修复编译link错误

InkSoul 2024-04-14 22:11:22 +08:00
parent f3212fc19d
commit dc8e2a5979
6 changed files with 31 additions and 92 deletions

View File

@ -14,9 +14,14 @@ include_directories(external/tinygltf)
include_directories(external/ktx/include)
include_directories(external/ktx/other_include)
include_directories(external/glfw-3.4/include)
include_directories(external/glfw)
include_directories(base)
add_subdirectory(external/glfw-3.4)
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
OPTION(USE_D2D_WSI "Build the project using Direct to Display swapchain" OFF)
OPTION(USE_DIRECTFB_WSI "Build the project using DirectFB swapchain" OFF)
OPTION(USE_WAYLAND_WSI "Build the project using Wayland swapchain" OFF)

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@ -12,7 +12,7 @@ set(KTX_SOURCES
add_library(base STATIC ${BASE_SRC} ${KTX_SOURCES})
if(WIN32)
target_link_libraries(base ${Vulkan_LIBRARY} ${WINLIBS})
target_link_libraries(base ${Vulkan_LIBRARY} )
else(WIN32)
target_link_libraries(base ${Vulkan_LIBRARY} ${XCB_LIBRARIES} ${WAYLAND_CLIENT_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT})
endif(WIN32)

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@ -8,80 +8,20 @@
#pragma once
#include <iostream>
#include <chrono>
#include <sys/stat.h>
#include <string>
#include <sstream>
#include <array>
#include <numeric>
#include "vulkan/vulkan.h"
#include "VulkanTools.h"
#include "camera.hpp"
#include "keycodes.hpp"
#include "VulkanDevice.hpp"
#include "VulkanSwapChain.hpp"
//#include "imgui/imgui.h"
class VulkanExampleBase
{
private:
uint32_t frameCounter = 0;
bool resizing = false;
//void handleMouseMove(int32_t x, int32_t y);
PFN_vkCreateDebugReportCallbackEXT vkCreateDebugReportCallback;
PFN_vkDestroyDebugReportCallbackEXT vkDestroyDebugReportCallback;
VkDebugReportCallbackEXT debugReportCallback;
protected:
VkInstance instance;
VkPhysicalDeviceProperties deviceProperties;
VkPhysicalDeviceMemoryProperties deviceMemoryProperties;
VkQueue queue;
VkFormat depthFormat;
VkCommandPool cmdPool;
std::vector<VkFramebuffer>frameBuffers;
uint32_t currentBuffer = 0;
//VulkanSwapChain swapChain;
void windowResize();
public:
static std::vector<const char*> args;
uint32_t selectedPhysicalDeviceIndex = 0;
bool prepared = false;
uint32_t width = 1280;
uint32_t height = 720;
bool paused = false;
struct GamePadState {
glm::vec2 axisLeft = glm::vec2(0.0f);
glm::vec2 axisRight = glm::vec2(0.0f);
} gamePadState;
@ -89,17 +29,5 @@ public:
VulkanExampleBase();
virtual ~VulkanExampleBase();
//virtual void render() = 0;
virtual void windowResized();
virtual void setupFrameBuffer();
void createSwapChainFramebuffer();
virtual void prepare();
virtual void fileDropped(std::string filename);
void initSwapchain();
void setupSwapChain();
VkFormat findDepthFormat();
VkFormat findSupportedFormat(const std::vector<VkFormat>& candidates, VkImageTiling tiling, VkFormatFeatureFlags features);
};

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@ -16,6 +16,10 @@ function(buildHomework HOMEWORK_NAME)
file(GLOB ADD_SOURCE "../external/imgui/*.cpp")
SET(SOURCE ${SOURCE} ${ADD_SOURCE} )
ENDIF()
IF(${HOMEWORK_NAME} STREQUAL "glfw")
file(GLOB ADD_SOURCE "../external/glfw-3.4/include/GLFW/*.cpp")
SET(SOURCE ${SOURCE} ${ADD_SOURCE} )
ENDIF()
# wayland requires additional source files
IF(USE_WAYLAND_WSI)
SET(SOURCE ${SOURCE} ${CMAKE_BINARY_DIR}/xdg-shell-client-protocol.h ${CMAKE_BINARY_DIR}/xdg-shell-protocol.c )
@ -30,12 +34,12 @@ function(buildHomework HOMEWORK_NAME)
# Add optional readme / tutorial
#file(GLOB README_FILES "${HOMEWORK_FOLDER}/*.md")
if(WIN32)
add_executable(${HOMEWORK_NAME} WIN32 ${MAIN_CPP} ${SOURCE} ${MAIN_HEADER} ${SHADERS_GLSL} ${SHADERS_HLSL} ${README_FILES}
add_executable(${HOMEWORK_NAME} ${MAIN_CPP} ${SOURCE} ${MAIN_HEADER} ${SHADERS_GLSL} ${SHADERS_HLSL} ${README_FILES}
"render/glTFModel.h"
"render/glTFModel.cpp"
"render/renderFoundation.h" "render/renderFoundation.cpp")
target_link_libraries(${HOMEWORK_NAME} base ${Vulkan_LIBRARY} ${WINLIBS})
target_link_libraries(${HOMEWORK_NAME} base ${Vulkan_LIBRARY} glfw )
else(WIN32)
add_executable(${HOMEWORK_NAME} ${MAIN_CPP} ${SOURCE} ${MAIN_HEADER} ${SHADERS_GLSL} ${SHADERS_HLSL} ${README_FILES})
target_link_libraries(${HOMEWORK_NAME} base )

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@ -14,8 +14,7 @@
#include "render.h"
//#include "VulkanUtils.hpp"
//#include "assetLoader.h"
@ -3583,20 +3582,18 @@ void PlumageRender::updateUIOverlay()
}
int main()
{
PlumageRender* plumageRender;
plumageRender = new PlumageRender();
plumageRender->initVulkan();
if (plumageRender->settings.headless)
PlumageRender plumageRender;
plumageRender.initVulkan();
if (plumageRender.settings.headless)
{
plumageRender->initWindow(plumageRender->settings.width,plumageRender->settings.height);
plumageRender.initWindow(plumageRender.settings.width,plumageRender.settings.height);
}
plumageRender->prepare();
plumageRender->renderLoop();
delete(plumageRender);
plumageRender.prepare();
plumageRender.renderLoop();
return 0;
}

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@ -3,14 +3,16 @@
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "stb/stb_image_write.h"
#define GLFW_INCLUDE_VULKAN
#include <GLFW/glfw3.h>
#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#define GLM_ENABLE_EXPERIMENTAL
#include <glm/glm.hpp>
#define GLFW_INCLUDE_VULKAN
#include <GLFW/glfw3.h>
#include <stdio.h>
#include <stdlib.h>
#include <cstdio>
@ -69,7 +71,7 @@ public:
};
std::string title;
std::string name;
std::string name = "plumage";
Camera camera;
VkPhysicalDevice physicalDevice;
@ -454,7 +456,10 @@ public:
PlumageRender();
~PlumageRender();
~PlumageRender()
{
}