
struct xdg_toplevel *xdg_toplevel;
bool quit = false;
bool configured = false;
#elif defined(_DIRECT2DISPLAY)
bool quit = false;
#elif defined(VK_USE_PLATFORM_XCB_KHR)
bool quit = false;
xcb_connection_t *connection;
xcb_screen_t *screen;
xcb_window_t window;
xcb_intern_atom_reply_t *atom_wm_delete_window;
#elif defined(VK_USE_PLATFORM_HEADLESS_EXT)
bool quit = false;
#endif
VulkanExampleBase(bool enableValidation = false);
virtual ~VulkanExampleBase();
/** @brief Setup the vulkan instance, enable required extensions and connect to the physical device (GPU) */
bool initVulkan();
#if defined(_WIN32)
void setupConsole(std::string title);
void setupDPIAwareness();
HWND setupWindow(HINSTANCE hinstance, WNDPROC wndproc);
void handleMessages(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
#elif defined(VK_USE_PLATFORM_ANDROID_KHR)
static int32_t handleAppInput(struct android_app* app, AInputEvent* event);
static void handleAppCommand(android_app* app, int32_t cmd);
#elif (defined(VK_USE_PLATFORM_IOS_MVK) || defined(VK_USE_PLATFORM_MACOS_MVK))
void* setupWindow(void* view);
void displayLinkOutputCb();
void mouseDragged(float x, float y);
void windowWillResize(float x, float y);
void windowDidResize();
#elif defined(VK_USE_PLATFORM_DIRECTFB_EXT)
IDirectFBSurface *setupWindow();
void handleEvent(const DFBWindowEvent *event);
#elif defined(VK_USE_PLATFORM_WAYLAND_KHR)
struct xdg_surface *setupWindow();
void initWaylandConnection();
void setSize(int width, int height);
static void registryGlobalCb(void *data, struct wl_registry *registry,
uint32_t name, const char *interface, uint32_t version);
void registryGlobal(struct wl_registry *registry, uint32_t name,
const char *interface, uint32_t version);
static void registryGlobalRemoveCb(void *data, struct wl_registry *registry,
uint32_t name);
static void seatCapabilitiesCb(void *data, wl_seat *seat, uint32_t caps);
void seatCapabilities(wl_seat *seat, uint32_t caps);
static void pointerEnterCb(void *data, struct wl_pointer *pointer,
uint32_t serial, struct wl_surface *surface, wl_fixed_t sx,
wl_fixed_t sy);
static void pointerLeaveCb(void *data, struct wl_pointer *pointer,
uint32_t serial, struct wl_surface *surface);
static void pointerMotionCb(void *data, struct wl_pointer *pointer,
uint32_t time, wl_fixed_t sx, wl_fixed_t sy);
void pointerMotion(struct wl_pointer *pointer,
uint32_t time, wl_fixed_t sx, wl_fixed_t sy);
static void pointerButtonCb(void *data, struct wl_pointer *wl_pointer,
uint32_t serial, uint32_t time, uint32_t button, uint32_t state);
void pointerButton(struct wl_pointer *wl_pointer,
uint32_t serial, uint32_t time, uint32_t button, uint32_t state);
static void pointerAxisCb(void *data, struct wl_pointer *wl_pointer,
uint32_t time, uint32_t axis, wl_fixed_t value);
void pointerAxis(struct wl_pointer *wl_pointer,
uint32_t time, uint32_t axis, wl_fixed_t value);
static void keyboardKeymapCb(void *data, struct wl_keyboard *keyboard,
uint32_t format, int fd, uint32_t size);
static void keyboardEnterCb(void *data, struct wl_keyboard *keyboard,
uint32_t serial, struct wl_surface *surface, struct wl_array *keys);
static void keyboardLeaveCb(void *data, struct wl_keyboard *keyboard,
uint32_t serial, struct wl_surface *surface);
static void keyboardKeyCb(void *data, struct wl_keyboard *keyboard,
uint32_t serial, uint32_t time, uint32_t key, uint32_t state);
void keyboardKey(struct wl_keyboard *keyboard,
uint32_t serial, uint32_t time, uint32_t key, uint32_t state);
static void keyboardModifiersCb(void *data, struct wl_keyboard *keyboard,
uint32_t serial, uint32_t mods_depressed, uint32_t mods_latched,
uint32_t mods_locked, uint32_t group);
#elif defined(_DIRECT2DISPLAY)
//
#elif defined(VK_USE_PLATFORM_XCB_KHR)
xcb_window_t setupWindow();
void initxcbConnection();
void handleEvent(const xcb_generic_event_t *event);
#else
void setupWindow();
#endif
/** @brief (Virtual) Creates the application wide Vulkan instance */
virtual VkResult createInstance(bool enableValidation);
/** @brief (Pure virtual) Render function to be implemented by the sample application */
virtual void render() = 0;
/** @brief (Virtual) Called when the camera view has changed */
virtual void viewChanged();
/** @brief (Virtual) Called after a key was pressed, can be used to do custom key handling */
