#include #include #include #include namespace dim { int test_view1D ( std::vector const & Formats, gli::texture1d::extent_type const & TextureSize ) { int Error(0); for(std::size_t i = 0; i < Formats.size(); ++i) { gli::texture1d TextureA(Formats[i], TextureSize); gli::texture1d TextureViewA(gli::view( TextureA, TextureA.base_level(), TextureA.max_level())); Error += TextureA == TextureViewA ? 0 : 1; gli::texture1d TextureViewC(gli::view( TextureA, TextureA.base_level(), TextureA.max_level())); Error += TextureA == TextureViewC ? 0 : 1; Error += TextureViewA == TextureViewC ? 0 : 1; gli::texture1d TextureB(Formats[i], TextureSize / gli::texture1d::extent_type(2)); gli::texture1d TextureViewB(gli::view( TextureA, TextureA.base_level() + 1, TextureA.max_level())); Error += TextureB == TextureViewB ? 0 : 1; gli::texture1d TextureViewD(gli::view( TextureA, TextureA.base_level() + 1, TextureA.max_level())); Error += TextureB == TextureViewD ? 0 : 1; Error += TextureViewB == TextureViewD ? 0 : 1; gli::texture1d TextureD(gli::view( TextureA, 1, 3)); Error += TextureA[1] == TextureD[0] ? 0 : 1; Error += TextureA[2] == TextureD[1] ? 0 : 1; gli::texture1d TextureE(gli::view( TextureD, 1, 1)); Error += TextureE[0] == TextureD[1] ? 0 : 1; Error += TextureE[0] == TextureA[2] ? 0 : 1; } return Error; } int test_view1DArray ( std::vector const & Formats, gli::texture1d_array::extent_type const & TextureSize ) { int Error(0); for(std::size_t i = 0; i < Formats.size(); ++i) { gli::texture1d_array TextureA(Formats[i], TextureSize, gli::texture1d_array::size_type(4)); gli::texture1d_array TextureViewA(gli::view( TextureA, TextureA.base_layer(), TextureA.max_layer(), TextureA.base_level(), TextureA.max_level())); Error += TextureA == TextureViewA ? 0 : 1; gli::texture1d_array TextureViewC(gli::view( TextureA, TextureA.base_layer(), TextureA.max_layer(), TextureA.base_level(), TextureA.max_level())); Error += TextureA == TextureViewC ? 0 : 1; Error += TextureViewC == TextureViewA ? 0 : 1; gli::texture1d_array TextureB( Formats[i], TextureSize / gli::texture1d_array::extent_type(2), gli::texture1d_array::size_type(4)); Error += TextureA != TextureB ? 0 : 1; gli::texture1d_array TextureViewB(gli::view( TextureA, TextureA.base_layer(), TextureA.max_layer(), TextureA.base_level() + 1, TextureA.max_level())); Error += TextureA != TextureViewB ? 0 : 1; Error += TextureB == TextureViewB ? 0 : 1; gli::texture1d_array TextureViewD(gli::view( TextureA, TextureA.base_layer(), TextureA.max_layer(), TextureA.base_level() + 1, TextureA.max_level())); Error += TextureViewD == TextureViewB ? 0 : 1; gli::texture1d_array TextureD(gli::view( TextureA, 0, TextureA.layers() -1, 1, 3)); Error += TextureA[0][1] == TextureD[0][0] ? 0 : 1; Error += TextureA[0][2] == TextureD[0][1] ? 0 : 1; gli::texture1d_array TextureE(gli::view( TextureD, 0, TextureD.layers() -1, 0, TextureD.levels() - 1)); Error += TextureE == TextureD ? 0 : 1; Error += TextureE[0] == TextureD[0] ? 0 : 1; gli::texture1d_array TextureF(gli::view( TextureE, 1, 3, 0, TextureE.levels() - 1)); Error += TextureF[0] == TextureD[1] ? 