宏方式避免重复引用

ink-soul 2024-04-10 17:52:06 +08:00
parent d9cd065f35
commit c3cdffc81a
13 changed files with 260 additions and 235 deletions

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@ -2,69 +2,69 @@
``` C++ ``` C++
#ifndef _GLTFMODEL_H #ifndef _GLTFMODEL_H
#include "glTFModel.h"
#define _GLTFMODEL_H #define _GLTFMODEL_H
#include "glTFModel.h"
#endif // !GLTFMODEL_H #endif // !GLTFMODEL_H
#ifndef _RENDERSETTER_H #ifndef _RENDERSETTER_H
#include "renderSetter.h"
#define _RENDERSETTER_H #define _RENDERSETTER_H
#include "renderSetter.h"
#endif // !RENDERSETTER_H #endif // !RENDERSETTER_H
#ifndef _VULKANFOUNDATION_H #ifndef _VULKANFOUNDATION_H
#include "vulkanFoundation.h"
#define _VULKANFOUNDATION_H #define _VULKANFOUNDATION_H
#include "vulkanFoundation.h"
#endif // !VULKANFOUNDATION_H #endif // !VULKANFOUNDATION_H
#ifndef _RENDERGUI_H #ifndef _RENDERGUI_H
#include "renderUI.h"
#define _RENDERGUI_H #define _RENDERGUI_H
#include "renderUI.h"
#endif // !_RENDERGUI_H #endif // !_RENDERGUI_H
#ifndef _PBR_H #ifndef _PBR_H
#include "PBR.h"
#define _PBR_H #define _PBR_H
#include "PBR.h"
#endif // !PBR_H #endif // !PBR_H
#ifndef _RENDER_H #ifndef _RENDER_H
#include "render.h"
#define _RENDER_H #define _RENDER_H
#include "render.h"
#endif // !RENDER_H #endif // !RENDER_H
#ifndef _RENDERIO_H #ifndef _RENDERIO_H
#include "renderIO.h"
#define _RENDERIO_H #define _RENDERIO_H
#include "renderIO.h"
#endif // !RENDERIO_H #endif // !RENDERIO_H
#ifndef _UI_HPP #ifndef _UI_HPP
#include "ui.hpp"
#define _UI_HPP #define _UI_HPP
#include "ui.hpp"
#endif // !UI_HPP #endif // !UI_HPP
#ifndef _VULKANDEVICE_HPP #ifndef _VULKANDEVICE_HPP
#include "VulkanDevice.hpp"
#define _VULKANDEVICE_HPP #define _VULKANDEVICE_HPP
#include "VulkanDevice.hpp"
#endif // !_VULKANDEVICE_HPP #endif // !_VULKANDEVICE_HPP
#ifndef _CAMERA_HPP #ifndef _CAMERA_HPP
#include "camera.hpp"
#define _CAMERA_HPP #define _CAMERA_HPP
#include "camera.hpp"
#endif // !_CAMERA_HPP #endif // !_CAMERA_HPP
#ifndef _VULKANTEXTURE_HPP #ifndef _VULKANTEXTURE_HPP
#include "VulkanTexture.hpp"
#define _VULKANTEXTURE_HPP #define _VULKANTEXTURE_HPP
#include "VulkanTexture.hpp"
#endif // !_VULKANTEXTURE_HPP #endif // !_VULKANTEXTURE_HPP
#ifndef _VULKANUTILS_HPP #ifndef _VULKANUTILS_HPP
#include "VulkanUtils.hpp"
#define _VULKANUTILS_HPP #define _VULKANUTILS_HPP
#include "VulkanUtils.hpp"
#endif // !_VULKANUTILS_HPP #endif // !_VULKANUTILS_HPP
#ifndef _TINY_GLTF_H #ifndef _TINY_GLTF_H
#include "tiny_gltf.h"
#define _TINY_GLTF_H #define _TINY_GLTF_H
#include "tiny_gltf.h"
#endif // !_TINY_GLTF_H #endif // !_TINY_GLTF_H
``` ```

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@ -1,6 +1,22 @@
#include "PBR.h" #include "PBR.h"
void PBR::Material::generateCubemap(VulkanBackend::VulkanFoundation vkFoundation,PlumageRender::Setter setter,PlumageRender::renderMain mainRender) #ifndef _RENDERSETTER_H
#define _RENDERSETTER_H
#include "renderSetter.h"
#endif // !RENDERSETTER_H
#ifndef _VULKANFOUNDATION_H
#define _VULKANFOUNDATION_H
#include "vulkanFoundation.h"
#endif // !VULKANFOUNDATION_H
#ifndef _RENDER_H
#define _RENDER_H
#include "render.h"
#endif // !RENDER_H
void PBR::Material::generateCubemap(PlumageVulkanBackend::VulkanFoundation vkFoundation,PlumageRender::Setter setter,PlumageRender::renderMain mainRender)
{ {
enum Target { IRRADIANCE = 0, PREFILTEREDENV = 1 }; enum Target { IRRADIANCE = 0, PREFILTEREDENV = 1 };
@ -538,7 +554,7 @@ void PBR::Material::generateCubemap(VulkanBackend::VulkanFoundation vkFoundation
} }
} }
void PBR::Material::generateBRDFLUT(VulkanBackend::VulkanFoundation vkFoundation, PlumageRender::Setter setter) void PBR::Material::generateBRDFLUT(PlumageVulkanBackend::VulkanFoundation vkFoundation, PlumageRender::Setter setter)
{ {
auto tStart = std::chrono::high_resolution_clock::now(); auto tStart = std::chrono::high_resolution_clock::now();

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@ -1,33 +1,25 @@
#pragma once
#ifndef _RENDERSETTER_H
#include "renderSetter.h"
#define _RENDERSETTER_H
#endif // !RENDERSETTER_H
#ifndef _VULKANFOUNDATION_H
#include "vulkanFoundation.h"
#define _VULKANFOUNDATION_H
#endif // !VULKANFOUNDATION_H
#ifndef _RENDER_H
#include "render.h"
#define _RENDER_H
#endif // !RENDER_H
#ifndef _VULKANTEXTURE_HPP
#define _VULKANTEXTURE_HPP
#include "VulkanTexture.hpp"
#endif // !_VULKANTEXTURE_HPP
#include <glm/glm.hpp> #include <glm/glm.hpp>
#ifndef _VULKANTEXTURE_HPP
#include "VulkanTexture.hpp"
#define _VULKANTEXTURE_HPP
#endif // !_VULKANTEXTURE_HPP
namespace PlumageVulkanBackend
{
class VulkanFoundation;
}
namespace PlumageRender
{
class Setter;
class renderMain;
}
namespace PBR namespace PBR
{ {
@ -81,10 +73,10 @@ namespace PBR
// generate two cube maps // generate two cube maps
// irradiance cube map // irradiance cube map
// prefileter environment cube map // prefileter environment cube map
void generateCubemap(VulkanBackend::VulkanFoundation vkFoundation, PlumageRender::Setter setter, PlumageRender::renderMain mainRender); void generateCubemap(PlumageVulkanBackend::VulkanFoundation vkFoundation, PlumageRender::Setter setter, PlumageRender::renderMain mainRender);
// generate BRDF integration map for roughness/NdotV // generate BRDF integration map for roughness/NdotV
void generateBRDFLUT(VulkanBackend::VulkanFoundation vkFoundation, PlumageRender::Setter setter); void generateBRDFLUT(PlumageVulkanBackend::VulkanFoundation vkFoundation, PlumageRender::Setter setter);
private: private:

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@ -19,7 +19,7 @@
*/ */
#include "glTFModel.h" #include "glTFModel.h"
//#include "VulkanUtils.hpp" //#include "VulkanUtils.hpp"
#include <iostream>
// Bounding box // Bounding box

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@ -31,22 +31,21 @@
#endif #endif
#ifndef _TINY_GLTF_H #ifndef _TINY_GLTF_H
#include "tiny_gltf.h"
#define _TINY_GLTF_H #define _TINY_GLTF_H
#include "tiny_gltf.h"
#endif // !_TINY_GLTF_H #endif // !_TINY_GLTF_H
#ifndef _VULKANDEVICE_HPP #ifndef _VULKANDEVICE_HPP
#include "VulkanDevice.hpp"
#define _VULKANDEVICE_HPP #define _VULKANDEVICE_HPP
#include "VulkanDevice.hpp"
#endif // !_VULKANDEVICE_HPP #endif // !_VULKANDEVICE_HPP
//#include "VulkanUtils.hpp" //#include "VulkanUtils.hpp"
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#ifndef _VULKANFOUNDATION_H
#include "vulkanFoundation.h"
#define _VULKANFOUNDATION_H
#endif // !VULKANFOUNDATION_H
#define MAX_NUM_JOINTS 128u #define MAX_NUM_JOINTS 128u

