#include "../matrix.hpp" #include "_matrix_vectorize.hpp" namespace glm { template<length_t C, length_t R, typename T, typename U, qualifier Q> GLM_FUNC_QUALIFIER mat<C, R, T, Q> mix(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, U a) { return mat<C, R, U, Q>(x) * (static_cast<U>(1) - a) + mat<C, R, U, Q>(y) * a; } template<length_t C, length_t R, typename T, typename U, qualifier Q> GLM_FUNC_QUALIFIER mat<C, R, T, Q> mix(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, mat<C, R, U, Q> const& a) { return matrixCompMult(mat<C, R, U, Q>(x), static_cast<U>(1) - a) + matrixCompMult(mat<C, R, U, Q>(y), a); } template<length_t C, length_t R, typename T, qualifier Q, bool Aligned> struct compute_abs_matrix { GLM_FUNC_QUALIFIER GLM_CONSTEXPR static mat<C, R, T, Q> call(mat<C, R, T, Q> const& x) { return detail::matrix_functor_1<mat, C, R, T, T, Q>::call(abs, x); } }; template<length_t C, length_t R, typename T, qualifier Q> GLM_FUNC_DECL GLM_CONSTEXPR mat<C, R, T, Q> abs(mat<C, R, T, Q> const& x) { return compute_abs_matrix<C, R, T, Q, detail::is_aligned<Q>::value>::call(x); } }//namespace glm