update cmakeList

pull/2/head
ink-soul 2023-05-26 14:53:37 +08:00
parent a4590dc8fb
commit 3ae611763e
4 changed files with 11 additions and 1271 deletions

View File

@ -4,33 +4,33 @@ function(buildHomework HOMEWORK_NAME)
message(STATUS "Generating project file for homework in ${HOMEWORK_FOLDER}")
# Main
file(GLOB SOURCE *.cpp ${BASE_HEADERS} ${HOMEWORK_FOLDER}/*.cpp)
SET(MAIN_CPP ${HOMEWORK_FOLDER}/${HOMEWORK_NAME}.cpp "homework1/homework1.h")
SET(MAIN_CPP ${HOMEWORK_FOLDER}/${HOMEWORK_NAME}.cpp )
if(EXISTS ${HOMEWORK_FOLDER}/main.cpp)
SET(MAIN_CPP ${HOMEWORK_FOLDER}/main.cpp "homework1/homework1.h")
SET(MAIN_CPP ${HOMEWORK_FOLDER}/main.cpp )
ENDIF()
if(EXISTS ${HOMEWORK_FOLDER}/${HOMEWORK_NAME}.h)
SET(MAIN_HEADER ${HOMEWORK_FOLDER}/${HOMEWORK_NAME}.h "homework1/homework1.h")
SET(MAIN_HEADER ${HOMEWORK_FOLDER}/${HOMEWORK_NAME}.h )
ENDIF()
# imgui homework requires additional source files
IF(${HOMEWORK_NAME} STREQUAL "imgui")
file(GLOB ADD_SOURCE "../external/imgui/*.cpp")
SET(SOURCE ${SOURCE} ${ADD_SOURCE} "homework1/homework1.h")
SET(SOURCE ${SOURCE} ${ADD_SOURCE} )
ENDIF()
# wayland requires additional source files
IF(USE_WAYLAND_WSI)
SET(SOURCE ${SOURCE} ${CMAKE_BINARY_DIR}/xdg-shell-client-protocol.h ${CMAKE_BINARY_DIR}/xdg-shell-protocol.c "homework1/homework1.h")
SET(SOURCE ${SOURCE} ${CMAKE_BINARY_DIR}/xdg-shell-client-protocol.h ${CMAKE_BINARY_DIR}/xdg-shell-protocol.c )
ENDIF()
# Add shaders
set(SHADER_DIR_GLSL "../data/homework/shaders/glsl/${HOMEWORK_NAME}")
set(SHADER_DIR_GLSL "../data/buster_drone/shaders/glsl")
file(GLOB SHADERS_GLSL "${SHADER_DIR_GLSL}/*.vert" "${SHADER_DIR_GLSL}/*.frag" "${SHADER_DIR_GLSL}/*.comp" "${SHADER_DIR_GLSL}/*.geom" "${SHADER_DIR_GLSL}/*.tesc" "${SHADER_DIR_GLSL}/*.tese" "${SHADER_DIR_GLSL}/*.mesh" "${SHADER_DIR_GLSL}/*.task" "${SHADER_DIR_GLSL}/*.rgen" "${SHADER_DIR_GLSL}/*.rchit" "${SHADER_DIR_GLSL}/*.rmiss" "${SHADER_DIR_GLSL}/*.rcall")
set(SHADER_DIR_HLSL "../data/homework/shaders/hlsl/${HOMEWORK_NAME}")
set(SHADER_DIR_HLSL "../data/buster_drone/shaders/hlsl")
file(GLOB SHADERS_HLSL "${SHADER_DIR_HLSL}/*.vert" "${SHADER_DIR_HLSL}/*.frag" "${SHADER_DIR_HLSL}/*.comp" "${SHADER_DIR_HLSL}/*.geom" "${SHADER_DIR_HLSL}/*.tesc" "${SHADER_DIR_HLSL}/*.tese" "${SHADER_DIR_HLSL}/*.mesh" "${SHADER_DIR_HLSL}/*.task" "${SHADER_DIR_HLSL}/*.rgen" "${SHADER_DIR_HLSL}/*.rchit" "${SHADER_DIR_HLSL}/*.rmiss" "${SHADER_DIR_HLSL}/*.rcall")
source_group("Shaders\\GLSL" FILES ${SHADERS_GLSL})
source_group("Shaders\\HLSL" FILES ${SHADERS_HLSL})
# Add optional readme / tutorial
file(GLOB README_FILES "${HOMEWORK_FOLDER}/*.md")
if(WIN32)
add_executable(${HOMEWORK_NAME} WIN32 ${MAIN_CPP} ${SOURCE} ${MAIN_HEADER} ${SHADERS_GLSL} ${SHADERS_HLSL} ${README_FILES} "homework1/homework1.h")
add_executable(${HOMEWORK_NAME} WIN32 ${MAIN_CPP} ${SOURCE} ${MAIN_HEADER} ${SHADERS_GLSL} ${SHADERS_HLSL} ${README_FILES})
target_link_libraries(${HOMEWORK_NAME} base ${Vulkan_LIBRARY} ${WINLIBS})
else(WIN32)
add_executable(${HOMEWORK_NAME} ${MAIN_CPP} ${SOURCE} ${MAIN_HEADER} ${SHADERS_GLSL} ${SHADERS_HLSL} ${README_FILES})
@ -78,8 +78,8 @@ function(buildHomeworks)
endfunction(buildHomeworks)
set(HOMEWORKS
homework0
homework1
render
)
buildHomeworks()

File diff suppressed because it is too large Load Diff

View File

@ -16,7 +16,7 @@
*
* If you are looking for a complete glTF implementation, check out https://github.com/SaschaWillems/Vulkan-glTF-PBR/
*/
#include "homework1.h"
#include "render.h"
/*
glTF loading functions