0 : 1; Error += TextureF[0] == TextureE[1] ? 0 : 1; } return Error; } int test_view2D ( std::vector const & Formats, gli::texture2d::extent_type const & TextureSize ) { int Error(0); for(std::size_t i = 0; i < Formats.size(); ++i) { gli::texture2d TextureA(Formats[i], TextureSize, gli::levels(TextureSize)); for(std::size_t Index = 0; Index < TextureA.size(); ++Index) *(TextureA.data() + Index) = glm::byte(Index); gli::texture2d TextureViewA(gli::view( TextureA, TextureA.base_level(), TextureA.max_level())); Error += TextureA == TextureViewA ? 0 : 1; gli::texture2d TextureD( gli::view(TextureA, 1, 3)); Error += TextureA[1] == TextureD[0] ? 0 : 1; Error += TextureA[2] == TextureD[1] ? 0 : 1; gli::texture2d TextureE(TextureD, 1, 1); Error += TextureE[0] == TextureD[1] ? 0 : 1; Error += TextureE[0] == TextureA[2] ? 0 : 1; gli::texture2d TextureViewB(gli::view( TextureA, TextureA.base_level() + 1, TextureA.max_level())); gli::texture2d TextureViewD(gli::view( TextureA, TextureA.base_level() + 1, TextureA.max_level())); Error += TextureViewD == TextureViewB ? 0 : 1; } return Error; } int test_view2DArray ( std::vector const & Formats, gli::texture2d_array::extent_type const & TextureSize ) { int Error(0); for(std::size_t i = 0; i < Formats.size(); ++i) { gli::texture2d_array TextureA(Formats[i], TextureSize, 4); gli::texture2d_array TextureViewA(gli::view( TextureA, TextureA.base_layer(), TextureA.max_layer(), TextureA.base_level(), TextureA.max_level())); Error += TextureA == TextureViewA ? 0 : 1; gli::texture2d_array TextureB(Formats[i], TextureSize / gli::texture2d_array::extent_type(2), 4); gli::texture2d_array TextureViewB(gli::view( TextureA, TextureA.base_layer(), TextureA.max_layer(), TextureA.base_level() + 1, TextureA.max_level())); gli::texture2d_array TextureViewD(gli::view( TextureA, TextureA.base_layer(), TextureA.max_layer(), TextureA.base_level() + 1, TextureA.max_level())); Error += TextureViewB == TextureViewD ? 0 : 1; Error += TextureB == TextureViewB ? 0 : 1; gli::texture2d_array TextureD(gli::view( TextureA, 0, TextureA.layers() -1, 1, 3)); Error += TextureA[0][1] == TextureD[0][0] ? 0 : 1; Error += TextureA[0][2] == TextureD[0][1] ? 0 : 1; gli::texture2d_array TextureE(gli::view( TextureD, 0, TextureD.layers() -1, 0, TextureD.levels() - 1)); Error += TextureE == TextureD ? 0 : 1; Error += TextureE[0] == TextureD[0] ? 0 : 1; gli::texture2d_array TextureF(gli::view( TextureE, 1, 3, 0, TextureE.levels() - 1)); Error += TextureF[0] == TextureD[1] ? 0 : 1; Error += TextureF[0] == TextureE[1] ? 0 : 1; } return Error; } int test_view3D ( std::vector const & Formats, gli::texture3d::extent_type const & TextureSize ) { int Error(0); for(std::size_t i = 0; i < Formats.size(); ++i) { gli::texture3d TextureA(Formats[i], TextureSize, gli::levels(TextureSize)); gli::texture3d TextureViewA(gli::view( TextureA, TextureA.base_level(), TextureA.max_level())); Error += TextureA == TextureViewA ? 