virtual void keyPressed(uint32_t);
/** @brief (Virtual) Called after the mouse cursor moved and before internal events (like camera rotation) is handled */
virtual void mouseMoved(double x, double y, bool &handled);
/** @brief (Virtual) Called when the window has been resized, can be used by the sample application to recreate resources */
virtual void windowResized();
/** @brief (Virtual) Called when resources have been recreated that require a rebuild of the command buffers (e.g. frame buffer), to be implemented by the sample application */
virtual void buildCommandBuffers();
/** @brief (Virtual) Setup default depth and stencil views */
virtual void setupDepthStencil();
/** @brief (Virtual) Setup default framebuffers for all requested swapchain images */
virtual void setupFrameBuffer();
/** @brief (Virtual) Setup a default renderpass */
virtual void setupRenderPass();
/** @brief (Virtual) Called after the physical device features have been read, can be used to set features to enable on the device */
virtual void getEnabledFeatures();
/** @brief (Virtual) Called after the physical device extensions have been read, can be used to enable extensions based on the supported extension listing*/
virtual void getEnabledExtensions();
/** @brief Prepares all Vulkan resources and functions required to run the sample */
virtual void prepare();
/** @brief Loads a SPIR-V shader file for the given shader stage */
VkPipelineShaderStageCreateInfo loadShader(std::string fileName, VkShaderStageFlagBits stage);
/** @brief Entry point for the main render loop */
void renderLoop();
/** @brief Adds the drawing commands for the ImGui overlay to the given command buffer */
void drawUI(const VkCommandBuffer commandBuffer);
/** Prepare the next frame for workload submission by acquiring the next swap chain image */
void prepareFrame();
/** @brief Presents the current image to the swap chain */
void submitFrame();
/** @brief (Virtual) Default image acquire + submission and command buffer submission function */
virtual void renderFrame();
/** @brief (Virtual) Called when the UI overlay is updating, can be used to add custom elements to the overlay */
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay);
#if defined(_WIN32)
virtual void OnHandleMessage(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
#endif
};
// OS specific macros for the example main entry points
#if defined(_WIN32)
// Windows entry point
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#define PLUMAGE_RENDER_MAIN() \
PlumageRender *plumageRender; \
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LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) \
{ \
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if (plumageRender != NULL) \
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{ \
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plumageRender->handleMessages(hWnd, uMsg, wParam, lParam); \
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} \
return (DefWindowProc(hWnd, uMsg, wParam, lParam)); \
} \
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE, LPSTR, int) \
{ \
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for (int32_t i = 0; i < __argc; i++) { PlumageRender::args.push_back(__argv[i]); }; \
plumageRender = new PlumageRender(); \
plumageRender->initVulkan(); \
plumageRender->setupWindow(hInstance, WndProc); \
plumageRender->prepare(); \
plumageRender->renderLoop(); \
delete(plumageRender); \
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return 0; \
}
#elif defined(VK_USE_PLATFORM_ANDROID_KHR)
// Android entry point
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#define PLUMAGE_RENDER_MAIN() \
PlumageRender *plumageRender; \
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void android_main(android_app* state) \
{ \
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plumageRender = new PlumageRender(); \
state->userData = plumageRender; \
state->onAppCmd = PlumageRender::handleAppCommand; \
state->onInputEvent = PlumageRender::handleAppInput; \
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androidApp = state; \
vks::android::getDeviceConfig(); \
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plumageRender->renderLoop(); \
delete(plumageRender); \
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}
