reconstruct render
parent
25402941e3
commit
5f98bc4fd1
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@ -37,12 +37,8 @@
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PlumageRender::PlumageRender():
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VulkanExampleBase(ENABLE_VALIDATION)
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{
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title = "render";
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camera.type = Camera::CameraType::lookat;
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camera.flipY = true;
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camera.setPosition(glm::vec3(0.0f, -0.1f, -1.0f));
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camera.setRotation(glm::vec3(0.0f, 45.0f, 0.0f));
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camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 256.0f);
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title = "plumage render";
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}
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void PlumageRender::getEnabledFeatures()
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@ -53,117 +49,7 @@ PlumageRender::PlumageRender():
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};
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}
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void PlumageRender::setupFrameBuffer()
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{
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VulkanExampleBase::setupFrameBuffer();
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if (pbrFrameBuffer.bCreate && (pbrFrameBuffer.fbo.width != width || pbrFrameBuffer.fbo.height != height))
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{
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pbrFrameBuffer.color.destroy(device);
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pbrFrameBuffer.depth.destroy(device);
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pbrFrameBuffer.fbo.destroy(device);
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vkDestroySampler(device, colorSampler, nullptr);
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}
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//Create image color attachment
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pbrFrameBuffer.fbo.setSize(width, height);
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VkFormat attDepthFormat;
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VkBool32 validDepthFormat = vks::tools::getSupportedDepthFormat(physicalDevice, &attDepthFormat);
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assert(validDepthFormat);
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createAttachment(VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, &pbrFrameBuffer.color, width, height);
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createAttachment(attDepthFormat, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, &pbrFrameBuffer.depth, width, height);
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{
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std::array<VkAttachmentDescription, 2> attachs = {};
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for (uint32_t i = 0; i < static_cast<uint32_t>(attachs.size()); ++i)
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{
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attachs[i].samples = VK_SAMPLE_COUNT_1_BIT;
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attachs[i].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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attachs[i].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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attachs[i].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attachs[i].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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attachs[i].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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attachs[i].finalLayout = i == 1 ? VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL : VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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}
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attachs[0].format = pbrFrameBuffer.color.format;
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attachs[1].format = pbrFrameBuffer.depth.format;
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VkAttachmentReference colorReference = {};
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colorReference.attachment = 0;
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colorReference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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VkAttachmentReference depthReference = {};
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depthReference.attachment = 1;
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depthReference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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VkSubpassDescription subpass = {};
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subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
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subpass.pColorAttachments = &colorReference;
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subpass.colorAttachmentCount = 1;
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subpass.pDepthStencilAttachment = &depthReference;
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std::array<VkSubpassDependency, 2> dependencies;
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//To test src 0
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dependencies[0].srcSubpass = VK_SUBPASS_EXTERNAL;
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dependencies[0].dstSubpass = 0;
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dependencies[0].srcStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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dependencies[0].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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dependencies[0].srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
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dependencies[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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dependencies[0].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
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dependencies[1].srcSubpass = 0;
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dependencies[1].dstSubpass = VK_SUBPASS_EXTERNAL;
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dependencies[1].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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dependencies[1].dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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dependencies[1].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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dependencies[1].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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dependencies[1].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
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VkRenderPassCreateInfo renderPassCI = {};
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renderPassCI.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
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renderPassCI.pAttachments = attachs.data();
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renderPassCI.attachmentCount = static_cast<uint32_t>(attachs.size());
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renderPassCI.pSubpasses = &subpass;
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renderPassCI.subpassCount = 1;
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renderPassCI.pDependencies = dependencies.data();
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renderPassCI.dependencyCount = 2;
