From 086c5987e360ca1af5cbf8f709793fc79fc64553 Mon Sep 17 00:00:00 2001 From: ink-soul Date: Wed, 24 Apr 2024 10:03:45 +0800 Subject: [PATCH] fix camera flip --- src/render/render.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/render/render.cpp b/src/render/render.cpp index f0a2484..11759a2 100644 --- a/src/render/render.cpp +++ b/src/render/render.cpp @@ -1577,7 +1577,7 @@ PlumageRender::PlumageRender() camera.setProjectionMatrix(settings.fX,settings.fY,settings.cX,settings.cY,1.f, 256.f,settings.calibrationWidth,settings.calibrationHeight,false,true); //camera.setPerspective(settings.fX, settings.fY, settings.cX, settings.cY, 1.0f, 256.0f); camera.setTo(settings.cameraFixation); - camera.setUp(settings.bottomNormal); + camera.setUp(glm::vec3(0.f,1.f,0.f)); camera.rotationSpeed = 0.25f; camera.movementSpeed = 0.1f;