#pragma once #include #include #include #include #include #include #include namespace PlumageConfig { class PlumageConfiguration { public: struct Settings { bool validation = true; // 校验层开关 //bool fullscreen = false; // 全屏开关 bool vsync = false; // 垂直同步开关 bool headless = false; // 无头开关 bool outputPNGimage = false; bool debugMode = true; bool cleanUpImageSequece = true; // 图片序列开关(暂时弃用) uint32_t width = 1280; uint32_t height = 720; bool multiSampling = false; // 多重采样 VkSampleCountFlagBits sampleCount = VK_SAMPLE_COUNT_4_BIT; // 多重采样倍率 bool rotateModel = true; // 模型自旋转 float modelRotateSpeed = 2.0f; // 自旋转速度 uint32_t startFrameIndex = 1; // 图片序列开始帧 uint32_t endFrameIndex = 50; // 图片序列结束帧 uint32_t videoFrameRate = 25; // 视频帧率 uint32_t selectedPhysicalDeviceIndex = 7; float fX = 565.5f; float fY = 516.3f; float fovX = 1.f; float fovY = 1.f; float cX = 328.2f; float cY = 238.8f; int calibrationWidth = 640.0f; int calibrationHeight = 480.0f; glm::vec3 bottomCenter = { 0.f,0.f,-6.f }; //std::vector bottomCenter = { 0.f,0.f,-6.f }; glm::vec3 bottomNormal = { 0.f,1.0f,0.f }; std::vector cameraTracks = { {0.f,0.f,-6.f},{1.f,0.f,-3.f} }; std::vector cameraAngle = { {{0.f,0.f,0.f},{45.f,0.f,0.f},{0.f,0.f,0.f}},{{0.f,0.f,0.f},{45.f,0.f,0.f},{0.f,0.f,0.f}} }; }settings; struct RenderSettings { uint32_t width = 1280; uint32_t height = 720; bool multiSampling = false; // 多重采样 uint32_t sampleCount = VK_SAMPLE_COUNT_4_BIT; // 多重采样倍率 bool rotateModel = true; // 模型自旋转 float modelRotateSpeed = 2.0f; // 自旋转速度 uint32_t startFrameIndex = 1; // 图片序列开始帧 uint32_t endFrameIndex = 50; // 图片序列结束帧 uint32_t videoFrameRate = 25; // 视频帧率 uint32_t selectedPhysicalDeviceIndex = 7; }; struct FilePath { //model path std::string glTFModelFilePath = getAssetPath() + "models/free_porsche_911_carrera_4s.glb"; std::string modelVertShaderPath = getAssetPath() + "buster_drone/shaders/glsl/mesh.vert.spv"; std::string modelFragShaderPath = getAssetPath() + "buster_drone/shaders/glsl/mesh.frag.spv"; //ui std::string uiVertShaderPath = getAssetPath() + "shaders/ui.vert.spv"; std::string uiFragShaderPath = getAssetPath() + "shaders/ui.frag.spv"; // skybox path std::string skyboxModelFilePath = getAssetPath() + "models/cube.gltf"; std::string skyboxVertShaderPath = getAssetPath() + "shaders/skybox.vert.spv"; std::string skyboxFragShaderPath = getAssetPath() + "shaders/skybox.frag.spv"; //std::string iblTexturesFilePath = getAssetPath() + "textures/hdr/gcanyon_cube.ktx"; //tonemapping std::string tonemappingVertShaderPath = getAssetPath() + "shaders/genbrdflut.vert.spv"; std::string tonemappingEnableFragShaderPath = getAssetPath() + "shaders/tonemapping_enable.frag.spv"; std::string tonemappingDisableFragShaderPath = getAssetPath() + "shaders/tonemapping_disable.frag.spv"; // cube map std::string irradianceFragShaderPath = getAssetPath() + "shaders/irradiancecube.frag.spv"; std::string filterVertShaderPath = getAssetPath() + "shaders/filtercube.vert.spv"; std::string prefilterEnvmapFragShaderPath = getAssetPath() + "shaders/prefilterenvmap.frag.spv"; //brdf cube map std::string brdfVertShaderPath = getAssetPath() + "shaders/genbrdflut.vert.spv"; std::string brdfFragShaderPath = getAssetPath() + "shaders/genbrdflut.frag.spv"; // environment map texture std::string envMapFilePath = getAssetPath() + "environments/brown_photostudio_02_4k_hdr16f_cube.ktx"; std::string emptyEnvmapFilePath = getAssetPath() + "textures/empty.ktx"; // pbr shader std::string pbrVertShaderPath = getAssetPath() + "shaders/pbr.vert.spv"; std::string pbrFragShaderPath = getAssetPath() + "shaders/pbr_khr.frag.spv"; //ttf file path std::string ttfFilePath = getAssetPath() + "/data/Roboto-Medium.ttf"; // output file path std::string imageOutputPath = getAssetPath() + "output/imageSequence"; std::string videoOutputPath = getAssetPath() + "output/video"; std::string totalImageOutputPath; std::string deviceSpecFilePath; // script file path std::string image2videoBatFilePath = getAssetPath() + "script/image2video.bat"; std::string image2videoShFilePath = getAssetPath() + "script/image2video.sh"; std::string hdr2ktxBatFilePath = getAssetPath() + "script/hdr2ktxBatFilePath.bat"; std::string hdr2ktxShFilePath = getAssetPath() + "script/hdr2ktxShFilePath.sh"; // 配置文件路径,命令行传入后保存在这 //std::string configFilePath = getAssetPath() + "config/guanzi.toml"; std::string configFilePath = getAssetPath() + "config/yukino_traj1_matrix.toml"; } filePath; void writrConfigurationToJson(); void readConfigurationFromToml(std::string configFilePath,Settings& settings); void convertIntToVkSampleCount(uint32_t sampleCount); PlumageConfiguration(); ~PlumageConfiguration(); private: }; }