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							| 
						 | 
				
			
			@ -34,35 +34,27 @@
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namespace glTFModel
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{
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	enum DescriptorBindingFlags {
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		ImageBaseColor = 0x00000001,
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		ImageNormalMap = 0x00000002
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	struct Node;
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	struct BoundingBox {
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		glm::vec3 min;
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		glm::vec3 max;
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		bool valid = false;
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		BoundingBox();
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		BoundingBox(glm::vec3 min, glm::vec3 max);
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		BoundingBox getAABB(glm::mat4 m);
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	};
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	enum FileLoadingFlags {
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		None = 0x00000000,
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		PreTransformVertices = 0x00000001,
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		PreMultiplyVertexColors = 0x00000002,
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		FlipY = 0x00000004,
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		DontLoadImages = 0x00000008
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	struct TextureSampler {
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		VkFilter magFilter;
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		VkFilter minFilter;
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		VkSamplerAddressMode addressModeU;
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		VkSamplerAddressMode addressModeV;
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		VkSamplerAddressMode addressModeW;
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	};
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	enum RenderFlags {
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		BindImages = 0x00000001,
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		RenderOpaqueNodes = 0x00000002,
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		RenderAlphaMaskedNodes = 0x00000004,
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		RenderAlphaBlendedNodes = 0x00000008
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	};
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	extern VkDescriptorSetLayout descriptorSetLayoutImage;
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	extern VkDescriptorSetLayout descriptorSetLayoutUbo;
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	extern VkMemoryPropertyFlags memoryPropertyFlags;
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	extern uint32_t descriptorBindingFlags;
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	// A glTF texture stores a reference to the image and a sampler
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	struct Texture {
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		int32_t imageIndex;
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		vks::VulkanDevice* device = nullptr;
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		vks::VulkanDevice* device;
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		VkImage image;
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		VkImageLayout imageLayout;
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		VkDeviceMemory deviceMemory;
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| 
						 | 
				
