plumageRender/homework/homework1/homework1.cpp

2223 lines
102 KiB
C++

/*
* Vulkan Example - glTF scene loading and rendering
*
* Copyright (C) 2020-2022 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
/*
* Shows how to load and display a simple scene from a glTF file
* Note that this isn't a complete glTF loader and only basic functions are shown here
* This means no complex materials, no animations, no skins, etc.
* For details on how glTF 2.0 works, see the official spec at https://github.com/KhronosGroup/glTF/tree/master/specification/2.0
*
* Other samples will load models using a dedicated model loader with more features (see base/VulkanglTFModel.hpp)
*
* If you are looking for a complete glTF implementation, check out https://github.com/SaschaWillems/Vulkan-glTF-PBR/
*/
#include "homework1.h"
/*
glTF loading functions
The following functions take a glTF input model loaded via tinyglTF and convert all required data into our own structure
*/
void VulkanglTFModel::loadImages(tinygltf::Model& input)
{
images.resize(input.images.size());
for (size_t i = 0; i < input.images.size(); i++) {
tinygltf::Image& glTFImage = input.images[i];
// Get the image data from the glTF loader
unsigned char* buffer = nullptr;
VkDeviceSize bufferSize = 0;
bool deleteBuffer = false;
// We convert RGB-only images to RGBA, as most devices don't support RGB-formats in Vulkan
if (glTFImage.component == 3) {
bufferSize = glTFImage.width * glTFImage.height * 4;
buffer = new unsigned char[bufferSize];
unsigned char* rgba = buffer;
unsigned char* rgb = &glTFImage.image[0];
for (size_t i = 0; i < glTFImage.width * glTFImage.height; ++i) {
memcpy(rgba, rgb, sizeof(unsigned char) * 3);
rgba += 4;
rgb += 3;
}
deleteBuffer = true;
}
else {
buffer = &glTFImage.image[0];
bufferSize = glTFImage.image.size();
}
// Load texture from image buffer
images[i].texture.fromBuffer(buffer, bufferSize, VK_FORMAT_R8G8B8A8_UNORM, glTFImage.width, glTFImage.height, vulkanDevice, copyQueue);
if (deleteBuffer) {
delete[] buffer;
}
}
}
void VulkanglTFModel::loadTextures(tinygltf::Model& input)
{
textures.resize(input.textures.size());
for (size_t i = 0; i < input.textures.size(); i++) {
textures[i].imageIndex = input.textures[i].source;
}
}
void VulkanglTFModel::loadMaterials(tinygltf::Model& input)
{
materials.resize(input.materials.size());
for (size_t i = 0; i < input.materials.size(); i++) {
// We only read the most basic properties required for our sample
tinygltf::Material glTFMaterial = input.materials[i];
// Get the base color factor
if (glTFMaterial.values.find("baseColorFactor") != glTFMaterial.values.end()) {
materials[i].baseColorFactor = glm::make_vec4(glTFMaterial.values["baseColorFactor"].ColorFactor().data());
}
// Get base color texture index
if (glTFMaterial.values.find("baseColorTexture") != glTFMaterial.values.end()) {
materials[i].baseColorTextureIndex = glTFMaterial.values["baseColorTexture"].TextureIndex();
}
if (glTFMaterial.values.find("metallicRoughnessTexture") != glTFMaterial.values.end()) {
materials[i].matalicRoughTextureIndex = glTFMaterial.values["metallicRoughnessTexture"].TextureIndex();
}
if (glTFMaterial.additionalValues.find("normalTexture") != glTFMaterial.additionalValues.end())
{
materials[i].normalMapTextureIndex = glTFMaterial.additionalValues["normalTexture"].TextureIndex();
}
if (glTFMaterial.emissiveTexture.index != -1)
{
materials[i].emissiveTextureIndex = glTFMaterial.emissiveTexture.index;
}
if (glTFMaterial.emissiveFactor.size() == 3)
{
materials[i].materialData.values.emissiveFactor = glm::make_vec3(glTFMaterial.emissiveFactor.data());
}
if (glTFMaterial.values.find("baseColorFactor") != glTFMaterial.values.end())
{
materials[i].materialData.values.baseColorFactor = glm::make_vec4(glTFMaterial.values["baseColorFactor"].ColorFactor().data());
}
}
}
//animation loader
void VulkanglTFModel::loadAnimations(tinygltf::Model& input)
{
animations.resize(input.animations.size());
for (size_t i = 0; i < input.animations.size(); i++)
{
tinygltf::Animation glTFAnimation = input.animations[i];
animations[i].name = glTFAnimation.name;
// Samplers
animations[i].samplers.resize(glTFAnimation.samplers.size());
for (size_t j = 0; j < glTFAnimation.samplers.size(); j++)
{
tinygltf::AnimationSampler glTFSampler = glTFAnimation.samplers[j];
AnimationSampler& dstSampler = animations[i].samplers[j];
dstSampler.interpolation = glTFSampler.interpolation;
// Read sampler keyframe input time values
{
const tinygltf::Accessor& accessor = input.accessors[glTFSampler.input];
const tinygltf::BufferView& bufferView = input.bufferViews[accessor.bufferView];
const tinygltf::Buffer& buffer = input.buffers[bufferView.buffer];
const void* dataPtr = &buffer.data[accessor.byteOffset + bufferView.byteOffset];
const float* buf = static_cast<const float*>(dataPtr);
for (size_t index = 0; index < accessor.count; index++)
{
dstSampler.inputs.push_back(buf[index]);
}
// Adjust animation's start and end times
for (auto input : animations[i].samplers[j].inputs)
{
if (input < animations[i].start)
{
animations[i].start = input;
};
if (input > animations[i].end)
{
animations[i].end = input;
}
}
}
// Read sampler keyframe output translate/rotate/scale values
{
const tinygltf::Accessor& accessor = input.accessors[glTFSampler.output];
const tinygltf::BufferView& bufferView = input.bufferViews[accessor.bufferView];
const tinygltf::Buffer& buffer = input.buffers[bufferView.buffer];
const void* dataPtr = &buffer.data[accessor.byteOffset + bufferView.byteOffset];
switch (accessor.type)
{
case TINYGLTF_TYPE_VEC3: {
const glm::vec3* buf = static_cast<const glm::vec3*>(dataPtr);
for (size_t index = 0; index < accessor.count; index++)
{
dstSampler.outputsVec4.push_back(glm::vec4(buf[index], 0.0f));
}
break;
}
case TINYGLTF_TYPE_VEC4: {
const glm::vec4* buf = static_cast<const glm::vec4*>(dataPtr);
for (size_t index = 0; index < accessor.count; index++)
{
dstSampler.outputsVec4.push_back(buf[index]);
}
break;
}
default: {
std::cout << "unknown type" << std::endl;
break;
}
}
}
}
// Channels
animations[i].channels.resize(glTFAnimation.channels.size());
for (size_t j = 0; j < glTFAnimation.channels.size(); j++)
{
tinygltf::AnimationChannel glTFChannel = glTFAnimation.channels[j];
AnimationChannel& dstChannel = animations[i].channels[j];
dstChannel.path = glTFChannel.target_path;
dstChannel.samplerIndex = glTFChannel.sampler;
dstChannel.node = nodeFromIndex(glTFChannel.target_node);
}
}
}
/*
// load skins from glTF model
void VulkanglTFModel::loadSkins(tinygltf::Model& input)
{
skins.resize(input.skins.size());
if (skins.size() > 0)
{
for (size_t i = 0; i < input.skins.size(); i++)
{
tinygltf::Skin glTFSkin = input.skins[i];
skins[i].name = glTFSkin.name;
//follow the tree structure,find the root node of skeleton by index
skins[i].skeletonRoot = nodeFromIndex(glTFSkin.skeleton);
//join nodes
for (int jointIndex : glTFSkin.joints)
{
Node* node = nodeFromIndex(jointIndex);
if (node)
{
skins[i].joints.push_back(node);
}
}
//get the inverse bind matrices
if (glTFSkin.inverseBindMatrices > -1)
{
const tinygltf::Accessor& accessor = input.accessors[glTFSkin.inverseBindMatrices];
const tinygltf::BufferView& bufferview = input.bufferViews[accessor.bufferView];
const tinygltf::Buffer& buffer = input.buffers[bufferview.buffer];
skins[i].inverseBindMatrices.resize(accessor.count);
memcpy(skins[i].inverseBindMatrices.data(), &buffer.data[accessor.byteOffset + bufferview.byteOffset], accessor.count * sizeof(glm::mat4));
//create a host visible shader buffer to store inverse bind matrices for this skin
VK_CHECK_RESULT(
vulkanDevice->createBuffer(
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&skins[i].ssbo,
sizeof(glm::mat4) * skins[i].inverseBindMatrices.size(),
skins[i].inverseBindMatrices.data()));
VK_CHECK_RESULT(skins[i].ssbo.map());
}
}
}
}*/
//glTF nodes loading helper function
//rewrite node loader,simplify logic
//Search node from parent to children by index
VulkanglTFModel::Node* VulkanglTFModel::findNode(Node* parent, uint32_t index)
{
Node* nodeFound = nullptr;
if (parent->index == index)
{
return parent;
}
for (auto& child : parent->children)
{
nodeFound = findNode(child, index);
if (nodeFound)
{
break;
}
}
return nodeFound;
} //iterate vector of nodes to check weather nodes exist or not
VulkanglTFModel::Node* VulkanglTFModel::nodeFromIndex(uint32_t index)
{
Node* nodeFound = nullptr;
for (auto& node : nodes)
{
nodeFound = findNode(node, index);
if (nodeFound)
{
break;
}
}
return nodeFound;
}
//node loader
void VulkanglTFModel::loadNode(const tinygltf::Node& inputNode, const tinygltf::Model& input, VulkanglTFModel::Node* parent, uint32_t nodeIndex, std::vector<uint32_t>& indexBuffer, std::vector<VulkanglTFModel::Vertex>& vertexBuffer)
{
VulkanglTFModel::Node* node = new VulkanglTFModel::Node{};
node->matrix = glm::mat4(1.0f);
node->parent = parent;
node->index = nodeIndex;
// Get the local node matrix
// It's either made up from translation, rotation, scale or a 4x4 matrix
if (inputNode.translation.size() == 3) {
node->matrix = glm::translate(node->matrix, glm::vec3(glm::make_vec3(inputNode.translation.data())));
}
if (inputNode.rotation.size() == 4) {
glm::quat q = glm::make_quat(inputNode.rotation.data());
node->matrix *= glm::mat4(q);
}
if (inputNode.scale.size() == 3) {
node->matrix = glm::scale(node->matrix, glm::vec3(glm::make_vec3(inputNode.scale.data())));
}
if (inputNode.matrix.size() == 16) {
node->matrix = glm::make_mat4x4(inputNode.matrix.data());
};
// Load node's children
if (inputNode.children.size() > 0) {
for (size_t i = 0; i < inputNode.children.size(); i++) {
loadNode(input.nodes[inputNode.children[i]], input, node, inputNode.children[i], indexBuffer, vertexBuffer);
}
}
// If the node contains mesh data, we load vertices and indices from the buffers
// In glTF this is done via accessors and buffer views
if (inputNode.mesh > -1) {
const tinygltf::Mesh mesh = input.meshes[inputNode.mesh];
// Iterate through all primitives of this node's mesh
for (size_t i = 0; i < mesh.primitives.size(); i++) {
const tinygltf::Primitive& glTFPrimitive = mesh.primitives[i];
uint32_t firstIndex = static_cast<uint32_t>(indexBuffer.size());
uint32_t vertexStart = static_cast<uint32_t>(vertexBuffer.size());
uint32_t indexCount = 0;
// Vertices
{
const float* positionBuffer = nullptr;
const float* normalsBuffer = nullptr;
const float* texCoordsBuffer = nullptr;
const float* tangentsBuffer = nullptr;
size_t vertexCount = 0;
// Get buffer data for vertex positions
if (glTFPrimitive.attributes.find("POSITION") != glTFPrimitive.attributes.end()) {
const tinygltf::Accessor& accessor = input.accessors[glTFPrimitive.attributes.find("POSITION")->second];
