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2023-06-07 10:52:04 +08:00
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2023-06-07 00:45:10 +08:00
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< li class = "navelem" > < a class = "el" href = "dir_934f46a345653ef2b3014a1b37a162c1.html" > G:< / a > < / li > < li class = "navelem" > < a class = "el" href = "dir_98f7f9d41f9d3029bd68cf237526a774.html" > Source< / a > < / li > < li class = "navelem" > < a class = "el" href = "dir_9344afb825aed5e2f5be1d2015dde43c.html" > G-Truc< / a > < / li > < li class = "navelem" > < a class = "el" href = "dir_b73546165ac7e018753d96ca90d34595.html" > gli< / a > < / li > < li class = "navelem" > < a class = "el" href = "dir_ae6bff3f3cf3c65a1db429f9020bb7b3.html" > gli< / a > < / li > < / ul >
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< div class = "title" > gli Directory Reference< / div > < / div >
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< table class = "memberdecls" >
< tr class = "heading" > < td colspan = "2" > < h2 class = "groupheader" > < a name = "subdirs" > < / a >
Directories< / h2 > < / td > < / tr >
< tr class = "memitem:dir_2c398834837487e57bd8c53ea39543b9" > < td class = "memItemLeft" align = "right" valign = "top" > directory   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "dir_2c398834837487e57bd8c53ea39543b9.html" > core< / a > < / td > < / tr >
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Files< / h2 > < / td > < / tr >
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< tr class = "memdesc:a00020" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Include to copy textures or a subset of either textures. < br / > < / td > < / tr >
< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a00022" > < td class = "memItemLeft" align = "right" valign = "top" > file   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00022.html" > comparison.hpp< / a > < a href = "a00022_source.html" > [code]< / a > < / td > < / tr >
< tr class = "memdesc:a00022" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Include to use operators to compare whether two textures or images are equal. < br / > < / td > < / tr >
< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a00023" > < td class = "memItemLeft" align = "right" valign = "top" > file   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00023.html" > convert.hpp< / a > < a href = "a00023_source.html" > [code]< / a > < / td > < / tr >
< tr class = "memdesc:a00023" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Include to copy textures, images or a subset of either textures or an images. < br / > < / td > < / tr >
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< tr class = "memitem:a00026" > < td class = "memItemLeft" align = "right" valign = "top" > file   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00026.html" > copy.hpp< / a > < a href = "a00026_source.html" > [code]< / a > < / td > < / tr >
< tr class = "memdesc:a00026" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Include to copy textures or a subset of either textures. < br / > < / td > < / tr >
< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a00027" > < td class = "memItemLeft" align = "right" valign = "top" > file   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00027.html" > duplicate.hpp< / a > < a href = "a00027_source.html" > [code]< / a > < / td > < / tr >
< tr class = "memdesc:a00027" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Include to duplicate textures, images or a subset of either textures or an image. < br / > < / td > < / tr >
< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a00028" > < td class = "memItemLeft" align = "right" valign = "top" > file   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00028.html" > dx.hpp< / a > < a href = "a00028_source.html" > [code]< / a > < / td > < / tr >
< tr class = "memdesc:a00028" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Include to translate GLI enums to DirectX enums. < br / > < / td > < / tr >
< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a00033" > < td class = "memItemLeft" align = "right" valign = "top" > file   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00033.html" > format.hpp< / a > < a href = "a00033_source.html" > [code]< / a > < / td > < / tr >
< tr class = "memdesc:a00033" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Include to use the format enum and query properties of formats. < br / > < / td > < / tr >
< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a00034" > < td class = "memItemLeft" align = "right" valign = "top" > file   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00034.html" > generate_mipmaps.hpp< / a > < a href = "a00034_source.html" > [code]< / a > < / td > < / tr >
< tr class = "memdesc:a00034" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Include to generate mipmaps of textures. < br / > < / td > < / tr >
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< tr class = "memitem:a00035" > < td class = "memItemLeft" align = "right" valign = "top" > file   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00035.html" > gl.hpp< / a > < a href = "a00035_source.html" > [code]< / a > < / td > < / tr >
< tr class = "memdesc:a00035" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Include to translate GLI enums to OpenGL enums. < br / > < / td > < / tr >
< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
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< tr class = "memdesc:a00036" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Include to include everything in GLI which is not recommendated due to compilation time cost. < br / > < / td > < / tr >
< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
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< tr class = "memdesc:a00037" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Include to use images, a representation of a single texture level. < br / > < / td > < / tr >
< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a00038" > < td class = "memItemLeft" align = "right" valign = "top" > file   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00038.html" > levels.hpp< / a > < a href = "a00038_source.html" > [code]< / a > < / td > < / tr >
< tr class = "memdesc:a00038" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Include to compute the number of mipmaps levels necessary to create a mipmap complete texture. < br / > < / td > < / tr >