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@ -1,18 +1,4 @@
 
#ifndef TINYGLTF_IMPLEMENTATION
#define TINYGLTF_IMPLEMENTATION
#endif
#ifndef STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
#endif
#ifndef TINYGLTF_NO_STB_IMAGE_WRITE
#define TINYGLTF_NO_STB_IMAGE_WRITE
#endif
#include "render.h" #include "render.h"
//#include "VulkanUtils.hpp" //#include "VulkanUtils.hpp"
//#include "assetLoader.h" //#include "assetLoader.h"
@ -36,33 +22,33 @@ void PlumageRender::renderMain::framebufferResizeCallback(GLFWwindow* window, in
} }
void PlumageRender::renderMain::prepare() void PlumageRender::renderMain::prepare(Setter setter,PlumageGUI renderGUI,RenderInput renderInput,RenderOutput renderOutput,PBR::Material pbrMaterial,PluamgeVulkanBackend::VulkanFoundation vkFoundation,renderMain mainRender,UI* ui)
{ {
//VulkanExampleBase::prepare(); //VulkanExampleBase::prepare();
setupCamera(camera); setupCamera(camera,setter);
renderInput.loadAssets(); renderInput.loadAssets(setter,mainRender,vkFoundation,pbrMaterial);
pbrMaterial.generateBRDFLUT(); pbrMaterial.generateBRDFLUT(vkFoundation,setter);
pbrMaterial.generateCubemap(); pbrMaterial.generateCubemap(vkFoundation,setter,mainRender);
//prepareUniformBuffers(); //prepareUniformBuffers();
//setupDescriptors(); //setupDescriptors();
//preparePipelines(); //preparePipelines();
if (!PlumageRender::Setter::settings.headless) if (!setter.settings.headless)
{ {
auto gui = renderGUI.gui;
renderGUI.updateUIOverlay(); renderGUI.updateUIOverlay(ui,setter,mainRender,vkFoundation,renderInput,renderOutput);
} }
; ;
prepared = true; prepared = true;
} }
void PlumageRender::renderMain::setupCamera(Camera camera) void PlumageRender::renderMain::setupCamera(Camera camera,Setter setter)
{ {
camera.type = Camera::CameraType::lookat; camera.type = Camera::CameraType::lookat;
camera.setPerspective(45.0f, (float)PlumageRender::Setter::settings.width / (float)PlumageRender::Setter::settings.height, 0.1f, 256.0f); camera.setPerspective(45.0f, (float)setter.settings.width / (float)setter.settings.height, 0.1f, 256.0f);
camera.rotationSpeed = 0.25f; camera.rotationSpeed = 0.25f;
camera.movementSpeed = 0.1f; camera.movementSpeed = 0.1f;
camera.setPosition({ 0.0f, 0.0f, -1.0f }); camera.setPosition({ 0.0f, 0.0f, -1.0f });
@ -76,10 +62,10 @@ void PlumageRender::renderMain::submitWork(VkCommandBuffer cmdBuffer, VkQueue qu
submitInfo.pCommandBuffers = &cmdBuffer; submitInfo.pCommandBuffers = &cmdBuffer;
VkFenceCreateInfo fenceInfo = vks::initializers::fenceCreateInfo(); VkFenceCreateInfo fenceInfo = vks::initializers::fenceCreateInfo();
VkFence fence; VkFence fence;
VK_CHECK_RESULT(vkCreateFence(VulkanBackend::VulkanFoundation::device, &fenceInfo, nullptr, &fence)); VK_CHECK_RESULT(vkCreateFence(PluamgeVulkanBackend::VulkanFoundation::device, &fenceInfo, nullptr, &fence));
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, fence)); VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, fence));
VK_CHECK_RESULT(vkWaitForFences(VulkanBackend::VulkanFoundation::device, 1, &fence, VK_TRUE, UINT64_MAX)); VK_CHECK_RESULT(vkWaitForFences(PluamgeVulkanBackend::VulkanFoundation::device, 1, &fence, VK_TRUE, UINT64_MAX));
vkDestroyFence(VulkanBackend::VulkanFoundation::device, fence, nullptr); vkDestroyFence(PluamgeVulkanBackend::VulkanFoundation::device, fence, nullptr);
} }
void PlumageRender::renderMain::submitToPresentQueue() void PlumageRender::renderMain::submitToPresentQueue()
@ -88,7 +74,7 @@ void PlumageRender::renderMain::submitToPresentQueue()
} }
void PlumageRender::renderMain::render(Setter setter,UI* plumageGUI) void PlumageRender::renderMain::render(Setter setter,PlumageGUI plumageGUI,UI* gui,renderMain mainRender,PluamgeVulkanBackend::VulkanFoundation vkFoundation,RenderInput renderInput,RenderOutput renderOutput)
{ {
if (!prepared) { if (!prepared) {
return; return;
@ -96,42 +82,42 @@ void PlumageRender::renderMain::render(Setter setter,UI* plumageGUI)
if (!setter.settings.headless) if (!setter.settings.headless)
{ {
plumageGUI.updateUIOverlay(); plumageGUI.updateUIOverlay(gui,setter,mainRender,vkFoundation,renderInput,renderOutput);
} }
uint32_t imageIndex; uint32_t imageIndex;
VK_CHECK_RESULT(vkWaitForFences(VulkanBackend::VulkanFoundation::device, 1, &vkFoundation.waitFences[frameIndex], VK_TRUE, UINT64_MAX)); VK_CHECK_RESULT(vkWaitForFences(vkFoundation.device, 1, &vkFoundation.waitFences[frameIndex], VK_TRUE, UINT64_MAX));
framebufferResized = vkFoundation.acqureNextSwapchainImage(framebufferResized, imageIndex, frameIndex); framebufferResized = vkFoundation.acqureNextSwapchainImage(framebufferResized, imageIndex, frameIndex,setter);
VK_CHECK_RESULT(vkResetFences(VulkanBackend::VulkanFoundation::device, 1, &vkFoundation.waitFences[frameIndex])); VK_CHECK_RESULT(vkResetFences(vkFoundation.device, 1, &vkFoundation.waitFences[frameIndex]));
renderOutput.outputImageSequence(); renderOutput.outputImageSequence(setter,renderOutput,vkFoundation);
renderOutput.imageSequenceToVideo(); renderOutput.imageSequenceToVideo(renderOutput,setter);
// Update UBOs // Update UBOs
vkFoundation.updateUniformBuffers(); vkFoundation.updateUniformBuffers(camera,mainRender);
VulkanBackend::VulkanFoundation::UniformBufferSet currentUB = vkFoundation.uniformBuffers[currentBuffer]; PluamgeVulkanBackend::VulkanFoundation::UniformBufferSet currentUB = vkFoundation.uniformBuffers[currentBuffer];
memcpy(currentUB.scene.mapped, &vkFoundation.shaderDataScene, sizeof(vkFoundation.shaderDataScene)); memcpy(currentUB.scene.mapped, &vkFoundation.shaderDataScene, sizeof(vkFoundation.shaderDataScene));
memcpy(currentUB.params.mapped, &PBR::Material::shaderData, sizeof(PBR::Material::shaderData)); memcpy(currentUB.params.mapped, &PBR::Material::shaderData, sizeof(PBR::Material::shaderData));
memcpy(currentUB.skybox.mapped, &vkFoundation.shaderDataSkybox, sizeof(vkFoundation.shaderDataSkybox)); memcpy(currentUB.skybox.mapped, &vkFoundation.shaderDataSkybox, sizeof(vkFoundation.shaderDataSkybox));
vkFoundation.submitToGraphicQueue(frameIndex, currentBuffer); vkFoundation.submitToGraphicQueue(frameIndex, currentBuffer);
vkFoundation.imageToQueuePresent(frameIndex, imageIndex, framebufferResized); vkFoundation.imageToQueuePresent(frameIndex, imageIndex, framebufferResized,setter);
frameIndex += 1; frameIndex += 1;
frameIndex %= PlumageRender::Setter::settings.MaxFrameInFlight; frameIndex %= setter.settings.MaxFrameInFlight;
if (!PlumageRender::Setter::settings.pause) { if (!setter.settings.pause) {
if (PlumageRender::Setter::settings.rotateModel) { if (setter.settings.rotateModel) {
modelrot.y += frameTimer * 35.0f; modelrot.y += frameTimer * 35.0f;
if (modelrot.y > 360.0f) { if (modelrot.y > 360.0f) {
modelrot.y -= 360.0f; modelrot.y -= 360.0f;
} }
} }
if ((PlumageRender::Setter::settings.animate) && (models.scene.animations.size() > 0)) { if ((setter.settings.animate) && (models.scene.animations.size() > 0)) {
animationTimer += frameTimer; animationTimer += frameTimer;
if (animationTimer > models.scene.animations[animationIndex].end) { if (animationTimer > models.scene.animations[animationIndex].end) {
animationTimer -= models.scene.animations[animationIndex].end; animationTimer -= models.scene.animations[animationIndex].end;
@ -139,17 +125,17 @@ void PlumageRender::renderMain::render(Setter setter,UI* plumageGUI)
models.scene.updateAnimation(animationIndex, animationTimer); models.scene.updateAnimation(animationIndex, animationTimer);
} }
vkFoundation.updateShaderData(); vkFoundation.updateShaderData();
if (PlumageRender::Setter::settings.rotateModel) { if (setter.settings.rotateModel) {
vkFoundation.updateUniformBuffers(); vkFoundation.updateUniformBuffers(camera,mainRender);
} }
} }
if (camera.updated) { if (camera.updated) {
vkFoundation.updateUniformBuffers(); vkFoundation.updateUniformBuffers(camera,mainRender);
} }
} }
void PlumageRender::renderMain::renderLoop(GLFWwindow* window,Setter setter) void PlumageRender::renderMain::renderLoop(GLFWwindow* window,Setter setter)
{ {
if (setter.settings.headless) if (setter.settings.headless)
{ {
@ -167,10 +153,10 @@ void PlumageRender::renderMain::render(Setter setter,UI* plumageGUI)
drawFrame(); drawFrame();
} }
} }
vkDeviceWaitIdle(VulkanBackend::VulkanFoundation::device); vkDeviceWaitIdle(PluamgeVulkanBackend::VulkanFoundation::device);
} }
void PlumageRender::renderMain::drawFrame() void PlumageRender::renderMain::drawFrame()
{ {
auto tStart = std::chrono::high_resolution_clock::now(); auto tStart = std::chrono::high_resolution_clock::now();
@ -203,7 +189,7 @@ int main()
PlumageRender::RenderInput renderInput; PlumageRender::RenderInput renderInput;
PlumageRender::Setter setter; PlumageRender::Setter setter;
PlumageRender::renderMain plumageRender; PlumageRender::renderMain plumageRender;
VulkanBackend::VulkanFoundation vkFoundation; PluamgeVulkanBackend::VulkanFoundation vkFoundation;
UI* gui = new UI(vkFoundation.vulkanDevice, vkFoundation.renderPass, vkFoundation.graphicQueue, vkFoundation.pipelineCache, setter.settings.sampleCount); UI* gui = new UI(vkFoundation.vulkanDevice, vkFoundation.renderPass, vkFoundation.graphicQueue, vkFoundation.pipelineCache, setter.settings.sampleCount);
vkFoundation.initVulkan(); vkFoundation.initVulkan();

