plumageRender/3rdparty/glm/gtx/matrix_interpolation.hpp

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/// @ref gtx_matrix_interpolation
/// @file glm/gtx/matrix_interpolation.hpp
/// @author Ghenadii Ursachi (the.asteroth@gmail.com)
///
/// @see core (dependence)
///
/// @defgroup gtx_matrix_interpolation GLM_GTX_matrix_interpolation
/// @ingroup gtx
///
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/// Include <glm/gtx/matrix_interpolation.hpp> to use the features of this extension.
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///
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/// Allows to directly interpolate two matrices.
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#pragma once
// Dependency:
#include "../glm.hpp"
#ifndef GLM_ENABLE_EXPERIMENTAL
# error "GLM: GLM_GTX_matrix_interpolation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
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#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTX_matrix_interpolation extension included")
#endif
namespace glm
{
/// @addtogroup gtx_matrix_interpolation
/// @{
/// Get the axis and angle of the rotation from a matrix.
/// From GLM_GTX_matrix_interpolation extension.
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template<typename T, qualifier Q>
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GLM_FUNC_DISCARD_DECL void axisAngle(
mat<4, 4, T, Q> const& Mat, vec<3, T, Q> & Axis, T & Angle);
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/// Build a matrix from axis and angle.
/// From GLM_GTX_matrix_interpolation extension.
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template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> axisAngleMatrix(
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vec<3, T, Q> const& Axis, T const Angle);
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/// Extracts the rotation part of a matrix.
/// From GLM_GTX_matrix_interpolation extension.
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template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> extractMatrixRotation(
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mat<4, 4, T, Q> const& Mat);
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/// Build a interpolation of 4 * 4 matrixes.
/// From GLM_GTX_matrix_interpolation extension.
/// Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results.
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template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> interpolate(
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mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2, T const Delta);
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/// @}
}//namespace glm
#include "matrix_interpolation.inl"