			
			@ -74,96 +66,85 @@ namespace glTFModel
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		VkSampler sampler;
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		void updateDescriptor();
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		void destroy();
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		void fromglTfImage(tinygltf::Image& gltfimage, std::string path, vks::VulkanDevice* device, VkQueue copyQueue);
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		// Load a texture from a glTF image (stored as vector of chars loaded via stb_image) and generate a full mip chaing for it
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		void fromglTfImage(tinygltf::Image& gltfimage, TextureSampler textureSampler, vks::VulkanDevice* device, VkQueue copyQueue);
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	};
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	// A glTF material stores information in e.g. the texture that is attached to it and colors
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	struct Material {
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		vks::VulkanDevice* device = nullptr;
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		enum AlphaMode { ALPHAMODE_OPAQUE, ALPHAMODE_MASK, ALPHAMODE_BLEND };
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		AlphaMode alphaMode = ALPHAMODE_OPAQUE;
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		float alphaCutoff = 1.0f;
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		float metallicFactor = 1.0f;
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		float roughnessFactor = 1.0f;
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		glm::vec4 baseColorFactor = glm::vec4(1.0f);
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		glTFModel::Texture* baseColorTexture = nullptr;
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		glTFModel::Texture* metallicRoughnessTexture = nullptr;
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		glTFModel::Texture* normalTexture = nullptr;
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		glTFModel::Texture* occlusionTexture = nullptr;
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		glTFModel::Texture* emissiveTexture = nullptr;
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		glm::vec4 emissiveFactor = glm::vec4(1.0f);
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		glTFModel::Texture* baseColorTexture;
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		glTFModel::Texture* metallicRoughnessTexture;
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		glTFModel::Texture* normalTexture;
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		glTFModel::Texture* occlusionTexture;
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		glTFModel::Texture* emissiveTexture;
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		bool doubleSided = false;
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		struct TexCoordSets {
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			uint8_t baseColor = 0;
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			uint8_t metallicRoughness = 0;
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			uint8_t specularGlossiness = 0;
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			uint8_t normal = 0;
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			uint8_t occlusion = 0;
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			uint8_t emissive = 0;
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		} texCoordSets;
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		struct Extension {
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			glTFModel::Texture* specularGlossinessTexture;
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			glTFModel::Texture* diffuseTexture;
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			glm::vec4 diffuseFactor = glm::vec4(1.0f);
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			glm::vec3 specularFactor = glm::vec3(0.0f);
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		} extension;
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		struct PbrWorkflows {
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			bool metallicRoughness = true;
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			bool specularGlossiness = false;
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		} pbrWorkflows;
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		VkDescriptorSet descriptorSet = VK_NULL_HANDLE;
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		Material(vks::VulkanDevice* device) : device(device) {};
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		void createDescriptorSet(VkDescriptorPool descriptorPool, VkDescriptorSetLayout descriptorSetLayout, uint32_t descriptorBindingFlags);
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	};
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	// A primitive contains the data for a single draw call
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	struct Primitive {
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		uint32_t firstIndex;
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		uint32_t indexCount;
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		uint32_t firstVertex;
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		uint32_t vertexCount;
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		Material& material;
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		struct Dimensions {
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			glm::vec3 min = glm::vec3(FLT_MAX);
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			glm::vec3 max = glm::vec3(-FLT_MAX);
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			glm::vec3 size;
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			glm::vec3 center;
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			float radius;
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		} dimensions;
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		void setDimensions(glm::vec3 min, glm::vec3 max);
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		Primitive(uint32_t firstIndex, uint32_t indexCount, Material& material) : firstIndex(firstIndex), indexCount(indexCount), material(material) {};
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		bool hasIndices;
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		BoundingBox bb;
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		Primitive(uint32_t firstIndex, uint32_t indexCount, uint32_t vertexCount, Material& material);
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		void setBoundingBox(glm::vec3 min, glm::vec3 max);
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	};
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	// Contains the node's (optional) geometry and can be made up of an arbitrary number of primitives
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	struct Mesh {
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		vks::VulkanDevice* device;
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		std::vector<Primitive*> primitives;
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		std::string name;
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		BoundingBox bb;
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		BoundingBox aabb;
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		struct UniformBuffer {
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			VkBuffer buffer;
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			VkDeviceMemory memory;
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			VkDescriptorBufferInfo descriptor;
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			VkDescriptorSet descriptorSet = VK_NULL_HANDLE;
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			VkDescriptorSet descriptorSet;
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			void* mapped;
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		} uniformBuffer;
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		struct UniformBlock {
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			glm::mat4 matrix;
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			glm::mat4 jointMatrix[64]{};
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			float jointCount{ 0 };
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			glm::mat4 jointMatrix[128]{};
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			float jointcount{ 0 };
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		} uniformBlock;
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		Mesh(vks::VulkanDevice* device, glm::mat4 matrix);
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		~Mesh();
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		void setBoundingBox(glm::vec3 min, glm::vec3 max);
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	};
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	struct Node;
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	/*
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		glTF skin
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	*/
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	struct Skin {
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		std::string name;
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		Node* skeletonRoot = nullptr;
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		std::vector<glm::mat4> inverseBindMatrices;
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		std::vector<Node*> joints;
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	};
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	// A node represents an object in the glTF scene graph
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	struct Node {
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		Node* parent;
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		uint32_t index;
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| 
						 | 
				
