/* * UI overlay class using ImGui * * Copyright (C) 2017 by Sascha Willems - www.saschawillems.de * * This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT) */ #include "VulkanUIOverlay.h" namespace vks { UIOverlay::UIOverlay() { #if defined(__ANDROID__) if (vks::android::screenDensity >= ACONFIGURATION_DENSITY_XXHIGH) { scale = 3.5f; } else if (vks::android::screenDensity >= ACONFIGURATION_DENSITY_XHIGH) { scale = 2.5f; } else if (vks::android::screenDensity >= ACONFIGURATION_DENSITY_HIGH) { scale = 2.0f; }; #endif // Init ImGui ImGui::CreateContext(); // Color scheme ImGuiStyle& style = ImGui::GetStyle(); style.Colors[ImGuiCol_TitleBg] = ImVec4(1.0f, 0.0f, 0.0f, 1.0f); style.Colors[ImGuiCol_TitleBgActive] = ImVec4(1.0f, 0.0f, 0.0f, 1.0f); style.Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.0f, 0.0f, 0.0f, 0.1f); style.Colors[ImGuiCol_MenuBarBg] = ImVec4(1.0f, 0.0f, 0.0f, 0.4f); style.Colors[ImGuiCol_Header] = ImVec4(0.8f, 0.0f, 0.0f, 0.4f); style.Colors[ImGuiCol_HeaderActive] = ImVec4(1.0f, 0.0f, 0.0f, 0.4f); style.Colors[ImGuiCol_HeaderHovered] = ImVec4(1.0f, 0.0f, 0.0f, 0.4f); style.Colors[ImGuiCol_FrameBg] = ImVec4(0.0f, 0.0f, 0.0f, 0.8f); style.Colors[ImGuiCol_CheckMark] = ImVec4(1.0f, 0.0f, 0.0f, 0.8f); style.Colors[ImGuiCol_SliderGrab] = ImVec4(1.0f, 0.0f, 0.0f, 0.4f); style.Colors[ImGuiCol_SliderGrabActive] = ImVec4(1.0f, 0.0f, 0.0f, 0.8f); style.Colors[ImGuiCol_FrameBgHovered] = ImVec4(1.0f, 1.0f, 1.0f, 0.1f); style.Colors[ImGuiCol_FrameBgActive] = ImVec4(1.0f, 1.0f, 1.0f, 0.2f); style.Colors[ImGuiCol_Button] = ImVec4(1.0f, 0.0f, 0.0f, 0.4f); style.Colors[ImGuiCol_ButtonHovered] = ImVec4(1.0f, 0.0f, 0.0f, 0.6f); style.Colors[ImGuiCol_ButtonActive] = ImVec4(1.0f, 0.0f, 0.0f, 0.8f); // Dimensions ImGuiIO& io = ImGui::GetIO(); io.FontGlobalScale = scale; } UIOverlay::~UIOverlay() { if (ImGui::GetCurrentContext()) { ImGui::DestroyContext(); } } /** Prepare all vulkan resources required to render the UI overlay */ void UIOverlay::prepareResources() { ImGuiIO& io = ImGui::GetIO(); // Create font texture unsigned char* fontData; int texWidth, texHeight; #if defined(__ANDROID__) float scale = (float)vks::android::screenDensity / (float)ACONFIGURATION_DENSITY_MEDIUM; AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, "Roboto-Medium.ttf", AASSET_MODE_STREAMING); if (asset) { size_t size = AAsset_getLength(asset); assert(size > 0); char *fontAsset = new char[size]; AAsset_read(asset, fontAsset, size); AAsset_close(asset); io.Fonts->AddFontFromMemoryTTF(fontAsset, size, 14.0f * scale); delete[] fontAsset; } #else const std::string filename = getAssetPath() + "Roboto-Medium.ttf"; io.Fonts->AddFontFromFileTTF(filename.c_str(), 16.0f * scale); #endif io.Fonts->GetTexDataAsRGBA32(&fontData, &texWidth, &texHeight); VkDeviceSize uploadSize = texWidth*texHeight * 4 * sizeof(char); //SRS - Set ImGui style scale factor to handle retina and other HiDPI displays (same as font scaling above) ImGuiStyle& style = ImGui::GetStyle(); style.ScaleAllSizes(scale); // Create target image for copy VkImageCreateInfo imageInfo = vks::initializers::imageCreateInfo(); imageInfo.imageType = VK_IMAGE_TYPE_2D; imageInfo.format = VK_FORMAT_R8G8B8A8_UNORM; imageInfo.extent.width = texWidth; imageInfo.extent.height = texHeight; imageInfo.extent.depth = 1; imageInfo.mipLevels = 1; imageInfo.arrayLayers = 1; imageInfo.samples = VK_SAMPLE_COUNT_1_BIT; imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL; imageInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT; imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; VK_CHECK_RESULT(vkCreateImage(device->logicalDevice, &imageInfo, nullptr, &fontImage)); VkMemoryRequirements