const tinygltf::BufferView& view = input.bufferViews[accessor.bufferView];
positionBuffer = reinterpret_cast<const float*>(&(input.buffers[view.buffer].data[accessor.byteOffset + view.byteOffset]));
vertexCount = accessor.count;
}
// Get buffer data for vertex normals
if (glTFPrimitive.attributes.find("NORMAL") != glTFPrimitive.attributes.end()) {
const tinygltf::Accessor& accessor = input.accessors[glTFPrimitive.attributes.find("NORMAL")->second];
const tinygltf::BufferView& view = input.bufferViews[accessor.bufferView];
normalsBuffer = reinterpret_cast<const float*>(&(input.buffers[view.buffer].data[accessor.byteOffset + view.byteOffset]));
}
// Get buffer data for vertex texture coordinates
// glTF supports multiple sets, we only load the first one
if (glTFPrimitive.attributes.find("TEXCOORD_0") != glTFPrimitive.attributes.end()) {
const tinygltf::Accessor& accessor = input.accessors[glTFPrimitive.attributes.find("TEXCOORD_0")->second];
const tinygltf::BufferView& view = input.bufferViews[accessor.bufferView];
texCoordsBuffer = reinterpret_cast<const float*>(&(input.buffers[view.buffer].data[accessor.byteOffset + view.byteOffset]));
}
if (glTFPrimitive.attributes.find("TANGENT") != glTFPrimitive.attributes.end())
{
const tinygltf::Accessor& accessor = input.accessors[glTFPrimitive.attributes.find("TANGENT")->second];
const tinygltf::BufferView& view = input.bufferViews[accessor.bufferView];
tangentsBuffer = reinterpret_cast<const float*>(&(input.buffers[view.buffer].data[accessor.byteOffset + view.byteOffset]));
}
// Append data to model's vertex buffer
for (size_t v = 0; v < vertexCount; v++) {
Vertex vert{};
vert.pos = glm::vec4(glm::make_vec3(&positionBuffer[v * 3]), 1.0f);
vert.normal = glm::normalize(glm::vec3(normalsBuffer ? glm::make_vec3(&normalsBuffer[v * 3]) : glm::vec3(0.0f)));
vert.uv = texCoordsBuffer ? glm::make_vec2(&texCoordsBuffer[v * 2]) : glm::vec3(0.0f);
vert.tangent = tangentsBuffer ? glm::normalize(glm::make_vec3(&tangentsBuffer[v * 4])) : glm::vec3(0.0f);
vert.color = glm::vec3(1.0f, 1.0f, nodeIndex);//Temp set index in color attribute
vertexBuffer.push_back(vert);
}
}
// Indices
{
const tinygltf::Accessor& accessor = input.accessors[glTFPrimitive.indices];
const tinygltf::BufferView& bufferView = input.bufferViews[accessor.bufferView];
const tinygltf::Buffer& buffer = input.buffers[bufferView.buffer];
indexCount += static_cast<uint32_t>(accessor.count);
// glTF supports different component types of indices
switch (accessor.componentType) {
case TINYGLTF_PARAMETER_TYPE_UNSIGNED_INT: {
const uint32_t* buf = reinterpret_cast<const uint32_t*>(&buffer.data[accessor.byteOffset + bufferView.byteOffset]);
for (size_t index = 0; index < accessor.count; index++) {
indexBuffer.push_back(buf[index] + vertexStart);
}
break;
}
case TINYGLTF_PARAMETER_TYPE_UNSIGNED_SHORT: {
const uint16_t* buf = reinterpret_cast<const uint16_t*>(&buffer.data[accessor.byteOffset + bufferView.byteOffset]);
for (size_t index = 0; index < accessor.count; index++) {
indexBuffer.push_back(buf[index] + vertexStart);
}
break;
}
case TINYGLTF_PARAMETER_TYPE_UNSIGNED_BYTE: {
const uint8_t* buf = reinterpret_cast<const uint8_t*>(&buffer.data[accessor.byteOffset + bufferView.byteOffset]);
for (size_t index = 0; index < accessor.count; index++) {
indexBuffer.push_back(buf[index] + vertexStart);
}
break;
}
default:
std::cerr << "Index component type " << accessor.componentType << " not supported!" << std::endl;
return;
}
}
Primitive primitive{};
primitive.firstIndex = firstIndex;
primitive.indexCount = indexCount;
primitive.materialIndex = glTFPrimitive.material;
node->mesh.primitives.push_back(primitive);
}
}
if (parent) {
parent->children.push_back(node);
}
else {
nodes.push_back(node);
}
}
/*
vertex skinning functions
*/
glm::mat4 VulkanglTFModel::getNodeMatrix(VulkanglTFModel::Node* node)
{
glm::mat4 nodeMatrix = node->getLocalMatrix();
VulkanglTFModel::Node* currentParent = node->parent;
while (currentParent)
{
nodeMatrix = currentParent->getLocalMatrix() * nodeMatrix;
currentParent = currentParent->parent;
}
return nodeMatrix;
}
void VulkanglTFModel::updateNodeMatrix(Node* node, std::vector<glm::mat4>& nodeMatrics)
{
if (node->skin <= -1)
{
nodeMatrics[node->index] = getNodeMatrix(node);
for (auto& child : node->children)
{
updateNodeMatrix(child, nodeMatrics);
}
}
}
void VulkanglTFModel::updateJoints(VulkanglTFModel::Node* node)
{
if (node->skin > -1)
{
glm::mat4 inversTransform = glm::inverse(getNodeMatrix(node));
Skin skin = skins[node->skin];
size_t numJoints = (uint32_t)skin.joints.size();
std::vector<glm::mat4> jointMatrices(numJoints);
for (size_t i = 0; i < numJoints; i++)
{
jointMatrices[i] = getNodeMatrix(skin.joints[i]) * skin.inverseBindMatrices[i];
jointMatrices[i] = inversTransform * jointMatrices[i];
}
skin.ssbo.copyTo(jointMatrices.data(), jointMatrices.size() * sizeof(glm::mat4));
}
for (auto& child : node->children)
{
updateJoints(child);
}
}
void VulkanglTFModel::updateAnimation(float deltaTime,vks::Buffer buffer)
{
if (activeAnimation > static_cast<uint32_t>(animations.size()) - 1)
{
std::cout << "No animation with index " << activeAnimation << std::endl;
return;
}
Animation& animation = animations[activeAnimation];
animation.currentTime += deltaTime;
if (animation.currentTime > animation.end)
{
animation.currentTime -= animation.end;
}
for (auto& channel : animation.channels)
{
AnimationSampler& sampler = animation.samplers[channel.samplerIndex];
for (size_t i = 0; i < sampler.inputs.size() - 1; ++i)
{
if (sampler.interpolation != "LINEAR")
{
std::cout << "This sample only supports linear interpolations\n";
continue;
}
// Get the input keyframe values for the current time stamp
if ((animation.currentTime >= sampler.inputs[i]) && (animation.currentTime <= sampler.inputs[i + 1]))
{
float ratio = (animation.currentTime - sampler.inputs[i]) / (sampler.inputs[i + 1] - sampler.inputs[i]);
if (channel.path == "translation")
{
channel.node->translation = glm::mix(sampler.outputsVec4[i], sampler.outputsVec4[i + 1], ratio);
channel.node->bAnimateNode = true;
}
if (channel.path == "rotation")
{
glm::quat q1;
q1.x = sampler.outputsVec4[i].x;
q1.y = sampler.outputsVec4[i].y;
q1.z = sampler.outputsVec4[i].z;
q1.w = sampler.outputsVec4[i].w;
glm::quat q2;
q2.x = sampler.outputsVec4[i + 1].x;
q2.y = sampler.outputsVec4[i + 1].y;
q2.z = sampler.outputsVec4[i + 1].z;
q2.w = sampler.outputsVec4[i + 1].w;
channel.node->rotation = glm::normalize(glm::slerp(q1, q2, ratio));
channel.node->bAnimateNode = true;
}
if (channel.path == "scale")
{
channel.node->scale = glm::mix(sampler.outputsVec4[i], sampler.outputsVec4[i + 1], ratio);
channel.node->bAnimateNode = true;
}
}
}
}
//if no skin in model , update node matrix to update animation stage
std::vector<glm::mat4> nodeMatrics(nodeCount);
for (auto& node : nodes)
{
//updateJoints(node);
updateNodeMatrix(node, nodeMatrics);
}
buffer.copyTo(nodeMatrics.data(), nodeCount * sizeof(glm::mat4));
}
/*
glTF rendering functions
*/
// Draw a single node including child nodes (if present)
void VulkanglTFModel::drawNode(VkCommandBuffer commandBuffer, VkPipelineLayout pipelineLayout, VulkanglTFModel::Node node)
{
if (node.mesh.primitives.size() > 0) {
// Pass the node's matrix via push constants
// Traverse the node hierarchy to the top-most parent to get the final matrix of the current node
glm::mat4 nodeMatrix = node.matrix;
VulkanglTFModel::Node* currentParent = node.parent;
while (currentParent) {
nodeMatrix = currentParent->matrix * nodeMatrix;
currentParent = currentParent->parent;
}
for (VulkanglTFModel::Primitive& primitive : node.mesh.primitives) {
if (primitive.indexCount > 0) {
// Get the texture index for this primitive
if (textures.size() > 0)
{
VulkanglTFModel::Texture texture = textures[materials[primitive.materialIndex].baseColorTextureIndex];
VulkanglTFModel::Texture normalMap = textures[materials[primitive.materialIndex].normalMapTextureIndex];
VulkanglTFModel::Texture roughMetalMap = textures[materials[primitive.materialIndex].matalicRoughTextureIndex];
if (materials[primitive.materialIndex].emissiveTextureIndex >= 0)
{
VulkanglTFModel::Texture emissiveMap = textures[materials[primitive.materialIndex].emissiveTextureIndex];
vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 4, 1, &images[emissiveMap.imageIndex].descriptorSet, 0, nullptr);
}
// Bind the descriptor for the current primitive's texture
vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 1, 1, &images[texture.imageIndex].descriptorSet, 0, nullptr);
vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 2, 1, &images[normalMap.imageIndex].descriptorSet, 0, nullptr);
vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 3, 1, &images[roughMetalMap.imageIndex].descriptorSet, 0, nullptr);
vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 5, 1, &materials[primitive.materialIndex].materialData.descriptorSet, 0, nullptr);
}
vkCmdDrawIndexed(commandBuffer, primitive.indexCount, 1, primitive.firstIndex, 0, 0);
}
}
}
for (auto &child : node.children) {
drawNode(commandBuffer, pipelineLayout, *child);
}
}
// Draw the glTF scene starting at the top-level-nodes
void VulkanglTFModel::draw(VkCommandBuffer commandBuffer, VkPipelineLayout pipelineLayout )
{
// All vertices and indices are stored in single buffers, so we only need to bind once
VkDeviceSize offsets[1] = { 0 };
vkCmdBindVertexBuffers(commandBuffer, 0, 1, &vertices.buffer, offsets);
vkCmdBindIndexBuffer(commandBuffer, indices.buffer, 0, VK_INDEX_TYPE_UINT32);
// Render all nodes at top-level
for (auto& node : nodes) {
drawNode(commandBuffer, pipelineLayout, *node);
}
}
VulkanExample::VulkanExample():
VulkanExampleBase(ENABLE_VALIDATION)
{
title = "homework1";
camera.type = Camera::CameraType::lookat;
camera.flipY = true;
camera.setPosition(glm::vec3(0.0f, -0.1f, -1.0f));
camera.setRotation(glm::vec3(0.0f, 45.0f, 0.0f));
camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 256.0f);
}
void VulkanExample::setupFrameBuffer()
{
VulkanExampleBase::setupFrameBuffer();
if (pbrFrameBuffer.bCreate && (pbrFrameBuffer.fbo.width != width || pbrFrameBuffer.fbo.height != height))
{
pbrFrameBuffer.color.destroy(device);
pbrFrameBuffer.depth.destroy(device);
pbrFrameBuffer.fbo.destroy(device);
vkDestroySampler(device, colorSampler, nullptr);
}
pbrFrameBuffer.fbo.setSize(width, height);
VkFormat attachDepthFormat;
VkBool32 validDepthFormat = vks::tools::getSupportedDepthFormat(physicalDevice, &attachDepthFormat);
assert(validDepthFormat);
VulkanExample::createAttachment(VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, &pbrFrameBuffer.color, width, height);