#elif defined(_DIRECT2DISPLAY)
// Linux entry point with direct to display wsi
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#define PLUMAGE_RENDER_MAIN() \
PlumageRender *plumageRender; \
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static void handleEvent() \
{ \
} \
int main(const int argc, const char *argv[]) \
{ \
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for (size_t i = 0; i < argc; i++) { PlumageRender::args.push_back(argv[i]); }; \
plumageRender = new PlumageRender(); \
plumageRender->initVulkan(); \
plumageRender->prepare(); \
plumageRender->renderLoop(); \
delete(plumageRender); \
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return 0; \
}
#elif defined(VK_USE_PLATFORM_DIRECTFB_EXT)
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#define PLUMAGE_RENDER_MAIN() \
PlumageRender *plumageRender; \
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static void handleEvent(const DFBWindowEvent *event) \
{ \
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if (plumageRender != NULL) \
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{ \
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plumageRender->handleEvent(event); \
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} \
} \
int main(const int argc, const char *argv[]) \
{ \
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for (size_t i = 0; i < argc; i++) { PlumageRender::args.push_back(argv[i]); }; \
plumageRender = new PlumageRender(); \
plumageRender->initVulkan(); \
plumageRender->setupWindow(); \
plumageRender->prepare(); \
plumageRender->renderLoop(); \
delete(plumageRender); \
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return 0; \
}
#elif (defined(VK_USE_PLATFORM_WAYLAND_KHR) || defined(VK_USE_PLATFORM_HEADLESS_EXT))
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#define PLUMAGE_RENDER_MAIN() \
PlumageRender *plumageRender; \
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int main(const int argc, const char *argv[]) \
{ \
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for (size_t i = 0; i < argc; i++) { PlumageRender::args.push_back(argv[i]); }; \
plumageRender = new PlumageRender(); \
plumageRender->initVulkan(); \
plumageRender->setupWindow(); \
plumageRender->prepare(); \
plumageRender->renderLoop(); \
delete(plumageRender); \
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return 0; \
}
#elif defined(VK_USE_PLATFORM_XCB_KHR)
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#define PLUMAGE_RENDER_MAIN() \
PlumageRender *plumageRender; \
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static void handleEvent(const xcb_generic_event_t *event) \
{ \
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if (plumageRender != NULL) \
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{ \
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plumageRender->handleEvent(event); \
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} \
} \
int main(const int argc, const char *argv[]) \
{ \
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for (size_t i = 0; i < argc; i++) { PlumageRender::args.push_back(argv[i]); }; \
plumageRender = new VulkanExample(); \
plumageRender->initVulkan(); \
plumageRender->setupWindow(); \
plumageRender->prepare(); \
plumageRender->renderLoop(); \
delete(plumageRender); \
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return 0; \
}
#elif (defined(VK_USE_PLATFORM_IOS_MVK) || defined(VK_USE_PLATFORM_MACOS_MVK))
#if defined(VK_EXAMPLE_XCODE_GENERATED)
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#define PLUMAGE_RENDER_MAIN() \
PlumageRender *plumageRender; \
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int main(const int argc, const char *argv[]) \
{ \
@autoreleasepool \
{ \
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for (size_t i = 0; i < argc; i++) { PlumageRender::args.push_back(argv[i]); }; \
plumageRender = new PlumageRender(); \
plumageRender->initVulkan(); \
plumageRender->setupWindow(nullptr); \
plumageRender->prepare(); \
plumageRender->renderLoop(); \
delete(plumageRender); \
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} \
return 0; \
}
#else
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#define PLUMAGE_RENDER_MAIN()
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#endif
#endif