clean unused dependency

pull/2/head
InkSoul 2023-06-08 00:52:02 +08:00
parent d8c13ea6ca
commit befeda7cff
7 changed files with 4 additions and 360 deletions

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@ -1,117 +0,0 @@
/*
* Simple command line parse
*
* Copyright (C) 2016-2022 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
#pragma once
#include <vector>
#include <unordered_map>
#include <string>
class CommandLineParser
{
public:
struct CommandLineOption {
std::vector<std::string> commands;
std::string value;
bool hasValue = false;
std::string help;
bool set = false;
};
std::unordered_map<std::string, CommandLineOption> options;
void add(std::string name, std::vector<std::string> commands, bool hasValue, std::string help)
{
options[name].commands = commands;
options[name].help = help;
options[name].set = false;
options[name].hasValue = hasValue;
options[name].value = "";
}
void printHelp()
{
std::cout << "Available command line options:\n";
for (auto option : options) {
std::cout << " ";
for (size_t i = 0; i < option.second.commands.size(); i++) {
std::cout << option.second.commands[i];
if (i < option.second.commands.size() - 1) {
std::cout << ", ";
}
}
std::cout << ": " << option.second.help << "\n";
}
std::cout << "Press any key to close...";
}
void parse(std::vector<const char*> arguments)
{
bool printHelp = false;
// Known arguments
for (auto& option : options) {
for (auto& command : option.second.commands) {
for (size_t i = 0; i < arguments.size(); i++) {
if (strcmp(arguments[i], command.c_str()) == 0) {
option.second.set = true;
// Get value
if (option.second.hasValue) {
if (arguments.size() > i + 1) {
option.second.value = arguments[i + 1];
}
if (option.second.value == "") {
printHelp = true;
break;
}
}
}
}
}
}
// Print help for unknown arguments or missing argument values
if (printHelp) {
options["help"].set = true;
}
}
void parse(int argc, char* argv[])
{
std::vector<const char*> args;
for (int i = 0; i < argc; i++) {
args.push_back(argv[i]);
};
parse(args);
}
bool isSet(std::string name)
{
return ((options.find(name) != options.end()) && options[name].set);
}
std::string getValueAsString(std::string name, std::string defaultValue)
{
assert(options.find(name) != options.end());
std::string value = options[name].value;
return (value != "") ? value : defaultValue;
}
int32_t getValueAsInt(std::string name, int32_t defaultValue)
{
assert(options.find(name) != options.end());
std::string value = options[name].value;
if (value != "") {
char* numConvPtr;
int32_t intVal = strtol(value.c_str(), &numConvPtr, 10);
return (intVal > 0) ? intVal : defaultValue;
}
else {
return defaultValue;
}
return int32_t();
}
};

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@ -1,10 +1,3 @@
/*
* Assorted commonly used Vulkan helper functions
*
* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
#include "VulkanTools.h"

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@ -1,10 +1,3 @@
/*
* Assorted Vulkan helper functions
*
* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
#pragma once

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@ -1,104 +0,0 @@
/*
* Benchmark class
*
* Copyright (C) 2016-2017 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
#include <vector>
#include <string>
#include <algorithm>
#include <limits>
#include <functional>
#include <chrono>
#include <iomanip>
namespace vks
{
class Benchmark {
private:
FILE *stream;
VkPhysicalDeviceProperties deviceProps;
public:
bool active = false;
bool outputFrameTimes = false;
int outputFrames = -1; // -1 means no frames limit
uint32_t warmup = 1;
uint32_t duration = 10;
std::vector<double> frameTimes;
std::string filename = "";
double runtime = 0.0;
uint32_t frameCount = 0;
void run(std::function<void()> renderFunc, VkPhysicalDeviceProperties deviceProps) {
active = true;
this->deviceProps = deviceProps;
#if defined(_WIN32)
AttachConsole(ATTACH_PARENT_PROCESS);
freopen_s(&stream, "CONOUT$", "w+", stdout);
freopen_s(&stream, "CONOUT$", "w+", stderr);
#endif
std::cout << std::fixed << std::setprecision(3);
// Warm up phase to get more stable frame rates
{
double tMeasured = 0.0;
while (tMeasured < (warmup * 1000)) {
auto tStart = std::chrono::high_resolution_clock::now();
renderFunc();
auto tDiff = std::chrono::duration<double, std::milli>(std::chrono::high_resolution_clock::now() - tStart).count();
tMeasured += tDiff;
};
}
// Benchmark phase
{
while (runtime < (duration * 1000.0)) {
auto tStart = std::chrono::high_resolution_clock::now();
renderFunc();
auto tDiff = std::chrono::duration<double, std::milli>(std::chrono::high_resolution_clock::now() - tStart).count();
runtime += tDiff;
frameTimes.push_back(tDiff);
frameCount++;
if (outputFrames != -1 && outputFrames == frameCount) break;
};
std::cout << "Benchmark finished" << "\n";
std::cout << "device : " << deviceProps.deviceName << " (driver version: " << deviceProps.driverVersion << ")" << "\n";
std::cout << "runtime: " << (runtime / 1000.0) << "\n";
std::cout << "frames : " << frameCount << "\n";
std::cout << "fps : " << frameCount / (runtime / 1000.0) << "\n";
}
}
void saveResults() {
std::ofstream result(filename, std::ios::out);
if (result.is_open()) {
result << std::fixed << std::setprecision(4);
result << "device,driverversion,duration (ms),frames,fps" << "\n";
result << deviceProps.deviceName << "," << deviceProps.driverVersion << "," << runtime << "," << frameCount << "," << frameCount / (runtime / 1000.0) << "\n";
if (outputFrameTimes) {
result << "\n" << "frame,ms" << "\n";
for (size_t i = 0; i < frameTimes.size(); i++) {
result << i << "," << frameTimes[i] << "\n";
}
double tMin = *std::min_element(frameTimes.begin(), frameTimes.end());
double tMax = *std::max_element(frameTimes.begin(), frameTimes.end());
double tAvg = std::accumulate(frameTimes.begin(), frameTimes.end(), 0.0) / (double)frameTimes.size();
std::cout << "best : " << (1000.0 / tMin) << " fps (" << tMin << " ms)" << "\n";
std::cout << "worst : " << (1000.0 / tMax) << " fps (" << tMax << " ms)" << "\n";
std::cout << "avg : " << (1000.0 / tAvg) << " fps (" << tAvg << " ms)" << "\n";
std::cout << "\n";
}
result.flush();
#if defined(_WIN32)
FreeConsole();
#endif
}
}
};
}