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VK_CHECK_RESULT(vkCreateRenderPass(device, &renderPassCI, nullptr, &pbrFrameBuffer.fbo.renderPass));
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//Create FBO
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VkImageView attachments[2] = { pbrFrameBuffer.color.imageView, pbrFrameBuffer.depth.imageView };
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VkFramebufferCreateInfo fbufCreateInfo = vks::initializers::framebufferCreateInfo();
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fbufCreateInfo.renderPass = pbrFrameBuffer.fbo.renderPass;
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fbufCreateInfo.pAttachments = attachments;
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fbufCreateInfo.attachmentCount = 2;
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fbufCreateInfo.width = pbrFrameBuffer.fbo.width;
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fbufCreateInfo.height = pbrFrameBuffer.fbo.height;
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fbufCreateInfo.layers = 1;
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VK_CHECK_RESULT(vkCreateFramebuffer(device, &fbufCreateInfo, nullptr, &pbrFrameBuffer.fbo.frameBuffer));
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}
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//Create Image sampler
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VkSamplerCreateInfo samplerCI = vks::initializers::samplerCreateInfo();
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samplerCI.magFilter = VK_FILTER_NEAREST;
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samplerCI.minFilter = VK_FILTER_NEAREST;
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samplerCI.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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samplerCI.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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samplerCI.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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samplerCI.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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//samplerCI.mipLodBias = 0.0f;
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//samplerCI.maxAnisotropy = 1.0f;
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samplerCI.minLod = 0.0f;
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samplerCI.maxLod = 1.0f;
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samplerCI.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
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VK_CHECK_RESULT(vkCreateSampler(device, &samplerCI, nullptr, &colorSampler));
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if (tonemappingDescriptorSet != VK_NULL_HANDLE) //Bad logic
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{
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auto imageInfo = vks::initializers::descriptorImageInfo(colorSampler, pbrFrameBuffer.color.imageView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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VkWriteDescriptorSet writeDescriptorSet = vks::initializers::writeDescriptorSet(tonemappingDescriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &imageInfo);
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vkUpdateDescriptorSets(device, 1, &writeDescriptorSet, 0, nullptr);
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}
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pbrFrameBuffer.bCreate = true;
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}
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void PlumageRender::buildCommandBuffers()
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{
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@ -221,119 +107,7 @@ PlumageRender::PlumageRender():
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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}
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}
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/*
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void PlumageRender::loadglTFFile(std::string filename, glTFModel::Model& model, bool bSkyboxFlag = false)
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{
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tinygltf::Model glTFInput;
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tinygltf::TinyGLTF gltfContext;
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std::string error, warning;
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this->device = device;
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#if defined(__ANDROID__)
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// On Android all assets are packed with the apk in a compressed form, so we need to open them using the asset manager
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// We let tinygltf handle this, by passing the asset manager of our app
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tinygltf::asset_manager = androidApp->activity->assetManager;
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#endif
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bool fileLoaded = gltfContext.LoadASCIIFromFile(&glTFInput, &error, &warning, filename);
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// Pass some Vulkan resources required for setup and rendering to the glTF model loading class
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model.vulkanDevice = vulkanDevice;
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model.copyQueue = queue;
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std::vector<uint32_t> indexBuffer;
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std::vector<VulkanglTFModel::Vertex> vertexBuffer;
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if (fileLoaded) {
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model.nodeCount = static_cast<uint32_t>(glTFInput.nodes.size());
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model.loadImages(glTFInput);
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model.loadMaterials(glTFInput);
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model.loadTextures(glTFInput);
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const tinygltf::Scene& scene = glTFInput.scenes[0];
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for (size_t i = 0; i < scene.nodes.size(); i++) {
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const tinygltf::Node node = glTFInput.nodes[scene.nodes[i]];
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model.loadNode(node, glTFInput, nullptr, scene.nodes[i], indexBuffer, vertexBuffer);
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}
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model.loadAnimations(glTFInput);
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}
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else {
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vks::tools::exitFatal("Could not open the glTF file.\n\nThe file is part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
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return;
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}
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// Create and upload vertex and index buffer
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// We will be using one single vertex buffer and one single index buffer for the whole glTF scene
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// Primitives (of the glTF model) will then index into these using index offsets
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size_t vertexBufferSize = vertexBuffer.size() * sizeof(VulkanglTFModel::Vertex);
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size_t indexBufferSize = indexBuffer.size() * sizeof(uint32_t);
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model.indices.count = static_cast<uint32_t>(indexBuffer.size());
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struct StagingBuffer {
