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					@ -41,7 +41,7 @@ private:
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		}
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							}
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		else
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							else
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		{
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							{
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			matrices.view = LookAt(position, to, up, true, true);
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								matrices.view = LookAt(position, to, up, false, true);
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		}
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							}
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		viewPos = glm::vec4(position, 0.0f) * glm::vec4(-1.0f, 1.0f, -1.0f, 1.0f);
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							viewPos = glm::vec4(position, 0.0f) * glm::vec4(-1.0f, 1.0f, -1.0f, 1.0f);
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					@ -76,7 +76,7 @@ namespace PlumageConfig
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		struct FilePath
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							struct FilePath
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		{	//model path
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							{	//model path
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			std::string glTFModelFilePath = getAssetPath() + "models/DamagedHelmet/DamagedHelmet.gltf";
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								std::string glTFModelFilePath = getAssetPath() + "models/free_porsche_911_carrera_4s.glb";
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			std::string modelVertShaderPath = getAssetPath() + "buster_drone/shaders/glsl/mesh.vert.spv";
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								std::string modelVertShaderPath = getAssetPath() + "buster_drone/shaders/glsl/mesh.vert.spv";
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			std::string modelFragShaderPath = getAssetPath() + "buster_drone/shaders/glsl/mesh.frag.spv";
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								std::string modelFragShaderPath = getAssetPath() + "buster_drone/shaders/glsl/mesh.frag.spv";
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					@ -331,7 +331,7 @@ void VulkanExampleBase::renderFrame()
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void VulkanExampleBase::renderLoop()
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					void VulkanExampleBase::renderLoop()
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{
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					{
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	uint32_t currentFrame = 0;
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	while (!signal.imageSequenceToVideoComplete)
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						while (!signal.imageSequenceToVideoComplete)
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	{
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						{
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					@ -92,7 +92,7 @@ public:
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	uint32_t selectedPhysicalDeviceIndex = 0;
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						uint32_t selectedPhysicalDeviceIndex = 0;
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	bool prepared = false;
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						bool prepared = false;
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						uint32_t currentFrame = 0;
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	float frameTimer = 1.0f;
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						float frameTimer = 1.0f;
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	Camera camera;
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						Camera camera;
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	glm::vec2 mousePos;
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						glm::vec2 mousePos;
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					@ -1047,6 +1047,9 @@ PlumageRender::PlumageRender()
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			viewport.height = (float)dim;
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								viewport.height = (float)dim;
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			viewport.minDepth = 0.0f;
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								viewport.minDepth = 0.0f;
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			viewport.maxDepth = 1.0f;
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								viewport.maxDepth = 1.0f;
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								viewport.x = 0;
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			VkRect2D scissor{};
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								VkRect2D scissor{};
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			scissor.extent.width = dim;
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								scissor.extent.width = dim;
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					@ -1079,7 +1082,9 @@ PlumageRender::PlumageRender()
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					vulkanDevice->beginCommandBuffer(cmdBuf);
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										vulkanDevice->beginCommandBuffer(cmdBuf);
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					viewport.width = static_cast<float>(dim * std::pow(0.5f, m));
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										viewport.width = static_cast<float>(dim * std::pow(0.5f, m));
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					viewport.height = static_cast<float>(dim * std::pow(0.5f, m));
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										viewport.height = -static_cast<float>(dim * std::pow(0.5f, m));
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										viewport.x = 0;
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										viewport.y = -viewport.height;
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					vkCmdSetViewport(cmdBuf, 0, 1, &viewport);
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										vkCmdSetViewport(cmdBuf, 0, 1, &viewport);
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					vkCmdSetScissor(cmdBuf, 0, 1, &scissor);
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										vkCmdSetScissor(cmdBuf, 0, 1, &scissor);
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					@ -1142,7 +1147,7 @@ PlumageRender::PlumageRender()
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					copyRegion.dstOffset = { 0, 0, 0 };
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										copyRegion.dstOffset = { 0, 0, 0 };
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					copyRegion.extent.width = static_cast<uint32_t>(viewport.width);
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										copyRegion.extent.width = static_cast<uint32_t>(viewport.width);
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					copyRegion.extent.height = static_cast<uint32_t>(viewport.height);
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										copyRegion.extent.height = -static_cast<uint32_t>(viewport.height);
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					copyRegion.extent.depth = 1;
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										copyRegion.extent.depth = 1;
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					vkCmdCopyImage(
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										vkCmdCopyImage(
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					@ -1517,7 +1522,7 @@ PlumageRender::PlumageRender()
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			camera.position.z * cos(glm::radians(camera.rotation.y)) * cos(glm::radians(camera.rotation.x))
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								camera.position.z * cos(glm::radians(camera.rotation.y)) * cos(glm::radians(camera.rotation.x))
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		);
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							);
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		*/
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							*/
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		shaderDataScene.camPos = settings.cameraTracks[]
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							shaderDataScene.camPos = settings.cameraTracks[currentFrame];
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		// Skybox
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							// Skybox
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					@ -1545,7 +1550,7 @@ PlumageRender::PlumageRender()
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		camera.type = Camera::CameraType::lookat;
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							camera.type = Camera::CameraType::lookat;
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		camera.setProjectionMatrix(settings.fX,settings.fY,settings.cX,settings.cY,1.f, 256.f,settings.calibrationWidth,settings.calibrationHeight,true,true);
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							camera.setProjectionMatrix(settings.fX,settings.fY,settings.cX,settings.cY,1.f, 256.f,settings.calibrationWidth,settings.calibrationHeight,false,true);
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		//camera.setPerspective(settings.fX, settings.fY, settings.cX, settings.cY, 1.0f, 256.0f);
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							//camera.setPerspective(settings.fX, settings.fY, settings.cX, settings.cY, 1.0f, 256.0f);
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		camera.setTo(settings.bottomCenter);
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							camera.setTo(settings.bottomCenter);
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		camera.setUp(settings.bottomNormal);
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							camera.setUp(settings.bottomNormal);
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