VulkanExample::createAttachment(attachDepthFormat, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, &pbrFrameBuffer.depth, width, height);
std::array<VkAttachmentDescription, 2> attachs = {};
for (uint32_t i = 0; i < static_cast<uint32_t>(attachs.size()); i++)
{
attachs[i].samples = VK_SAMPLE_COUNT_1_BIT;
attachs[i].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
attachs[i].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachs[i].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachs[i].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachs[i].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
attachs[i].finalLayout = 1 ? VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL : VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL;
}
attachs[0].format = pbrFrameBuffer.color.format;
attachs[1].format = pbrFrameBuffer.depth.format;
VkAttachmentReference colorRefference = {};
colorRefference.attachment = 0;
colorRefference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkAttachmentReference depthRefference = {};
colorRefference.attachment = 1;
colorRefference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkSubpassDescription subpass = {};
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.pColorAttachments = &colorRefference;
subpass.colorAttachmentCount = 1;
subpass.pDepthStencilAttachment = &depthRefference;
std::array<VkSubpassDependency, 2> dependencies;
//To test src 0
dependencies[0].srcSubpass = VK_SUBPASS_EXTERNAL;
dependencies[0].dstSubpass = 0;
dependencies[0].srcStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
dependencies[0].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependencies[0].srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
dependencies[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
dependencies[0].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
dependencies[1].srcSubpass = 0;
dependencies[1].dstSubpass = VK_SUBPASS_EXTERNAL;
dependencies[1].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependencies[1].dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
dependencies[1].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
dependencies[1].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
dependencies[1].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
VkRenderPassCreateInfo renderPassCI = {};
renderPassCI.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderPassCI.pAttachments = attachs.data();
renderPassCI.attachmentCount = static_cast<uint32_t>(attachs.size());
renderPassCI.pSubpasses = &subpass;
renderPassCI.pDependencies = dependencies.data();
renderPassCI.dependencyCount = 2;
VK_CHECK_RESULT(vkCreateRenderPass(device, &renderPassCI, nullptr, &pbrFrameBuffer.fbo.renderPass));
// FBO
VkImageView attachments[2] = { pbrFrameBuffer.color.imageView,pbrFrameBuffer.depth.imageView };
VkFramebufferCreateInfo frameBufferCreateInfo = vks::initializers::framebufferCreateInfo();
frameBufferCreateInfo.renderPass = pbrFrameBuffer.fbo.renderPass;
frameBufferCreateInfo.pAttachments = attachments;
frameBufferCreateInfo.attachmentCount = 2;
frameBufferCreateInfo.width = pbrFrameBuffer.fbo.width;
frameBufferCreateInfo.height = pbrFrameBuffer.fbo.height;
frameBufferCreateInfo.layers = 1;
VK_CHECK_RESULT(vkCreateFramebuffer(device, &frameBufferCreateInfo, nullptr, &pbrFrameBuffer.fbo.frameBuffer));
VkSamplerCreateInfo samplerCI = vks::initializers::samplerCreateInfo();
samplerCI.magFilter = VK_FILTER_NEAREST;
samplerCI.minFilter = VK_FILTER_NEAREST;
samplerCI.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
samplerCI.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerCI.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerCI.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerCI.minLod = 0.0f;
samplerCI.maxLod = 1.0f;
samplerCI.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
VK_CHECK_RESULT(vkCreateSampler(device, &samplerCI, nullptr, &colorSampler));
if (tonemappingDescriptorSet != VK_NULL_HANDLE)
{
auto imageInfo = vks::initializers::descriptorImageInfo(colorSampler, pbrFrameBuffer.color.imageView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
VkWriteDescriptorSet writeDescriptorSet = vks::initializers::writeDescriptorSet(tonemappingDescriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &imageInfo);
vkUpdateDescriptorSets(device, 1, &writeDescriptorSet, 0, nullptr);
}
pbrFrameBuffer.bCreate = true;
}
void VulkanExample::getEnabledFeatures()
{
// Fill mode non solid is required for wireframe display
if (deviceFeatures.fillModeNonSolid) {
enabledFeatures.fillModeNonSolid = VK_TRUE;
};
}
void VulkanExample::buildCommandBuffers()
{
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
VkClearValue clearValues[2];
clearValues[0].color = defaultClearColor;
clearValues[0].color = { { 0.25f, 0.25f, 0.25f, 1.0f } };
clearValues[1].depthStencil = { 1.0f, 0 };
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
renderPassBeginInfo.renderPass = pbrFrameBuffer.fbo.renderPass;
renderPassBeginInfo.renderArea.offset.x = 0;
renderPassBeginInfo.renderArea.offset.y = 0;
renderPassBeginInfo.renderArea.extent.width = width;
renderPassBeginInfo.renderArea.extent.height = height;
renderPassBeginInfo.clearValueCount = 2;
renderPassBeginInfo.pClearValues = clearValues;
const VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
const VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
{
renderPassBeginInfo.framebuffer = pbrFrameBuffer.fbo.frameBuffer;
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
// Bind scene matrices descriptor to set 0
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.pbrLayout, 0, 1, &descriptorSet, 0, nullptr);
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.pbrLayout, 6, 1, &skinDescriptorSet, 0, nullptr);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, wireframe ? pipelines.wireframe : pipelines.solid);
glTFModel.draw(drawCmdBuffers[i], pipelineLayouts.pbrLayout);
vkCmdEndRenderPass(drawCmdBuffers[i]);
{
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
renderPassBeginInfo.renderPass = renderPass;
renderPassBeginInfo.framebuffer = VulkanExampleBase::frameBuffers[i];
renderPassBeginInfo.renderArea.extent.width = width;
renderPassBeginInfo.renderArea.extent.height = height;
renderPassBeginInfo.clearValueCount = 2;
renderPassBeginInfo.pClearValues = clearValues;
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.tonemappingLayout, 0, 1, &tonemappingDescriptorSet, 0, NULL);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.toneMapping);
vkCmdDraw(drawCmdBuffers[i], 3, 1, 0, 0);
drawUI(drawCmdBuffers[i]);
vkCmdEndRenderPass(drawCmdBuffers[i]);
}
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
}
}
void VulkanExample::loadglTFFile(std::string filename, VulkanglTFModel& model, bool bSkyboxFlag)
{
tinygltf::Model glTFInput;
tinygltf::TinyGLTF gltfContext;
std::string error, warning;
this->device = device;
#if defined(__ANDROID__)
// On Android all assets are packed with the apk in a compressed form, so we need to open them using the asset manager
// We let tinygltf handle this, by passing the asset manager of our app
tinygltf::asset_manager = androidApp->activity->assetManager;
#endif
bool fileLoaded = gltfContext.LoadASCIIFromFile(&glTFInput, &error, &warning, filename);
// Pass some Vulkan resources required for setup and rendering to the glTF model loading class
model.vulkanDevice = vulkanDevice;
model.copyQueue = queue;
std::vector<uint32_t> indexBuffer;
std::vector<VulkanglTFModel::Vertex> vertexBuffer;
if (fileLoaded) {
model.nodeCount = static_cast<uint32_t>(glTFInput.nodes.size());
model.loadImages(glTFInput);
model.loadMaterials(glTFInput);
model.loadTextures(glTFInput);
const tinygltf::Scene& scene = glTFInput.scenes[0];
for (size_t i = 0; i < scene.nodes.size(); i++) {
const tinygltf::Node node = glTFInput.nodes[scene.nodes[i]];
model.loadNode(node, glTFInput, nullptr, scene.nodes[i], indexBuffer, vertexBuffer);
}
model.loadAnimations(glTFInput);
}
else {
vks::tools::exitFatal("Could not open the glTF file.\n\nThe file is part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
return;
}
// Create and upload vertex and index buffer
// We will be using one single vertex buffer and one single index buffer for the whole glTF scene
// Primitives (of the glTF model) will then index into these using index offsets
size_t vertexBufferSize = vertexBuffer.size() * sizeof(VulkanglTFModel::Vertex);
size_t indexBufferSize = indexBuffer.size() * sizeof(uint32_t);
model.indices.count = static_cast<uint32_t>(indexBuffer.size());
// Create host visible staging buffers (source)
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
vertexBufferSize,
&vertexStaging.buffer,
&vertexStaging.memory,
vertexBuffer.data()));
// Index data
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
indexBufferSize,
&indexStaging.buffer,
&indexStaging.memory,
indexBuffer.data()));
// Create device local buffers (target)
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
vertexBufferSize,
&model.vertices.buffer,
&model.vertices.memory));
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
indexBufferSize,
&model.indices.buffer,
&model.indices.memory));
// Copy data from staging buffers (host) do device local buffer (gpu)
VkCommandBuffer copyCmd = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
VkBufferCopy copyRegion = {};
copyRegion.size = vertexBufferSize;
vkCmdCopyBuffer(
copyCmd,
vertexStaging.buffer,
model.vertices.buffer,
1,
&copyRegion);
copyRegion.size = indexBufferSize;
vkCmdCopyBuffer(
copyCmd,
indexStaging.buffer,
model.indices.buffer,
1,
&copyRegion);
vulkanDevice->flushCommandBuffer(copyCmd, queue, true);
// Free staging resources
vkDestroyBuffer(device, vertexStaging.buffer, nullptr);
vkFreeMemory(device, vertexStaging.memory, nullptr);
vkDestroyBuffer(device, indexStaging.buffer, nullptr);
vkFreeMemory(device, indexStaging.memory, nullptr);
}
void VulkanExample::loadAssets()
{
loadglTFFile(getAssetPath() + "buster_drone/busterDrone.gltf",glTFModel);
loadglTFFile(getAssetPath() + "models/cube.gltf", skyboxModel, true);
ibltextures.skyboxCube.loadFromFile(getAssetPath() + "textures/hdr/pisa_cube.ktx", VK_FORMAT_R16G16B16A16_SFLOAT, vulkanDevice, queue);
}
void VulkanExample::setupDescriptors()
{
/*
This sample uses separate descriptor sets (and layouts) for the matrices and materials (textures)
*/
std::vector<VkDescriptorPoolSize> poolSizes = {
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 4),
// One combined image sampler per material image/texture
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, static_cast<uint32_t>(glTFModel.images.size())),
// One ssbo per skin
//vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, static_cast<uint32_t>(glTFModel.skins.size())),
// sampler descriptor
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,4),
//animation storage buffer
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,1)
};
// One set for matrices and one per model image/texture
const uint32_t maxSetCount = static_cast<uint32_t>(glTFModel.images.size()) + 6;
VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, maxSetCount);
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
// Descriptor set layouts
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings =
{
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0),
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1),
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 2),
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 3),
};
VkDescriptorSetLayoutCreateInfo descriptorSetLayoutCI = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorSetLayoutCI, nullptr, &descriptorSetLayouts.matrices));
VkDescriptorSetLayoutBinding materialBufferLayoutBinding = vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_FRAGMENT_BIT, 0);
descriptorSetLayoutCI = vks::initializers::descriptorSetLayoutCreateInfo(&materialBufferLayoutBinding, 1);
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorSetLayoutCI, nullptr, &descriptorSetLayouts.materialUniform));
// Descriptor set layout for passing material textures
VkDescriptorSetLayoutBinding setLayoutBinding = vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 0);
descriptorSetLayoutCI = vks::initializers::descriptorSetLayoutCreateInfo(&setLayoutBinding, 1);
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorSetLayoutCI, nullptr, &descriptorSetLayouts.textures));
setLayoutBinding = vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0);
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorSetLayoutCI, nullptr, &descriptorSetLayouts.ssbo));
// Descriptor set layout for passing skin joint matrices
//setLayoutBinding = vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0);
//VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorSetLayoutCI, nullptr, &descriptorSetLayouts.jointMatrices));
// The pipeline layout uses three sets:
// Set 0 = Scene matrices (VS)
// Set 1 = Joint matrices (VS)
// Set 2 = Material texture (FS)
std::array<VkDescriptorSetLayout, 7> setLayouts = {
descriptorSetLayouts.matrices,
//descriptorSetLayouts.jointMatrices,
descriptorSetLayouts.textures,
descriptorSetLayouts.textures,
descriptorSetLayouts.textures,
descriptorSetLayouts.textures,
descriptorSetLayouts.materialUniform,
descriptorSetLayouts.ssbo,
};
VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(setLayouts.data(), static_cast<uint32_t>(setLayouts.size()));
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayouts.pbrLayout));
// Descriptor set for scene matrices
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.matrices, 1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
std::vector<VkWriteDescriptorSet> writeDescriptorSets =
{
vks::initializers::writeDescriptorSet(descriptorSet,VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,0,&shaderData.buffer.descriptor),
vks::initializers::writeDescriptorSet(descriptorSet,VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,1,&ibltextures.irradianceCube.descriptor),
vks::initializers::writeDescriptorSet(descriptorSet,VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,2,&ibltextures.lutBrdf.descriptor),
vks::initializers::writeDescriptorSet(descriptorSet,VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,3,&ibltextures.prefilteredCube.descriptor),
};
vkUpdateDescriptorSets(device, 4, writeDescriptorSets.data(), 0, nullptr);
for (auto& material : glTFModel.materials)
{
const VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.materialUniform, 1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &material.materialData.descriptorSet));
VkWriteDescriptorSet writeDescriptorSet = vks::initializers::writeDescriptorSet(
material.materialData.descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &material.materialData.buffer.descriptor);
vkUpdateDescriptorSets(device, 1, &writeDescriptorSet, 0, nullptr);
}
// Descriptor sets for materials
for (auto& image : glTFModel.images) {
const VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.textures, 1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &image.descriptorSet));
VkWriteDescriptorSet writeDescriptorSet = vks::initializers::writeDescriptorSet(image.descriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &image.texture.descriptor);
vkUpdateDescriptorSets(device, 1, &writeDescriptorSet, 0, nullptr);
}
{
const VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.ssbo, 1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &skinDescriptorSet));
VkWriteDescriptorSet writeDescriptorSet = vks::initializers::writeDescriptorSet(skinDescriptorSet, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 0, &shaderData.skinSSBO.descriptor);
vkUpdateDescriptorSets(device, 1, &writeDescriptorSet, 0, nullptr);
}
//Tone Mapping pipeline layout
{
auto pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.textures, 1);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayouts.tonemappingLayout));
const VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.textures, 1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &tonemappingDescriptorSet));
auto imageInfo = vks::initializers::descriptorImageInfo(colorSampler, pbrFrameBuffer.color.imageView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
VkWriteDescriptorSet writeDescriptorSet = vks::initializers::writeDescriptorSet(tonemappingDescriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &imageInfo);
vkUpdateDescriptorSets(device, 1, &writeDescriptorSet, 0, nullptr);
}
}
void VulkanExample::preparePipelines()
{
VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationStateCI = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
VkPipelineColorBlendAttachmentState blendAttachmentStateCI = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
VkPipelineColorBlendStateCreateInfo colorBlendStateCI = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentStateCI);
VkPipelineDepthStencilStateCreateInfo depthStencilStateCI = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
VkPipelineViewportStateCreateInfo viewportStateCI = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
VkPipelineMultisampleStateCreateInfo multisampleStateCI = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
const std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
VkPipelineDynamicStateCreateInfo dynamicStateCI = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables.data(), static_cast<uint32_t>(dynamicStateEnables.size()), 0);
// Vertex input bindings and attributes
const std::vector<VkVertexInputBindingDescription> vertexInputBindings = {
vks::initializers::vertexInputBindingDescription(0, sizeof(VulkanglTFModel::Vertex), VK_VERTEX_INPUT_RATE_VERTEX),
};
const std::vector<VkVertexInputAttributeDescription> vertexInputAttributes = {
vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(VulkanglTFModel::Vertex, pos)), // Location 0: Position
vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32B32_SFLOAT, offsetof(VulkanglTFModel::Vertex, normal)),// Location 1: Normal
vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R32G32B32_SFLOAT, offsetof(VulkanglTFModel::Vertex, uv)), // Location 2: Texture coordinates
vks::initializers::vertexInputAttributeDescription(0, 3, VK_FORMAT_R32G32B32_SFLOAT, offsetof(VulkanglTFModel::Vertex, color)), // Location 3: Color
vks::initializers::vertexInputAttributeDescription(0, 4, VK_FORMAT_R32G32B32_SFLOAT, offsetof(VulkanglTFModel::Vertex, tangent)), // Location 4 : Tangent
};
VkPipelineVertexInputStateCreateInfo vertexInputStateCI = vks::initializers::pipelineVertexInputStateCreateInfo();
vertexInputStateCI.vertexBindingDescriptionCount = static_cast<uint32_t>(vertexInputBindings.size());
vertexInputStateCI.pVertexBindingDescriptions = vertexInputBindings.data();
vertexInputStateCI.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
vertexInputStateCI.pVertexAttributeDescriptions = vertexInputAttributes.data();
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages = {
loadShader(getHomeworkShadersPath() + "homework1/mesh.vert.spv", VK_SHADER_STAGE_VERTEX_BIT),
loadShader(getHomeworkShadersPath() + "homework1/mesh.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT)
};
VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayouts.pbrLayout, pbrFrameBuffer.fbo.renderPass, 0);
pipelineCI.pVertexInputState = &vertexInputStateCI;
pipelineCI.pInputAssemblyState = &inputAssemblyStateCI;
pipelineCI.pRasterizationState = &rasterizationStateCI;
pipelineCI.pColorBlendState = &colorBlendStateCI;
pipelineCI.pMultisampleState = &multisampleStateCI;
pipelineCI.pViewportState = &viewportStateCI;
pipelineCI.pDepthStencilState = &depthStencilStateCI;
pipelineCI.pDynamicState = &dynamicStateCI;
pipelineCI.stageCount = static_cast<uint32_t>(shaderStages.size());
pipelineCI.pStages = shaderStages.data();
// Solid rendering pipeline
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.solid));
// Wire frame rendering pipeline
if (deviceFeatures.fillModeNonSolid) {
rasterizationStateCI.polygonMode = VK_POLYGON_MODE_LINE;
rasterizationStateCI.lineWidth = 1.0f;
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.wireframe));
}
//Create Tone Mapping render pipeline
prepareToneMappingPipeline();
}
void VulkanExample::prepareToneMappingPipeline()
{
if (pipelines.toneMapping != VK_NULL_HANDLE)
{
vkDestroyPipeline(device, pipelines.toneMapping, nullptr);
pipelines.toneMapping = VK_NULL_HANDLE;
}
VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationStateCI = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
VkPipelineColorBlendAttachmentState blendAttachmentStateCI = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
VkPipelineColorBlendStateCreateInfo colorBlendStateCI = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentStateCI);
VkPipelineDepthStencilStateCreateInfo depthStencilStateCI = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
VkPipelineViewportStateCreateInfo viewportStateCI = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
VkPipelineMultisampleStateCreateInfo multisampleStateCI = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
const std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
VkPipelineDynamicStateCreateInfo dynamicStateCI = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables.data(), static_cast<uint32_t>(dynamicStateEnables.size()), 0);
