#include "renderSceneModel.h" RenderSceneModel::RenderSceneModel() { } RenderSceneModel::~RenderSceneModel() { } void RenderSceneModel::setScene(glTFLoader::glTFMainModel value) { m_scene = value; } glTFLoader::glTFMainModel &RenderSceneModel::getScene() { return m_scene; } void RenderSceneModel::setSkyBox(glTFLoader::glTFMainModel value) { m_skybox = value; } glTFLoader::glTFMainModel &RenderSceneModel::getSkyBox() { return m_skybox; } void RenderSceneModel::destroyScene(VkDevice device) { m_scene.destroy(device); } void RenderSceneModel::destroySkyBox(VkDevice device) { m_skybox.destroy(device); }