删除部分无用变量
parent
ee81b8e56d
commit
eaf10107ae
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@ -68,18 +68,7 @@ private:
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PFN_vkCreateDebugReportCallbackEXT vkCreateDebugReportCallback;
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PFN_vkDestroyDebugReportCallbackEXT vkDestroyDebugReportCallback;
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VkDebugReportCallbackEXT debugReportCallback;
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struct MultisampleTarget {
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struct {
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VkImage image;
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VkImageView view;
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VkDeviceMemory memory;
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} color;
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struct {
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VkImage image;
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VkImageView view;
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VkDeviceMemory memory;
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} depth;
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} multisampleTarget;
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protected:
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VkInstance instance;
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VkPhysicalDevice physicalDevice;
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@ -106,9 +95,9 @@ public:
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bool prepared = false;
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Camera camera;
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glm::vec2 mousePos;
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bool paused = false;
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uint32_t lastFPS = 0;
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@ -53,32 +53,19 @@ namespace PlumageRender
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} info;
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struct Signal
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{
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bool imageSequenceOutputComplete = false;
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bool imageSequenceToVideoComplete = false;
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}signal;
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glm::vec3 modelrot = glm::vec3(0.0f);
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glm::vec3 modelPos = glm::vec3(0.0f);
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std::map<std::string, std::string> environments;
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std::string selectedEnvironment = "papermill";
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std::map<std::string, std::string> scenes;
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std::string selectedScene = "DamagedHelmet";
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int32_t debugViewInputs = 0;
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int32_t debugViewEquation = 0;
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struct StagingBuffer {
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VkBuffer buffer;
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VkDeviceMemory memory;
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} vertexStaging, indexStaging;
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std::vector<VkCommandBuffer> commandBuffers;
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uint32_t frameIndex = 0;
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@ -88,7 +75,7 @@ namespace PlumageRender
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float animationTimer = 0.0f;
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bool animate = true;
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bool displayBackground = true;
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struct LightSource {
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glm::vec3 color = glm::vec3(1.0f);
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@ -1 +1,57 @@
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#pragma once
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#include <map>
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#include <string>
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namespace PlumageRender
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{
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class RenderInput
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{
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public:
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RenderInput();
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~RenderInput();
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struct Signal
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{
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bool imageSequenceOutputComplete = false;
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bool imageSequenceToVideoComplete = false;
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};
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static Signal signal;
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std::map<std::string, std::string> environments;
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std::string selectedEnvironment = "papermill";
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std::map<std::string, std::string> scenes;
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std::string selectedScene = "DamagedHelmet";
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private:
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};
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RenderInput::RenderInput()
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{
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}
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RenderInput::~RenderInput()
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{
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}
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class RenderOutput
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{
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public:
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RenderOutput();
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~RenderOutput();
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private:
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};
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RenderOutput::RenderOutput()
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{
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}
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RenderOutput::~RenderOutput()
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{
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}
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}
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@ -54,14 +54,14 @@ void PlumageRender::PlumageGUI::updateUIOverlay()
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}
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if (!filename.empty()) {
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vkDeviceWaitIdle(vulkanBasic.device);
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vkDeviceWaitIdle(VulkanBackend::VulkanFoundation::device);
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std::wstring_convert<std::codecvt_utf8<wchar_t>> converter;
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std::string stringFilename = converter.to_bytes(filename);
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loadScene(stringFilename);
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setupDescriptors();
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updateCBs = true;
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signal.imageSequenceOutputComplete = false;
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signal.imageSequenceToVideoComplete = false;
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PlumageRender::RenderInput::signal.imageSequenceOutputComplete = false;
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PlumageRender::RenderInput::signal.imageSequenceToVideoComplete = false;
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savedFrameCounter = 1;
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}
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}
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@ -71,8 +71,8 @@ void PlumageRender::PlumageGUI::updateUIOverlay()
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{
