修复编译link错误
parent
f3212fc19d
commit
dc8e2a5979
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@ -14,9 +14,14 @@ include_directories(external/tinygltf)
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include_directories(external/ktx/include)
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include_directories(external/ktx/other_include)
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include_directories(external/glfw-3.4/include)
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include_directories(external/glfw)
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include_directories(base)
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add_subdirectory(external/glfw-3.4)
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set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
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set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
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set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
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OPTION(USE_D2D_WSI "Build the project using Direct to Display swapchain" OFF)
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OPTION(USE_DIRECTFB_WSI "Build the project using DirectFB swapchain" OFF)
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OPTION(USE_WAYLAND_WSI "Build the project using Wayland swapchain" OFF)
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@ -12,7 +12,7 @@ set(KTX_SOURCES
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add_library(base STATIC ${BASE_SRC} ${KTX_SOURCES})
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if(WIN32)
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target_link_libraries(base ${Vulkan_LIBRARY} ${WINLIBS})
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target_link_libraries(base ${Vulkan_LIBRARY} )
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else(WIN32)
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target_link_libraries(base ${Vulkan_LIBRARY} ${XCB_LIBRARIES} ${WAYLAND_CLIENT_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT})
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endif(WIN32)
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@ -8,98 +8,26 @@
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#pragma once
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#include <iostream>
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#include <chrono>
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#include <sys/stat.h>
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#include <string>
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#include <sstream>
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#include <array>
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#include <numeric>
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#include "vulkan/vulkan.h"
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#include "VulkanTools.h"
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#include "camera.hpp"
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#include "keycodes.hpp"
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#include "VulkanDevice.hpp"
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#include "VulkanSwapChain.hpp"
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//#include "imgui/imgui.h"
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class VulkanExampleBase
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{
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private:
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uint32_t frameCounter = 0;
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bool resizing = false;
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//void handleMouseMove(int32_t x, int32_t y);
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PFN_vkCreateDebugReportCallbackEXT vkCreateDebugReportCallback;
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PFN_vkDestroyDebugReportCallbackEXT vkDestroyDebugReportCallback;
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VkDebugReportCallbackEXT debugReportCallback;
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protected:
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VkInstance instance;
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VkPhysicalDeviceProperties deviceProperties;
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VkPhysicalDeviceMemoryProperties deviceMemoryProperties;
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VkQueue queue;
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VkFormat depthFormat;
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VkCommandPool cmdPool;
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std::vector<VkFramebuffer>frameBuffers;
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uint32_t currentBuffer = 0;
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//VulkanSwapChain swapChain;
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void windowResize();
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public:
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static std::vector<const char*> args;
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uint32_t selectedPhysicalDeviceIndex = 0;
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bool prepared = false;
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uint32_t width = 1280;
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uint32_t height = 720;
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bool paused = false;
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struct GamePadState {
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glm::vec2 axisLeft = glm::vec2(0.0f);
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glm::vec2 axisRight = glm::vec2(0.0f);
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} gamePadState;
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VulkanExampleBase();
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virtual ~VulkanExampleBase();
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//virtual void render() = 0;
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virtual void windowResized();
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virtual void setupFrameBuffer();
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void createSwapChainFramebuffer();
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virtual void prepare();
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virtual void fileDropped(std::string filename);
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void initSwapchain();
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void setupSwapChain();
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VkFormat findDepthFormat();
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VkFormat findSupportedFormat(const std::vector<VkFormat>& candidates, VkImageTiling tiling, VkFormatFeatureFlags features);
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};
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@ -16,6 +16,10 @@ function(buildHomework HOMEWORK_NAME)
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file(GLOB ADD_SOURCE "../external/imgui/*.cpp")
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SET(SOURCE ${SOURCE} ${ADD_SOURCE} )
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ENDIF()
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IF(${HOMEWORK_NAME} STREQUAL "glfw")
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file(GLOB ADD_SOURCE "../external/glfw-3.4/include/GLFW/*.cpp")
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SET(SOURCE ${SOURCE} ${ADD_SOURCE} )
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ENDIF()
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# wayland requires additional source files
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IF(USE_WAYLAND_WSI)
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SET(SOURCE ${SOURCE} ${CMAKE_BINARY_DIR}/xdg-shell-client-protocol.h ${CMAKE_BINARY_DIR}/xdg-shell-protocol.c )
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@ -30,12 +34,12 @@ function(buildHomework HOMEWORK_NAME)
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# Add optional readme / tutorial
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#file(GLOB README_FILES "${HOMEWORK_FOLDER}/*.md")
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if(WIN32)
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add_executable(${HOMEWORK_NAME} WIN32 ${MAIN_CPP} ${SOURCE} ${MAIN_HEADER} ${SHADERS_GLSL} ${SHADERS_HLSL} ${README_FILES}
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add_executable(${HOMEWORK_NAME} ${MAIN_CPP} ${SOURCE} ${MAIN_HEADER} ${SHADERS_GLSL} ${SHADERS_HLSL} ${README_FILES}
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"render/glTFModel.h"
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"render/glTFModel.cpp"
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"render/renderFoundation.h" "render/renderFoundation.cpp")
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target_link_libraries(${HOMEWORK_NAME} base ${Vulkan_LIBRARY} ${WINLIBS})
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target_link_libraries(${HOMEWORK_NAME} base ${Vulkan_LIBRARY} glfw )
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else(WIN32)
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add_executable(${HOMEWORK_NAME} ${MAIN_CPP} ${SOURCE} ${MAIN_HEADER} ${SHADERS_GLSL} ${SHADERS_HLSL} ${README_FILES})
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target_link_libraries(${HOMEWORK_NAME} base )
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@ -14,8 +14,7 @@
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#include "render.h"
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//#include "VulkanUtils.hpp"
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//#include "assetLoader.h"
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@ -3583,20 +3582,18 @@ void PlumageRender::updateUIOverlay()
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}
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int main()
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{
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PlumageRender* plumageRender;
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plumageRender = new PlumageRender();
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plumageRender->initVulkan();
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if (plumageRender->settings.headless)
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PlumageRender plumageRender;
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plumageRender.initVulkan();
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if (plumageRender.settings.headless)
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{
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plumageRender->initWindow(plumageRender->settings.width,plumageRender->settings.height);
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plumageRender.initWindow(plumageRender.settings.width,plumageRender.settings.height);
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}
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plumageRender->prepare();
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plumageRender->renderLoop();
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delete(plumageRender);
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plumageRender.prepare();
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plumageRender.renderLoop();
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return 0;
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}
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@ -3,14 +3,16 @@
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include "stb/stb_image_write.h"
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#define GLFW_INCLUDE_VULKAN
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#include <GLFW/glfw3.h>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/glm.hpp>
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#define GLFW_INCLUDE_VULKAN
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#include <GLFW/glfw3.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <cstdio>
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@ -69,7 +71,7 @@ public:
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};
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std::string title;
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std::string name;
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std::string name = "plumage";
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Camera camera;
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VkPhysicalDevice physicalDevice;
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PlumageRender();
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~PlumageRender();
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~PlumageRender()
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{
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}
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