fix wrong MICRO usage
parent
2c6eaa4dc9
commit
e1a8de6147
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@ -1664,7 +1664,7 @@ PlumageRender::PlumageRender():
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std::string strModelFilePath;
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strModelFilePath = guiFunc.openFileFolderDialog();
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filePath.glTFModelFilePath = strModelFilePath;
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PlumageRender::prepare();
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loadAssets();
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}
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if(overlay->button("select vertexShader"))
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@ -1680,12 +1680,4 @@ PlumageRender::PlumageRender():
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}
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PlumageRender* plumageRender; LRESULT __stdcall WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
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if (plumageRender != 0) {
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plumageRender->handleMessages(hWnd, uMsg, wParam, lParam);
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} return (DefWindowProcA(hWnd, uMsg, wParam, lParam));
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} int __stdcall WinMain(HINSTANCE hInstance, HINSTANCE, LPSTR, int) {
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for (int32_t i = 0; i < (*__p___argc()); i++) {
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PlumageRender::args.push_back((*__p___argv())[i]);
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}; plumageRender = new PlumageRender(); plumageRender->initVulkan(); plumageRender->setupWindow(hInstance, WndProc); plumageRender->prepare(); plumageRender->renderLoop(); delete(plumageRender); return 0;
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}
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PLUMAGE_RENDER_MAIN()
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