#include #include #include int test_texture1D ( std::vector const & Formats, gli::texture1d::extent_type const & TextureSize ) { int Error(0); for(std::size_t i = 0; i < Formats.size(); ++i) { gli::texture1d TextureA( Formats[i], TextureSize, gli::levels(TextureSize)); gli::texture1d TextureB(gli::duplicate(TextureA)); Error += TextureA == TextureB ? 0 : 1; gli::texture1d TextureC(TextureA, gli::texture1d::size_type(1), gli::texture1d::size_type(2)); Error += TextureA[1] == TextureC[0] ? 0 : 1; Error += TextureA[2] == TextureC[1] ? 0 : 1; gli::texture1d TextureD(gli::duplicate(TextureC)); Error += TextureC == TextureD ? 0 : 1; gli::texture1d TextureG(gli::duplicate(TextureA, 0, TextureA.levels() - 1)); Error += TextureA == TextureG ? 0 : 1; gli::texture1d TextureE(gli::duplicate(TextureA, 1, TextureA.levels() - 2)); Error += TextureA[1] == TextureE[0] ? 0 : 1; gli::texture1d TextureF(TextureA, 1, TextureA.levels() - 2); Error += TextureE == TextureF ? 0 : 1; } return Error; } int test_texture1DArray ( std::vector const & Formats, gli::texture1d::extent_type const & TextureSize ) { int Error(0); for(std::size_t i = 0; i < Formats.size(); ++i) { gli::texture1d_array TextureA( Formats[i], TextureSize, gli::texture1d_array::size_type(4)); gli::texture1d_array TextureB(gli::duplicate(TextureA)); Error += TextureA == TextureB ? 0 : 1; gli::texture1d_array TextureC(TextureA, gli::texture1d_array::size_type(0), TextureA.layers() - 1, gli::texture1d_array::size_type(1), gli::texture1d_array::size_type(2)); Error += TextureA[0][1] == TextureC[0][0] ? 0 : 1; Error += TextureA[0][2] == TextureC[0][1] ? 0 : 1; Error += TextureA[1][1] == TextureC[1][0] ? 0 : 1; Error += TextureA[1][2] == TextureC[1][1] ? 0 : 1; gli::texture1d_array TextureD(gli::duplicate(TextureC)); Error += TextureC == TextureD ? 0 : 1; gli::texture1d_array TextureG(gli::duplicate( TextureA, 0, TextureA.layers() - 1, 0, TextureA.levels() - 1)); Error += TextureA == TextureG ? 0 : 1; gli::texture1d_array TextureE(gli::duplicate( TextureA, 1, TextureA.layers() - 1, 0, TextureA.levels() - 1)); Error += TextureA[1] == TextureE[0] ? 0 : 1; gli::texture1d_array TextureF( TextureA, 1, TextureA.layers() - 1, 0, TextureA.levels() - 1); Error += TextureE == TextureF ? 0 : 1; gli::texture1d_array TextureK( Formats[i], TextureSize, gli::texture1d_array::size_type(4), gli::levels(TextureSize)); gli::texture1d_array TextureH(TextureK, 1, 2, 1, 2); gli::texture1d_array TextureI(gli::duplicate(TextureH)); Error += TextureH == TextureI ? 0 : 1; gli::texture1d_array TextureJ(gli::duplicate(TextureK, 1, 2, 1, 2)); Error += TextureH == TextureJ ? 0 : 1; Error += TextureI == TextureJ ? 0 : 1; } return Error; } int test_texture2D ( std::vector const & Formats, gli::texture2d::extent_type const & TextureSize ) { int Error(0); for(std::size_t i = 0; i < Formats.size(); ++i) { gli::texture2d TextureA(Formats[i], TextureSize); gli::texture2d TextureB(gli::duplicate(TextureA)); Error += TextureA == TextureB ? 0 : 1; gli::texture2d TextureC(gli::view( TextureA, gli::texture2d::size_type(1), gli::texture2d::size_type(2))); Error += TextureA[1] == TextureC[0] ? 0 : 1; Error += TextureA[2] == TextureC[1] ? 0 : 1; gli::texture2d TextureD(gli::duplicate(TextureC)); Error += TextureC == TextureD ? 0 : 1; gli::texture2d TextureG(gli::duplicate(TextureA, 0, TextureA.levels() - 1)); Error += TextureA == TextureG ? 0 : 1; gli::texture2d TextureE(gli::duplicate(TextureA, 1, TextureA.levels() - 1)); Error += TextureA[1] == TextureE[0] ? 