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@ -1,5 +1,18 @@
#pragma once #pragma once
#ifndef TINYGLTF_IMPLEMENTATION
#define TINYGLTF_IMPLEMENTATION
#endif
#ifndef STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
#endif
#ifndef TINYGLTF_NO_STB_IMAGE_WRITE
#define TINYGLTF_NO_STB_IMAGE_WRITE
#endif
#include <assert.h> #include <assert.h>
#include <chrono> #include <chrono>
#include <cstdio> #include <cstdio>
@ -19,76 +32,72 @@
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#ifndef _GLFW3_H #ifndef _GLFW3_H
#include "GLFW/glfw3.h"
#define _GLFW3_H #define _GLFW3_H
#include "GLFW/glfw3.h"
#endif // !_GLFW3_H #endif // !_GLFW3_H
#ifndef _GLTFMODEL_H
#include "glTFModel.h"
#define _GLTFMODEL_H
#endif // !GLTFMODEL_H
#ifndef _RENDERSETTER_H
#include "renderSetter.h"
#define _RENDERSETTER_H
#endif // !RENDERSETTER_H
#ifndef _VULKANFOUNDATION_H #ifndef _VULKANFOUNDATION_H
#include "vulkanFoundation.h"
#define _VULKANFOUNDATION_H #define _VULKANFOUNDATION_H
#include "vulkanFoundation.h"
#endif // !VULKANFOUNDATION_H #endif // !VULKANFOUNDATION_H
#ifndef _GLTFMODEL_H
#define _GLTFMODEL_H
#include "glTFModel.h"
#endif // !GLTFMODEL_H
#ifndef _RENDERGUI_H #ifndef _RENDERGUI_H
#include "renderUI.h"
#define _RENDERGUI_H #define _RENDERGUI_H
#include "renderUI.h"
#endif // !_RENDERGUI_H #endif // !_RENDERGUI_H
#ifndef _UI_HPP #ifndef _UI_HPP
#include "ui.hpp"
#define _UI_HPP #define _UI_HPP
#include "ui.hpp"
#endif // !UI_HPP #endif // !UI_HPP
#ifndef _RENDERIO_H #ifndef _RENDERIO_H
#include "renderIO.h"
#define _RENDERIO_H #define _RENDERIO_H
#include "renderIO.h"
#endif // !RENDERIO_H #endif // !RENDERIO_H
#ifndef _VULKANDEVICE_HPP #ifndef _VULKANDEVICE_HPP
#include "VulkanDevice.hpp"
#define _VULKANDEVICE_HPP #define _VULKANDEVICE_HPP
#include "VulkanDevice.hpp"
#endif // !_VULKANDEVICE_HPP #endif // !_VULKANDEVICE_HPP
#ifndef _CAMERA_HPP #ifndef _CAMERA_HPP
#include "camera.hpp"
#define _CAMERA_HPP #define _CAMERA_HPP
#include "camera.hpp"
#endif // !_CAMERA_HPP #endif // !_CAMERA_HPP
#ifndef _VULKANTEXTURE_HPP #ifndef _VULKANTEXTURE_HPP
#include "VulkanTexture.hpp"
#define _VULKANTEXTURE_HPP #define _VULKANTEXTURE_HPP
#include "VulkanTexture.hpp"
#endif // !_VULKANTEXTURE_HPP #endif // !_VULKANTEXTURE_HPP
#ifndef _VULKANUTILS_HPP #ifndef _VULKANUTILS_HPP
#include "VulkanUtils.hpp"
#define _VULKANUTILS_HPP #define _VULKANUTILS_HPP
#include "VulkanUtils.hpp"
#endif // !_VULKANUTILS_HPP #endif // !_VULKANUTILS_HPP
#ifndef _STB_IMAGE_WRITE_H #ifndef _STB_IMAGE_WRITE_H
#define _STB_IMAGE_WRITE_H
#define STB_IMAGE_WRITE_IMPLEMENTATION #define STB_IMAGE_WRITE_IMPLEMENTATION
#include "stb_image_write.h" #include "stb_image_write.h"
#define _STB_IMAGE_WRITE_H
#endif // !_STB_IMAGE_WRITE_H #endif // !_STB_IMAGE_WRITE_H
#define ENABLE_VALIDATION false #define ENABLE_VALIDATION false
PluamgeVulkanBackend::VulkanFoundation vkFoundation;
namespace PlumageRender namespace PlumageRender
{ {
class renderMain class renderMain
{ {
public: public:
@ -101,8 +110,8 @@ namespace PlumageRender
{ {
glTFModel::Model scene; glTFModel::Model scene;
glTFModel::Model skybox; glTFModel::Model skybox;
}; }models;
static Models models;
struct stat struct stat
{ {
@ -142,12 +151,12 @@ namespace PlumageRender
void initWindow(int width, int height); void initWindow(int width, int height);
static void framebufferResizeCallback(GLFWwindow* window, int width, int height); static void framebufferResizeCallback(GLFWwindow* window, int width, int height);
void windowResized(); void windowResized();
void prepare(); void prepare(Setter setter, PlumageGUI renderGUI, RenderInput renderInput, RenderOutput renderOutput, PBR::Material pbrMaterial, PluamgeVulkanBackend::VulkanFoundation vkFoundation, renderMain mainRender, UI* ui);
void setupCamera(Camera camera); void setupCamera(Camera camera, Setter setter);
void submitWork(VkCommandBuffer cmdBuffer, VkQueue queue); void submitWork(VkCommandBuffer cmdBuffer, VkQueue queue);
void submitToPresentQueue(); void submitToPresentQueue();
virtual void render(); virtual void render(Setter setter, PlumageGUI plumageGUI, UI* gui, renderMain mainRender, PluamgeVulkanBackend::VulkanFoundation vkFoundation, RenderInput renderInput, RenderOutput renderOutput);
void renderLoop(GLFWwindow* window, Setter setter); void renderLoop(GLFWwindow* window, Setter setter);
void drawFrame(); void drawFrame();
private: private:
@ -166,11 +175,9 @@ namespace PlumageRender
renderMain::~renderMain() renderMain::~renderMain()
{ {
models.scene.destroy(VulkanBackend::VulkanFoundation::device); models.scene.destroy(PluamgeVulkanBackend::VulkanFoundation::device);
models.skybox.destroy(VulkanBackend::VulkanFoundation::device); models.skybox.destroy(PluamgeVulkanBackend::VulkanFoundation::device);
} }