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if (gui->beginMenu(chineseUI.menuEnvironmentConfig))
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{
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if (gui->combo(chineseUI.environmentMap, selectedEnvironment, environments)) {
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vkDeviceWaitIdle(device);
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if (gui->combo(chineseUI.environmentMap, PlumageRender::RenderInput::selectedEnvironment, PlumageRender::RenderInput::environments)) {
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vkDeviceWaitIdle(VulkanBackend::VulkanFoundation::device);
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loadEnvironment(environments[selectedEnvironment]);
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setupDescriptors();
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updateCBs = true;
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@ -80,13 +80,13 @@ void PlumageRender::PlumageGUI::updateUIOverlay()
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if (gui->checkbox(chineseUI.environmentBackGround, &setter.settings.displayBackground)) {
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updateShaderParams = true;
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}
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if (gui->slider("Exposure", &shaderData.exposure, 0.1f, 10.0f)) {
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if (gui->slider("Exposure", &VulkanBackend::VulkanFoundation::shaderData.exposure, 0.1f, 10.0f)) {
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updateShaderParams = true;
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}
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if (gui->slider("Gamma", &shaderData.gamma, 0.1f, 4.0f)) {
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if (gui->slider("Gamma", &VulkanBackend::VulkanFoundation::shaderData.gamma, 0.1f, 4.0f)) {
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updateShaderParams = true;
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}
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if (gui->slider("IBL", &shaderData.scaleIBLAmbient, 0.0f, 1.0f)) {
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if (gui->slider("IBL", &VulkanBackend::VulkanFoundation::shaderData.scaleIBLAmbient, 0.0f, 1.0f)) {
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updateShaderParams = true;
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}
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gui->endMenu();
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@ -100,8 +100,8 @@ void PlumageRender::PlumageGUI::updateUIOverlay()
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const std::vector<std::string> debugNamesInputs = {
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"none", "Base color", "Normal", "Occlusion", "Emissive", "Metallic", "Roughness"
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};
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if (gui->combo(chineseUI.debugInput, &debugViewInputs, debugNamesInputs)) {
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shaderData.debugViewInputs = static_cast<float>(debugViewInputs);
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if (gui->combo(chineseUI.debugInput, &debugView.debugViewInputs, debugNamesInputs)) {
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VulkanBackend::VulkanFoundation::shaderData.debugViewInputs = static_cast<float>(debugView.debugViewInputs);
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updateShaderParams = true;
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}
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gui->endMenu();
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@ -111,8 +111,8 @@ void PlumageRender::PlumageGUI::updateUIOverlay()
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const std::vector<std::string> debugNamesEquation = {
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"none", "Diff (l,n)", "F (l,h)", "G (l,v,h)", "D (h)", "Specular"
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};
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if (gui->combo(chineseUI.debugPBREquation, &debugViewEquation, debugNamesEquation)) {
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shaderData.debugViewEquation = static_cast<float>(debugViewEquation);
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if (gui->combo(chineseUI.debugPBREquation, &debugView.debugViewEquation, debugNamesEquation)) {
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VulkanBackend::VulkanFoundation::shaderData.debugViewEquation = static_cast<float>(debugView.debugViewEquation);
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updateShaderParams = true;
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}
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gui->endMenu();
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@ -5,6 +5,7 @@
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#include "VulkanDevice.hpp"
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#include "vulkanFoundation.h"
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#include "renderSetter.h"
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#include "renderIO.h"
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namespace PlumageRender
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{
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@ -18,11 +19,19 @@ namespace PlumageRender
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void updateUIOverlay();
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struct DebugView
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{
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int32_t debugViewInputs = 0;
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int32_t debugViewEquation = 0;
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};
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static DebugView debugView;
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private:
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PlumageRender::Setter setter;
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VulkanBackend::VulkanFoundation vulkanBasic;
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uint32_t lastFPS = 0;
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float frameTimer = 1.0f;
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struct GamePadState {
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@ -38,9 +38,23 @@ namespace VulkanBackend
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const int frameRange = setter.settings.endFrameIndex - setter.settings.startFrameCount;
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static VkDevice device;
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struct ShaderData {
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glm::vec4 lightDir;
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float exposure = 4.5f;
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float gamma = 2.2f;
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float prefilteredCubeMipLevels;
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float scaleIBLAmbient = 1.0f;
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float debugViewInputs = 0;
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float debugViewEquation = 0;
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};
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static ShaderData shaderData;
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void initVulkan();
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VkDevice device;
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private:
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@ -177,15 +191,7 @@ namespace VulkanBackend
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glm::vec3 camPos;
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} shaderDataScene, shaderDataSkybox;
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struct ShaderData {
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glm::vec4 lightDir;
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float exposure = 4.5f;
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float gamma = 2.2f;
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float prefilteredCubeMipLevels;
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float scaleIBLAmbient = 1.0f;
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float debugViewInputs = 0;
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float debugViewEquation = 0;
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} shaderData;
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std::vector<UniformBufferSet> uniformBuffers;
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