			
			@ -176,133 +157,102 @@ namespace glTFModel
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		glm::vec3 translation{};
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		glm::vec3 scale{ 1.0f };
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		glm::quat rotation{};
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		BoundingBox bvh;
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		BoundingBox aabb;
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		glm::mat4 localMatrix();
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		glm::mat4 getMatrix();
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		void update();
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		~Node();
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	};
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	/*
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		glTF default vertex layout with easy Vulkan mapping functions
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	*/
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	enum class VertexComponent { Position, Normal, UV, Color, Tangent, Joint0, Weight0 };
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	// The vertex layout for the samples' model
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	struct Vertex {
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		glm::vec3 pos;
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		glm::vec3 normal;
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		glm::vec2 uv;
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		glm::vec4 color;
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		glm::vec4 joint0;
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		glm::vec4 weight0;
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		glm::vec4 tangent;
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		static VkVertexInputBindingDescription vertexInputBindingDescription;
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		static std::vector<VkVertexInputAttributeDescription> vertexInputAttributeDescriptions;
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		static VkPipelineVertexInputStateCreateInfo pipelineVertexInputStateCreateInfo;
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		static VkVertexInputBindingDescription inputBindingDescription(uint32_t binding);
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		static VkVertexInputAttributeDescription inputAttributeDescription(uint32_t binding, uint32_t location, VertexComponent component);
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		static std::vector<VkVertexInputAttributeDescription> inputAttributeDescriptions(uint32_t binding, const std::vector<VertexComponent> components);
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		/** @brief Returns the default pipeline vertex input state create info structure for the requested vertex components */
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		static VkPipelineVertexInputStateCreateInfo* getPipelineVertexInputState(const std::vector<VertexComponent> components);
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	};
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	struct AnimationSampler
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	{
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		enum InterpolationType { LINEAR, STEP, CUBICSPLINE };
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		InterpolationType interpolation;
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		std::vector<float> inputs;
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		std::vector<glm::vec4> outputsVec4;
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	};
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	struct AnimationChannel
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	{
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	struct AnimationChannel {
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		enum PathType { TRANSLATION, ROTATION, SCALE };
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		PathType path;
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		Node* node;
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		uint32_t samplerIndex;
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	};
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	struct Animation
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	{
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	struct AnimationSampler {
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		enum InterpolationType { LINEAR, STEP, CUBICSPLINE };
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		InterpolationType interpolation;
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		std::vector<float> inputs;
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		std::vector<glm::vec4> outputsVec4;
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	};
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	struct Animation {
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		std::string name;
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		std::vector<AnimationSampler> samplers;
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		std::vector<AnimationChannel> channels;
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		float start = std::numeric_limits<float>::max();
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		float end = std::numeric_limits<float>::min();
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		float currentTime = 0.0f;
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	};
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	/*
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		glTF model loading and rendering class
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	*/
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	class Model {
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	private:
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		glTFModel::Texture* getTexture(uint32_t index);
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		glTFModel::Texture emptyTexture;
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		void createEmptyTexture(VkQueue transferQueue);
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	public:
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	struct Model {
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		vks::VulkanDevice* device;
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		VkDescriptorPool descriptorPool;
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		struct Vertex {
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			glm::vec3 pos;
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			glm::vec3 normal;
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			glm::vec2 uv0;
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			glm::vec2 uv1;
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			glm::vec4 joint0;
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			glm::vec4 weight0;
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			glm::vec4 color;
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		};
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		struct Vertices {
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			int count;
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			VkBuffer buffer;
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			VkBuffer buffer = VK_NULL_HANDLE;
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			VkDeviceMemory memory;
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		} vertices;
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		struct Indices {
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			int count;
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			VkBuffer buffer;
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			VkBuffer buffer = VK_NULL_HANDLE;
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			VkDeviceMemory memory;
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		} indices;
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		glm::mat4 aabb;
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		std::vector<Node*> nodes;
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		std::vector<Node*> linearNodes;
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		std::vector<Skin*> skins;
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		std::vector<Texture> textures;
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		std::vector<TextureSampler> textureSamplers;
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		std::vector<Material> materials;
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		std::vector<Animation> animations;
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		std::vector<std::string> extensions;
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		struct Dimensions {
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			glm::vec3 min = glm::vec3(FLT_MAX);
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			glm::vec3 max = glm::vec3(-FLT_MAX);
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			glm::vec3 size;
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			glm::vec3 center;
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			float radius;
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		} dimensions;
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		bool metallicRoughnessWorkflow = true;
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		bool buffersBound = false;
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		std::string path;
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		struct LoaderInfo {
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			uint32_t* indexBuffer;
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			Vertex* vertexBuffer;
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			size_t indexPos = 0;
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			size_t vertexPos = 0;
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		};
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		Model() {};
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		~Model();
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		void loadNode(glTFModel::Node* parent, const tinygltf::Node& node, uint32_t nodeIndex, const tinygltf::Model& model, std::vector<uint32_t>& indexBuffer, std::vector<Vertex>& vertexBuffer, float globalscale);
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		void destroy(VkDevice device);
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		void loadNode(glTFModel::Node* parent, const tinygltf::Node& node, uint32_t nodeIndex, const tinygltf::Model& model, LoaderInfo& loaderInfo, float globalscale);
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		void getNodeProps(const tinygltf::Node& node, const tinygltf::Model& model, size_t& vertexCount, size_t& indexCount);
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		void loadSkins(tinygltf::Model& gltfModel);
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		void loadImages(tinygltf::Model& gltfModel, vks::VulkanDevice* device, VkQueue transferQueue);
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		void loadTextures(tinygltf::Model& gltfModel, vks::VulkanDevice* device, VkQueue transferQueue);
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		VkSamplerAddressMode getVkWrapMode(int32_t wrapMode);
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		VkFilter getVkFilterMode(int32_t filterMode);
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		void loadTextureSamplers(tinygltf::Model& gltfModel);
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		void loadMaterials(tinygltf::Model& gltfModel);
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		void loadAnimations(tinygltf::Model& gltfModel);
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		void loadFromFile(std::string filename, vks::VulkanDevice* device, VkQueue transferQueue, uint32_t fileLoadingFlags = glTFModel::FileLoadingFlags::None, float scale = 1.0f);
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		void bindBuffers(VkCommandBuffer commandBuffer);
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		void drawNode(Node* node, VkCommandBuffer commandBuffer, uint32_t renderFlags = 0, VkPipelineLayout pipelineLayout = VK_NULL_HANDLE, uint32_t bindImageSet = 1);
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		void draw(VkCommandBuffer commandBuffer, uint32_t renderFlags = 0, VkPipelineLayout pipelineLayout = VK_NULL_HANDLE, uint32_t bindImageSet = 1);
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		void getNodeDimensions(Node* node, glm::vec3& min, glm::vec3& max);
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		void loadFromFile(std::string filename, vks::VulkanDevice* device, VkQueue transferQueue, float scale = 1.0f);
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		void drawNode(Node* node, VkCommandBuffer commandBuffer);
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		void draw(VkCommandBuffer commandBuffer);
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		void calculateBoundingBox(Node* node, Node* parent);
 | 
			