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< tr class = "memdesc:a00039" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Include to load DDS, KTX or KMG textures from files or memory. < br / > < / td > < / tr >
< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a00040" > < td class = "memItemLeft" align = "right" valign = "top" > file   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00040.html" > load_dds.hpp< / a > < a href = "a00040_source.html" > [code]< / a > < / td > < / tr >
< tr class = "memdesc:a00040" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Include to load DDS textures from files or memory. < br / > < / td > < / tr >
< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a00041" > < td class = "memItemLeft" align = "right" valign = "top" > file   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00041.html" > load_kmg.hpp< / a > < a href = "a00041_source.html" > [code]< / a > < / td > < / tr >
< tr class = "memdesc:a00041" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Include to load KMG textures from files or memory. < br / > < / td > < / tr >
< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a00042" > < td class = "memItemLeft" align = "right" valign = "top" > file   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00042.html" > load_ktx.hpp< / a > < a href = "a00042_source.html" > [code]< / a > < / td > < / tr >
< tr class = "memdesc:a00042" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Include to load KTX textures from files or memory. < br / > < / td > < / tr >
< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a00043" > < td class = "memItemLeft" align = "right" valign = "top" > file   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00043.html" > make_texture.hpp< / a > < a href = "a00043_source.html" > [code]< / a > < / td > < / tr >
< tr class = "memdesc:a00043" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Helper functions to create generic texture. < br / > < / td > < / tr >
< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a00046" > < td class = "memItemLeft" align = "right" valign = "top" > file   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00046.html" > reduce.hpp< / a > < a href = "a00046_source.html" > [code]< / a > < / td > < / tr >
< tr class = "memdesc:a00046" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Include to perform reduction operations. < br / > < / td > < / tr >
< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a00047" > < td class = "memItemLeft" align = "right" valign = "top" > file   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00047.html" > sampler.hpp< / a > < a href = "a00047_source.html" > [code]< / a > < / td > < / tr >
< tr class = "memdesc:a00047" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Include to use wrap modes and the sampler base class. < br / > < / td > < / tr >
< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a00048" > < td class = "memItemLeft" align = "right" valign = "top" > file   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00048.html" > sampler1d.hpp< / a > < a href = "a00048_source.html" > [code]< / a > < / td > < / tr >
< tr class = "memdesc:a00048" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Include to sample 1d textures. < br / > < / td > < / tr >
< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a00049" > < td class = "memItemLeft" align = "right" valign = "top" > file   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00049.html" > sampler1d_array.hpp< / a > < a href = "a00049_source.html" > [code]< / a > < / td > < / tr >
< tr class = "memdesc:a00049" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Include to sample 1d array textures. < br / > < / td > < / tr >
< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a00050" > < td class = "memItemLeft" align = "right" valign = "top" > file   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00050.html" > sampler2d.hpp< / a > < a href = "a00050_source.html" > [code]< / a > < / td > < / tr >
< tr class = "memdesc:a00050" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Include to sample 2d textures. < br / > < / td > < / tr >
< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a00051" > < td class = "memItemLeft" align = "right" valign = "top" > file   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00051.html" > sampler2d_array.hpp< / a > < a href = "a00051_source.html" > [code]< / a > < / td > < / tr >
< tr class = "memdesc:a00051" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Include to sample 2d array textures. < br / > < / td > < / tr >
< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a00052" > < td class = "memItemLeft" align = "right" valign = "top" > file   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00052.html" > sampler3d.hpp< / a > < a href = "a00052_source.html" > [code]< / a > < / td > < / tr >
< tr class = "memdesc:a00052" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Include to sample 3d textures. < br / > < / td > < / tr >
< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a00053" > < td class = "memItemLeft" align = "right" valign = "top" > file   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00053.html" > sampler_cube.hpp< / a > < a href = "a00053_source.html" > [code]< / a > < / td > < / tr >
< tr class = "memdesc:a00053" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Include to sample cube map textures. < br / > < / td > < / tr >
< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
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< tr class = "memdesc:a00054" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Include to sample cube map array textures. < br / > < / td > < / tr >
< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a00055" > < td class = "memItemLeft" align = "right" valign = "top" > file   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00055.html" > save.hpp< / a > < a href = "a00055_source.html" > [code]< / a > < / td > < / tr >
< tr class = "memdesc:a00055" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Include to save DDS, KTX or KMG textures to files or memory. < br / > < / td > < / tr >
< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a00056" > < td class = "memItemLeft" align = "right" valign = "top" > file   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00056.html" > save_dds.hpp< / a > < a href = "a00056_source.html" > [code]< / a > < / td > < / tr >