VkPipelineVertexInputStateCreateInfo emptyInputState = vks::initializers::pipelineVertexInputStateCreateInfo();
const std::string fragPath = ToneMapping ? "homework1/tonemapping_enable.frag.spv" : "homework1/tonemapping_disable.frag.spv";
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages = {
loadShader(getHomeworkShadersPath() + "homework1/genbrdflut.vert.spv", VK_SHADER_STAGE_VERTEX_BIT),
loadShader(getHomeworkShadersPath() + fragPath, VK_SHADER_STAGE_FRAGMENT_BIT)
};
VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayouts.tonemappingLayout, renderPass, 0);
pipelineCI.pVertexInputState = &emptyInputState;
pipelineCI.pInputAssemblyState = &inputAssemblyStateCI;
pipelineCI.pRasterizationState = &rasterizationStateCI;
pipelineCI.pColorBlendState = &colorBlendStateCI;
pipelineCI.pMultisampleState = &multisampleStateCI;
pipelineCI.pViewportState = &viewportStateCI;
pipelineCI.pDepthStencilState = &depthStencilStateCI;
pipelineCI.pDynamicState = &dynamicStateCI;
pipelineCI.stageCount = static_cast<uint32_t>(shaderStages.size());
pipelineCI.pStages = shaderStages.data();
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.toneMapping));
}
// Prepare and initialize uniform buffer containing shader uniforms
void VulkanExample::prepareUniformBuffers()
{
// Vertex shader uniform buffer block
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&shaderData.buffer,
sizeof(shaderData.values)));
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&shaderData.skinSSBO,
sizeof(glm::mat4) * glTFModel.nodeCount));
// Map persistent
VK_CHECK_RESULT(shaderData.buffer.map());
VK_CHECK_RESULT(shaderData.skinSSBO.map());
for (auto& material : glTFModel.materials)
{
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&material.materialData.buffer,
sizeof(VulkanglTFModel::MaterialData::Values),
&material.materialData.values
));
}
updateUniformBuffers();
}
void VulkanExample::updateUniformBuffers()
{
shaderData.values.projection = camera.matrices.perspective;
shaderData.values.model = camera.matrices.view;
shaderData.values.viewPos = camera.viewPos;
shaderData.values.bFlagSet.x = normalMapping;
shaderData.values.bFlagSet.y = pbrEnabled;
memcpy(shaderData.buffer.mapped, &shaderData.values, sizeof(shaderData.values));
}
// --------- BRDF LUT precompute preparation ----------------
void VulkanExample::generateIrradianceCubemap()
{
auto tStart = std::chrono::high_resolution_clock::now();
constexpr VkFormat format = VK_FORMAT_R32G32B32A32_SFLOAT;
constexpr int32_t dim = 64;
const uint32_t numMips = static_cast<uint32_t>(floor(log2(dim))) + 1;
VkImageCreateInfo imageCI = vks::initializers::imageCreateInfo();
imageCI.imageType = VK_IMAGE_TYPE_2D;
imageCI.format = format;
imageCI.extent.width = dim;
imageCI.extent.height = dim;
imageCI.extent.depth = 1;
imageCI.mipLevels = numMips;
imageCI.arrayLayers = 6;
imageCI.samples = VK_SAMPLE_COUNT_1_BIT;
imageCI.tiling = VK_IMAGE_TILING_OPTIMAL;
imageCI.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
imageCI.flags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
VK_CHECK_RESULT(vkCreateImage(device, &imageCI, nullptr, &ibltextures.irradianceCube.image))
// allocate memory for irradiance cube map
VkMemoryAllocateInfo memAlloc = vks::initializers::memoryAllocateInfo();
VkMemoryRequirements memReqs;
vkGetImageMemoryRequirements(device, ibltextures.irradianceCube.image, &memReqs);
memAlloc.allocationSize = memReqs.size;
memAlloc.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &ibltextures.irradianceCube.deviceMemory))
VK_CHECK_RESULT(vkBindImageMemory(device, ibltextures.irradianceCube.image, ibltextures.irradianceCube.deviceMemory, 0))
VkImageViewCreateInfo viewCI = vks::initializers::imageViewCreateInfo();
viewCI.viewType = VK_IMAGE_VIEW_TYPE_CUBE;
viewCI.format = format;
viewCI.subresourceRange = {};
viewCI.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
viewCI.subresourceRange.levelCount = numMips;
viewCI.subresourceRange.layerCount = 6;
viewCI.image = ibltextures.irradianceCube.image;
VK_CHECK_RESULT(vkCreateImageView(device, &viewCI, nullptr, &ibltextures.irradianceCube.view))
// set up sampler and image view
VkSamplerCreateInfo samplerCI = vks::initializers::samplerCreateInfo();
samplerCI.magFilter = VK_FILTER_LINEAR;
samplerCI.minFilter = VK_FILTER_LINEAR;
samplerCI.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
samplerCI.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerCI.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerCI.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerCI.minLod = 0.0f;
samplerCI.maxLod = static_cast<float>(numMips);
samplerCI.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
VK_CHECK_RESULT(vkCreateSampler(device, &samplerCI, nullptr, &ibltextures.irradianceCube.sampler))
ibltextures.irradianceCube.descriptor.imageView = ibltextures.irradianceCube.view;
ibltextures.irradianceCube.descriptor.sampler = ibltextures.irradianceCube.sampler;
ibltextures.irradianceCube.descriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
ibltextures.irradianceCube.device = vulkanDevice;
//Setup Framebuffer and so on
VkAttachmentDescription attachDescription = {};
attachDescription.format = format;
attachDescription.samples = VK_SAMPLE_COUNT_1_BIT;
attachDescription.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
attachDescription.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachDescription.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachDescription.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachDescription.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
attachDescription.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkAttachmentReference colorReference = { 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL };
VkSubpassDescription subpassDescription = {};
subpassDescription.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpassDescription.colorAttachmentCount = 1;
subpassDescription.pColorAttachments = &colorReference;
std::array<VkSubpassDependency, 2> dependencies;
dependencies[0].srcSubpass = VK_SUBPASS_EXTERNAL;
dependencies[0].dstSubpass = 0;
dependencies[0].srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
dependencies[0].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependencies[0].srcAccessMask = VK_ACCESS_MEMORY_READ_BIT;
dependencies[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
dependencies[0].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
dependencies[1].srcSubpass = 0;
dependencies[1].dstSubpass = VK_SUBPASS_EXTERNAL;
dependencies[1].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependencies[1].dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
dependencies[1].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
dependencies[1].dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
dependencies[1].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
//set up render pass
VkRenderPassCreateInfo renderPassCI = vks::initializers::renderPassCreateInfo();
renderPassCI.attachmentCount = 1;
renderPassCI.pAttachments = &attachDescription;
renderPassCI.subpassCount = 1;
renderPassCI.pSubpasses = &subpassDescription;
renderPassCI.dependencyCount = 2;
renderPassCI.pDependencies = dependencies.data();
VkRenderPass renderpass;
VK_CHECK_RESULT(vkCreateRenderPass(device, &renderPassCI, nullptr, &renderpass));
// create offscreen image
VkImageCreateInfo imageCreateInfo = vks::initializers::imageCreateInfo();
imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
imageCreateInfo.format = format;
imageCreateInfo.extent.width = dim;
imageCreateInfo.extent.height = dim;
imageCreateInfo.extent.depth = 1;
imageCreateInfo.mipLevels = 1;
imageCreateInfo.arrayLayers = 1;
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageCreateInfo.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VK_CHECK_RESULT(vkCreateImage(device, &imageCreateInfo, nullptr, &offscreen.image))
// allocate memory
VkMemoryAllocateInfo imageCIMemAlloc = vks::initializers::memoryAllocateInfo();
VkMemoryRequirements imageCIMemReqs;
vkGetImageMemoryRequirements(device, offscreen.image, &imageCIMemReqs);
imageCIMemAlloc.allocationSize = imageCIMemReqs.size;
imageCIMemAlloc.memoryTypeIndex = vulkanDevice->getMemoryType(imageCIMemReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_CHECK_RESULT(vkAllocateMemory(device, &imageCIMemAlloc, nullptr, &offscreen.memory))
VK_CHECK_RESULT(vkBindImageMemory(device, offscreen.image, offscreen.memory, 0))
// create color image view
VkImageViewCreateInfo colorImageView = vks::initializers::imageViewCreateInfo();
colorImageView.viewType = VK_IMAGE_VIEW_TYPE_2D;
colorImageView.format = format;
colorImageView.flags = 0;
colorImageView.subresourceRange = {};
colorImageView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
colorImageView.subresourceRange.baseMipLevel = 0;
colorImageView.subresourceRange.levelCount = 1;
colorImageView.subresourceRange.baseArrayLayer = 0;
colorImageView.subresourceRange.layerCount = 1;
colorImageView.image = offscreen.image;
VK_CHECK_RESULT(vkCreateImageView(device, &colorImageView, nullptr, &offscreen.view))
// set up framebuffer for offscreen image
VkFramebufferCreateInfo fbufCreateInfo = vks::initializers::framebufferCreateInfo();
fbufCreateInfo.renderPass = renderpass;
fbufCreateInfo.attachmentCount = 1;
fbufCreateInfo.pAttachments = &offscreen.view;
fbufCreateInfo.width = dim;
fbufCreateInfo.height = dim;
fbufCreateInfo.layers = 1;
VK_CHECK_RESULT(vkCreateFramebuffer(device, &fbufCreateInfo, nullptr, &offscreen.framebuffer))
VkCommandBuffer layoutCmd = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
vks::tools::setImageLayout(
layoutCmd,
offscreen.image,
VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
vulkanDevice->flushCommandBuffer(layoutCmd, queue, true);
// create descriptor set layout
VkDescriptorSetLayout descriptorsetlayout;
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings =
{
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 0),
};
VkDescriptorSetLayoutCreateInfo descriptorsetlayoutCI = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorsetlayoutCI, nullptr, &descriptorsetlayout));
// allocate pool
std::vector<VkDescriptorPoolSize> poolSizes = { vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1) };
VkDescriptorPoolCreateInfo descriptorPoolCI = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
VkDescriptorPool descriptorpool;
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolCI, nullptr, &descriptorpool));
//write to poos
VkDescriptorSet descriptorset;
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorpool, &descriptorsetlayout, 1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorset));