memReqs; vkGetImageMemoryRequirements(device->logicalDevice, fontImage, &memReqs); VkMemoryAllocateInfo memAllocInfo = vks::initializers::memoryAllocateInfo(); memAllocInfo.allocationSize = memReqs.size; memAllocInfo.memoryTypeIndex = device->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); VK_CHECK_RESULT(vkAllocateMemory(device->logicalDevice, &memAllocInfo, nullptr, &fontMemory)); VK_CHECK_RESULT(vkBindImageMemory(device->logicalDevice, fontImage, fontMemory, 0)); // Image view VkImageViewCreateInfo viewInfo = vks::initializers::imageViewCreateInfo(); viewInfo.image = fontImage; viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D; viewInfo.format = VK_FORMAT_R8G8B8A8_UNORM; viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; viewInfo.subresourceRange.levelCount = 1; viewInfo.subresourceRange.layerCount = 1; VK_CHECK_RESULT(vkCreateImageView(device->logicalDevice, &viewInfo, nullptr, &fontView)); // Staging buffers for font data upload vks::Buffer stagingBuffer; VK_CHECK_RESULT(device->createBuffer( VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &stagingBuffer, uploadSize)); stagingBuffer.map(); memcpy(stagingBuffer.mapped, fontData, uploadSize); stagingBuffer.unmap(); // Copy buffer data to font image VkCommandBuffer copyCmd = device->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true); // Prepare for transfer vks::tools::setImageLayout( copyCmd, fontImage, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT); // Copy VkBufferImageCopy bufferCopyRegion = {}; bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; bufferCopyRegion.imageSubresource.layerCount = 1; bufferCopyRegion.imageExtent.width = texWidth; bufferCopyRegion.imageExtent.height = texHeight; bufferCopyRegion.imageExtent.depth = 1; vkCmdCopyBufferToImage( copyCmd, stagingBuffer.buffer, fontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &bufferCopyRegion ); // Prepare for shader read vks::tools::setImageLayout( copyCmd, fontImage, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT); device->flushCommandBuffer(copyCmd, queue, true); stagingBuffer.destroy(); // Font texture Sampler VkSamplerCreateInfo samplerInfo = vks::initializers::samplerCreateInfo(); samplerInfo.magFilter = VK_FILTER_LINEAR; samplerInfo.minFilter = VK_FILTER_LINEAR; samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR; samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; samplerInfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE; VK_CHECK_RESULT(vkCreateSampler(device->logicalDevice, &samplerInfo, nullptr, &sampler)); // Descriptor pool std::vector poolSizes = { vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1) }; VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2); VK_CHECK_RESULT(vkCreateDescriptorPool(device->logicalDevice, &descriptorPoolInfo, nullptr, &descriptorPool)); // Descriptor set layout std::vector setLayoutBindings = { vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 0), }; VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings); VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device->logicalDevice, &descriptorLayout, nullptr, &descriptorSetLayout)); // Descriptor set VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1); VK_CHECK_RESULT(vkAllocateDescriptorSets(device->logicalDevice, &allocInfo, &descriptorSet)); VkDescriptorImageInfo fontDescriptor = vks::initializers::descriptorImageInfo( sampler, fontView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL ); std::vector writeDescriptorSets = { vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &fontDescriptor) }; vkUpdateDescriptorSets(device->logicalDevice, static_cast(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr); } /** Prepare