		||||
		void getSceneDimensions();
 | 
			
		||||
		void updateAnimation(uint32_t index, float time);
 | 
			
		||||
		Node* findNode(Node* parent, uint32_t index);
 | 
			
		||||
		Node* nodeFromIndex(uint32_t index);
 | 
			
		||||
		void prepareNodeDescriptor(glTFModel::Node* node, VkDescriptorSetLayout descriptorSetLayout);
 | 
			
		||||
	};
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -49,7 +49,83 @@ PlumageRender::PlumageRender():
 | 
			
		|||
		};
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	void PlumageRender::renderNode(glTFModel::Node* node, uint32_t cbIndex, glTFModel::Material::AlphaMode alphaMode) {
 | 
			
		||||
		if (node->mesh) {
 | 
			
		||||
			// Render mesh primitives
 | 
			
		||||
			for (glTFModel::Primitive* primitive : node->mesh->primitives) {
 | 
			
		||||
				if (primitive->material.alphaMode == alphaMode) {
 | 
			
		||||
 | 
			
		||||
					VkPipeline pipeline = VK_NULL_HANDLE;
 | 
			
		||||
					switch (alphaMode) {
 | 
			
		||||
					case glTFModel::Material::ALPHAMODE_OPAQUE:
 | 
			
		||||
					case glTFModel::Material::ALPHAMODE_MASK:
 | 
			
		||||
						pipeline = primitive->material.doubleSided ? pipelines.pbrDoubleSided : pipelines.pbr;
 | 
			