0 : 1; gli::texture2d TextureF(gli::view( TextureA, 1, TextureA.levels() - 1)); Error += TextureE == TextureF ? 0 : 1; } return Error; } int test_texture2DArray ( std::vector const & Formats, gli::texture2d_array::extent_type const & TextureSize ) { int Error(0); for(std::size_t i = 0; i < Formats.size(); ++i) { gli::texture2d_array TextureA( Formats[i], TextureSize, gli::texture2d_array::size_type(4)); gli::texture2d_array TextureB(gli::duplicate(TextureA)); Error += TextureA == TextureB ? 0 : 1; gli::texture2d_array TextureC(TextureA, gli::texture2d_array::size_type(0), TextureA.layers() - 1, gli::texture2d_array::size_type(1), gli::texture2d_array::size_type(2)); Error += TextureA[0][1] == TextureC[0][0] ? 0 : 1; Error += TextureA[0][2] == TextureC[0][1] ? 0 : 1; Error += TextureA[1][1] == TextureC[1][0] ? 0 : 1; Error += TextureA[1][2] == TextureC[1][1] ? 0 : 1; gli::texture2d_array TextureD(gli::duplicate(TextureC)); Error += TextureC == TextureD ? 0 : 1; gli::texture2d_array TextureG(gli::duplicate( TextureA, 0, TextureA.layers() - 1, 0, TextureA.levels() - 1)); Error += TextureA == TextureG ? 0 : 1; gli::texture2d_array TextureE(gli::duplicate( TextureA, 1, TextureA.layers() - 1, 0, TextureA.levels() - 1)); Error += TextureA[1] == TextureE[0] ? 0 : 1; gli::texture2d_array TextureF( TextureA, 1, TextureA.layers() - 1, 0, TextureA.levels() - 1); Error += TextureE == TextureF ? 0 : 1; gli::texture2d_array TextureK( Formats[i], TextureSize, gli::texture2d_array::size_type(4)); gli::texture2d_array TextureH(TextureK, 1, 2, 1, 2); gli::texture2d_array TextureI(gli::duplicate(TextureH)); Error += TextureH == TextureI ? 0 : 1; gli::texture2d_array TextureJ(gli::duplicate(TextureK, 1, 2, 1, 2)); Error += TextureH == TextureJ ? 0 : 1; Error += TextureI == TextureJ ? 0 : 1; } return Error; } int test_texture3D ( std::vector const & Formats, gli::texture3d::extent_type const & TextureSize ) { int Error(0); for(std::size_t i = 0; i < Formats.size(); ++i) { gli::texture3d TextureA(Formats[i], TextureSize); gli::texture3d TextureB(gli::duplicate(TextureA)); Error += TextureA == TextureB ? 0 : 1; gli::texture3d TextureC(TextureA, gli::texture3d::size_type(1), gli::texture3d::size_type(2)); Error += TextureA[1] == TextureC[0] ? 0 : 1; Error += TextureA[2] == TextureC[1] ? 0 : 1; gli::texture3d TextureD(gli::duplicate(TextureC)); Error += TextureC == TextureD ? 0 : 1; gli::texture3d TextureG(gli::duplicate(TextureA, 0, TextureA.levels() - 1)); Error += TextureA == TextureG ? 0 : 1; gli::texture3d TextureE(gli::duplicate(TextureA, 1, TextureA.levels() - 1)); Error += TextureA[1] == TextureE[0] ? 0 : 1; gli::texture3d TextureF(TextureA, 1, TextureA.levels() - 1); Error += TextureE == TextureF ? 0 : 1; } return Error; } int test_textureCube ( std::vector const & Formats, gli::texture_cube::extent_type const & TextureSize ) { int Error(0); for(std::size_t i = 0; i < Formats.size(); ++i) { gli::texture_cube TextureA( Formats[i], gli::texture_cube::extent_type(TextureSize)); gli::texture_cube TextureB(gli::duplicate(TextureA)); Error += TextureA == TextureB ? 0 : 1; gli::texture_cube TextureC(TextureA, gli::texture_cube::size_type(0), TextureA.faces() - 1, gli::texture_cube::size_type(1), gli::texture_cube::size_type(2)); Error += TextureA[0][1] == TextureC[0][0] ? 0 : 1; Error += TextureA[0][2] == TextureC[0][1] ? 0 : 1; Error += TextureA[1][1] == TextureC[1][0] ? 0 : 1; Error += TextureA[1][2] == TextureC[1][1] ? 0 : 1; gli::texture_cube TextureD(gli::duplicate(TextureC)); Error += TextureC == TextureD ? 