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@ -1,6 +1,26 @@
#include "renderIO.h" #include "renderIO.h"
void PlumageRender::RenderInput::loadScene(std::string fileName,renderMain &mainRender, VulkanBackend::VulkanFoundation vkFoundation) #ifndef _PBR_H
#define _PBR_H
#include "PBR.h"
#endif // !PBR_H
#ifndef _VULKANFOUNDATION_H
#define _VULKANFOUNDATION_H
#include "vulkanFoundation.h"
#endif // !VULKANFOUNDATION_H
#ifndef _RENDERSETTER_H
#define _RENDERSETTER_H
#include "renderSetter.h"
#endif // !RENDERSETTER_H
#ifndef _RENDER_H
#define _RENDER_H
#include "render.h"
#endif // !RENDER_H
void PlumageRender::RenderInput::loadScene(std::string fileName, renderMain& mainRender, PlumageVulkanBackend::VulkanFoundation vkFoundation)
{ {
std::cout << "Loading scene from " << fileName << std::endl; std::cout << "Loading scene from " << fileName << std::endl;
@ -15,7 +35,7 @@ void PlumageRender::RenderInput::loadScene(std::string fileName,renderMain &main
mainRender.camera.setRotation({ 0.0f, 0.0f, 0.0f }); mainRender.camera.setRotation({ 0.0f, 0.0f, 0.0f });
} }
void PlumageRender::RenderInput::loadEnvironment(std::string fileName,PBR::Material pbrMaterial,Setter setter ,VulkanBackend::VulkanFoundation vkFoundation, renderMain& mainRender) void PlumageRender::RenderInput::loadEnvironment(std::string fileName, PBR::Material pbrMaterial, Setter setter, PlumageVulkanBackend::VulkanFoundation vkFoundation, renderMain& mainRender)
{ {
std::cout << "Loading environment from " << fileName << std::endl; std::cout << "Loading environment from " << fileName << std::endl;
if (pbrMaterial.textures.environmentCube.image) { if (pbrMaterial.textures.environmentCube.image) {
@ -27,7 +47,7 @@ void PlumageRender::RenderInput::loadEnvironment(std::string fileName,PBR::Mater
pbrMaterial.generateCubemap(vkFoundation,setter,mainRender); pbrMaterial.generateCubemap(vkFoundation,setter,mainRender);
} }
void PlumageRender::RenderInput::loadAssets(Setter setter,renderMain mainRender,VulkanBackend::VulkanFoundation vkFoundation,PBR::Material pbrMaterial) void PlumageRender::RenderInput::loadAssets(Setter setter,renderMain mainRender,PlumageVulkanBackend::VulkanFoundation vkFoundation,PBR::Material pbrMaterial)
{ {
const std::string assetpath = getAssetPath(); const std::string assetpath = getAssetPath();
@ -58,7 +78,7 @@ void PlumageRender::RenderInput::loadAssets(Setter setter,renderMain mainRender,
// todo :根据physicalDeviceIndex确定子文件夹路径frameIndex确定fileName // todo :根据physicalDeviceIndex确定子文件夹路径frameIndex确定fileName
// 移动到fileSystem里 // 移动到fileSystem里
void PlumageRender::RenderOutput::writeImageToFile(std::string filePath, VulkanBackend::VulkanFoundation vkFoundation,Setter setter) void PlumageRender::RenderOutput::writeImageToFile(std::string filePath, PlumageVulkanBackend::VulkanFoundation vkFoundation,Setter setter)
{ {
bool screenshotSaved = false; bool screenshotSaved = false;
@ -299,7 +319,7 @@ void PlumageRender::RenderOutput::writeImageToFile(std::string filePath, VulkanB
} }
void PlumageRender::RenderOutput::outputImageSequence(Setter setter,RenderOutput renderOutput, VulkanBackend::VulkanFoundation vkFoundation) void PlumageRender::RenderOutput::outputImageSequence(Setter setter,RenderOutput renderOutput, PlumageVulkanBackend::VulkanFoundation vkFoundation)
{ {
// 比较已保存的帧数和设置里的开始帧数,在生成前清理上一次生成的图片序列 // 比较已保存的帧数和设置里的开始帧数,在生成前清理上一次生成的图片序列
if (savedFrameCounter == setter.settings.startFrameCount) if (savedFrameCounter == setter.settings.startFrameCount)

View File

@ -3,27 +3,23 @@
#include <map> #include <map>
#include <string> #include <string>
#ifndef _RENDER_H
#include "render.h"
#define _RENDER_H
#endif // !RENDER_H
#ifndef _PBR_H
#include "PBR.h"
#define _PBR_H
#endif // !PBR_H
#ifndef _VULKANFOUNDATION_H
#include "vulkanFoundation.h"
#define _VULKANFOUNDATION_H
#endif // !VULKANFOUNDATION_H
namespace PBR
{
class Material;
}
namespace PlumageVulkanBackend
{
class VulkanFoundation;
}
namespace PlumageRender namespace PlumageRender
{ {
class Setter;
class renderMain;
class RenderInput class RenderInput
{ {
public: public:
@ -37,11 +33,11 @@ namespace PlumageRender
std::map<std::string, std::string> scenes; std::map<std::string, std::string> scenes;
std::string selectedScene = "DamagedHelmet"; std::string selectedScene = "DamagedHelmet";
void loadScene(std::string fileName, renderMain& mainRender, VulkanBackend::VulkanFoundation vkFoundation); void loadScene(std::string fileName, renderMain& mainRender, PlumageVulkanBackend::VulkanFoundation vkFoundation);
void loadEnvironment(std::string fileName, PBR::Material pbrMaterial, Setter setter, VulkanBackend::VulkanFoundation vkFoundation, renderMain& mainRender); void loadEnvironment(std::string fileName, PBR::Material pbrMaterial, Setter setter, PlumageVulkanBackend::VulkanFoundation vkFoundation, renderMain& mainRender);
void loadAssets(Setter setter, renderMain mainRender, VulkanBackend::VulkanFoundation vkFoundation, PBR::Material pbrMaterial); void loadAssets(Setter setter, renderMain mainRender, PlumageVulkanBackend::VulkanFoundation vkFoundation, PBR::Material pbrMaterial);
private: private:
@ -77,9 +73,9 @@ namespace PlumageRender
static uint64_t savedFrameCounter; static uint64_t savedFrameCounter;
static void writeImageToFile(std::string filePath, VulkanBackend::VulkanFoundation vkFoundation, Setter setter); static void writeImageToFile(std::string filePath, PlumageVulkanBackend::VulkanFoundation vkFoundation, Setter setter);
static void outputImageSequence(Setter setter, RenderOutput renderOutput, VulkanBackend::VulkanFoundation vkFoundation); static void outputImageSequence(Setter setter, RenderOutput renderOutput, PlumageVulkanBackend::VulkanFoundation vkFoundation);
static void imageSequenceToVideo(RenderOutput renderOutput, Setter setter); static void imageSequenceToVideo(RenderOutput renderOutput, Setter setter);

View File

@ -1,8 +1,8 @@
#include "renderUI.h" #include "renderUI.h"
#include <codecvt>
void PlumageRender::PlumageGUI::updateUIOverlay(UI* gui,Setter& setter,renderMain mainRender,VulkanBackend::VulkanFoundation vkFoundation,RenderInput renderInput,RenderOutput& renderOutput)
void PlumageRender::PlumageGUI::updateUIOverlay(UI* gui,Setter& setter,renderMain mainRender,VulkanFoundation vkFoundation,RenderInput renderInput,RenderOutput& renderOutput)
{ {
@ -60,9 +60,9 @@ void PlumageRender::PlumageGUI::updateUIOverlay(UI* gui,Setter& setter,renderMai
std::wstring_convert<std::codecvt_utf8<wchar_t>> converter; std::wstring_convert<std::codecvt_utf8<wchar_t>> converter;
std::string stringFilename = converter.to_bytes(filename); std::string stringFilename = converter.to_bytes(filename);
renderInput.loadScene(stringFilename); renderInput.loadScene(stringFilename,vkFoundation);
vkFoundation.createDescriptorSets(); vkFoundation.createDescriptorSets(setter);
updateCBs = true; updateCBs = true;
renderOutput.signal.imageSequenceOutputComplete = false; renderOutput.signal.imageSequenceOutputComplete = false;
@ -211,9 +211,9 @@ void PlumageRender::PlumageGUI::updateUIOverlay(UI* gui,Setter& setter,renderMai
} }
if (updateCBs) { if (updateCBs) {
vkDeviceWaitIdle(VulkanBackend::VulkanFoundation::device); vkDeviceWaitIdle(PluamgeVulkanBackend::VulkanFoundation::device);
vkFoundation.createCommandBuffer(); vkFoundation.createCommandBuffer();
vkDeviceWaitIdle(VulkanBackend::VulkanFoundation::device); vkDeviceWaitIdle(PluamgeVulkanBackend::VulkanFoundation::device);
} }
if (updateShaderParams) { if (updateShaderParams) {

View File

@ -1,30 +1,34 @@
#pragma once #pragma once
#ifndef _RENDER_H #ifndef _RENDER_H
#include "render.h"
#define _RENDER_H #define _RENDER_H
#include "render.h"
#endif // !RENDER_H #endif // !RENDER_H
#ifndef _VULKANFOUNDATION_H #ifndef _VULKANFOUNDATION_H
#include "vulkanFoundation.h"
#define _VULKANFOUNDATION_H #define _VULKANFOUNDATION_H
#include "vulkanFoundation.h"
#endif // !VULKANFOUNDATION_H #endif // !VULKANFOUNDATION_H
#ifndef _RENDERSETTER_H
#include "renderSetter.h"
#define _RENDERSETTER_H
#endif // !RENDERSETTER_H
#ifndef _RENDERIO_H #ifndef _RENDERIO_H
#include "renderIO.h"
#define _RENDERIO_H #define _RENDERIO_H
#include "renderIO.h"
#endif // !RENDERIO_H #endif // !RENDERIO_H
#ifndef _RENDERSETTER_H
#define _RENDERSETTER_H
#include "renderSetter.h"
#endif // !RENDERSETTER_H
#ifndef _UI_HPP #ifndef _UI_HPP
#include "ui.hpp"
#define _UI_HPP #define _UI_HPP
#include "ui.hpp"
#endif // !UI_HPP #endif // !UI_HPP
#include <codecvt>
namespace PlumageRender namespace PlumageRender
{ {
@ -36,7 +40,7 @@ namespace PlumageRender
void updateUIOverlay(UI* gui,Setter& setter,renderMain mainRender, VulkanBackend::VulkanFoundation vkFoundation, RenderInput renderInput, RenderOutput& renderOutput); void updateUIOverlay(UI* gui,Setter& setter,renderMain mainRender, VulkanFoundation vkFoundation, RenderInput renderInput, RenderOutput& renderOutput);
struct DebugView struct DebugView
{ {