		||||
						break;
 | 
			
		||||
					case glTFModel::Material::ALPHAMODE_BLEND:
 | 
			
		||||
						pipeline = pipelines.pbrAlphaBlend;
 | 
			
		||||
						break;
 | 
			
		||||
					}
 | 
			
		||||
 | 
			
		||||
					if (pipeline != boundPipeline) {
 | 
			
		||||
						vkCmdBindPipeline(commandBuffers[cbIndex], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
 | 
			
		||||
						boundPipeline = pipeline;
 | 
			
		||||
					}
 | 
			
		||||
 | 
			
		||||
					const std::vector<VkDescriptorSet> descriptorsets = {
 | 
			
		||||
						descriptorSets[cbIndex].scene,
 | 
			
		||||
						primitive->material.descriptorSet,
 | 
			
		||||
						node->mesh->uniformBuffer.descriptorSet,
 | 
			
		||||
					};
 | 
			
		||||
					vkCmdBindDescriptorSets(commandBuffers[cbIndex], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, static_cast<uint32_t>(descriptorsets.size()), descriptorsets.data(), 0, NULL);
 | 
			
		||||
 | 
			
		||||
					// Pass material parameters as push constants
 | 
			
		||||
					PushConstBlockMaterial pushConstBlockMaterial{};
 | 
			
		||||
					pushConstBlockMaterial.emissiveFactor = primitive->material.emissiveFactor;
 | 
			
		||||
					// To save push constant space, availabilty and texture coordiante set are combined
 | 
			
		||||
					// -1 = texture not used for this material, >= 0 texture used and index of texture coordinate set
 | 
			
		||||
					pushConstBlockMaterial.colorTextureSet = primitive->material.baseColorTexture != nullptr ? primitive->material.texCoordSets.baseColor : -1;
 | 
			
		||||
					pushConstBlockMaterial.normalTextureSet = primitive->material.normalTexture != nullptr ? primitive->material.texCoordSets.normal : -1;
 | 
			
		||||
					pushConstBlockMaterial.occlusionTextureSet = primitive->material.occlusionTexture != nullptr ? primitive->material.texCoordSets.occlusion : -1;
 | 
			
		||||
					pushConstBlockMaterial.emissiveTextureSet = primitive->material.emissiveTexture != nullptr ? primitive->material.texCoordSets.emissive : -1;
 | 
			
		||||
					pushConstBlockMaterial.alphaMask = static_cast<float>(primitive->material.alphaMode == vkglTF::Material::ALPHAMODE_MASK);
 | 
			
		||||
					pushConstBlockMaterial.alphaMaskCutoff = primitive->material.alphaCutoff;
 | 
			
		||||
 | 
			
		||||
					// TODO: glTF specs states that metallic roughness should be preferred, even if specular glosiness is present
 | 
			
		||||
 | 
			
		||||
					if (primitive->material.pbrWorkflows.metallicRoughness) {
 | 
			
		||||
						// Metallic roughness workflow
 | 
			
		||||
						pushConstBlockMaterial.workflow = static_cast<float>(PBR_WORKFLOW_METALLIC_ROUGHNESS);
 | 
			
		||||
						pushConstBlockMaterial.baseColorFactor = primitive->material.baseColorFactor;
 | 
			
		||||
						pushConstBlockMaterial.metallicFactor = primitive->material.metallicFactor;
 | 
			
		||||
						pushConstBlockMaterial.roughnessFactor = primitive->material.roughnessFactor;
 | 
			
		||||
						pushConstBlockMaterial.PhysicalDescriptorTextureSet = primitive->material.metallicRoughnessTexture != nullptr ? primitive->material.texCoordSets.metallicRoughness : -1;
 | 
			
		||||
						pushConstBlockMaterial.colorTextureSet = primitive->material.baseColorTexture != nullptr ? primitive->material.texCoordSets.baseColor : -1;
 | 
			