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VkBuffer buffer;
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VkDeviceMemory memory;
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} vertexStaging, indexStaging;
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// Create host visible staging buffers (source)
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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vertexBufferSize,
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&vertexStaging.buffer,
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&vertexStaging.memory,
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vertexBuffer.data()));
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// Index data
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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indexBufferSize,
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&indexStaging.buffer,
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&indexStaging.memory,
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indexBuffer.data()));
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// Create device local buffers (target)
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
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vertexBufferSize,
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&model.vertices.buffer,
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&model.vertices.memory));
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
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indexBufferSize,
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&model.indices.buffer,
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&model.indices.memory));
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// Copy data from staging buffers (host) do device local buffer (gpu)
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VkCommandBuffer copyCmd = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
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VkBufferCopy copyRegion = {};
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copyRegion.size = vertexBufferSize;
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vkCmdCopyBuffer(
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copyCmd,
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vertexStaging.buffer,
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model.vertices.buffer,
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1,
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©Region);
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copyRegion.size = indexBufferSize;
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vkCmdCopyBuffer(
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copyCmd,
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indexStaging.buffer,
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model.indices.buffer,
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1,
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©Region);
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vulkanDevice->flushCommandBuffer(copyCmd, queue, true);
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// Free staging resources
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vkDestroyBuffer(device, vertexStaging.buffer, nullptr);
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vkFreeMemory(device, vertexStaging.memory, nullptr);
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vkDestroyBuffer(device, indexStaging.buffer, nullptr);
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vkFreeMemory(device, indexStaging.memory, nullptr);
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}
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*/
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// TO DO:reconstruct with getting file path through struct
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void PlumageRender::loadAssets()
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bool ToneMapping = true;
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bool pbrEnabled = true;
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glTFModel::Model glTFModel;
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struct Models
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{
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glTFModel::Model scene;
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glTFModel::Model skybox;
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};
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struct Textures {
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vks::TextureCubeMap environmentCube;
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vks::Texture2D empty;
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vks::Texture2D lutBrdf;
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vks::TextureCubeMap irradianceCube;
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vks::TextureCubeMap prefilteredCube;
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} textures;
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struct ShaderData {
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vks::Buffer buffer;
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struct Values {
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glm::mat4 projection;
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glm::mat4 model;
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glm::vec4 lightPos = glm::vec4(5.0f, 5.0f, 5.0f, 1.0f);
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glm::vec4 viewPos;
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glm::vec4 bFlagSet = glm::vec4(0.0f, 0.0f, 0.0f, 0.0f);
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} values;
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vks::Buffer skinSSBO;
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glm::vec4 lightDir;
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float exposure = 4.5f;
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float gamma = 2.2f;
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float prefilteredCubeMipLevels;
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float scaleIBLAmbient = 1.0f;
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float debugViewInputs = 0;
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float debugViewEquation = 0;
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} shaderData;
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struct UniformBufferSet {
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Buffer scene;
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Buffer skybox;
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Buffer params;
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};
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struct UBOMatrices {
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glm::mat4 projection;
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glm::mat4 model;
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glm::mat4 view;
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glm::vec3 camPos;
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} shaderValuesScene, shaderValuesSkybox;
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struct PushConstBlockMaterial {
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glm::vec4 baseColorFactor;
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glm::vec4 emissiveFactor;
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glm::vec4 diffuseFactor;
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glm::vec4 specularFactor;
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float workflow;
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int colorTextureSet;
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int PhysicalDescriptorTextureSet;
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int normalTextureSet;
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int occlusionTextureSet;