View File

@ -1,7 +1,7 @@
#include "vulkanFoundation.h" #include "vulkanFoundation.h"
void VulkanBackend::VulkanFoundation::initVulkan(PlumageRender::Setter setter,Camera camera,PlumageRender::renderMain mainRender,UI* plumageGUI) void PluamgeVulkanBackend::VulkanFoundation::initVulkan(PlumageRender::Setter setter,Camera camera,PlumageRender::renderMain mainRender,UI* plumageGUI)
{ {
// 创建instance // 创建instance
createInstance(setter); createInstance(setter);
@ -66,7 +66,7 @@ void VulkanBackend::VulkanFoundation::initVulkan(PlumageRender::Setter setter,Ca
void VulkanBackend::VulkanFoundation::createInstance(PlumageRender::Setter setter) void PluamgeVulkanBackend::VulkanFoundation::createInstance(PlumageRender::Setter setter)
{ {
// check validation layers // check validation layers
if (setter.settings.validation && !checkValidationLayerSupport()) if (setter.settings.validation && !checkValidationLayerSupport())
@ -117,7 +117,7 @@ void VulkanBackend::VulkanFoundation::createInstance(PlumageRender::Setter sette
} }
} }
bool VulkanBackend::VulkanFoundation::checkValidationLayerSupport() bool PluamgeVulkanBackend::VulkanFoundation::checkValidationLayerSupport()
{ {
uint32_t layerCount; uint32_t layerCount;
vkEnumerateInstanceLayerProperties(&layerCount, nullptr); vkEnumerateInstanceLayerProperties(&layerCount, nullptr);
@ -144,7 +144,7 @@ bool VulkanBackend::VulkanFoundation::checkValidationLayerSupport()
return true; return true;
} }
std::vector<const char*> VulkanBackend::VulkanFoundation::getRequiredExtensions(PlumageRender::Setter setter) std::vector<const char*> PluamgeVulkanBackend::VulkanFoundation::getRequiredExtensions(PlumageRender::Setter setter)
{ {
std::vector<const char*> extensions; std::vector<const char*> extensions;
if (!setter.settings.headless) if (!setter.settings.headless)
@ -167,7 +167,7 @@ std::vector<const char*> VulkanBackend::VulkanFoundation::getRequiredExtensions(
void VulkanBackend::VulkanFoundation::setupDebugMessager(PlumageRender::Setter setter) void PluamgeVulkanBackend::VulkanFoundation::setupDebugMessager(PlumageRender::Setter setter)
{ {
if (!setter.settings.validation) if (!setter.settings.validation)
{ {
@ -184,7 +184,7 @@ void VulkanBackend::VulkanFoundation::setupDebugMessager(PlumageRender::Setter s
} }
} }
void VulkanBackend::VulkanFoundation::populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& debugCreateInfo) void PluamgeVulkanBackend::VulkanFoundation::populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& debugCreateInfo)
{ {
debugCreateInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT; debugCreateInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
@ -198,7 +198,7 @@ void VulkanBackend::VulkanFoundation::populateDebugMessengerCreateInfo(VkDebugUt
debugCreateInfo.pUserData = nullptr; debugCreateInfo.pUserData = nullptr;
} }
// debugCallback用于校验层 // debugCallback用于校验层
VKAPI_ATTR VkBool32 VKAPI_CALL VulkanBackend::VulkanFoundation::debugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageTypeFlagsEXT messageTypes, const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData, void* pUserData) VKAPI_ATTR VkBool32 VKAPI_CALL PluamgeVulkanBackend::VulkanFoundation::debugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageTypeFlagsEXT messageTypes, const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData, void* pUserData)
{ {
{ {
std::cerr << "validation layer: " << pCallbackData->pMessage << std::endl; std::cerr << "validation layer: " << pCallbackData->pMessage << std::endl;
@ -207,7 +207,7 @@ VKAPI_ATTR VkBool32 VKAPI_CALL VulkanBackend::VulkanFoundation::debugCallback(Vk
} }
} }
VkResult VulkanBackend::VulkanFoundation::CreateDebugUtilsMessengerEXT(VkInstance instance, const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugUtilsMessengerEXT* pDebugMessenger) VkResult PluamgeVulkanBackend::VulkanFoundation::CreateDebugUtilsMessengerEXT(VkInstance instance, const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugUtilsMessengerEXT* pDebugMessenger)
{ {
auto func = (PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr(instance, "vkCreateDebugUtilsMessengerEXT"); auto func = (PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr(instance, "vkCreateDebugUtilsMessengerEXT");
@ -223,7 +223,7 @@ VkResult VulkanBackend::VulkanFoundation::CreateDebugUtilsMessengerEXT(VkInstanc
void VulkanBackend::VulkanFoundation::createSurface(PlumageRender::Setter setter) void PluamgeVulkanBackend::VulkanFoundation::createSurface(PlumageRender::Setter setter)
{ {
if (setter.settings.headless) if (setter.settings.headless)
@ -239,7 +239,7 @@ void VulkanBackend::VulkanFoundation::createSurface(PlumageRender::Setter setter
void VulkanBackend::VulkanFoundation::pickPhysicalDevice(PlumageRender::Setter setter) void PluamgeVulkanBackend::VulkanFoundation::pickPhysicalDevice(PlumageRender::Setter setter)
{ {
uint32_t deviceCount = 0; uint32_t deviceCount = 0;
@ -271,7 +271,7 @@ void VulkanBackend::VulkanFoundation::pickPhysicalDevice(PlumageRender::Setter s
} }
} }
bool VulkanBackend::VulkanFoundation::isDeviceSuitable(VkPhysicalDevice device,PlumageRender::Setter setter) bool PluamgeVulkanBackend::VulkanFoundation::isDeviceSuitable(VkPhysicalDevice device,PlumageRender::Setter setter)
{ {
if (setter.settings.headless) if (setter.settings.headless)
{ {
@ -291,7 +291,7 @@ bool VulkanBackend::VulkanFoundation::isDeviceSuitable(VkPhysicalDevice device,P
} }
} }
bool VulkanBackend::VulkanFoundation::checkDeviceExtensionSupport(VkPhysicalDevice device) bool PluamgeVulkanBackend::VulkanFoundation::checkDeviceExtensionSupport(VkPhysicalDevice device)
{ {
uint32_t extensionCount; uint32_t extensionCount;
vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, nullptr); vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, nullptr);
@ -310,7 +310,7 @@ bool VulkanBackend::VulkanFoundation::checkDeviceExtensionSupport(VkPhysicalDevi
} }
VulkanBackend::VulkanFoundation::QueueFamilyIndices VulkanBackend::VulkanFoundation::findQueueFamilies(VkPhysicalDevice device,PlumageRender::Setter setter) PluamgeVulkanBackend::VulkanFoundation::QueueFamilyIndices PluamgeVulkanBackend::VulkanFoundation::findQueueFamilies(VkPhysicalDevice device,PlumageRender::Setter setter)
{ {
QueueFamilyIndices indices; QueueFamilyIndices indices;
@ -359,7 +359,7 @@ VulkanBackend::VulkanFoundation::QueueFamilyIndices VulkanBackend::VulkanFoundat
return indices; return indices;
} }
VulkanBackend::VulkanFoundation::SwapChainSupportDetails VulkanBackend::VulkanFoundation::querySwapChainSupport(VkPhysicalDevice device) PluamgeVulkanBackend::VulkanFoundation::SwapChainSupportDetails PluamgeVulkanBackend::VulkanFoundation::querySwapChainSupport(VkPhysicalDevice device)
{ {
// 获得surface细节 // 获得surface细节
SwapChainSupportDetails details; SwapChainSupportDetails details;
@ -389,7 +389,7 @@ VulkanBackend::VulkanFoundation::SwapChainSupportDetails VulkanBackend::VulkanFo
void VulkanBackend::VulkanFoundation::createLogicalDevice(PlumageRender::Setter setter) void PluamgeVulkanBackend::VulkanFoundation::createLogicalDevice(PlumageRender::Setter setter)
{ {
QueueFamilyIndices indices = findQueueFamilies(physicalDevice,setter); QueueFamilyIndices indices = findQueueFamilies(physicalDevice,setter);
std::vector<VkDeviceQueueCreateInfo> queueCreateInfos; std::vector<VkDeviceQueueCreateInfo> queueCreateInfos;
@ -469,7 +469,7 @@ void VulkanBackend::VulkanFoundation::createLogicalDevice(PlumageRender::Setter
void VulkanBackend::VulkanFoundation::createSwapChain(PlumageRender::Setter setter) void PluamgeVulkanBackend::VulkanFoundation::createSwapChain(PlumageRender::Setter setter)
{ {
if (setter.settings.headless) if (setter.settings.headless)
@ -537,7 +537,7 @@ void VulkanBackend::VulkanFoundation::createSwapChain(PlumageRender::Setter sett
swapChainExtent = extent; swapChainExtent = extent;
} }
VkSurfaceFormatKHR VulkanBackend::VulkanFoundation::chooseSwapSurfaceFormat(const std::vector<VkSurfaceFormatKHR>& availableFormats) VkSurfaceFormatKHR PluamgeVulkanBackend::VulkanFoundation::chooseSwapSurfaceFormat(const std::vector<VkSurfaceFormatKHR>& availableFormats)
{ {
for (const auto& availableFormat : availableFormats) { for (const auto& availableFormat : availableFormats) {
if (availableFormat.format == VK_FORMAT_B8G8R8_SRGB && availableFormat.colorSpace == VK_COLORSPACE_SRGB_NONLINEAR_KHR) if (availableFormat.format == VK_FORMAT_B8G8R8_SRGB && availableFormat.colorSpace == VK_COLORSPACE_SRGB_NONLINEAR_KHR)
@ -549,7 +549,7 @@ VkSurfaceFormatKHR VulkanBackend::VulkanFoundation::chooseSwapSurfaceFormat(cons
return availableFormats[0]; return availableFormats[0];
} }
VkPresentModeKHR VulkanBackend::VulkanFoundation::chooseSwapPresentMode(const std::vector<VkPresentModeKHR>& availablePresentModes, PlumageRender::Setter setter) VkPresentModeKHR PluamgeVulkanBackend::VulkanFoundation::chooseSwapPresentMode(const std::vector<VkPresentModeKHR>& availablePresentModes, PlumageRender::Setter setter)
