#pragma once #include "RenderPushBlock.h" #include class IrradiancePushBlock : public RenderPushBlock { public: IrradiancePushBlock(); ~IrradiancePushBlock(); // Getter methods float getDeltaPhi() const; float getDeltaTheta() const; // Setter methods void setDeltaPhi(float value); void setDeltaTheta(float value); private: float deltaPhi = (2.0f * float(M_PI)) / 180.0f; float deltaTheta = (0.5f * float(M_PI)) / 64.0f; };