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int emissiveTextureSet;
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float metallicFactor;
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float roughnessFactor;
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float alphaMask;
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float alphaMaskCutoff;
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} pushConstBlockMaterial;
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struct FilePath
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{
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std::string glTFModelFilePath = getAssetPath() + "buster_drone/busterDrone.gltf";
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} vertexStaging, indexStaging;
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struct Pipelines {
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VkPipeline skybox;
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VkPipeline pbr;
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VkPipeline pbrDoubleSided;
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VkPipeline pbrAlphaBlend;
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VkPipeline solid;
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VkPipeline wireframe = VK_NULL_HANDLE;
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VkPipeline toneMapping = VK_NULL_HANDLE;
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struct PipelineLayouts
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{
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VkPipelineLayout pbrLayout;
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VkDescriptorSetLayout scene;
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VkDescriptorSetLayout material;
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VkDescriptorSetLayout node;
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VkPipelineLayout tonemappingLayout;
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} pipelineLayouts;
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VkPipelineLayout pipelineLayout;
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struct DescriptorSets {
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VkDescriptorSet scene;
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VkDescriptorSet skybox;
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VkDescriptorSet tonemappingDescriptorSet = VK_NULL_HANDLE;
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};
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VkDescriptorSet descriptorSet;
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VkDescriptorSet skinDescriptorSet;
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VkDescriptorSet tonemappingDescriptorSet = VK_NULL_HANDLE;
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struct FrameBufferAttachment
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{
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VkImage image;
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VkDeviceMemory deviceMemory;
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VkImageView imageView;
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VkFormat format;
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void destroy(VkDevice device)
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{
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vkDestroyImage(device, image, nullptr);
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vkDestroyImageView(device, imageView,nullptr);
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vkFreeMemory(device, deviceMemory, nullptr);
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}
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};
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struct FrameBuffer
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{
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int32_t width, height;
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VkFramebuffer frameBuffer;
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VkRenderPass renderPass;
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void setSize(int32_t w, int32_t h)
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{
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this->width = w;
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this->height = h;
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}
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void destroy(VkDevice device)
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{
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vkDestroyFramebuffer(device, frameBuffer, nullptr);
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vkDestroyRenderPass(device, renderPass, nullptr);
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}
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};
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struct PBRFrameBuffer {
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FrameBufferAttachment color, depth;
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FrameBuffer fbo;
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bool bCreate = false;
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} pbrFrameBuffer;
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VkSampler colorSampler;
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struct DescriptorSetLayouts {
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VkDescriptorSetLayout matrices;
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VkDescriptorSetLayout textures;
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VkDescriptorSetLayout materialUniform;
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VkDescriptorSetLayout ssbo;
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VkDescriptorSetLayout jointMatrices;
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VkDescriptorSetLayout scene;
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VkDescriptorSetLayout material;
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VkDescriptorSetLayout node;
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} descriptorSetLayouts;
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struct IBLTextures
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{
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vks::TextureCubeMap skyboxCube;
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vks::TextureCubeMap irradianceCube;
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vks::TextureCubeMap prefilteredCube;
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vks::Texture2D lutBrdf;
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} ibltextures;
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struct OffScreen
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{
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@ -154,7 +154,7 @@ public:
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uint32_t numSamples = 32u;
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} prefilterPushBlock;
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glTFModel::Model skyboxModel;
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PlumageRender();
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~PlumageRender()
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@ -173,10 +173,7 @@ public:
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vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.textures, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.materialUniform, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.ssbo, nullptr);
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ibltextures.irradianceCube.destroy();
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ibltextures.skyboxCube.destroy();
|
||||
ibltextures.prefilteredCube.destroy();
|
||||
ibltextures.lutBrdf.destroy();
|
||||
|
||||
pbrFrameBuffer.color.destroy(device);
|
||||
pbrFrameBuffer.depth.destroy(device);
|
||||
pbrFrameBuffer.fbo.destroy(device);
|
||||
|
|
Loading…
Reference in New Issue