update cmakeList
parent
a4590dc8fb
commit
3ae611763e
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@ -4,33 +4,33 @@ function(buildHomework HOMEWORK_NAME)
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message(STATUS "Generating project file for homework in ${HOMEWORK_FOLDER}")
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# Main
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file(GLOB SOURCE *.cpp ${BASE_HEADERS} ${HOMEWORK_FOLDER}/*.cpp)
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SET(MAIN_CPP ${HOMEWORK_FOLDER}/${HOMEWORK_NAME}.cpp "homework1/homework1.h")
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SET(MAIN_CPP ${HOMEWORK_FOLDER}/${HOMEWORK_NAME}.cpp )
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if(EXISTS ${HOMEWORK_FOLDER}/main.cpp)
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SET(MAIN_CPP ${HOMEWORK_FOLDER}/main.cpp "homework1/homework1.h")
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SET(MAIN_CPP ${HOMEWORK_FOLDER}/main.cpp )
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ENDIF()
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if(EXISTS ${HOMEWORK_FOLDER}/${HOMEWORK_NAME}.h)
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SET(MAIN_HEADER ${HOMEWORK_FOLDER}/${HOMEWORK_NAME}.h "homework1/homework1.h")
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SET(MAIN_HEADER ${HOMEWORK_FOLDER}/${HOMEWORK_NAME}.h )
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ENDIF()
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# imgui homework requires additional source files
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IF(${HOMEWORK_NAME} STREQUAL "imgui")
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file(GLOB ADD_SOURCE "../external/imgui/*.cpp")
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SET(SOURCE ${SOURCE} ${ADD_SOURCE} "homework1/homework1.h")
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SET(SOURCE ${SOURCE} ${ADD_SOURCE} )
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ENDIF()
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# wayland requires additional source files
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IF(USE_WAYLAND_WSI)
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SET(SOURCE ${SOURCE} ${CMAKE_BINARY_DIR}/xdg-shell-client-protocol.h ${CMAKE_BINARY_DIR}/xdg-shell-protocol.c "homework1/homework1.h")
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SET(SOURCE ${SOURCE} ${CMAKE_BINARY_DIR}/xdg-shell-client-protocol.h ${CMAKE_BINARY_DIR}/xdg-shell-protocol.c )
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ENDIF()
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# Add shaders
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set(SHADER_DIR_GLSL "../data/homework/shaders/glsl/${HOMEWORK_NAME}")
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set(SHADER_DIR_GLSL "../data/buster_drone/shaders/glsl")
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file(GLOB SHADERS_GLSL "${SHADER_DIR_GLSL}/*.vert" "${SHADER_DIR_GLSL}/*.frag" "${SHADER_DIR_GLSL}/*.comp" "${SHADER_DIR_GLSL}/*.geom" "${SHADER_DIR_GLSL}/*.tesc" "${SHADER_DIR_GLSL}/*.tese" "${SHADER_DIR_GLSL}/*.mesh" "${SHADER_DIR_GLSL}/*.task" "${SHADER_DIR_GLSL}/*.rgen" "${SHADER_DIR_GLSL}/*.rchit" "${SHADER_DIR_GLSL}/*.rmiss" "${SHADER_DIR_GLSL}/*.rcall")
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set(SHADER_DIR_HLSL "../data/homework/shaders/hlsl/${HOMEWORK_NAME}")
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set(SHADER_DIR_HLSL "../data/buster_drone/shaders/hlsl")
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file(GLOB SHADERS_HLSL "${SHADER_DIR_HLSL}/*.vert" "${SHADER_DIR_HLSL}/*.frag" "${SHADER_DIR_HLSL}/*.comp" "${SHADER_DIR_HLSL}/*.geom" "${SHADER_DIR_HLSL}/*.tesc" "${SHADER_DIR_HLSL}/*.tese" "${SHADER_DIR_HLSL}/*.mesh" "${SHADER_DIR_HLSL}/*.task" "${SHADER_DIR_HLSL}/*.rgen" "${SHADER_DIR_HLSL}/*.rchit" "${SHADER_DIR_HLSL}/*.rmiss" "${SHADER_DIR_HLSL}/*.rcall")
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source_group("Shaders\\GLSL" FILES ${SHADERS_GLSL})
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source_group("Shaders\\HLSL" FILES ${SHADERS_HLSL})
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# Add optional readme / tutorial
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file(GLOB README_FILES "${HOMEWORK_FOLDER}/*.md")
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if(WIN32)
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add_executable(${HOMEWORK_NAME} WIN32 ${MAIN_CPP} ${SOURCE} ${MAIN_HEADER} ${SHADERS_GLSL} ${SHADERS_HLSL} ${README_FILES} "homework1/homework1.h")
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add_executable(${HOMEWORK_NAME} WIN32 ${MAIN_CPP} ${SOURCE} ${MAIN_HEADER} ${SHADERS_GLSL} ${SHADERS_HLSL} ${README_FILES})
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target_link_libraries(${HOMEWORK_NAME} base ${Vulkan_LIBRARY} ${WINLIBS})
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else(WIN32)
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add_executable(${HOMEWORK_NAME} ${MAIN_CPP} ${SOURCE} ${MAIN_HEADER} ${SHADERS_GLSL} ${SHADERS_HLSL} ${README_FILES})
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@ -78,8 +78,8 @@ function(buildHomeworks)
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endfunction(buildHomeworks)
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set(HOMEWORKS
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homework0
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homework1
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render
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)
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buildHomeworks()
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File diff suppressed because it is too large
Load Diff
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@ -16,7 +16,7 @@
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*
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* If you are looking for a complete glTF implementation, check out https://github.com/SaschaWillems/Vulkan-glTF-PBR/
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*/
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#include "homework1.h"
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#include "render.h"
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/*
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glTF loading functions
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