0 : 1; gli::texture_cube TextureG(gli::duplicate( TextureA, 0, TextureA.faces() - 1, 0, TextureA.levels() - 1)); Error += TextureA == TextureG ? 0 : 1; gli::texture_cube TextureE(gli::duplicate( TextureA, 0, TextureA.faces() - 1, 0, TextureA.levels() - 1)); Error += TextureA[1] == TextureE[0] ? 0 : 1; gli::texture_cube TextureF( TextureA, 0, TextureA.faces() - 1, 0, TextureA.levels() - 1); Error += TextureE == TextureF ? 0 : 1; gli::texture_cube TextureK( Formats[i], TextureSize); gli::texture_cube TextureH(TextureK, 0, 5, 1, 2); gli::texture_cube TextureI(gli::duplicate(TextureH)); Error += TextureH == TextureI ? 0 : 1; gli::texture_cube TextureJ(gli::duplicate(TextureK, 0, 5, 1, 2)); Error += TextureH == TextureJ ? 0 : 1; Error += TextureI == TextureJ ? 0 : 1; } return Error; } int test_textureCubeArray ( std::vector const & Formats, gli::texture_cube_array::extent_type const & TextureSize ) { int Error(0); for(std::size_t i = 0; i < Formats.size(); ++i) { gli::texture_cube_array TextureA( Formats[i], TextureSize, gli::texture_cube_array::size_type(4)); gli::texture_cube_array TextureB(gli::duplicate(TextureA)); Error += TextureA == TextureB ? 0 : 1; gli::texture_cube_array TextureC(TextureA, gli::texture_cube_array::size_type(0), TextureA.layers() - 1, gli::texture_cube_array::size_type(0), TextureA.faces() - 1, gli::texture_cube_array::size_type(1), gli::texture_cube_array::size_type(2)); Error += TextureA[0][0][1] == TextureC[0][0][0] ? 0 : 1; Error += TextureA[0][0][2] == TextureC[0][0][1] ? 0 : 1; Error += TextureA[0][1][1] == TextureC[0][1][0] ? 0 : 1; Error += TextureA[0][1][2] == TextureC[0][1][1] ? 0 : 1; gli::texture_cube_array TextureD(gli::duplicate(TextureC)); Error += TextureC == TextureD ? 0 : 1; gli::texture_cube_array TextureG(gli::duplicate( TextureA, gli::texture_cube_array::size_type(0), TextureA.layers() - 1, gli::texture_cube_array::size_type(0), TextureA.faces() - 1, gli::texture_cube_array::size_type(0), TextureA.levels() - 1)); Error += TextureA == TextureG ? 0 : 1; gli::texture_cube_array TextureK( Formats[i], TextureSize, 4); gli::texture_cube_array TextureH(TextureK, 1, 2, 0, 5, 1, 2); gli::texture_cube_array TextureI(gli::duplicate(TextureH)); Error += TextureH == TextureI ? 0 : 1; gli::texture_cube_array TextureJ(gli::duplicate(TextureK, 1, 2, 0, 5, 1, 2)); Error += TextureH == TextureJ ? 0 : 1; Error += TextureI == TextureJ ? 0 : 1; } return Error; } int main() { int Error(0); std::vector FormatsA; FormatsA.push_back(gli::FORMAT_RGBA8_UNORM_PACK8); FormatsA.push_back(gli::FORMAT_RGB8_UNORM_PACK8); FormatsA.push_back(gli::FORMAT_RGB_DXT1_UNORM_BLOCK8); FormatsA.push_back(gli::FORMAT_RGBA_BP_UNORM_BLOCK16); FormatsA.push_back(gli::FORMAT_RGBA32_SFLOAT_PACK32); std::vector FormatsB; FormatsB.push_back(gli::FORMAT_RGBA8_UNORM_PACK8); FormatsB.push_back(gli::FORMAT_RGB8_UNORM_PACK8); FormatsB.push_back(gli::FORMAT_RGBA32_SFLOAT_PACK32); std::size_t const TextureSize = 32; Error += test_texture1D(FormatsB, gli::texture1d::extent_type(TextureSize)); Error += test_texture1DArray(FormatsB, gli::texture1d_array::extent_type(TextureSize)); Error += test_texture2D(FormatsA, gli::texture2d::extent_type(TextureSize)); Error += test_texture2DArray(FormatsA, gli::texture2d_array::extent_type(TextureSize)); Error += test_texture3D(FormatsA, gli::texture3d::extent_type(TextureSize)); Error += test_textureCube(FormatsA, gli::texture_cube::extent_type(TextureSize)); Error += test_textureCubeArray(FormatsA, gli::texture_cube_array::extent_type(TextureSize)); return Error; }