fix shading error (no complete yet)
parent
c08f144680
commit
bdd9405f88
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@ -838,17 +838,20 @@ void VulkanExample::getEnabledFeatures()
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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// Descriptor set layouts
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// Descriptor set layouts
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VkDescriptorSetLayoutBinding setLayoutBinding{};
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VkDescriptorSetLayoutCreateInfo descriptorSetLayoutCI = vks::initializers::descriptorSetLayoutCreateInfo(&setLayoutBinding, 1);
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VkDescriptorSetLayoutCreateInfo descriptorSetLayoutCI = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBinding);
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// Descriptor set layout for passing matrices
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// Descriptor set layout for passing matrices
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setLayoutBinding = vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0);
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setLayoutBinding = vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0);
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorSetLayoutCI, nullptr, &descriptorSetLayouts.matrices));
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorSetLayoutCI, nullptr, &descriptorSetLayouts.matrices));
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// Descriptor set layout for passing material textures
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// Descriptor set layout for passing material textures
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setLayoutBinding = vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 0);
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VkDescriptorSetLayoutBinding setLayoutBinding = vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 0);
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descriptorSetLayoutCI = vks::initializers::descriptorSetLayoutCreateInfo(&setLayoutBinding, 1);
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorSetLayoutCI, nullptr, &descriptorSetLayouts.textures));
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorSetLayoutCI, nullptr, &descriptorSetLayouts.textures));
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// Descriptor set layout for passing skin joint matrices
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// Descriptor set layout for passing skin joint matrices
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setLayoutBinding = vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0);
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setLayoutBinding = vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0);
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorSetLayoutCI, nullptr, &descriptorSetLayouts.jointMatrices));
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorSetLayoutCI, nullptr, &descriptorSetLayouts.jointMatrices));
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@ -974,7 +977,7 @@ void VulkanExample::getEnabledFeatures()
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{
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{
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shaderData.values.projection = camera.matrices.perspective;
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shaderData.values.projection = camera.matrices.perspective;
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shaderData.values.model = camera.matrices.view;
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shaderData.values.model = camera.matrices.view;
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shaderData.values.viewPos = camera.viewPos;
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memcpy(shaderData.buffer.mapped, &shaderData.values, sizeof(shaderData.values));
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memcpy(shaderData.buffer.mapped, &shaderData.values, sizeof(shaderData.values));
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}
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}
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@ -997,7 +1000,7 @@ void VulkanExample::getEnabledFeatures()
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}
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}
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if (!paused)
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if (!paused)
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{
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{
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glTFModel.updateAnimation(frameTimer,shaderData.buffer);
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glTFModel.updateAnimation(frameTimer,shaderData.skinSSBO);
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}
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}
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}
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}
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@ -208,6 +208,7 @@ public:
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glm::vec4 lightPos = glm::vec4(5.0f, 5.0f, 5.0f, 1.0f);
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glm::vec4 lightPos = glm::vec4(5.0f, 5.0f, 5.0f, 1.0f);
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glm::vec4 viewPos;
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glm::vec4 viewPos;
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} values;
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} values;
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vks::Buffer skinSSBO;
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} shaderData;
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} shaderData;
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struct Pipelines {
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struct Pipelines {
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