plumageRender/external/glm/test/ext/ext_vector_relational.cpp

67 lines
1.9 KiB
C++

#include <glm/ext/vector_relational.hpp>
#include <glm/vec2.hpp>
int test_equal()
{
int Error = 0;
Error += glm::equal(1.01f, 1.02f, 0.1f) ? 0 : 1;
Error += glm::all(glm::equal(glm::vec2(1.01f), glm::vec2(1.02f), 0.1f)) ? 0 : 1;
Error += glm::all(glm::equal(glm::vec2(1.01f), glm::vec2(1.02f), glm::vec2(0.1f))) ? 0 : 1;
Error += !glm::equal(1.01f, 1.02f, 0.001f) ? 0 : 1;
Error += !glm::any(glm::equal(glm::vec2(1.01f), glm::vec2(1.02f), 0.001f)) ? 0 : 1;
Error += !glm::any(glm::equal(glm::vec2(1.01f), glm::vec2(1.02f), glm::vec2(0.001f))) ? 0 : 1;
return Error;
}
int test_notEqual()
{
int Error = 0;
Error += glm::notEqual(1.01f, 1.02f, 0.001f) ? 0 : 1;
Error += glm::all(glm::notEqual(glm::vec2(1.01f), glm::vec2(1.02f), 0.001f)) ? 0 : 1;
Error += glm::all(glm::notEqual(glm::vec2(1.01f), glm::vec2(1.02f), glm::vec2(0.001f))) ? 0 : 1;
Error += !glm::notEqual(1.01f, 1.02f, 0.1f) ? 0 : 1;
Error += !glm::any(glm::notEqual(glm::vec2(1.01f), glm::vec2(1.02f), 0.1f)) ? 0 : 1;
Error += !glm::any(glm::notEqual(glm::vec2(1.01f), glm::vec2(1.02f), glm::vec2(0.1f))) ? 0 : 1;
return Error;
}
int test_openBounded()
{
int Error = 0;
Error += glm::all(glm::openBounded(glm::ivec2(2), glm::ivec2(1), glm::ivec2(3))) ? 0 : 1;
Error += !glm::all(glm::openBounded(glm::ivec2(1), glm::ivec2(1), glm::ivec2(3))) ? 0 : 1;
Error += !glm::all(glm::openBounded(glm::ivec2(3), glm::ivec2(1), glm::ivec2(3))) ? 0 : 1;
return Error;
}
int test_closeBounded()
{
int Error = 0;
Error += glm::all(glm::closeBounded(glm::ivec2(2), glm::ivec2(1), glm::ivec2(3))) ? 0 : 1;
Error += glm::all(glm::closeBounded(glm::ivec2(1), glm::ivec2(1), glm::ivec2(3))) ? 0 : 1;
Error += glm::all(glm::closeBounded(glm::ivec2(3), glm::ivec2(1), glm::ivec2(3))) ? 0 : 1;
return Error;
}
int main()
{
int Error = 0;
Error += test_equal();
Error += test_notEqual();
Error += test_openBounded();
Error += test_closeBounded();
return Error;
}