VkWriteDescriptorSet writeDescriptorSet = vks::initializers::writeDescriptorSet(descriptorset, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &ibltextures.skyboxCube.descriptor);
vkUpdateDescriptorSets(device, 1, &writeDescriptorSet, 0, nullptr);
// push matrix
VkPipelineLayout pipelinelayout;
std::vector<VkPushConstantRange> pushConstantRanges =
{
vks::initializers::pushConstantRange(VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(IrradiancePushBlock), 0)
};
VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(&descriptorsetlayout, 1);
pipelineLayoutCI.pushConstantRangeCount = 1;
pipelineLayoutCI.pPushConstantRanges = pushConstantRanges.data();
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelinelayout));
//Pipeline Setting
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE, VK_FRONT_FACE_COUNTER_CLOCKWISE);
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
VkPipelineColorBlendStateCreateInfo colorBlendState = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
VkPipelineDepthStencilStateCreateInfo depthStencilState = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_FALSE, VK_FALSE, VK_COMPARE_OP_LESS_OR_EQUAL);
VkPipelineViewportStateCreateInfo viewportState = vks::initializers::pipelineViewportStateCreateInfo(1, 1);
VkPipelineMultisampleStateCreateInfo multisampleState = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT);
std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
VkPipelineDynamicStateCreateInfo dynamicState = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
const std::vector<VkVertexInputBindingDescription> vertexInputBindings =
{
vks::initializers::vertexInputBindingDescription(0, sizeof(VulkanglTFModel::Vertex), VK_VERTEX_INPUT_RATE_VERTEX),
};
const std::vector<VkVertexInputAttributeDescription> vertexInputAttributes = {
vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(VulkanglTFModel::Vertex, pos)), // Location 0: Position
};
VkPipelineVertexInputStateCreateInfo vertexInputStateCI = vks::initializers::pipelineVertexInputStateCreateInfo();
vertexInputStateCI.vertexBindingDescriptionCount = static_cast<uint32_t>(vertexInputBindings.size());
vertexInputStateCI.pVertexBindingDescriptions = vertexInputBindings.data();
vertexInputStateCI.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
vertexInputStateCI.pVertexAttributeDescriptions = vertexInputAttributes.data();
VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelinelayout, renderpass);
pipelineCI.pInputAssemblyState = &inputAssemblyState;
pipelineCI.pRasterizationState = &rasterizationState;
pipelineCI.pColorBlendState = &colorBlendState;
pipelineCI.pMultisampleState = &multisampleState;
pipelineCI.pViewportState = &viewportState;
pipelineCI.pDepthStencilState = &depthStencilState;
pipelineCI.pDynamicState = &dynamicState;
pipelineCI.stageCount = 2;
pipelineCI.pStages = shaderStages.data();
pipelineCI.renderPass = renderpass;
pipelineCI.pVertexInputState = &vertexInputStateCI;
shaderStages[0] = loadShader(getHomeworkShadersPath() + "homework1/filtercube.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getHomeworkShadersPath() + "homework1/irradiancecube.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
VkPipeline pipeline;
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipeline));
// offscreen Render pass begin
VkClearValue clearValues[1];
clearValues[0].color = { { 0.0f, 0.0f, 0.2f, 0.0f } };
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
renderPassBeginInfo.renderPass = renderpass;
renderPassBeginInfo.framebuffer = offscreen.framebuffer;
renderPassBeginInfo.renderArea.extent.width = dim;
renderPassBeginInfo.renderArea.extent.height = dim;
renderPassBeginInfo.clearValueCount = 1;
renderPassBeginInfo.pClearValues = clearValues;
//six face in cube map
std::vector<glm::mat4> matrices = {
// POSITIVE_X
glm::rotate(glm::rotate(glm::mat4(1.0f), glm::radians(90.0f), glm::vec3(0.0f, 1.0f, 0.0f)), glm::radians(180.0f), glm::vec3(1.0f, 0.0f, 0.0f)),
// NEGATIVE_X
glm::rotate(glm::rotate(glm::mat4(1.0f), glm::radians(-90.0f), glm::vec3(0.0f, 1.0f, 0.0f)), glm::radians(180.0f), glm::vec3(1.0f, 0.0f, 0.0f)),
// POSITIVE_Y
glm::rotate(glm::mat4(1.0f), glm::radians(-90.0f), glm::vec3(1.0f, 0.0f, 0.0f)),
// NEGATIVE_Y
glm::rotate(glm::mat4(1.0f), glm::radians(90.0f), glm::vec3(1.0f, 0.0f, 0.0f)),
// POSITIVE_Z
glm::rotate(glm::mat4(1.0f), glm::radians(180.0f), glm::vec3(1.0f, 0.0f, 0.0f)),
// NEGATIVE_Z
glm::rotate(glm::mat4(1.0f), glm::radians(180.0f), glm::vec3(0.0f, 0.0f, 1.0f)),
};
VkCommandBuffer cmdBuf = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
VkViewport viewport = vks::initializers::viewport((float)dim, (float)dim, 0.0f, 1.0f);
VkRect2D scissor = vks::initializers::rect2D(dim, dim, 0, 0);
vkCmdSetViewport(cmdBuf, 0, 1, &viewport);
vkCmdSetScissor(cmdBuf, 0, 1, &scissor);
VkImageSubresourceRange subresourceRange = {};
subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
subresourceRange.baseMipLevel = 0;
subresourceRange.levelCount = numMips;
subresourceRange.layerCount = 6;
vks::tools::setImageLayout(
cmdBuf,
ibltextures.irradianceCube.image,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
subresourceRange);
for (uint32_t m = 0; m < numMips; ++m)
{
for (uint32_t f = 0; f < 6; ++f)
{
viewport.width = static_cast<float>(dim * std::pow(0.5f, m));
viewport.height = static_cast<float>(dim * std::pow(0.5f, m));
vkCmdSetViewport(cmdBuf, 0, 1, &viewport);
// Render scene from cube face's point of view
vkCmdBeginRenderPass(cmdBuf, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
irradinacePushBlock.mvp = glm::perspective((float)(M_PI / 2.0), 1.0f, 0.1f, 512.0f) * matrices[f];
vkCmdPushConstants(cmdBuf, pipelinelayout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(IrradiancePushBlock), &irradinacePushBlock);
vkCmdBindPipeline(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
vkCmdBindDescriptorSets(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelinelayout, 0, 1, &descriptorset, 0, NULL);
skyboxModel.draw(cmdBuf, pipelinelayout);
vkCmdEndRenderPass(cmdBuf);
vks::tools::setImageLayout(
cmdBuf,
offscreen.image,
VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
VkImageCopy copyRegion = {};
copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.srcSubresource.layerCount = 1;
copyRegion.srcSubresource.mipLevel = 0;
copyRegion.srcSubresource.baseArrayLayer = 0;
copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.dstSubresource.layerCount = 1;
copyRegion.dstSubresource.mipLevel = m;
copyRegion.dstSubresource.baseArrayLayer = f;
copyRegion.extent.width = static_cast<uint32_t>(viewport.width);
copyRegion.extent.height = static_cast<uint32_t>(viewport.height);
copyRegion.extent.depth = 1;
vkCmdCopyImage(
cmdBuf,
offscreen.image,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
ibltextures.irradianceCube.image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1,
&copyRegion);
vks::tools::setImageLayout(cmdBuf,
offscreen.image,
VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
);
}
}
vks::tools::setImageLayout(cmdBuf,
ibltextures.irradianceCube.image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
subresourceRange);
vulkanDevice->flushCommandBuffer(cmdBuf, queue);
vkDestroyRenderPass(device, renderpass, nullptr);
vkDestroyFramebuffer(device, offscreen.framebuffer, nullptr);
vkFreeMemory(device, offscreen.memory, nullptr);
vkDestroyImageView(device, offscreen.view, nullptr);
vkDestroyImage(device, offscreen.image, nullptr);
vkDestroyDescriptorPool(device, descriptorpool, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorsetlayout, nullptr);
vkDestroyPipeline(device, pipeline, nullptr);
vkDestroyPipelineLayout(device, pipelinelayout, nullptr);
auto tEnd = std::chrono::high_resolution_clock::now();
auto tDiff = std::chrono::duration<double, std::milli>(tEnd - tStart).count();
std::cout << "Generating irradiance cube with " << numMips << " mip levels took " << tDiff << " ms" << std::endl;
}
void VulkanExample::generatePrefilteredCubemap()
{
auto tStart = std::chrono::high_resolution_clock::now();
constexpr VkFormat format = VK_FORMAT_R32G32B32A32_SFLOAT;
constexpr int32_t dim = 512;
const uint32_t numMips = static_cast<uint32_t>(floor(log2(dim))) + 1;
VkImageCreateInfo imageCI = vks::initializers::imageCreateInfo();
imageCI.imageType = VK_IMAGE_TYPE_2D;
imageCI.format = format;
imageCI.extent.width = dim;
imageCI.extent.height = dim;
imageCI.extent.depth = 1;
imageCI.mipLevels = numMips;
imageCI.arrayLayers = 6;
imageCI.samples = VK_SAMPLE_COUNT_1_BIT;
imageCI.tiling = VK_IMAGE_TILING_OPTIMAL;
imageCI.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
imageCI.flags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
VK_CHECK_RESULT(vkCreateImage(device, &imageCI, nullptr, &ibltextures.prefilteredCube.image));
VkMemoryAllocateInfo memAlloc = vks::initializers::memoryAllocateInfo();
VkMemoryRequirements memReqs;
vkGetImageMemoryRequirements(device, ibltextures.prefilteredCube.image, &memReqs);
memAlloc.allocationSize = memReqs.size;
memAlloc.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &ibltextures.prefilteredCube.deviceMemory));
VK_CHECK_RESULT(vkBindImageMemory(device, ibltextures.prefilteredCube.image, ibltextures.prefilteredCube.deviceMemory, 0));
// Image view
VkImageViewCreateInfo viewCI = vks::initializers::imageViewCreateInfo();
viewCI.viewType = VK_IMAGE_VIEW_TYPE_CUBE;
viewCI.format = format;
viewCI.subresourceRange = {};
viewCI.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
viewCI.subresourceRange.levelCount = numMips;
viewCI.subresourceRange.layerCount = 6;
viewCI.image = ibltextures.prefilteredCube.image;
VK_CHECK_RESULT(vkCreateImageView(device, &viewCI, nullptr, &ibltextures.prefilteredCube.view));
// Sampler
VkSamplerCreateInfo samplerCI = vks::initializers::samplerCreateInfo();
samplerCI.magFilter = VK_FILTER_LINEAR;
samplerCI.minFilter = VK_FILTER_LINEAR;
samplerCI.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
samplerCI.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerCI.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerCI.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerCI.minLod = 0.0f;
samplerCI.maxLod = static_cast<float>(numMips);
samplerCI.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
VK_CHECK_RESULT(vkCreateSampler(device, &samplerCI, nullptr, &ibltextures.prefilteredCube.sampler));
ibltextures.prefilteredCube.descriptor.imageView = ibltextures.prefilteredCube.view;
ibltextures.prefilteredCube.descriptor.sampler = ibltextures.prefilteredCube.sampler;
ibltextures.prefilteredCube.descriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
ibltextures.prefilteredCube.device = vulkanDevice;
// FB, Att, RP, Pipe, etc.
