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					@ -24,6 +24,7 @@ std::string  GUIFunction::openFileFolderDialog()
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        COMDLG_FILTERSPEC fileType[] =
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					        COMDLG_FILTERSPEC fileType[] =
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        {
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					        {
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					            {L"compled shader",L"*.spv*"},
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            {L"gltf model files",L"*.gltf*"},
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					            {L"gltf model files",L"*.gltf*"},
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            {L"gltf model files",L"*.GLTF*"},
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					            {L"gltf model files",L"*.GLTF*"},
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					@ -1672,7 +1672,7 @@
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				std::string strFilePath;
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									std::string strFilePath;
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				strFilePath = guiFunc.openFileFolderDialog();
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									strFilePath = guiFunc.openFileFolderDialog();
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				filePath.glTFModelFilePath = strFilePath;
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									filePath.modelVertShaderPath = strFilePath;
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				loadAssets();
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									loadAssets();
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			}
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								}
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