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<p>Include create views of textures, either to isolate a subset or to reinterpret data without memory copy.
<a href="#details">More...</a></p>
<p><a href="a00072_source.html">Go to the source code of this file.</a></p>
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Namespaces</h2></td></tr>
<tr class="memitem:a00074"><td class="memItemLeft" align="right" valign="top"> &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00074.html">gli</a></td></tr>
<tr class="memdesc:a00074"><td class="mdescLeft">&#160;</td><td class="mdescRight">Namespace where all the classes and functions provided by GLI are exposed. <br /></td></tr>
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Functions</h2></td></tr>
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image&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00074.html#ae0fac6ef8ea038fb77b196f33c3a92a3">view</a> (image const &amp;Image)</td></tr>
<tr class="memdesc:ae0fac6ef8ea038fb77b196f33c3a92a3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Create an image view of an existing image, sharing the same memory storage_linear. <br /></td></tr>
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texture&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00074.html#afdb51bdf4fcdf9a62f4aa224f0c7dcfb">view</a> (texture const &amp;Texture)</td></tr>
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texture&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00074.html#af0f21026a76c1b4c0c7473f30a511d12">view</a> (texture const &amp;Texture, texture::size_type BaseLayer, texture::size_type MaxLayer, texture::size_type BaseFace, texture::size_type MaxFace, texture::size_type BaseLevel, texture::size_type MaxLevel)</td></tr>
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template&lt;typename texType &gt; </td></tr>
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<tr class="memdesc:a0e73aee157c95b80a6dffe3958feb12b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Create a texture view of an existing texture, sharing the same memory storage_linear. <br /></td></tr>
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<tr class="memdesc:a0e5c7c1298290ba8e185a725738f7220"><td class="mdescLeft">&#160;</td><td class="mdescRight">Create a texture view of an existing texture, sharing the same memory storage_linear but a different format. <a href="a00074.html#a0e5c7c1298290ba8e185a725738f7220">More...</a><br /></td></tr>
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texture&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00074.html#a043baf9cfef0c9c64757c6f6def43eb6">view</a> (texture1d const &amp;Texture, texture1d::size_type BaseLevel, texture1d::size_type MaxLevel)</td></tr>
<tr class="memdesc:a043baf9cfef0c9c64757c6f6def43eb6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Create a texture view of an existing texture, sharing the same memory storage_linear but giving access only to a subset of levels. <br /></td></tr>
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texture&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00074.html#a92c9c5a5cd290a1a304886953eb40398">view</a> (texture1d_array const &amp;Texture, texture1d_array::size_type BaseLayer, texture1d_array::size_type MaxLayer, texture1d_array::size_type BaseLevel, texture1d_array::size_type MaxLevel)</td></tr>
<tr class="memdesc:a92c9c5a5cd290a1a304886953eb40398"><td class="mdescLeft">&#160;</td><td class="mdescRight">Create a texture view of an existing texture, sharing the same memory storage_linear but giving access only to a subset of levels and layers. <br /></td></tr>
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texture&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00074.html#a5d877aa20daa84293690732e5f6af14d">view</a> (texture2d const &amp;Texture, texture2d::size_type BaseLevel, texture2d::size_type MaxLevel)</td></tr>
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texture&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00074.html#ad05aacedd684dadaabe23e44dafde7ce">view</a> (texture2d_array const &amp;Texture, texture2d_array::size_type BaseLayer, texture2d_array::size_type MaxLayer, texture2d_array::size_type BaseLevel, texture2d_array::size_type MaxLevel)</td></tr>
<tr class="memdesc:ad05aacedd684dadaabe23e44dafde7ce"><td class="mdescLeft">&#160;</td><td class="mdescRight">Create a texture view of an existing texture, sharing the same memory storage_linear but giving access only to a subset of levels and layers. <br /></td></tr>
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texture&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00074.html#a9025f23af9b6ceb3bd58bfc867f23f5e">view</a> (texture3d const &amp;Texture, texture3d::size_type BaseLevel, texture3d::size_type MaxLevel)</td></tr>
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texture&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00074.html#aab481dc87fe89a9080cec1299482f097">view</a> (texture_cube const &amp;Texture, texture_cube::size_type BaseFace, texture_cube::size_type MaxFace, texture_cube::size_type BaseLevel, texture_cube::size_type MaxLevel)</td></tr>
<tr class="memdesc:aab481dc87fe89a9080cec1299482f097"><td class="mdescLeft">&#160;</td><td class="mdescRight">Create a texture view of an existing texture, sharing the same memory storage_linear but giving access only to a subset of levels and faces. <br /></td></tr>
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texture&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00074.html#aac246d291176b59d7234eeb139a3ad6c">view</a> (texture_cube_array const &amp;Texture, texture_cube_array::size_type BaseLayer, texture_cube_array::size_type MaxLayer, texture_cube_array::size_type BaseFace, texture_cube_array::size_type MaxFace, texture_cube_array::size_type BaseLevel, texture_cube_array::size_type MaxLevel)</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Include create views of textures, either to isolate a subset or to reinterpret data without memory copy. </p>
<p>Definition in file <a class="el" href="a00072_source.html">view.hpp</a>.</p>
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