fix character not show correctly
parent
dc58fbad2b
commit
ff2a16aa3b
|
@ -1769,6 +1769,7 @@ PlumageRender::PlumageRender()
|
|||
}
|
||||
gui->endMenu();
|
||||
}
|
||||
|
||||
if (gui->beginMenu(chineseUI.menuDebugFrameRate))
|
||||
{
|
||||
gui->text("%.1d fps (%.2f ms)", lastFPS, (1000.0f / lastFPS));
|
||||
|
@ -1801,6 +1802,7 @@ PlumageRender::PlumageRender()
|
|||
}
|
||||
gui->endMenu();
|
||||
}
|
||||
|
||||
gui->endMainMenuBar();
|
||||
}
|
||||
|
||||
|
|
|
@ -67,7 +67,7 @@ public:
|
|||
const char * model = "模型";
|
||||
|
||||
const char* environmentMap = "环境贴图";
|
||||
//const char* environment = "环境光照";
|
||||
const char* environmentBackGround = "启用背景贴图";
|
||||
const char* debugInput = "输入";
|
||||
const char* debugPBREquation = "PBR计算参数";
|
||||
const char* animation = "动画";
|
||||
|
@ -79,7 +79,7 @@ public:
|
|||
const char* menuEnvironment = "环境光照";
|
||||
const char* menuEnvironmentConfig = "设置";
|
||||
const char* menuAnimation = "动画";
|
||||
const char* menuDebugFrameRate = "帧率";
|
||||
const char* menuDebugFrameRate = "fps";
|
||||
const char* menuDebugInput = "输入";
|
||||
const char* menuAnimationNoAnimation = "当前模型没有动画!";
|
||||
|
||||
|
|
Loading…
Reference in New Issue