a separate pipeline for the UI overlay rendering decoupled from the main application */ void UIOverlay::preparePipeline(const VkPipelineCache pipelineCache, const VkRenderPass renderPass, const VkFormat colorFormat, const VkFormat depthFormat) { // Pipeline layout // Push constants for UI rendering parameters VkPushConstantRange pushConstantRange = vks::initializers::pushConstantRange(VK_SHADER_STAGE_VERTEX_BIT, sizeof(PushConstBlock), 0); VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1); pipelineLayoutCreateInfo.pushConstantRangeCount = 1; pipelineLayoutCreateInfo.pPushConstantRanges = &pushConstantRange; VK_CHECK_RESULT(vkCreatePipelineLayout(device->logicalDevice, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout)); // Setup graphics pipeline for UI rendering VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE); VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE, VK_FRONT_FACE_COUNTER_CLOCKWISE); // Enable blending VkPipelineColorBlendAttachmentState blendAttachmentState{}; blendAttachmentState.blendEnable = VK_TRUE; blendAttachmentState.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; blendAttachmentState.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA; blendAttachmentState.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; blendAttachmentState.colorBlendOp = VK_BLEND_OP_ADD; blendAttachmentState.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; blendAttachmentState.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO; blendAttachmentState.alphaBlendOp = VK_BLEND_OP_ADD; VkPipelineColorBlendStateCreateInfo colorBlendState = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState); VkPipelineDepthStencilStateCreateInfo depthStencilState = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_FALSE, VK_FALSE, VK_COMPARE_OP_ALWAYS); VkPipelineViewportStateCreateInfo viewportState = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0); VkPipelineMultisampleStateCreateInfo multisampleState = vks::initializers::pipelineMultisampleStateCreateInfo(rasterizationSamples); std::vector dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR }; VkPipelineDynamicStateCreateInfo dynamicState = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables); VkGraphicsPipelineCreateInfo pipelineCreateInfo = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass); pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState; pipelineCreateInfo.pRasterizationState = &rasterizationState; pipelineCreateInfo.pColorBlendState = &colorBlendState; pipelineCreateInfo.pMultisampleState = &multisampleState; pipelineCreateInfo.pViewportState = &viewportState; pipelineCreateInfo.pDepthStencilState = &depthStencilState; pipelineCreateInfo.pDynamicState = &dynamicState; pipelineCreateInfo.stageCount = static_cast(shaders.size()); pipelineCreateInfo.pStages = shaders.data(); pipelineCreateInfo.subpass = subpass; #if defined(VK_KHR_dynamic_rendering) // SRS - if we are using dynamic rendering (i.e. renderPass null), must define color, depth and stencil attachments at pipeline create time VkPipelineRenderingCreateInfo pipelineRenderingCreateInfo = {}; if (renderPass == VK_NULL_HANDLE) { pipelineRenderingCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO; pipelineRenderingCreateInfo.colorAttachmentCount = 1; pipelineRenderingCreateInfo.pColorAttachmentFormats = &colorFormat; pipelineRenderingCreateInfo.depthAttachmentFormat = depthFormat; pipelineRenderingCreateInfo.stencilAttachmentFormat = depthFormat; pipelineCreateInfo.pNext = &pipelineRenderingCreateInfo; } #endif // Vertex bindings an attributes based on ImGui vertex definition std::vector vertexInputBindings = { vks::initializers::vertexInputBindingDescription(0, sizeof(ImDrawVert), VK_VERTEX_INPUT_RATE_VERTEX), }; std::vector vertexInputAttributes = { vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32_SFLOAT, offsetof(ImDrawVert, pos)), // Location 0: Position vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32_SFLOAT, offsetof(ImDrawVert, uv)), // Location 1: UV vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R8G8B8A8_UNORM, offsetof(ImDrawVert, col)), // Location 0: Color }; VkPipelineVertexInputStateCreateInfo vertexInputState = vks::initializers::pipelineVertexInputStateCreateInfo(); vertexInputState.vertexBindingDescriptionCount = static_cast(vertexInputBindings.size()); vertexInputState.pVertexBindingDescriptions = vertexInputBindings.data(); vertexInputState.vertexAttributeDescriptionCount = static_cast(vertexInputAttributes.size()); vertexInputState.pVertexAttributeDescriptions = vertexInputAttributes.data(); pipelineCreateInfo.pVertexInputState = &vertexInputState; VK_CHECK_RESULT(vkCreateGraphicsPipelines(device->logicalDevice, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipeline)); } /** Update vertex and index buffer containing the imGui elements when required */ bool UIOverlay::update() { ImDrawData* imDrawData = ImGui::GetDrawData(); bool updateCmdBuffers = false; if (!imDrawData) { return false; }; // Note: Alignment is done inside buffer creation VkDeviceSize vertexBufferSize = imDrawData->TotalVtxCount * sizeof(ImDrawVert); VkDeviceSize indexBufferSize = imDrawData->TotalIdxCount * sizeof(ImDrawIdx); // Update buffers only if vertex or index count has been changed compared to current buffer size if ((vertexBufferSize == 0) || (indexBufferSize == 0)) { return false; } // Vertex buffer if ((vertexBuffer.buffer == VK_NULL_HANDLE) || (vertexCount != imDrawData->TotalVtxCount)) { vertexBuffer.unmap(); vertexBuffer.destroy(); VK_CHECK_RESULT(device->createBuffer(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &vertexBuffer, vertexBufferSize)); vertexCount = imDrawData->TotalVtxCount; vertexBuffer.unmap(); vertexBuffer.map(); updateCmdBuffers = true; } // Index buffer if ((indexBuffer.buffer == VK_NULL_HANDLE) || (indexCount < imDrawData->TotalIdxCount)) { indexBuffer.unmap(); indexBuffer.destroy(); VK_CHECK_RESULT(device->createBuffer(VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &indexBuffer, indexBufferSize)); indexCount = imDrawData->TotalIdxCount; indexBuffer.map(); updateCmdBuffers = true; } // Upload data ImDrawVert* vtxDst = (ImDrawVert*)vertexBuffer.mapped; ImDrawIdx* idxDst = (ImDrawIdx*)indexBuffer.mapped; for (int n = 0; n < imDrawData->CmdListsCount; n++) { const ImDrawList* cmd_list = imDrawData->CmdLists[n]; memcpy(vtxDst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert)); memcpy(idxDst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx)); vtxDst += cmd_list->VtxBuffer.Size; idxDst += cmd_list->IdxBuffer.Size; } // Flush to make writes visible to GPU vertexBuffer.flush(); indexBuffer.flush(); return updateCmdBuffers; } void UIOverlay::draw(const VkCommandBuffer commandBuffer) { ImDrawData* imDrawData = ImGui::GetDrawData(); int32_t vertexOffset = 0; int32_t indexOffset = 0; if ((!imDrawData) || (imDrawData->CmdListsCount == 0)) { return; } ImGuiIO& io = ImGui::GetIO(); vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL); pushConstBlock.scale = glm::vec2(2.0f / io.DisplaySize.x, 2.0f / io.DisplaySize.y); pushConstBlock.translate = glm::vec2(-1.0f); vkCmdPushConstants(commandBuffer, pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(PushConstBlock), &pushConstBlock); VkDeviceSize offsets[1] = { 0 }; vkCmdBindVertexBuffers(commandBuffer, 0, 