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Directories</h2></td></tr>
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<tr class="memitem:a00070"><td class="memItemLeft" align="right" valign="top">file &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00070.html">transform.hpp</a> <a href="a00070_source.html">[code]</a></td></tr>
<tr class="memdesc:a00070"><td class="mdescLeft">&#160;</td><td class="mdescRight">Include to perform arithmetic per texel between two textures. <br /></td></tr>
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<tr class="memitem:a00071"><td class="memItemLeft" align="right" valign="top">file &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00071.html">type.hpp</a> <a href="a00071_source.html">[code]</a></td></tr>
<tr class="memdesc:a00071"><td class="mdescLeft">&#160;</td><td class="mdescRight">Include to use basic GLI types. <br /></td></tr>
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<tr class="memitem:a00072"><td class="memItemLeft" align="right" valign="top">file &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00072.html">view.hpp</a> <a href="a00072_source.html">[code]</a></td></tr>
<tr class="memdesc:a00072"><td class="mdescLeft">&#160;</td><td class="mdescRight">Include create views of textures, either to isolate a subset or to reinterpret data without memory copy. <br /></td></tr>
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