16         bool save_dds(texture 
const & Texture, 
char const* Path);
 
   24         bool save_dds(texture 
const & Texture, std::string 
const & Path);
 
   31         bool save_dds(texture 
const & Texture, std::vector<char> & Memory);
 
   34 #include "./core/save_dds.inl" 
bool save_dds(texture const &Texture, char const *Path)
Save a texture storage_linear to a DDS file. 
 
Include to use generic textures which can represent any texture target but they don't have target spe...
 
Namespace where all the classes and functions provided by GLI are exposed.