VkAttachmentDescription attDesc = {};
// Color attachment
attDesc.format = format;
attDesc.samples = VK_SAMPLE_COUNT_1_BIT;
attDesc.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
attDesc.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attDesc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attDesc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attDesc.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
attDesc.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkAttachmentReference colorReference = { 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL };
VkSubpassDescription subpassDescription = {};
subpassDescription.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpassDescription.colorAttachmentCount = 1;
subpassDescription.pColorAttachments = &colorReference;
// Use subpass dependencies for layout transitions
std::array<VkSubpassDependency, 2> dependencies;
dependencies[0].srcSubpass = VK_SUBPASS_EXTERNAL;
dependencies[0].dstSubpass = 0;
dependencies[0].srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
dependencies[0].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependencies[0].srcAccessMask = VK_ACCESS_MEMORY_READ_BIT;
dependencies[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
dependencies[0].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
dependencies[1].srcSubpass = 0;
dependencies[1].dstSubpass = VK_SUBPASS_EXTERNAL;
dependencies[1].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependencies[1].dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
dependencies[1].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
dependencies[1].dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
dependencies[1].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
// Renderpass
VkRenderPassCreateInfo renderPassCI = vks::initializers::renderPassCreateInfo();
renderPassCI.attachmentCount = 1;
renderPassCI.pAttachments = &attDesc;
renderPassCI.subpassCount = 1;
renderPassCI.pSubpasses = &subpassDescription;
renderPassCI.dependencyCount = 2;
renderPassCI.pDependencies = dependencies.data();
VkRenderPass renderpass;
VK_CHECK_RESULT(vkCreateRenderPass(device, &renderPassCI, nullptr, &renderpass));
//framebuffer
{
// Color attachment
VkImageCreateInfo imageCreateInfo = vks::initializers::imageCreateInfo();
imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
imageCreateInfo.format = format;
imageCreateInfo.extent.width = dim;
imageCreateInfo.extent.height = dim;
imageCreateInfo.extent.depth = 1;
imageCreateInfo.mipLevels = 1;
imageCreateInfo.arrayLayers = 1;
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageCreateInfo.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VK_CHECK_RESULT(vkCreateImage(device, &imageCreateInfo, nullptr, &offscreen.image));
VkMemoryAllocateInfo memAlloc = vks::initializers::memoryAllocateInfo();
VkMemoryRequirements memReqs;
vkGetImageMemoryRequirements(device, offscreen.image, &memReqs);
memAlloc.allocationSize = memReqs.size;
memAlloc.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &offscreen.memory));
VK_CHECK_RESULT(vkBindImageMemory(device, offscreen.image, offscreen.memory, 0));
VkImageViewCreateInfo colorImageView = vks::initializers::imageViewCreateInfo();
colorImageView.viewType = VK_IMAGE_VIEW_TYPE_2D;
colorImageView.format = format;
colorImageView.flags = 0;
colorImageView.subresourceRange = {};
colorImageView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
colorImageView.subresourceRange.baseMipLevel = 0;
colorImageView.subresourceRange.levelCount = 1;
colorImageView.subresourceRange.baseArrayLayer = 0;
colorImageView.subresourceRange.layerCount = 1;
colorImageView.image = offscreen.image;
VK_CHECK_RESULT(vkCreateImageView(device, &colorImageView, nullptr, &offscreen.view));
VkFramebufferCreateInfo fbufCreateInfo = vks::initializers::framebufferCreateInfo();
fbufCreateInfo.renderPass = renderpass;
fbufCreateInfo.attachmentCount = 1;
fbufCreateInfo.pAttachments = &offscreen.view;
fbufCreateInfo.width = dim;
fbufCreateInfo.height = dim;
fbufCreateInfo.layers = 1;
VK_CHECK_RESULT(vkCreateFramebuffer(device, &fbufCreateInfo, nullptr, &offscreen.framebuffer));
VkCommandBuffer layoutCmd = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
vks::tools::setImageLayout(
layoutCmd,
offscreen.image,
VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
vulkanDevice->flushCommandBuffer(layoutCmd, queue, true);
}
// Descriptors
VkDescriptorSetLayout descriptorsetlayout;
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 0),
};
VkDescriptorSetLayoutCreateInfo descriptorsetlayoutCI = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorsetlayoutCI, nullptr, &descriptorsetlayout));
// Descriptor Pool
std::vector<VkDescriptorPoolSize> poolSizes = { vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1) };
VkDescriptorPoolCreateInfo descriptorPoolCI = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
VkDescriptorPool descriptorpool;
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolCI, nullptr, &descriptorpool));
VkDescriptorSet descriptorset;
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorpool, &descriptorsetlayout, 1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorset));
VkWriteDescriptorSet writeDescriptorSet = vks::initializers::writeDescriptorSet(descriptorset, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &ibltextures.skyboxCube.descriptor);
vkUpdateDescriptorSets(device, 1, &writeDescriptorSet, 0, nullptr);
std::vector<VkPushConstantRange> pushConstantRanges = {
vks::initializers::pushConstantRange(VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(PrefilterPushBlock), 0),
};
VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(&descriptorsetlayout, 1);
pipelineLayoutCI.pushConstantRangeCount = 1;
pipelineLayoutCI.pPushConstantRanges = pushConstantRanges.data();
VkPipelineLayout pipelinelayout;
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelinelayout));
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE, VK_FRONT_FACE_COUNTER_CLOCKWISE);
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
VkPipelineColorBlendStateCreateInfo colorBlendState = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
VkPipelineDepthStencilStateCreateInfo depthStencilState = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_FALSE, VK_FALSE, VK_COMPARE_OP_LESS_OR_EQUAL);
VkPipelineViewportStateCreateInfo viewportState = vks::initializers::pipelineViewportStateCreateInfo(1, 1);
VkPipelineMultisampleStateCreateInfo multisampleState = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT);
std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
VkPipelineDynamicStateCreateInfo dynamicState = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
const std::vector<VkVertexInputBindingDescription> vertexInputBindings =
{
vks::initializers::vertexInputBindingDescription(0, sizeof(VulkanglTFModel::Vertex), VK_VERTEX_INPUT_RATE_VERTEX),
};
const std::vector<VkVertexInputAttributeDescription> vertexInputAttributes = {
vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(VulkanglTFModel::Vertex, pos)), // Location 0: Position
};
VkPipelineVertexInputStateCreateInfo vertexInputStateCI = vks::initializers::pipelineVertexInputStateCreateInfo();
vertexInputStateCI.vertexBindingDescriptionCount = static_cast<uint32_t>(vertexInputBindings.size());
vertexInputStateCI.pVertexBindingDescriptions = vertexInputBindings.data();
vertexInputStateCI.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
vertexInputStateCI.pVertexAttributeDescriptions = vertexInputAttributes.data();
VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelinelayout, renderpass);
pipelineCI.pInputAssemblyState = &inputAssemblyState;
pipelineCI.pRasterizationState = &rasterizationState;
pipelineCI.pColorBlendState = &colorBlendState;
pipelineCI.pMultisampleState = &multisampleState;
pipelineCI.pViewportState = &viewportState;
pipelineCI.pDepthStencilState = &depthStencilState;
pipelineCI.pDynamicState = &dynamicState;
pipelineCI.stageCount = 2;
pipelineCI.pStages = shaderStages.data();
pipelineCI.renderPass = renderpass;
pipelineCI.pVertexInputState = &vertexInputStateCI;
shaderStages[0] = loadShader(getHomeworkShadersPath() + "homework1/filtercube.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getHomeworkShadersPath() + "homework1/prefilterenvmap.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
VkPipeline pipeline;
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipeline));
//Render & build cmd
VkClearValue clearValues[1];
clearValues[0].color = { { 0.0f, 0.0f, 0.2f, 0.0f } };
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
// Reuse render pass from example pass
renderPassBeginInfo.renderPass = renderpass;
renderPassBeginInfo.framebuffer = offscreen.framebuffer;
renderPassBeginInfo.renderArea.extent.width = dim;
renderPassBeginInfo.renderArea.extent.height = dim;
renderPassBeginInfo.clearValueCount = 1;
renderPassBeginInfo.pClearValues = clearValues;
std::vector<glm::mat4> matrices = {
// POSITIVE_X
glm::rotate(glm::rotate(glm::mat4(1.0f), glm::radians(90.0f), glm::vec3(0.0f, 1.0f, 0.0f)), glm::radians(180.0f), glm::vec3(1.0f, 0.0f, 0.0f)),
// NEGATIVE_X
glm::rotate(glm::rotate(glm::mat4(1.0f), glm::radians(-90.0f), glm::vec3(0.0f, 1.0f, 0.0f)), glm::radians(180.0f), glm::vec3(1.0f, 0.0f, 0.0f)),
// POSITIVE_Y
glm::rotate(glm::mat4(1.0f), glm::radians(-90.0f), glm::vec3(1.0f, 0.0f, 0.0f)),
// NEGATIVE_Y
glm::rotate(glm::mat4(1.0f), glm::radians(90.0f), glm::vec3(1.0f, 0.0f, 0.0f)),
// POSITIVE_Z
glm::rotate(glm::mat4(1.0f), glm::radians(180.0f), glm::vec3(1.0f, 0.0f, 0.0f)),
// NEGATIVE_Z
glm::rotate(glm::mat4(1.0f), glm::radians(180.0f), glm::vec3(0.0f, 0.0f, 1.0f)),
};
VkCommandBuffer cmdBuf = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
VkViewport viewport = vks::initializers::viewport((float)dim, (float)dim, 0.0f, 1.0f);
VkRect2D scissor = vks::initializers::rect2D(dim, dim, 0, 0);
vkCmdSetViewport(cmdBuf, 0, 1, &viewport);
vkCmdSetScissor(cmdBuf, 0, 1, &scissor);
VkImageSubresourceRange subresourceRange = {};
subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
subresourceRange.baseMipLevel = 0;
subresourceRange.levelCount = numMips;
subresourceRange.layerCount = 6;
vks::tools::setImageLayout(
cmdBuf,
ibltextures.prefilteredCube.image,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