{ {
// Get available present modes // Get available present modes
uint32_t presentModeCount; uint32_t presentModeCount;
@ -582,7 +582,7 @@ VkPresentModeKHR VulkanBackend::VulkanFoundation::chooseSwapPresentMode(const st
} }
} }
VkExtent2D VulkanBackend::VulkanFoundation::chooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities) VkExtent2D PluamgeVulkanBackend::VulkanFoundation::chooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities)
{ {
if (capabilities.currentExtent.width != std::numeric_limits<uint32_t>::max()) if (capabilities.currentExtent.width != std::numeric_limits<uint32_t>::max())
{ {
@ -607,7 +607,7 @@ VkExtent2D VulkanBackend::VulkanFoundation::chooseSwapExtent(const VkSurfaceCapa
void VulkanBackend::VulkanFoundation::createImageView(PlumageRender::Setter setter) void PluamgeVulkanBackend::VulkanFoundation::createImageView(PlumageRender::Setter setter)
{ {
VkFormat colorAttachmentFormat = VK_FORMAT_R8G8B8A8_UNORM; VkFormat colorAttachmentFormat = VK_FORMAT_R8G8B8A8_UNORM;
VkFormat depthFormat = findDepthFormat(); VkFormat depthFormat = findDepthFormat();
@ -835,7 +835,7 @@ void VulkanBackend::VulkanFoundation::createImageView(PlumageRender::Setter sett
void VulkanBackend::VulkanFoundation::createRenderPass(PlumageRender::Setter setter) void PluamgeVulkanBackend::VulkanFoundation::createRenderPass(PlumageRender::Setter setter)
{ {
VkFormat colorAttachmentFormat; VkFormat colorAttachmentFormat;
VkFormat depthAttachmentFormat = findDepthFormat(); VkFormat depthAttachmentFormat = findDepthFormat();
@ -1015,7 +1015,7 @@ void VulkanBackend::VulkanFoundation::createRenderPass(PlumageRender::Setter set
} }
} }
VkFormat VulkanBackend::VulkanFoundation::findDepthFormat() VkFormat PluamgeVulkanBackend::VulkanFoundation::findDepthFormat()
{ {
return findSupportedFormat( return findSupportedFormat(
{ VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT }, { VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT },
@ -1024,7 +1024,7 @@ VkFormat VulkanBackend::VulkanFoundation::findDepthFormat()
); );
} }
VkFormat VulkanBackend::VulkanFoundation::findSupportedFormat(const std::vector<VkFormat>& candidates, VkImageTiling tiling, VkFormatFeatureFlags features) VkFormat PluamgeVulkanBackend::VulkanFoundation::findSupportedFormat(const std::vector<VkFormat>& candidates, VkImageTiling tiling, VkFormatFeatureFlags features)
{ {
for (VkFormat format : candidates) for (VkFormat format : candidates)
{ {
@ -1043,21 +1043,21 @@ VkFormat VulkanBackend::VulkanFoundation::findSupportedFormat(const std::vector<
throw std::runtime_error("failed to find supported format"); throw std::runtime_error("failed to find supported format");
} }
bool VulkanBackend::VulkanFoundation::hasStencilComponent(VkFormat format) bool PluamgeVulkanBackend::VulkanFoundation::hasStencilComponent(VkFormat format)
{ {
return format == VK_FORMAT_D32_SFLOAT_S8_UINT || format == VK_FORMAT_D24_UNORM_S8_UINT; return format == VK_FORMAT_D32_SFLOAT_S8_UINT || format == VK_FORMAT_D24_UNORM_S8_UINT;
} }
void VulkanBackend::VulkanFoundation::createDescriptorSetLayout() void PluamgeVulkanBackend::VulkanFoundation::createDescriptorSetLayout()
{ {
createSceneDescriptorSetLayout(); createSceneDescriptorSetLayout();
createMaterialDescriptorSetLayout(); createMaterialDescriptorSetLayout();
createNodeDescriptorSetLayout(); createNodeDescriptorSetLayout();
} }
void VulkanBackend::VulkanFoundation::createSceneDescriptorSetLayout() void PluamgeVulkanBackend::VulkanFoundation::createSceneDescriptorSetLayout()
{ {
// scene场景的资源描述符 // scene场景的资源描述符
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = { std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
@ -1074,7 +1074,7 @@ void VulkanBackend::VulkanFoundation::createSceneDescriptorSetLayout()
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorSetLayoutCI, nullptr, &descriptorSetLayouts.scene)); VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorSetLayoutCI, nullptr, &descriptorSetLayouts.scene));
} }
void VulkanBackend::VulkanFoundation::createMaterialDescriptorSetLayout() void PluamgeVulkanBackend::VulkanFoundation::createMaterialDescriptorSetLayout()
{ {
// 材质或材质采样器的资源描述符 // 材质或材质采样器的资源描述符
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = { std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
@ -1091,7 +1091,7 @@ void VulkanBackend::VulkanFoundation::createMaterialDescriptorSetLayout()
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorSetLayoutCI, nullptr, &descriptorSetLayouts.material)); VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorSetLayoutCI, nullptr, &descriptorSetLayouts.material));
} }
void VulkanBackend::VulkanFoundation::createNodeDescriptorSetLayout() void PluamgeVulkanBackend::VulkanFoundation::createNodeDescriptorSetLayout()
{ {
// 模型结点或矩阵的资源描述符 // 模型结点或矩阵的资源描述符
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = { std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
@ -1106,7 +1106,7 @@ void VulkanBackend::VulkanFoundation::createNodeDescriptorSetLayout()
void VulkanBackend::VulkanFoundation::createPipelineCache() void PluamgeVulkanBackend::VulkanFoundation::createPipelineCache()
{ {
VkPipelineCacheCreateInfo pipelineCacheCreateInfo{}; VkPipelineCacheCreateInfo pipelineCacheCreateInfo{};
pipelineCacheCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO; pipelineCacheCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
@ -1115,7 +1115,7 @@ void VulkanBackend::VulkanFoundation::createPipelineCache()
void VulkanBackend::VulkanFoundation::createGraphicPipeline(PlumageRender::Setter setter) void PluamgeVulkanBackend::VulkanFoundation::createGraphicPipeline(PlumageRender::Setter setter)
{ {
VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI{}; VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI{};
inputAssemblyStateCI.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; inputAssemblyStateCI.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
@ -1263,7 +1263,7 @@ void VulkanBackend::VulkanFoundation::createGraphicPipeline(PlumageRender::Sette
void VulkanBackend::VulkanFoundation::createFramebuffer(PlumageRender::Setter setter) void PluamgeVulkanBackend::VulkanFoundation::createFramebuffer(PlumageRender::Setter setter)
{ {
if (setter.settings.headless) if (setter.settings.headless)
@ -1320,7 +1320,7 @@ void VulkanBackend::VulkanFoundation::createFramebuffer(PlumageRender::Setter se
} }
} }
void VulkanBackend::VulkanFoundation::createSwapChainFramebuffer(PlumageRender::Setter setter) void PluamgeVulkanBackend::VulkanFoundation::createSwapChainFramebuffer(PlumageRender::Setter setter)
{ {
uint32_t attachmentCount; uint32_t attachmentCount;
VkImageView attachments[attachmentCount]; VkImageView attachments[attachmentCount];
@ -1364,7 +1364,7 @@ void VulkanBackend::VulkanFoundation::createSwapChainFramebuffer(PlumageRender::
void VulkanBackend::VulkanFoundation::createCommandPool(PlumageRender::Setter setter) void PluamgeVulkanBackend::VulkanFoundation::createCommandPool(PlumageRender::Setter setter)
{ {
QueueFamilyIndices queueFamilyIndices = findQueueFamilies(physicalDevice,setter); QueueFamilyIndices queueFamilyIndices = findQueueFamilies(physicalDevice,setter);
@ -1383,7 +1383,7 @@ void VulkanBackend::VulkanFoundation::createCommandPool(PlumageRender::Setter se
void VulkanBackend::VulkanFoundation::createUniformBuffer(PlumageRender::Setter setter,Camera camera,PlumageRender::renderMain mainRender) void PluamgeVulkanBackend::VulkanFoundation::createUniformBuffer(PlumageRender::Setter setter,Camera camera,PlumageRender::renderMain mainRender)
{ {
if (setter.settings.headless) if (setter.settings.headless)
{ {
@ -1403,7 +1403,7 @@ void VulkanBackend::VulkanFoundation::createUniformBuffer(PlumageRender::Setter
updateUniformBuffers(camera,mainRender); updateUniformBuffers(camera,mainRender);
} }
void VulkanBackend::VulkanFoundation::updateUniformBuffers(Camera camera, PlumageRender::renderMain mainRender) void PluamgeVulkanBackend::VulkanFoundation::updateUniformBuffers(Camera camera, PlumageRender::renderMain mainRender)
{ {
// Scene // Scene
shaderDataScene.projection = camera.matrices.perspective; shaderDataScene.projection = camera.matrices.perspective;
@ -1432,7 +1432,7 @@ void VulkanBackend::VulkanFoundation::updateUniformBuffers(Camera camera, Plumag
shaderDataSkybox.model = glm::mat4(glm::mat3(camera.matrices.view)); shaderDataSkybox.model = glm::mat4(glm::mat3(camera.matrices.view));
} }
void VulkanBackend::VulkanFoundation::createDescriptorPool(PlumageRender::renderMain mainRender) void PluamgeVulkanBackend::VulkanFoundation::createDescriptorPool(PlumageRender::renderMain mainRender)
{ {
/* /*
Descriptor Pool Descriptor Pool
@ -1469,7 +1469,7 @@ void VulkanBackend::VulkanFoundation::createDescriptorPool(PlumageRender::render
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolCI, nullptr, &descriptorPool)); VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolCI, nullptr, &descriptorPool));
