# Function for building single homework function(buildHomework HOMEWORK_NAME) SET(HOMEWORK_FOLDER ${CMAKE_CURRENT_SOURCE_DIR}/${HOMEWORK_NAME}) message(STATUS "Generating project file for homework in ${HOMEWORK_FOLDER}") # Main file(GLOB SOURCE *.cpp ${BASE_HEADERS} ${HOMEWORK_FOLDER}/*.cpp) SET(MAIN_CPP ${HOMEWORK_FOLDER}/${HOMEWORK_NAME}.cpp "homework1/homework1.h") if(EXISTS ${HOMEWORK_FOLDER}/main.cpp) SET(MAIN_CPP ${HOMEWORK_FOLDER}/main.cpp "homework1/homework1.h") ENDIF() if(EXISTS ${HOMEWORK_FOLDER}/${HOMEWORK_NAME}.h) SET(MAIN_HEADER ${HOMEWORK_FOLDER}/${HOMEWORK_NAME}.h "homework1/homework1.h") ENDIF() # imgui homework requires additional source files IF(${HOMEWORK_NAME} STREQUAL "imgui") file(GLOB ADD_SOURCE "../external/imgui/*.cpp") SET(SOURCE ${SOURCE} ${ADD_SOURCE} "homework1/homework1.h") ENDIF() # wayland requires additional source files IF(USE_WAYLAND_WSI) SET(SOURCE ${SOURCE} ${CMAKE_BINARY_DIR}/xdg-shell-client-protocol.h ${CMAKE_BINARY_DIR}/xdg-shell-protocol.c "homework1/homework1.h") ENDIF() # Add shaders set(SHADER_DIR_GLSL "../data/homework/shaders/glsl/${HOMEWORK_NAME}") file(GLOB SHADERS_GLSL "${SHADER_DIR_GLSL}/*.vert" "${SHADER_DIR_GLSL}/*.frag" "${SHADER_DIR_GLSL}/*.comp" "${SHADER_DIR_GLSL}/*.geom" "${SHADER_DIR_GLSL}/*.tesc" "${SHADER_DIR_GLSL}/*.tese" "${SHADER_DIR_GLSL}/*.mesh" "${SHADER_DIR_GLSL}/*.task" "${SHADER_DIR_GLSL}/*.rgen" "${SHADER_DIR_GLSL}/*.rchit" "${SHADER_DIR_GLSL}/*.rmiss" "${SHADER_DIR_GLSL}/*.rcall") set(SHADER_DIR_HLSL "../data/homework/shaders/hlsl/${HOMEWORK_NAME}") file(GLOB SHADERS_HLSL "${SHADER_DIR_HLSL}/*.vert" "${SHADER_DIR_HLSL}/*.frag" "${SHADER_DIR_HLSL}/*.comp" "${SHADER_DIR_HLSL}/*.geom" "${SHADER_DIR_HLSL}/*.tesc" "${SHADER_DIR_HLSL}/*.tese" "${SHADER_DIR_HLSL}/*.mesh" "${SHADER_DIR_HLSL}/*.task" "${SHADER_DIR_HLSL}/*.rgen" "${SHADER_DIR_HLSL}/*.rchit" "${SHADER_DIR_HLSL}/*.rmiss" "${SHADER_DIR_HLSL}/*.rcall") source_group("Shaders\\GLSL" FILES ${SHADERS_GLSL}) source_group("Shaders\\HLSL" FILES ${SHADERS_HLSL}) # Add optional readme / tutorial file(GLOB README_FILES "${HOMEWORK_FOLDER}/*.md") if(WIN32) add_executable(${HOMEWORK_NAME} WIN32 ${MAIN_CPP} ${SOURCE} ${MAIN_HEADER} ${SHADERS_GLSL} ${SHADERS_HLSL} ${README_FILES} "homework1/homework1.h") target_link_libraries(${HOMEWORK_NAME} base ${Vulkan_LIBRARY} ${WINLIBS}) else(WIN32) add_executable(${HOMEWORK_NAME} ${MAIN_CPP} ${SOURCE} ${MAIN_HEADER} ${SHADERS_GLSL} ${SHADERS_HLSL} ${README_FILES}) target_link_libraries(${HOMEWORK_NAME} base ) endif(WIN32) set_target_properties(${HOMEWORK_NAME} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/bin) if(${HOMEWORK_NAME} STREQUAL "texture3d") if(APPLE) # SRS - Use MacPorts paths as default since the same on x86 and Apple Silicon, can override for homebrew on cmake command line if(NOT OpenMP_omp_LIBRARY AND EXISTS /opt/local/lib/libomp/libomp.dylib) set(OpenMP_omp_LIBRARY /opt/local/lib/libomp/libomp.dylib) endif() if(CMAKE_C_COMPILER_ID MATCHES "Clang\$") set(OpenMP_C_FLAGS "-Xclang -fopenmp") set(OpenMP_C_LIB_NAMES "omp") if(NOT OpenMP_C_INCLUDE_DIR AND EXISTS /opt/local/include/libomp) set(OpenMP_C_INCLUDE_DIR /opt/local/include/libomp) endif() endif() if(CMAKE_CXX_COMPILER_ID MATCHES "Clang\$") set(OpenMP_CXX_FLAGS "-Xclang -fopenmp") set(OpenMP_CXX_LIB_NAMES "omp") if(NOT OpenMP_CXX_INCLUDE_DIR AND EXISTS /opt/local/include/libomp) set(OpenMP_CXX_INCLUDE_DIR /opt/local/include/libomp) endif() endif() endif() find_package(OpenMP) if(OpenMP_CXX_FOUND) target_link_libraries(${HOMEWORK_NAME} OpenMP::OpenMP_CXX) endif() endif() if(RESOURCE_INSTALL_DIR) install(TARGETS ${HOMEWORK_NAME} DESTINATION ${CMAKE_INSTALL_BINDIR}) endif() endfunction(buildHomework) # Build all homework function(buildHomeworks) foreach(HOMEWORK ${HOMEWORKS}) buildHomework(${HOMEWORK}) endforeach(HOMEWORK) endfunction(buildHomeworks) set(HOMEWORKS homework0 homework1 ) buildHomeworks()