		||||
					}
 | 
			
		||||
 | 
			
		||||
					if (primitive->material.pbrWorkflows.specularGlossiness) {
 | 
			
		||||
						// Specular glossiness workflow
 | 
			
		||||
						pushConstBlockMaterial.workflow = static_cast<float>(PBR_WORKFLOW_SPECULAR_GLOSINESS);
 | 
			
		||||
						pushConstBlockMaterial.PhysicalDescriptorTextureSet = primitive->material.extension.specularGlossinessTexture != nullptr ? primitive->material.texCoordSets.specularGlossiness : -1;
 | 
			
		||||
						pushConstBlockMaterial.colorTextureSet = primitive->material.extension.diffuseTexture != nullptr ? primitive->material.texCoordSets.baseColor : -1;
 | 
			
		||||
						pushConstBlockMaterial.diffuseFactor = primitive->material.extension.diffuseFactor;
 | 
			
		||||
						pushConstBlockMaterial.specularFactor = glm::vec4(primitive->material.extension.specularFactor, 1.0f);
 | 
			
		||||
					}
 | 
			
		||||
 | 
			
		||||
					vkCmdPushConstants(commandBuffers[cbIndex], pipelineLayout, VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(PushConstBlockMaterial), &pushConstBlockMaterial);
 | 
			
		||||
 | 
			
		||||
					if (primitive->hasIndices) {
 | 
			
		||||
						vkCmdDrawIndexed(commandBuffers[cbIndex], primitive->indexCount, 1, primitive->firstIndex, 0, 0);
 | 
			
		||||
					}
 | 
			
		||||
					else {
 | 
			
		||||
						vkCmdDraw(commandBuffers[cbIndex], primitive->vertexCount, 1, 0, 0);
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
		};
 | 
			
		||||
		for (auto child : node->children) {
 | 
			
		||||
			renderNode(child, cbIndex, alphaMode);
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
	void PlumageRender::buildCommandBuffers()
 | 
			
		||||
	{
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,6 +1,18 @@
 | 
			
		|||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include <stdio.h>
 | 
			
		||||
#include <stdlib.h>
 | 
			
		||||
#include <string.h>
 | 
			
		||||
#include <assert.h>
 | 
			
		||||
#include <vector>
 | 
			
		||||
#include <chrono>
 | 
			
		||||
#include <map>
 | 
			
		||||
#include "algorithm"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#include <vulkan/vulkan.h>
 | 
			
		||||
#include "vulkanexamplebase.h"
 | 
			
		||||
#include "glTFModel.h"
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -21,7 +33,7 @@ public:
 | 
			
		|||
	{
 | 
			
		||||
		glTFModel::Model scene;
 | 
			
		||||
		glTFModel::Model skybox;
 | 
			
		||||
	};
 | 
			
		||||
	}models;
 | 
			
		||||
 | 
			
		||||
	struct Textures {
 | 
			
		||||
		vks::TextureCubeMap environmentCube;
 | 
			
		||||
| 
						 | 
				
			
			@ -42,9 +54,9 @@ public:
 | 
			
		|||
	} shaderData;
 | 
			
		||||
 | 
			
		||||
	struct UniformBufferSet {
 | 
			
		||||
		Buffer scene;
 | 
			
		||||
		Buffer skybox;
 | 
			
		||||
		Buffer params;
 | 
			
		||||
		vks::Buffer scene;
 | 
			
		||||
		vks::Buffer skybox;
 | 
			
		||||
		vks::Buffer params;
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	struct UBOMatrices {
 | 
			
		||||
| 
						 | 
				
			
			@ -91,6 +103,20 @@ public:
 | 
			
		|||
 | 
			
		||||
	} filePath;
 | 
			
		||||
 | 
			
		||||
	bool rotateModel = false;
 | 
			
		||||
	glm::vec3 modelrot = glm::vec3(0.0f);
 | 
			
		||||
	glm::vec3 modelPos = glm::vec3(0.0f);
 | 
			
		||||
 | 
			
		||||
	enum PBRWorkflows { PBR_WORKFLOW_METALLIC_ROUGHNESS = 0, PBR_WORKFLOW_SPECULAR_GLOSINESS = 1 };
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	std::map<std::string, std::string> environments;
 | 
			