0 : 1; gli::texture3d::extent_type SizeB(TextureSize / gli::texture3d::extent_type(2)); gli::texture3d TextureB(Formats[i], SizeB, gli::levels(SizeB)); gli::texture3d TextureViewB(gli::view( TextureA, TextureA.base_level() + 1, TextureA.max_level())); Error += TextureB == TextureViewB ? 0 : 1; gli::texture3d TextureViewD(gli::view( TextureA, TextureA.base_level() + 1, TextureA.max_level())); Error += TextureViewD == TextureViewB ? 0 : 1; gli::texture3d TextureD(gli::view(TextureA, 1, 3)); Error += TextureA[1] == TextureD[0] ? 0 : 1; Error += TextureA[2] == TextureD[1] ? 0 : 1; gli::texture3d TextureE(gli::view(TextureD, 1, 1)); Error += TextureE[0] == TextureD[1] ? 0 : 1; Error += TextureE[0] == TextureA[2] ? 0 : 1; } return Error; } int test_viewCube ( std::vector const & Formats, gli::texture_cube::extent_type const & TextureSize ) { int Error(0); for(std::size_t i = 0; i < Formats.size(); ++i) { gli::texture_cube TextureA(Formats[i], TextureSize); gli::texture_cube TextureViewA(gli::view( TextureA, TextureA.base_face(), TextureA.max_face(), TextureA.base_level(), TextureA.max_level())); Error += TextureA == TextureViewA ? 0 : 1; gli::texture_cube::extent_type SizeB(TextureSize / gli::texture_cube::extent_type(2)); gli::texture_cube TextureB(Formats[i], SizeB); gli::texture_cube TextureViewB(gli::view( TextureA, TextureA.base_face(), TextureA.max_face(), TextureA.base_level() + 1, TextureA.max_level())); Error += TextureB == TextureViewB ? 0 : 1; gli::texture_cube TextureViewD(gli::view( TextureA, TextureA.base_face(), TextureA.max_face(), TextureA.base_level() + 1, TextureA.max_level())); Error += TextureViewD == TextureViewB ? 0 : 1; gli::texture_cube TextureD(gli::view( TextureA, 0, TextureA.faces() -1, 1, 3)); Error += TextureA[0][1] == TextureD[0][0] ? 0 : 1; Error += TextureA[0][2] == TextureD[0][1] ? 0 : 1; gli::texture_cube TextureE(gli::view( TextureD, 0, TextureD.faces() -1, 0, TextureD.levels() - 1)); Error += TextureE == TextureD ? 0 : 1; Error += TextureE[0] == TextureD[0] ? 0 : 1; gli::texture_cube TextureF(gli::view( TextureE, 1, 3, 0, TextureE.levels() - 1)); Error += TextureF[0] == TextureD[1] ? 0 : 1; Error += TextureF[0] == TextureE[1] ? 0 : 1; } return Error; } int test_viewCubeArray ( std::vector const & Formats, gli::texture_cube_array::extent_type const & TextureSize ) { int Error(0); for(std::size_t i = 0; i < Formats.size(); ++i) { gli::texture_cube_array TextureA( Formats[i], TextureSize, 4); gli::texture_cube_array TextureViewA(gli::view( TextureA, TextureA.base_layer(), TextureA.max_layer(), TextureA.base_face(), TextureA.max_face(), TextureA.base_level(), TextureA.max_level())); Error += TextureA == TextureViewA ? 0 : 1; gli::texture_cube_array::extent_type SizeB(TextureSize / gli::texture_cube_array::extent_type(2)); gli::texture_cube_array TextureB( Formats[i], SizeB, gli::texture_cube_array::size_type(4)); gli::texture_cube_array TextureViewB(gli::view( TextureA, TextureA.base_layer(), TextureA.max_layer(), TextureA.base_face(), TextureA.max_face(), TextureA.base_level() + 1, TextureA.max_level())); Error += TextureB == TextureViewB ? 