} }
void VulkanBackend::VulkanFoundation::createDescriptorSets(PlumageRender::Setter setter) void PluamgeVulkanBackend::VulkanFoundation::createDescriptorSets(PlumageRender::Setter setter)
{ {
if (setter.settings.headless) if (setter.settings.headless)
{ {
@ -1488,7 +1488,7 @@ void VulkanBackend::VulkanFoundation::createDescriptorSets(PlumageRender::Setter
} }
// Scene (matrices and environment maps) // Scene (matrices and environment maps)
void VulkanBackend::VulkanFoundation::createSceneDescriptorSets() void PluamgeVulkanBackend::VulkanFoundation::createSceneDescriptorSets()
{ {
for (auto i = 0; i < descriptorSets.size(); i++) for (auto i = 0; i < descriptorSets.size(); i++)
@ -1544,7 +1544,7 @@ void VulkanBackend::VulkanFoundation::createSceneDescriptorSets()
} }
// Per-Material descriptor sets // Per-Material descriptor sets
void VulkanBackend::VulkanFoundation::createMaterialDescriptorSets() void PluamgeVulkanBackend::VulkanFoundation::createMaterialDescriptorSets()
{ {
for (auto& material : PlumageRender::renderMain::models.scene.materials) for (auto& material : PlumageRender::renderMain::models.scene.materials)
@ -1603,7 +1603,7 @@ void VulkanBackend::VulkanFoundation::createMaterialDescriptorSets()
} }
// Model node (matrices) // Model node (matrices)
void VulkanBackend::VulkanFoundation::createModelNodeDescriptorSets() void PluamgeVulkanBackend::VulkanFoundation::createModelNodeDescriptorSets()
{ {
// Per-Node descriptor set // Per-Node descriptor set
@ -1616,7 +1616,7 @@ void VulkanBackend::VulkanFoundation::createModelNodeDescriptorSets()
// attention: gltf-spec // attention: gltf-spec
void VulkanBackend::VulkanFoundation::setupglTFNodeDescriptorSet(glTFModel::Node* node) void PluamgeVulkanBackend::VulkanFoundation::setupglTFNodeDescriptorSet(glTFModel::Node* node)
{ {
if (node->mesh) { if (node->mesh) {
VkDescriptorSetAllocateInfo descriptorSetAllocInfo{}; VkDescriptorSetAllocateInfo descriptorSetAllocInfo{};
@ -1641,7 +1641,7 @@ void VulkanBackend::VulkanFoundation::setupglTFNodeDescriptorSet(glTFModel::Node
} }
} }
void VulkanBackend::VulkanFoundation::createSkyboxDescriptorSets() void PluamgeVulkanBackend::VulkanFoundation::createSkyboxDescriptorSets()
{ {
// Skybox (fixed set) // Skybox (fixed set)
for (auto i = 0; i < uniformBuffers.size(); i++) { for (auto i = 0; i < uniformBuffers.size(); i++) {
@ -1681,7 +1681,7 @@ void VulkanBackend::VulkanFoundation::createSkyboxDescriptorSets()
void VulkanBackend::VulkanFoundation::allocateCommandBuffers(PlumageRender::Setter setter) void PluamgeVulkanBackend::VulkanFoundation::allocateCommandBuffers(PlumageRender::Setter setter)
{ {
// resize // resize
if (setter.settings.headless) if (setter.settings.headless)
@ -1702,7 +1702,7 @@ void VulkanBackend::VulkanFoundation::allocateCommandBuffers(PlumageRender::Sett
VK_CHECK_RESULT(vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, commandbuffers.data())); VK_CHECK_RESULT(vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, commandbuffers.data()));
} }
void VulkanBackend::VulkanFoundation::cleanupSwapChain() void PluamgeVulkanBackend::VulkanFoundation::cleanupSwapChain()
{ {
for (auto framebuffer : framebuffers) for (auto framebuffer : framebuffers)
{ {
@ -1717,7 +1717,7 @@ void VulkanBackend::VulkanFoundation::cleanupSwapChain()
vkDestroySwapchainKHR(device, swapChain, nullptr); vkDestroySwapchainKHR(device, swapChain, nullptr);
} }
void VulkanBackend::VulkanFoundation::createCommandBuffer(PlumageRender::Setter setter,PlumageRender::renderMain mainRender,UI* plumageGUI) void PluamgeVulkanBackend::VulkanFoundation::createCommandBuffer(PlumageRender::Setter setter,PlumageRender::renderMain mainRender,UI* plumageGUI)
{ {
VkCommandBufferBeginInfo cmdBufferBeginInfo{}; VkCommandBufferBeginInfo cmdBufferBeginInfo{};
@ -1807,7 +1807,7 @@ void VulkanBackend::VulkanFoundation::createCommandBuffer(PlumageRender::Setter
} }
void VulkanBackend::VulkanFoundation::createglTFNodeCommandBuffer(glTFModel::Node* node, uint32_t cbIndex, glTFModel::Material::AlphaMode alphaMode) void PluamgeVulkanBackend::VulkanFoundation::createglTFNodeCommandBuffer(glTFModel::Node* node, uint32_t cbIndex, glTFModel::Material::AlphaMode alphaMode)
{ {
if (node->mesh) { if (node->mesh) {
// Render mesh primitives // Render mesh primitives
@ -1886,7 +1886,7 @@ void VulkanBackend::VulkanFoundation::createglTFNodeCommandBuffer(glTFModel::Nod
} }
} }
void VulkanBackend::VulkanFoundation::createFenceAndSemaphore(PlumageRender::Setter setter) void PluamgeVulkanBackend::VulkanFoundation::createFenceAndSemaphore(PlumageRender::Setter setter)
{ {
waitFences.resize(setter.settings.MaxFrameInFlight); waitFences.resize(setter.settings.MaxFrameInFlight);
presentCompleteSemaphores.resize(setter.settings.MaxFrameInFlight); presentCompleteSemaphores.resize(setter.settings.MaxFrameInFlight);
@ -1912,7 +1912,7 @@ void VulkanBackend::VulkanFoundation::createFenceAndSemaphore(PlumageRender::Set
} }
} }
void VulkanBackend::VulkanFoundation::DestroyDebugUtilsMessengerEXT(VkInstance instance, VkDebugUtilsMessengerEXT debugMessenger, const VkAllocationCallbacks* pAllocator) void PluamgeVulkanBackend::VulkanFoundation::DestroyDebugUtilsMessengerEXT(VkInstance instance, VkDebugUtilsMessengerEXT debugMessenger, const VkAllocationCallbacks* pAllocator)
{ {
auto func = (PFN_vkDestroyDebugUtilsMessengerEXT)vkGetInstanceProcAddr(instance, "vkDestroyDebugUtilsMessengerEXT"); auto func = (PFN_vkDestroyDebugUtilsMessengerEXT)vkGetInstanceProcAddr(instance, "vkDestroyDebugUtilsMessengerEXT");
@ -1924,7 +1924,7 @@ void VulkanBackend::VulkanFoundation::DestroyDebugUtilsMessengerEXT(VkInstance i
bool VulkanBackend::VulkanFoundation::acqureNextSwapchainImage(bool framebuffeerResized,uint32_t imageIndex,uint32_t frameIndex,PlumageRender::Setter setter) bool PluamgeVulkanBackend::VulkanFoundation::acqureNextSwapchainImage(bool framebuffeerResized,uint32_t imageIndex,uint32_t frameIndex,PlumageRender::Setter setter)
{ {
VkResult result = vkAcquireNextImageKHR(device, swapChain, UINT64_MAX, renderCompleteSemaphores[frameIndex], VK_NULL_HANDLE, &imageIndex); VkResult result = vkAcquireNextImageKHR(device, swapChain, UINT64_MAX, renderCompleteSemaphores[frameIndex], VK_NULL_HANDLE, &imageIndex);
@ -1940,7 +1940,7 @@ bool VulkanBackend::VulkanFoundation::acqureNextSwapchainImage(bool framebuffeer
} }
} }
void VulkanBackend::VulkanFoundation::submitToGraphicQueue(uint32_t frameIndex, uint32_t currentBuffer) void PluamgeVulkanBackend::VulkanFoundation::submitToGraphicQueue(uint32_t frameIndex, uint32_t currentBuffer)
{ {
const VkPipelineStageFlags waitDstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; const VkPipelineStageFlags waitDstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
VkSubmitInfo submitInfo{}; VkSubmitInfo submitInfo{};
@ -1955,7 +1955,7 @@ void VulkanBackend::VulkanFoundation::submitToGraphicQueue(uint32_t frameIndex,
VK_CHECK_RESULT(vkQueueSubmit(graphicQueue, 1, &submitInfo, waitFences[frameIndex])); VK_CHECK_RESULT(vkQueueSubmit(graphicQueue, 1, &submitInfo, waitFences[frameIndex]));
} }
void VulkanBackend::VulkanFoundation::imageToQueuePresent(uint32_t frameIndex,uint32_t imageIndex,bool framebufferResized,PlumageRender::Setter setter) void PluamgeVulkanBackend::VulkanFoundation::imageToQueuePresent(uint32_t frameIndex,uint32_t imageIndex,bool framebufferResized,PlumageRender::Setter setter)
{ {
//显示队列 //显示队列
VkSemaphore signalSemaphores[] = { renderCompleteSemaphores[frameIndex] }; VkSemaphore signalSemaphores[] = { renderCompleteSemaphores[frameIndex] };
@ -1984,7 +1984,7 @@ void VulkanBackend::VulkanFoundation::imageToQueuePresent(uint32_t frameIndex,ui
} }
} }
void VulkanBackend::VulkanFoundation::destroyVulkanBackend(PlumageRender::Setter setter) void PluamgeVulkanBackend::VulkanFoundation::destroyPlumageRender(PlumageRender::Setter setter)
{ {
// Clean up Vulkan resources // Clean up Vulkan resources
cleanupSwapChain(); cleanupSwapChain();
@ -2047,7 +2047,7 @@ void VulkanBackend::VulkanFoundation::destroyVulkanBackend(PlumageRender::Setter
void VulkanBackend::VulkanFoundation::updateShaderData() void PluamgeVulkanBackend::VulkanFoundation::updateShaderData()
{ {
PBR::Material::shaderData.lightDir = glm::vec4( PBR::Material::shaderData.lightDir = glm::vec4(
sin(glm::radians(lightSource.rotation.x)) * cos(glm::radians(lightSource.rotation.y)), sin(glm::radians(lightSource.rotation.x)) * cos(glm::radians(lightSource.rotation.y)),
@ -2056,7 +2056,7 @@ void VulkanBackend::VulkanFoundation::updateShaderData()
0.0f); 0.0f);
} }
void VulkanBackend::VulkanFoundation::recreateSwapChain(PlumageRender::Setter setter) void PluamgeVulkanBackend::VulkanFoundation::recreateSwapChain(PlumageRender::Setter setter)
{ {
int width = 0, height = 0; int width = 0, height = 0;
glfwGetFramebufferSize(window, &width, &height); glfwGetFramebufferSize(window, &width, &height);