		||||
	std::string selectedEnvironment = "papermill";
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	int32_t debugViewInputs = 0;
 | 
			
		||||
	int32_t debugViewEquation = 0;
 | 
			
		||||
 | 
			
		||||
	struct StagingBuffer {
 | 
			
		||||
		VkBuffer buffer;
 | 
			
		||||
		VkDeviceMemory memory;
 | 
			
		||||
| 
						 | 
				
			
			@ -106,6 +132,8 @@ public:
 | 
			
		|||
		VkPipeline toneMapping = VK_NULL_HANDLE;
 | 
			
		||||
	} pipelines;
 | 
			
		||||
 | 
			
		||||
	VkPipeline boundPipeline = VK_NULL_HANDLE;
 | 
			
		||||
 | 
			
		||||
	struct  PipelineLayouts
 | 
			
		||||
	{
 | 
			
		||||
		VkDescriptorSetLayout scene;
 | 
			
		||||
| 
						 | 
				
			
			@ -115,23 +143,45 @@ public:
 | 
			
		|||
	} pipelineLayouts;
 | 
			
		||||
 | 
			
		||||
	VkPipelineLayout pipelineLayout;
 | 
			
		||||
 | 
			
		||||
	struct DescriptorSets {
 | 
			
		||||
		VkDescriptorSet scene;
 | 
			
		||||
		VkDescriptorSet skybox;
 | 
			
		||||
		VkDescriptorSet tonemappingDescriptorSet = VK_NULL_HANDLE;
 | 
			
		||||
	};
 | 
			
		||||
	
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	struct DescriptorSetLayouts {
 | 
			
		||||
		VkDescriptorSetLayout scene;
 | 
			
		||||
		VkDescriptorSetLayout material;
 | 
			
		||||
		VkDescriptorSetLayout node;
 | 
			
		||||
	} descriptorSetLayouts;
 | 
			
		||||
 | 
			
		||||
	std::vector<DescriptorSets> descriptorSets;
 | 
			
		||||
 | 
			
		||||
	std::vector<VkCommandBuffer> commandBuffers;
 | 
			
		||||
	std::vector<UniformBufferSet> uniformBuffers;
 | 
			
		||||
 | 
			
		||||
	std::vector<VkFence> waitFences;
 | 
			
		||||
	std::vector<VkSemaphore> renderCompleteSemaphores;
 | 
			
		||||
	std::vector<VkSemaphore> presentCompleteSemaphores;
 | 
			
		||||
 | 
			
		||||
	const uint32_t renderAhead = 2;
 | 
			
		||||
	uint32_t frameIndex = 0;
 | 
			
		||||
 | 
			
		||||
	int32_t animationIndex = 0;
 | 
			
		||||
	float animationTimer = 0.0f;
 | 
			
		||||
	bool animate = true;
 | 
			
		||||
 | 
			
		||||
	bool displayBackground = true;
 | 
			
		||||
 | 
			
		||||
	struct LightSource {
 | 
			
		||||
		glm::vec3 color = glm::vec3(1.0f);
 | 
			
		||||
		glm::vec3 rotation = glm::vec3(75.0f, 40.0f, 0.0f);
 | 
			
		||||
	} lightSource;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
	struct OffScreen
 | 
			
		||||
	{
 | 
			
		||||
		VkImage image;
 | 
			
		||||
| 
						 | 
				
			
			@ -139,7 +189,7 @@ public:
 | 
			
		|||
		VkDeviceMemory memory;
 | 
			
		||||
		VkFramebuffer framebuffer;
 | 
			
		||||
	} offscreen;
 | 
			
		||||
 | 
			
		||||
	*/
 | 
			
		||||
	struct IrradiancePushBlock
 | 
			
		||||
	{
 | 
			
		||||
		glm::mat4 mvp;
 | 
			
		||||
| 
						 | 
				
			
			@ -161,30 +211,42 @@ public:
 | 
			
		|||
	{
 | 
			
		||||
		// Clean up used Vulkan resources
 | 
			
		||||
		// Note : Inherited destructor cleans up resources stored in base class
 | 
			