< tr class = "memdesc:a00056" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Include to save DDS textures to files or memory. < br / > < / td > < / tr >
< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a00057" > < td class = "memItemLeft" align = "right" valign = "top" > file   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00057.html" > save_kmg.hpp< / a > < a href = "a00057_source.html" > [code]< / a > < / td > < / tr >
< tr class = "memdesc:a00057" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Include to save KMG textures to files or memory. < br / > < / td > < / tr >
< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
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< tr class = "memdesc:a00058" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Include to save KTX textures to files or memory. < br / > < / td > < / tr >
< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a00061" > < td class = "memItemLeft" align = "right" valign = "top" > file   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00061.html" > target.hpp< / a > < a href = "a00061_source.html" > [code]< / a > < / td > < / tr >
< tr class = "memdesc:a00061" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Include to use the target enum and query properties of targets. < br / > < / td > < / tr >
< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a00062" > < td class = "memItemLeft" align = "right" valign = "top" > file   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00062.html" > texture.hpp< / a > < a href = "a00062_source.html" > [code]< / a > < / td > < / tr >
< tr class = "memdesc:a00062" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Include to use generic textures which can represent any texture target but they don't have target specific built-in caches making accesses slower. < br / > < / td > < / tr >
< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a00063" > < td class = "memItemLeft" align = "right" valign = "top" > file   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00063.html" > texture1d.hpp< / a > < a href = "a00063_source.html" > [code]< / a > < / td > < / tr >
< tr class = "memdesc:a00063" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Include to use 1d textures. < br / > < / td > < / tr >
< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a00064" > < td class = "memItemLeft" align = "right" valign = "top" > file   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00064.html" > texture1d_array.hpp< / a > < a href = "a00064_source.html" > [code]< / a > < / td > < / tr >
< tr class = "memdesc:a00064" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Include to use 1d array textures. < br / > < / td > < / tr >
< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a00065" > < td class = "memItemLeft" align = "right" valign = "top" > file   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00065.html" > texture2d.hpp< / a > < a href = "a00065_source.html" > [code]< / a > < / td > < / tr >
< tr class = "memdesc:a00065" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Include to use 2d textures. < br / > < / td > < / tr >
< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a00066" > < td class = "memItemLeft" align = "right" valign = "top" > file   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00066.html" > texture2d_array.hpp< / a > < a href = "a00066_source.html" > [code]< / a > < / td > < / tr >
< tr class = "memdesc:a00066" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Include to use 2d array textures. < br / > < / td > < / tr >
< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a00067" > < td class = "memItemLeft" align = "right" valign = "top" > file   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00067.html" > texture3d.hpp< / a > < a href = "a00067_source.html" > [code]< / a > < / td > < / tr >
< tr class = "memdesc:a00067" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Include to use 3d textures. < br / > < / td > < / tr >
< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a00068" > < td class = "memItemLeft" align = "right" valign = "top" > file   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00068.html" > texture_cube.hpp< / a > < a href = "a00068_source.html" > [code]< / a > < / td > < / tr >
< tr class = "memdesc:a00068" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Include to use cube map textures. < br / > < / td > < / tr >
< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a00069" > < td class = "memItemLeft" align = "right" valign = "top" > file   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00069.html" > texture_cube_array.hpp< / a > < a href = "a00069_source.html" > [code]< / a > < / td > < / tr >
< tr class = "memdesc:a00069" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Include to use cube map array textures. < br / > < / td > < / tr >
< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a00070" > < td class = "memItemLeft" align = "right" valign = "top" > file   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00070.html" > transform.hpp< / a > < a href = "a00070_source.html" > [code]< / a > < / td > < / tr >
< tr class = "memdesc:a00070" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Include to perform arithmetic per texel between two textures. < br / > < / td > < / tr >
< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a00071" > < td class = "memItemLeft" align = "right" valign = "top" > file   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00071.html" > type.hpp< / a > < a href = "a00071_source.html" > [code]< / a > < / td > < / tr >
< tr class = "memdesc:a00071" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Include to use basic GLI types. < br / > < / td > < / tr >
< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a00072" > < td class = "memItemLeft" align = "right" valign = "top" > file   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00072.html" > view.hpp< / a > < a href = "a00072_source.html" > [code]< / a > < / td > < / tr >
< tr class = "memdesc:a00072" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Include create views of textures, either to isolate a subset or to reinterpret data without memory copy. < br / > < / td > < / tr >
< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< / table >
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