View File

@ -8,31 +8,28 @@
#include <vector> #include <vector>
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#ifndef _RENDER_H
#include "render.h"
#define _RENDER_H
#endif // !RENDER_H
#ifndef _GLTFMODEL_H #ifndef _GLTFMODEL_H
#include "glTFModel.h"
#define _GLTFMODEL_H #define _GLTFMODEL_H
#include "glTFModel.h"
#endif // !GLTFMODEL_H #endif // !GLTFMODEL_H
#ifndef _RENDERSETTER_H #ifndef _RENDERSETTER_H
#include "renderSetter.h"
#define _RENDERSETTER_H #define _RENDERSETTER_H
#include "renderSetter.h"
#endif // !RENDERSETTER_H #endif // !RENDERSETTER_H
#ifndef _GLFW3_H #ifndef _GLFW3_H
#include "GLFW/glfw3.h"
#define _GLFW3_H #define _GLFW3_H
#include "GLFW/glfw3.h"
#endif // !_GLFW3_H #endif // !_GLFW3_H
#ifndef _VULKANUTILS_HPP #ifndef _VULKANUTILS_HPP
#include "VulkanUtils.hpp"
#define _VULKANUTILS_HPP #define _VULKANUTILS_HPP
#include "VulkanUtils.hpp"
#endif // !_VULKANUTILS_HPP #endif // !_VULKANUTILS_HPP
#include <VulkanSwapChain.hpp> #include <VulkanSwapChain.hpp>
@ -43,8 +40,8 @@
#endif // !_VULKANDEVICE_HPP #endif // !_VULKANDEVICE_HPP
#ifndef _CAMERA_HPP #ifndef _CAMERA_HPP
#include "camera.hpp"
#define _CAMERA_HPP #define _CAMERA_HPP
#include "camera.hpp"
#endif // !_CAMERA_HPP #endif // !_CAMERA_HPP
#ifndef _UI_HPP #ifndef _UI_HPP
@ -52,8 +49,15 @@
#define _UI_HPP #define _UI_HPP
#endif // !UI_HPP #endif // !UI_HPP
#ifndef _RENDER_H
#define _RENDER_H
#include "render.h"
#endif // !RENDER_H
namespace VulkanBackend PlumageRender::renderMain mainRender;
namespace PluamgeVulkanBackend
{ {
class VulkanFoundation class VulkanFoundation
{ {
@ -61,6 +65,7 @@ namespace VulkanBackend
VulkanFoundation(); VulkanFoundation();
~VulkanFoundation(); ~VulkanFoundation();
const std::vector<const char*> validationLayers = { const std::vector<const char*> validationLayers = {
"VK_LAYER_KHRONOS_validation" "VK_LAYER_KHRONOS_validation"
@ -141,7 +146,7 @@ namespace VulkanBackend
void imageToQueuePresent(uint32_t frameIndex, uint32_t imageIndex, bool framebufferResized, PlumageRender::Setter setter); void imageToQueuePresent(uint32_t frameIndex, uint32_t imageIndex, bool framebufferResized, PlumageRender::Setter setter);
void destroyVulkanBackend(PlumageRender::Setter setter); void destroyPlumageRender(PlumageRender::Setter setter);
private: private:
@ -279,8 +284,8 @@ namespace VulkanBackend
void pickPhysicalDevice(PlumageRender::Setter setter); void pickPhysicalDevice(PlumageRender::Setter setter);
bool isDeviceSuitable(VkPhysicalDevice device, PlumageRender::Setter setter); bool isDeviceSuitable(VkPhysicalDevice device, PlumageRender::Setter setter);
bool checkDeviceExtensionSupport(VkPhysicalDevice device); bool checkDeviceExtensionSupport(VkPhysicalDevice device);
VulkanBackend::VulkanFoundation::QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device, PlumageRender::Setter setter); PluamgeVulkanBackend::VulkanFoundation::QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device, PlumageRender::Setter setter);
VulkanBackend::VulkanFoundation::SwapChainSupportDetails querySwapChainSupport(VkPhysicalDevice device); PluamgeVulkanBackend::VulkanFoundation::SwapChainSupportDetails querySwapChainSupport(VkPhysicalDevice device);
// 创建程序使用的逻辑设备 // 创建程序使用的逻辑设备
void createLogicalDevice(PlumageRender::Setter setter); void createLogicalDevice(PlumageRender::Setter setter);