0 : 1; gli::texture_cube_array TextureViewD(gli::view( TextureA, TextureA.base_layer(), TextureA.max_layer(), TextureA.base_face(), TextureA.max_face(), TextureA.base_level() + 1, TextureA.max_level())); Error += TextureViewD == TextureViewB ? 0 : 1; gli::texture_cube_array TextureD(gli::view( TextureA, 0, TextureA.layers() -1, 0, TextureA.faces() -1, 1, 3)); Error += TextureA[0][0][1] == TextureD[0][0][0] ? 0 : 1; Error += TextureA[0][0][2] == TextureD[0][0][1] ? 0 : 1; gli::texture_cube_array TextureE(gli::view( TextureD, 0, TextureA.layers() -1, 0, TextureD.faces() -1, 0, TextureD.levels() - 1)); Error += TextureE == TextureD ? 0 : 1; Error += TextureE[0] == TextureD[0] ? 0 : 1; Error += TextureE[1] == TextureD[1] ? 0 : 1; gli::texture_cube_array TextureF(gli::view( TextureE, 0, TextureA.layers() -1, 1, 3, 0, TextureE.levels() - 1)); Error += TextureF[0][0] == TextureD[0][1] ? 0 : 1; Error += TextureF[1][0] == TextureD[1][1] ? 0 : 1; Error += TextureF[0][0] == TextureE[0][1] ? 0 : 1; Error += TextureF[1][0] == TextureE[1][1] ? 0 : 1; } return Error; } int run() { int Error(0); std::vector FormatsA; FormatsA.push_back(gli::FORMAT_RGBA8_UNORM_PACK8); FormatsA.push_back(gli::FORMAT_RGB8_UNORM_PACK8); FormatsA.push_back(gli::FORMAT_R8_SNORM_PACK8); FormatsA.push_back(gli::FORMAT_RGBA32_SFLOAT_PACK32); FormatsA.push_back(gli::FORMAT_RGB_DXT1_UNORM_BLOCK8); FormatsA.push_back(gli::FORMAT_RGBA_BP_UNORM_BLOCK16); // 1D textures don't support compressed formats std::vector FormatsB; FormatsA.push_back(gli::FORMAT_RGBA8_UNORM_PACK8); FormatsA.push_back(gli::FORMAT_RGB8_UNORM_PACK8); FormatsA.push_back(gli::FORMAT_R8_SNORM_PACK8); FormatsA.push_back(gli::FORMAT_RGBA32_SFLOAT_PACK32); std::size_t const TextureSize(32); Error += test_view1D(FormatsB, gli::texture1d::extent_type(TextureSize)); Error += test_view1DArray(FormatsB, gli::texture1d_array::extent_type(TextureSize)); Error += test_view2D(FormatsA, gli::texture2d::extent_type(TextureSize)); Error += test_view2DArray(FormatsA, gli::texture2d_array::extent_type(TextureSize)); Error += test_view3D(FormatsA, gli::texture3d::extent_type(TextureSize)); Error += test_viewCube(FormatsA, gli::texture_cube::extent_type(TextureSize)); Error += test_viewCubeArray(FormatsA, gli::texture_cube::extent_type(TextureSize)); return Error; } }//namespace dim namespace format { int run() { int Error = 0; { gli::texture2d TextureA(gli::FORMAT_RGBA8_UNORM_PACK8, gli::texture2d::extent_type(1)); gli::texture2d TextureB(gli::view(TextureA, gli::FORMAT_R32_UINT_PACK32)); gli::texture2d TextureC(gli::view(TextureA)); Error += TextureA.extent() == TextureB.extent() ? 0 : 1; } { gli::texture TextureA(gli::TARGET_2D, gli::FORMAT_RGB_DXT1_UNORM_BLOCK8, gli::texture::extent_type(4, 4, 1), 1, 1, 3); gli::texture TextureB(gli::view(TextureA, gli::FORMAT_RG32_UINT_PACK32)); gli::texture TextureC(gli::TARGET_2D, gli::FORMAT_RG32_UINT_PACK32, gli::texture::extent_type(1), 1, 1, 3); gli::texture::extent_type const ExtentA0 = TextureA.extent(0); gli::texture::extent_type const ExtentB0 = TextureB.extent(0); gli::texture::extent_type const ExtentC0 = TextureC.extent(0); gli::texture::extent_type const ExtentA1 = TextureA.extent(1); gli::texture::extent_type const ExtentB1 = TextureB.extent(1); gli::texture::extent_type const ExtentC1 = TextureC.extent(1); gli::texture::extent_type const ExtentA2 = TextureA.extent(2); gli::texture::extent_type const ExtentB2 = TextureB.extent(2); gli::texture::extent_type const ExtentC2 = TextureC.extent(2); Error += ExtentA0 == gli::texture::extent_type(4, 4, 1) ? 0 : 1; Error += ExtentB0 == gli::texture::extent_type(1, 1, 1) ? 0 : 1; Error += ExtentC0 == gli::texture::extent_type(1, 1, 1) ? 0 : 1; Error += ExtentA1 == gli::texture::extent_type(2, 2, 1) ? 0 : 1; Error += ExtentB1 == gli::texture::extent_type(1, 1, 1) ? 0 : 1; Error += ExtentC1 == gli::texture::extent_type(1, 1, 1) ? 0 : 1; Error += ExtentA2 == gli::texture::extent_type(1, 1, 1) ? 0 : 1; Error += ExtentB2 == gli::texture::extent_type(1, 1, 1) ? 0 : 1; Error += ExtentC2 == gli::texture::extent_type(1, 1, 1) ? 0 : 1; gli::texture::size_type const SizeA = TextureA.size(); gli::texture::size_type const SizeB = TextureB.size(); gli::texture::size_type const SizeC = TextureC.size(); Error += SizeA == gli::texture::size_type(gli::block_size(gli::FORMAT_RGB_DXT1_UNORM_BLOCK8) * 3) ? 0 : 1; Error += SizeB == gli::texture::size_type(gli::block_size(gli::FORMAT_RG32_UINT_PACK32) * 3) ? 0 : 1; Error += SizeC == gli::texture::size_type(gli::block_size(gli::FORMAT_RG32_UINT_PACK32) * 3) ? 0 : 1; } { gli::texture2d TextureA(gli::FORMAT_RGB_DXT1_UNORM_BLOCK8, gli::texture2d::extent_type(4)); gli::texture2d TextureB(gli::view(TextureA, gli::FORMAT_RG32_UINT_PACK32)); gli::texture2d TextureC(gli::FORMAT_RG32_UINT_PACK32, gli::texture2d::extent_type(1), 3); gli::texture2d::extent_type const ExtentA = TextureA.extent(); gli::texture2d::extent_type const ExtentB = TextureB.extent(); Error += TextureA.size() == TextureB.size() ? 0 : 1; Error += TextureA.size() == TextureC.size() ? 0 : 1; Error += TextureB == TextureC ? 0 : 1; Error += ExtentA == gli::texture2d::extent_type(4) ? 0 : 1; Error += ExtentB == gli::texture2d::extent_type(1) ? 0 : 1; Error += ExtentA != ExtentB ? 0 : 1; { gli::texture2d::extent_type const ExtentA0 = TextureA.extent(0); gli::texture2d::extent_type const ExtentB0 = TextureB.extent(0); gli::texture2d::extent_type const ExtentC0 = TextureC.extent(0); gli::texture2d::extent_type const ExtentA1 = TextureA.extent(1); gli::texture2d::extent_type const ExtentB1 = TextureB.extent(1); gli::texture2d::extent_type const ExtentC1 = TextureC.extent(1); gli::texture2d::extent_type const ExtentA2 = TextureA.extent(2); gli::texture2d::extent_type const ExtentB2 = TextureB.extent(2); gli::texture2d::extent_type const ExtentC2 = TextureC.extent(2); Error += ExtentA0 == gli::texture2d::extent_type(4, 4) ? 0 : 1; Error += ExtentB0 == gli::texture2d::extent_type(1, 1) ? 0 : 1; Error += ExtentC0 == gli::texture2d::extent_type(1, 1) ? 0 : 1; Error += ExtentA1 == gli::texture2d::extent_type(2, 2) ? 0 : 1; Error += ExtentB1 == gli::texture2d::extent_type(1, 1) ? 0 : 1; Error += ExtentC1 == gli::texture2d::extent_type(1, 1) ? 0 : 1; Error += ExtentA2 == gli::texture2d::extent_type(1, 1) ? 0 : 1; Error += ExtentB2 == gli::texture2d::extent_type(1, 1) ? 0 : 1; Error += ExtentC2 == gli::texture2d::extent_type(1, 1) ? 0 : 1; gli::texture2d::size_type const SizeA = TextureA.size(); gli::texture2d::size_type const SizeB = TextureB.size(); gli::texture2d::size_type const SizeC = TextureC.size(); Error += SizeA == gli::texture::size_type(gli::block_size(gli::FORMAT_RGB_DXT1_UNORM_BLOCK8) * 3) ? 0 : 1; Error += SizeB == gli::texture::size_type(gli::block_size(gli::FORMAT_RG32_UINT_PACK32) * 3) ? 0 : 1; Error += SizeC == gli::texture::size_type(gli::block_size(gli::FORMAT_RG32_UINT_PACK32) * 3) ? 0 : 1; } { gli::image const ImageA0 = TextureA[0]; gli::image const ImageA1 = TextureA[1]; gli::image const ImageA2 = TextureA[2]; gli::image const ImageB0 = TextureB[0]; gli::image const ImageB1 = TextureB[1]; gli::image const ImageB2 = TextureB[2]; gli::image const ImageC0 = TextureC[0]; gli::image const ImageC1 = TextureC[1]; gli::image const ImageC2 = TextureC[2]; gli::image::extent_type const ExtentA0 = TextureA[0].extent(); gli::image::extent_type const ExtentB0 = TextureB[0].extent(); gli::image::extent_type const ExtentC0 = TextureC[0].extent(); gli::image::extent_type const ExtentA1 = TextureA[1].extent(); gli::image::extent_type const ExtentB1 = TextureB[1].extent(); gli::image::extent_type const ExtentC1 = TextureC[1].extent(); gli::image::extent_type const ExtentA2 = TextureA[2].extent(); gli::image::extent_type const ExtentB2 = TextureB[2].extent(); gli::image::extent_type const ExtentC2 = TextureC[2].extent(); Error += ExtentA0 == gli::image::extent_type(4, 4, 1) ? 0 : 1; Error += ExtentB0 == gli::image::extent_type(1, 1, 1) ? 0 : 1; Error += ExtentC0 == gli::image::extent_type(1, 1, 1) ? 0 : 1; Error += ExtentA1 == gli::image::extent_type(2, 2, 1) ? 0 : 1; Error += ExtentB1 == gli::image::extent_type(1, 1, 1) ? 0 : 1; Error += ExtentC1 == gli::image::extent_type(1, 1, 1) ? 0 : 1; Error += ExtentA2 == gli::image::extent_type(1, 1, 1) ? 0 : 1; Error += ExtentB2 == gli::image::extent_type(1, 1, 1) ? 0 : 1; Error += ExtentC2 == gli::image::extent_type(1, 1, 1) ? 0 : 1; gli::image::size_type const SizeA0 = ImageA0.size(); gli::image::size_type const SizeA1 = ImageA1.size(); gli::image::size_type const SizeA2 = ImageA2.size(); Error += SizeA0 == gli::image::size_type(gli::block_size(gli::FORMAT_RGB_DXT1_UNORM_BLOCK8)) ? 0 : 1; Error += SizeA1 == gli::image::size_type(gli::block_size(gli::FORMAT_RGB_DXT1_UNORM_BLOCK8)) ? 0 : 1; Error += SizeA2 == gli::image::size_type(gli::block_size(gli::FORMAT_RGB_DXT1_UNORM_BLOCK8)) ? 0 : 1; gli::image::size_type const SizeB0 = ImageB0.size(); gli::image::size_type const SizeB1 = ImageB1.size(); gli::image::size_type const SizeB2 = ImageB2.size(); Error += SizeB0 == gli::image::size_type(gli::block_size(gli::FORMAT_RG32_UINT_PACK32)) ? 0 : 1; Error += SizeB1 == gli::image::size_type(gli::block_size(gli::FORMAT_RG32_UINT_PACK32)) ? 0 : 1; Error += SizeB2 == gli::image::size_type(gli::block_size(gli::FORMAT_RG32_UINT_PACK32)) ? 0 : 1; gli::image::size_type const SizeC0 = ImageC0.size(); gli::image::size_type const SizeC1 = ImageC1.size(); gli::image::size_type const SizeC2 = ImageC2.size(); Error += SizeC0 == gli::image::size_type(gli::block_size(gli::FORMAT_RG32_UINT_PACK32)) ? 0 : 1; Error += SizeC1 == gli::image::size_type(gli::block_size(gli::FORMAT_RG32_UINT_PACK32)) ? 0 : 1; Error += SizeC2 == gli::image::size_type(gli::block_size(gli::FORMAT_RG32_UINT_PACK32)) ? 0 : 1; } } { gli::texture2d TextureA(gli::FORMAT_RGBA_DXT5_UNORM_BLOCK16, gli::texture2d::extent_type(4)); gli::texture2d TextureB(gli::view(TextureA, gli::FORMAT_RGBA32_UINT_PACK32)); gli::texture2d TextureC(gli::FORMAT_RGBA32_UINT_PACK32, gli::texture2d::extent_type(1), 3); gli::texture2d TextureD(gli::view(TextureC, gli::FORMAT_RGBA_DXT5_UNORM_BLOCK16)); Error += TextureA == TextureD ? 0 : 1; Error += TextureB == TextureC ? 0 : 1; Error += TextureA.extent() == gli::texture2d::extent_type(4) ? 0 : 1; Error += TextureB.extent() == gli::texture2d::extent_type(1) ? 0 : 1; Error += TextureA.extent() != TextureB.extent() ? 0 : 1; } { gli::texture2d TextureA(gli::FORMAT_RG32_UINT_PACK32, gli::texture2d::extent_type(4)); gli::texture2d TextureB(gli::view(TextureA, gli::FORMAT_RG32_UINT_PACK32)); gli::texture2d TextureC(gli::view(TextureA, gli::FORMAT_RGBA16_UINT_PACK16)); Error += TextureA == TextureB ? 0 : 1; Error += !TextureC.empty() ? 0 : 1; Error += TextureC.size() == TextureA.size() ? 0 : 1; Error += TextureC.extent() == TextureA.extent() ? 0 : 1; Error += TextureC.base_level() == TextureA.base_level() ? 0 : 1; Error += TextureC.max_level() == TextureA.max_level() ? 0 : 1; } return Error; } }//namespace format namespace clear2d { int run() { int Error = 0; glm::u8vec4 const Black(0, 0, 0, 255); glm::u8vec4 const Color(255, 127, 0, 255); gli::texture Texture(gli::TARGET_2D, gli::FORMAT_RGBA8_UNORM_PACK8, gli::texture::extent_type(8, 8, 1), 1, 1, 5); Texture.clear(Black); Texture.clear(0, 0, 1, glm::u8vec4(255, 127, 0, 255)); gli::texture TextureView(gli::view(Texture, 0, 0, 0, 0, 1, 1)); gli::texture TextureCopy(gli::duplicate(TextureView)); Error += TextureView == TextureCopy ? 0 : 1; gli::texture TextureImage(gli::TARGET_2D, gli::FORMAT_RGBA8_UNORM_PACK8, gli::texture::extent_type(4, 4, 1), 1, 1, 1); TextureImage.clear(Color); Error += TextureView == TextureImage ? 0 : 1; Error += TextureView.size() == TextureImage.size() ? 0 : 1; Error += TextureView.size() == TextureImage.size() ? 0 : 1; return Error; } }//namespace clear2d namespace clear2d_array { int run() { int Error = 0; glm::u8vec4 const Black(0, 0, 0, 255); glm::u8vec4 const Color(255, 127, 0, 255); gli::texture Texture(gli::TARGET_2D_ARRAY, gli::FORMAT_RGBA8_UNORM_PACK8, gli::texture::extent_type(8, 8, 1), 3, 1, 5); Texture.clear(Black); Texture.clear(1, 0, 1, glm::u8vec4(255, 127, 0, 255)); gli::texture TextureView(gli::view(Texture, 1, 1, 0, 0, 1, 1)); gli::texture TextureCopy(gli::duplicate(TextureView)); Error += TextureView == TextureCopy ? 0 : 1; gli::texture TextureImage(gli::TARGET_2D_ARRAY, gli::FORMAT_RGBA8_UNORM_PACK8, gli::texture::extent_type(4, 4, 1), 1, 1, 1); TextureImage.clear(Color); Error += TextureView == TextureImage ? 0 : 1; Error += TextureView.size() == TextureImage.size() ? 0 : 1; Error += TextureView.size() == TextureImage.size() ? 0 : 1; return Error; } }//namespace clear2d_array namespace clear_cube { int run() { int Error = 0; glm::u8vec4 const Black(0, 0, 0, 255); glm::u8vec4 const Color(255, 127, 0, 255); gli::texture Texture(gli::TARGET_CUBE, gli::FORMAT_RGBA8_UNORM_PACK8, gli::texture::extent_type(8, 8, 1), 1, 6, 5); Texture.clear(Black); for(gli::texture::size_type FaceIndex = 0; FaceIndex < 6; ++FaceIndex) Texture.clear(0, FaceIndex, 1, glm::u8vec4(255, 127, 0, 255)); gli::texture TextureView(gli::view(Texture, 0, 0, 0, 5, 1, 1)); gli::texture TextureCopy(gli::duplicate(TextureView)); Error += TextureView == TextureCopy ? 0 : 1; gli::texture TextureImage(gli::TARGET_CUBE, gli::FORMAT_RGBA8_UNORM_PACK8, gli::texture::extent_type(4, 4, 1), 1, 6, 1); TextureImage.clear(Color); Error += TextureView == TextureImage ? 0 : 1; Error += TextureView.size() == TextureImage.size() ? 0 : 1; Error += TextureView.size() == TextureImage.size() ? 0 : 1; return Error; } }//namespace clear_cube namespace clear_cube_array { int run() { int Error = 0; glm::u8vec4 const Black(0, 0, 0, 255); glm::u8vec4 const Color(255, 127, 0, 255); gli::texture Texture(gli::TARGET_CUBE_ARRAY, gli::FORMAT_RGBA8_UNORM_PACK8, gli::texture::extent_type(8, 8, 1), 3, 6, 5); Texture.clear(Black); for(gli::texture::size_type FaceIndex = 0; FaceIndex < 6; ++FaceIndex) Texture.clear(1, FaceIndex, 1, glm::u8vec4(255, 127, 0, 255)); gli::texture TextureView(gli::view(Texture, 1, 1, 0, 5, 1, 1)); gli::texture TextureCopy(gli::duplicate(TextureView)); Error += TextureView == TextureCopy ? 0 : 1; gli::texture TextureImage(gli::TARGET_CUBE_ARRAY, gli::FORMAT_RGBA8_UNORM_PACK8, gli::texture::extent_type(4, 4, 1), 1, 6, 1); TextureImage.clear(Color); Error += TextureView == TextureImage ? 0 : 1; Error += TextureView.size() == TextureImage.size() ? 0 : 1; Error += TextureView.size() == TextureImage.size() ? 0 : 1; return Error; } }//namespace clear_cube_array namespace size { int run() { int Error = 0; gli::texture Texture(gli::TARGET_2D, gli::FORMAT_RGBA8_UNORM_PACK8, gli::texture::extent_type(8, 8, 1), 1, 1, 5); gli::texture TextureView(gli::view(Texture, 0, 0, 0, 0, 1, 1)); gli::texture TextureImage(gli::TARGET_2D, gli::FORMAT_RGBA8_UNORM_PACK8, gli::texture::extent_type(4, 4, 1), 1, 1, 1); Error += TextureView.size() == TextureImage.size() ? 0 : 1; return Error; } }//namespace size int main() { int Error = 0; Error += dim::run(); Error += format::run(); Error += clear2d::run(); Error += clear2d_array::run(); Error += clear_cube::run(); Error += clear_cube_array::run(); Error += size::run(); return Error; }