/* * View frustum culling class * * Copyright (C) 2016 by Sascha Willems - www.saschawillems.de * * This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT) */ #include #include #include namespace vks { class Frustum { public: enum side { LEFT = 0, RIGHT = 1, TOP = 2, BOTTOM = 3, BACK = 4, FRONT = 5 }; std::array planes; void update(glm::mat4 matrix) { planes[LEFT].x = matrix[0].w + matrix[0].x; planes[LEFT].y = matrix[1].w + matrix[1].x; planes[LEFT].z = matrix[2].w + matrix[2].x; planes[LEFT].w = matrix[3].w + matrix[3].x; planes[RIGHT].x = matrix[0].w - matrix[0].x; planes[RIGHT].y = matrix[1].w - matrix[1].x; planes[RIGHT].z = matrix[2].w - matrix[2].x; planes[RIGHT].w = matrix[3].w - matrix[3].x; planes[TOP].x = matrix[0].w - matrix[0].y; planes[TOP].y = matrix[1].w - matrix[1].y; planes[TOP].z = matrix[2].w - matrix[2].y; planes[TOP].w = matrix[3].w - matrix[3].y; planes[BOTTOM].x = matrix[0].w + matrix[0].y; planes[BOTTOM].y = matrix[1].w + matrix[1].y; planes[BOTTOM].z = matrix[2].w + matrix[2].y; planes[BOTTOM].w = matrix[3].w + matrix[3].y; planes[BACK].x = matrix[0].w + matrix[0].z; planes[BACK].y = matrix[1].w + matrix[1].z; planes[BACK].z = matrix[2].w + matrix[2].z; planes[BACK].w = matrix[3].w + matrix[3].z; planes[FRONT].x = matrix[0].w - matrix[0].z; planes[FRONT].y = matrix[1].w - matrix[1].z; planes[FRONT].z = matrix[2].w - matrix[2].z; planes[FRONT].w = matrix[3].w - matrix[3].z; for (auto i = 0; i < planes.size(); i++) { float length = sqrtf(planes[i].x * planes[i].x + planes[i].y * planes[i].y + planes[i].z * planes[i].z); planes[i] /= length; } } bool checkSphere(glm::vec3 pos, float radius) { for (auto i = 0; i < planes.size(); i++) { if ((planes[i].x * pos.x) + (planes[i].y * pos.y) + (planes[i].z * pos.z) + planes[i].w <= -radius) { return false; } } return true; } }; }