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@ -1,121 +0,0 @@
/*
* Basic C++11 based thread pool with per-thread job queues
*
* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
#include <vector>
#include <thread>
#include <queue>
#include <mutex>
#include <condition_variable>
#include <functional>
// make_unique is not available in C++11
// Taken from Herb Sutter's blog (https://herbsutter.com/gotw/_102/)
template<typename T, typename ...Args>
std::unique_ptr<T> make_unique(Args&& ...args)
{
return std::unique_ptr<T>(new T(std::forward<Args>(args)...));
}
namespace vks
{
class Thread
{
private:
bool destroying = false;
std::thread worker;
std::queue<std::function<void()>> jobQueue;
std::mutex queueMutex;
std::condition_variable condition;
// Loop through all remaining jobs
void queueLoop()
{
while (true)
{
std::function<void()> job;
{
std::unique_lock<std::mutex> lock(queueMutex);
condition.wait(lock, [this] { return !jobQueue.empty() || destroying; });
if (destroying)
{
break;
}
job = jobQueue.front();
}
job();
{
std::lock_guard<std::mutex> lock(queueMutex);
jobQueue.pop();
condition.notify_one();
}
}
}
public:
Thread()
{
worker = std::thread(&Thread::queueLoop, this);
}
~Thread()
{
if (worker.joinable())
{
wait();
queueMutex.lock();
destroying = true;
condition.notify_one();
queueMutex.unlock();
worker.join();
}
}
// Add a new job to the thread's queue
void addJob(std::function<void()> function)
{
std::lock_guard<std::mutex> lock(queueMutex);
jobQueue.push(std::move(function));
condition.notify_one();
}
// Wait until all work items have been finished
void wait()
{
std::unique_lock<std::mutex> lock(queueMutex);
condition.wait(lock, [this]() { return jobQueue.empty(); });
}
};
class ThreadPool
{
public:
std::vector<std::unique_ptr<Thread>> threads;
// Sets the number of threads to be allocated in this pool
void setThreadCount(uint32_t count)
{
threads.clear();
for (auto i = 0; i < count; i++)
{
threads.push_back(make_unique<Thread>());
}
}
// Wait until all threads have finished their work items
void wait()
{
for (auto &thread : threads)
{
thread->wait();
}
}
};
}

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@ -29,6 +29,7 @@
glTFModel::BoundingBox::BoundingBox(glm::vec3 min, glm::vec3 max) : min(min), max(max) {
};
//Axis-Aligned Bounding Box),¼ò³Æ AABB
glTFModel::BoundingBox glTFModel::BoundingBox::getAABB(glm::mat4 m) {
glm::vec3 min = glm::vec3(m[3]);
glm::vec3 max = min;
@ -53,7 +54,7 @@
max += glm::max(v0, v1);
return BoundingBox(min, max);
}
}
// Texture
void glTFModel::Texture::updateDescriptor()

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@ -93,7 +93,7 @@ public:
struct FilePath
{ //model path
std::string glTFModelFilePath = getAssetPath() + "DamagedHelmet/DamagedHelmet.gltf";
std::string glTFModelFilePath = getAssetPath() + "models/DamagedHelmet/DamagedHelmet.gltf";
std::string modelVertShaderPath = getAssetPath() + "buster_drone/shaders/glsl/mesh.vert.spv";
std::string modelFragShaderPath = getAssetPath() + "buster_drone/shaders/glsl/mesh.frag.spv";
@ -296,7 +296,7 @@ public:
void setupNodeDescriptorSet(glTFModel::Node* node);
void setupDescriptors();
void preparePipelines();
//void CreateToneMappingPipeline();
// void tonemappingPipelin();
void generateCubemaps();
void generateBRDFLUT();
void prepareUniformBuffers();
@ -305,7 +305,6 @@ public:
void windowResized();
void prepare();
virtual void render();
//virtual void viewChanged();
virtual void updateUIOverlay();
virtual void fileDropped(std::string filename);
};