		||||
		vkDestroyPipeline(device, pipelines.solid, nullptr);
 | 
			
		||||
		vkDestroyPipeline(device, pipelines.toneMapping, nullptr);
 | 
			
		||||
		if (pipelines.wireframe != VK_NULL_HANDLE) {
 | 
			
		||||
			vkDestroyPipeline(device, pipelines.wireframe, nullptr);
 | 
			
		||||
		vkDestroyPipeline(device, pipelines.skybox, nullptr);
 | 
			
		||||
		vkDestroyPipeline(device, pipelines.pbr, nullptr);
 | 
			
		||||
		vkDestroyPipeline(device, pipelines.pbrAlphaBlend, nullptr);
 | 
			
		||||
 | 
			
		||||
		vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
 | 
			
		||||
		vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.scene, nullptr);
 | 
			
		||||
		vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.material, nullptr);
 | 
			
		||||
		vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.node, nullptr);
 | 
			
		||||
 | 
			
		||||
		models.scene.destroy(device);
 | 
			
		||||
		models.skybox.destroy(device);
 | 
			
		||||
 | 
			
		||||
		for (auto buffer : uniformBuffers) {
 | 
			
		||||
			buffer.params.destroy();
 | 
			
		||||
			buffer.scene.destroy();
 | 
			
		||||
			buffer.skybox.destroy();
 | 
			
		||||
		}
 | 
			
		||||
		for (auto fence : waitFences) {
 | 
			
		||||
			vkDestroyFence(device, fence, nullptr);
 | 
			
		||||
		}
 | 
			
		||||
		for (auto semaphore : renderCompleteSemaphores) {
 | 
			
		||||
			vkDestroySemaphore(device, semaphore, nullptr);
 | 
			
		||||
		}
 | 
			
		||||
		for (auto semaphore : presentCompleteSemaphores) {
 | 
			
		||||
			vkDestroySemaphore(device, semaphore, nullptr);
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		vkDestroyPipelineLayout(device, pipelineLayouts.pbrLayout, nullptr);
 | 
			
		||||
		vkDestroyPipelineLayout(device, pipelineLayouts.tonemappingLayout, nullptr);
 | 
			
		||||
		vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.matrices, nullptr);
 | 
			
		||||
		vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.textures, nullptr);
 | 
			
		||||
		vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.materialUniform, nullptr);
 | 
			
		||||
		vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.ssbo, nullptr);
 | 
			
		||||
		
 | 
			
		||||
		pbrFrameBuffer.color.destroy(device);
 | 
			
		||||
		pbrFrameBuffer.depth.destroy(device);
 | 
			
		||||
		pbrFrameBuffer.fbo.destroy(device);
 | 
			
		||||
		vkDestroySampler(device, colorSampler, nullptr);
 | 
			
		||||
 | 
			
		||||
		shaderData.buffer.destroy();
 | 
			
		||||
		shaderData.skinSSBO.destroy();
 | 
			
		||||
		textures.environmentCube.destroy();
 | 
			
		||||
		textures.irradianceCube.destroy();
 | 
			
		||||
		textures.prefilteredCube.destroy();
 | 
			
		||||
		textures.lutBrdf.destroy();
 | 
			
		||||
		textures.empty.destroy();
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	virtual void getEnabledFeatures();
 | 
			
		||||
	void createAttachment(VkFormat format, VkImageUsageFlagBits usage, FrameBufferAttachment* attachment, uint32_t width, uint32_t height);
 | 
			
		||||
	void renderNode(glTFModel::Node* node, uint32_t cbIndex, glTFModel::Material::AlphaMode alphaMode);
 | 
			
		||||
	virtual void setupFrameBuffer();
 | 
			
		||||
	void         buildCommandBuffers();
 | 
			
		||||
	void         loadAssets();
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue