新增 gltf包围盒类

reconstruct-gltfLoader
InkSoul 2025-03-30 23:15:17 +08:00
parent be0e1e70bd
commit e43f2e1aac
5 changed files with 99 additions and 3 deletions

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#include "glTFBoundingBox.h"
GLTFLOADER_NAMESPACE_BEGIN
glTFBoundingBOX::glTFBoundingBOX()
: m_isValid(false)
, m_Min(glm::vec3(0,0,0))
, m_Max(glm::vec3(1,1,1))
{
}
glTFBoundingBOX::glTFBoundingBOX(glm::vec3 min, glm::vec3 max)
: m_isValid(false)
, m_Min(min)
, m_Max(max)
{
}
glTFBoundingBOX::~glTFBoundingBOX()
{
}
glTFBoundingBOX glTFBoundingBOX::getAABB(glm::mat4 matrix)
{
glm::vec3 min = glm::vec3(matrix[3]);
glm::vec3 max = min;
glm::vec3 v0, v1;
glm::vec3 right = glm::vec3(matrix[0]);
v0 = right * m_Min.x;
v1 = right * m_Max.x;
min += glm::min(v0, v1);
max += glm::max(v0, v1);
glm::vec3 up = glm::vec3(matrix[1]);
v0 = up * m_Min.y;
v1 = up * m_Max.y;
min += glm::min(v0, v1);
max += glm::max(v0, v1);
glm::vec3 back = glm::vec3(matrix[2]);
v0 = back * m_Min.z;
v1 = back * m_Max.z;
min += glm::min(v0, v1);
max += glm::max(v0, v1);
return glTFBoundingBOX(min, max);
}
GLTFLOADER_NAMESPACE_END

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#ifndef GLTFBOUNDINGBOX_H
#define GLTFBOUNDINGBOX_H
#include "glTFModel_Common.h"
#include <glm/glm.hpp>
GLTFLOADER_NAMESPACE_BEGIN
class glTFBoundingBOX
{
public:
glTFBoundingBOX();
glTFBoundingBOX(glm::vec3 min, glm::vec3 max);
~glTFBoundingBOX();
glTFBoundingBOX getAABB(glm::mat4 matrix);
private:
glm::vec3 m_Min;
glm::vec3 m_Max;
bool m_isValid = false;
};
GLTFLOADER_NAMESPACE_END
#endif // !GLTFBOUNDINGBOX_H

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@ -29,7 +29,7 @@
glTFModel::BoundingBox::BoundingBox(glm::vec3 min, glm::vec3 max) : min(min), max(max) {
};
//Axis-Aligned Bounding Box),¼ò³Æ AABB
//Axis-Aligned Bounding Box),简称 AABB
glTFModel::BoundingBox glTFModel::BoundingBox::getAABB(glm::mat4 m) {
glm::vec3 min = glm::vec3(m[3]);
glm::vec3 max = min;

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@ -1,4 +1,4 @@
#pragma once
#pragma once
#include <assert.h>
#include <stdio.h>

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#pragma once
#pragma once
/// 命名空间宏
#define GLTFLOADER_NAMESPACE_BEGIN namespace glTFLoader {