1, &vertexBuffer.buffer, offsets); vkCmdBindIndexBuffer(commandBuffer, indexBuffer.buffer, 0, VK_INDEX_TYPE_UINT16); for (int32_t i = 0; i < imDrawData->CmdListsCount; i++) { const ImDrawList* cmd_list = imDrawData->CmdLists[i]; for (int32_t j = 0; j < cmd_list->CmdBuffer.Size; j++) { const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[j]; VkRect2D scissorRect; scissorRect.offset.x = std::max((int32_t)(pcmd->ClipRect.x), 0); scissorRect.offset.y = std::max((int32_t)(pcmd->ClipRect.y), 0); scissorRect.extent.width = (uint32_t)(pcmd->ClipRect.z - pcmd->ClipRect.x); scissorRect.extent.height = (uint32_t)(pcmd->ClipRect.w - pcmd->ClipRect.y); vkCmdSetScissor(commandBuffer, 0, 1, &scissorRect); vkCmdDrawIndexed(commandBuffer, pcmd->ElemCount, 1, indexOffset, vertexOffset, 0); indexOffset += pcmd->ElemCount; } vertexOffset += cmd_list->VtxBuffer.Size; } } void UIOverlay::resize(uint32_t width, uint32_t height) { ImGuiIO& io = ImGui::GetIO(); io.DisplaySize = ImVec2((float)(width), (float)(height)); } void UIOverlay::freeResources() { vertexBuffer.destroy(); indexBuffer.destroy(); vkDestroyImageView(device->logicalDevice, fontView, nullptr); vkDestroyImage(device->logicalDevice, fontImage, nullptr); vkFreeMemory(device->logicalDevice, fontMemory, nullptr); vkDestroySampler(device->logicalDevice, sampler, nullptr); vkDestroyDescriptorSetLayout(device->logicalDevice, descriptorSetLayout, nullptr); vkDestroyDescriptorPool(device->logicalDevice, descriptorPool, nullptr); vkDestroyPipelineLayout(device->logicalDevice, pipelineLayout, nullptr); vkDestroyPipeline(device->logicalDevice, pipeline, nullptr); } bool UIOverlay::header(const char *caption) { return ImGui::CollapsingHeader(caption, ImGuiTreeNodeFlags_DefaultOpen); } bool UIOverlay::checkBox(const char *caption, bool *value) { bool res = ImGui::Checkbox(caption, value); if (res) { updated = true; }; return res; } bool UIOverlay::checkBox(const char *caption, int32_t *value) { bool val = (*value == 1); bool res = ImGui::Checkbox(caption, &val); *value = val; if (res) { updated = true; }; return res; } bool UIOverlay::radioButton(const char* caption, bool value) { bool res = ImGui::RadioButton(caption, value); if (res) { updated = true; }; return res; } bool UIOverlay::inputFloat(const char *caption, float *value, float step, uint32_t precision) { bool res = ImGui::InputFloat(caption, value, step, step * 10.0f, precision); if (res) { updated = true; }; return res; } bool UIOverlay::sliderFloat(const char* caption, float* value, float min, float max) { bool res = ImGui::SliderFloat(caption, value, min, max); if (res) { updated = true; }; return res; } bool UIOverlay::sliderInt(const char* caption, int32_t* value, int32_t min, int32_t max) { bool res = ImGui::SliderInt(caption, value, min, max); if (res) { updated = true; }; return res; } bool UIOverlay::comboBox(const char *caption, int32_t *itemindex, std::vector items) { if (items.empty()) { return false; } std::vector charitems; charitems.reserve(items.size()); for (size_t i = 0; i < items.size(); i++) { charitems.push_back(items[i].c_str()); } uint32_t itemCount = static_cast(charitems.size()); bool res = ImGui::Combo(caption, itemindex, &charitems[0], itemCount, itemCount); if (res) { updated = true; }; return res; } bool UIOverlay::button(const char *caption) { bool res = ImGui::Button(caption); if (res) { updated = true; }; return res; } bool UIOverlay::colorPicker(const char* caption, float* color) { bool res = ImGui::ColorEdit4(caption, color, ImGuiColorEditFlags_NoInputs); if (res) { updated = true; }; return res; } void UIOverlay::text(const char *formatstr, ...) { va_list args; va_start(args, formatstr); ImGui::TextV(formatstr, args); va_end(args); } }