subresourceRange);
for (uint32_t m = 0; m < numMips; ++m)
{
//mip level according to roughness
prefilterPushBlock.roughness = float(m) / float(numMips - 1);
for (uint32_t f = 0; f < 6; ++f)
{
viewport.width = static_cast<float>(dim * std::pow(0.5f, m));
viewport.height = static_cast<float>(dim * std::pow(0.5f, m));
vkCmdSetViewport(cmdBuf, 0, 1, &viewport);
// Render scene from cube face's point of view
vkCmdBeginRenderPass(cmdBuf, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
// Update shader push constant block
prefilterPushBlock.mvp = glm::perspective((float)(M_PI / 2.0), 1.0f, 0.1f, 512.0f) * matrices[f];
vkCmdPushConstants(cmdBuf, pipelinelayout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(PrefilterPushBlock), &prefilterPushBlock);
vkCmdBindPipeline(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
vkCmdBindDescriptorSets(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelinelayout, 0, 1, &descriptorset, 0, nullptr);
skyboxModel.draw(cmdBuf, pipelinelayout);
vkCmdEndRenderPass(cmdBuf);
vks::tools::setImageLayout(
cmdBuf,
offscreen.image,
VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
VkImageCopy copyRegion{};
copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.srcSubresource.baseArrayLayer = 0;
copyRegion.srcSubresource.mipLevel = 0;
copyRegion.srcSubresource.layerCount = 1;
copyRegion.srcOffset = { 0, 0, 0 };
copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.dstSubresource.baseArrayLayer = f;
copyRegion.dstSubresource.mipLevel = m;
copyRegion.dstSubresource.layerCount = 1;
copyRegion.dstOffset = { 0, 0, 0 };
copyRegion.extent.width = static_cast<uint32_t>(viewport.width);
copyRegion.extent.height = static_cast<uint32_t>(viewport.height);
copyRegion.extent.depth = 1;
vkCmdCopyImage(
cmdBuf,
offscreen.image,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
ibltextures.prefilteredCube.image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1,
&copyRegion);
//Reset frame buffer image layout
vks::tools::setImageLayout(
cmdBuf,
offscreen.image,
VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
}
}
//Set format shader read
vks::tools::setImageLayout(
cmdBuf,
ibltextures.prefilteredCube.image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
subresourceRange);
vulkanDevice->flushCommandBuffer(cmdBuf, queue);
vkDestroyRenderPass(device, renderpass, nullptr);
vkDestroyFramebuffer(device, offscreen.framebuffer, nullptr);
vkFreeMemory(device, offscreen.memory, nullptr);
vkDestroyImageView(device, offscreen.view, nullptr);
vkDestroyImage(device, offscreen.image, nullptr);
vkDestroyDescriptorPool(device, descriptorpool, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorsetlayout, nullptr);
vkDestroyPipeline(device, pipeline, nullptr);
vkDestroyPipelineLayout(device, pipelinelayout, nullptr);
auto tEnd = std::chrono::high_resolution_clock::now();
auto tDiff = std::chrono::duration<double, std::milli>(tEnd - tStart).count();
std::cout << "Generating pre-filtered enivornment cube with " << numMips << " mip levels took " << tDiff << " ms" << std::endl;
}
void VulkanExample::generateBRDFLUT()
{
auto tStart = std::chrono::high_resolution_clock::now();
constexpr VkFormat format = VK_FORMAT_R16G16_SFLOAT;
constexpr int32_t dim = 512;
// Image
VkImageCreateInfo imageCI = vks::initializers::imageCreateInfo();
imageCI.imageType = VK_IMAGE_TYPE_2D;
imageCI.format = format;
imageCI.extent.width = dim;
imageCI.extent.height = dim;
imageCI.extent.depth = 1;
imageCI.mipLevels = 1;
imageCI.arrayLayers = 1;
imageCI.samples = VK_SAMPLE_COUNT_1_BIT;
imageCI.tiling = VK_IMAGE_TILING_OPTIMAL;
imageCI.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
VK_CHECK_RESULT(vkCreateImage(device, &imageCI, nullptr, &ibltextures.lutBrdf.image));
VkMemoryAllocateInfo memAlloc = vks::initializers::memoryAllocateInfo();
VkMemoryRequirements memReqs;
vkGetImageMemoryRequirements(device, ibltextures.lutBrdf.image, &memReqs);
memAlloc.allocationSize = memReqs.size;
memAlloc.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &ibltextures.lutBrdf.deviceMemory));
VK_CHECK_RESULT(vkBindImageMemory(device, ibltextures.lutBrdf.image, ibltextures.lutBrdf.deviceMemory, 0));
// Image view
VkImageViewCreateInfo viewCI = vks::initializers::imageViewCreateInfo();
viewCI.viewType = VK_IMAGE_VIEW_TYPE_2D;
viewCI.format = format;
viewCI.subresourceRange = {};
viewCI.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
viewCI.subresourceRange.levelCount = 1;
viewCI.subresourceRange.layerCount = 1;
viewCI.image = ibltextures.lutBrdf.image;
VK_CHECK_RESULT(vkCreateImageView(device, &viewCI, nullptr, &ibltextures.lutBrdf.view));
// Sampler
VkSamplerCreateInfo samplerCI = vks::initializers::samplerCreateInfo();
samplerCI.magFilter = VK_FILTER_LINEAR;
samplerCI.minFilter = VK_FILTER_LINEAR;
samplerCI.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
samplerCI.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerCI.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerCI.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerCI.minLod = 0.0f;
samplerCI.maxLod = 1.0f;
samplerCI.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
VK_CHECK_RESULT(vkCreateSampler(device, &samplerCI, nullptr, &ibltextures.lutBrdf.sampler));
ibltextures.lutBrdf.descriptor.imageView = ibltextures.lutBrdf.view;
ibltextures.lutBrdf.descriptor.sampler = ibltextures.lutBrdf.sampler;
ibltextures.lutBrdf.descriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
ibltextures.lutBrdf.device = vulkanDevice;
// FB, Att, RP, Pipe, etc.
VkAttachmentDescription attDesc = {};
// Color attachment
attDesc.format = format;
attDesc.samples = VK_SAMPLE_COUNT_1_BIT;
attDesc.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
attDesc.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attDesc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attDesc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attDesc.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
attDesc.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
VkAttachmentReference colorReference = { 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL };
VkSubpassDescription subpassDescription = {};
subpassDescription.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpassDescription.colorAttachmentCount = 1;
subpassDescription.pColorAttachments = &colorReference;
// Use subpass dependencies for layout transitions
std::array<VkSubpassDependency, 2> dependencies;
dependencies[0].srcSubpass = VK_SUBPASS_EXTERNAL;
dependencies[0].dstSubpass = 0;
dependencies[0].srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
dependencies[0].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependencies[0].srcAccessMask = VK_ACCESS_MEMORY_READ_BIT;
dependencies[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
dependencies[0].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
dependencies[1].srcSubpass = 0;
dependencies[1].dstSubpass = VK_SUBPASS_EXTERNAL;
dependencies[1].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependencies[1].dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
dependencies[1].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
dependencies[1].dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
dependencies[1].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
// Create the actual renderpass
VkRenderPassCreateInfo renderPassCI = vks::initializers::renderPassCreateInfo();
renderPassCI.attachmentCount = 1;
renderPassCI.pAttachments = &attDesc;
renderPassCI.subpassCount = 1;
renderPassCI.pSubpasses = &subpassDescription;
renderPassCI.dependencyCount = 2;
renderPassCI.pDependencies = dependencies.data();
VkRenderPass renderpass;
VK_CHECK_RESULT(vkCreateRenderPass(device, &renderPassCI, nullptr, &renderpass));
VkFramebufferCreateInfo framebufferCI = vks::initializers::framebufferCreateInfo();
framebufferCI.renderPass = renderpass;
framebufferCI.attachmentCount = 1;
framebufferCI.pAttachments = &ibltextures.lutBrdf.view;
framebufferCI.width = dim;
framebufferCI.height = dim;
framebufferCI.layers = 1;
VkFramebuffer framebuffer;
VK_CHECK_RESULT(vkCreateFramebuffer(device, &framebufferCI, nullptr, &framebuffer));
// Descriptors
VkDescriptorSetLayout descriptorsetlayout;
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {};
VkDescriptorSetLayoutCreateInfo descriptorsetlayoutCI = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorsetlayoutCI, nullptr, &descriptorsetlayout));
// Descriptor Pool
std::vector<VkDescriptorPoolSize> poolSizes = { vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1) };
VkDescriptorPoolCreateInfo descriptorPoolCI = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
VkDescriptorPool descriptorpool;
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolCI, nullptr, &descriptorpool));
// Descriptor sets
VkDescriptorSet descriptorset;
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorpool, &descriptorsetlayout, 1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorset));
// Pipeline layout
VkPipelineLayout pipelinelayout;
VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(&descriptorsetlayout, 1);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelinelayout));
// Pipeline
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE, VK_FRONT_FACE_COUNTER_CLOCKWISE);
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
VkPipelineColorBlendStateCreateInfo colorBlendState = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
VkPipelineDepthStencilStateCreateInfo depthStencilState = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_FALSE, VK_FALSE, VK_COMPARE_OP_LESS_OR_EQUAL);
VkPipelineViewportStateCreateInfo viewportState = vks::initializers::pipelineViewportStateCreateInfo(1, 1);
VkPipelineMultisampleStateCreateInfo multisampleState = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT);
std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
VkPipelineDynamicStateCreateInfo dynamicState = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
VkPipelineVertexInputStateCreateInfo emptyInputState = vks::initializers::pipelineVertexInputStateCreateInfo();
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelinelayout, renderpass);
pipelineCI.pInputAssemblyState = &inputAssemblyState;
pipelineCI.pRasterizationState = &rasterizationState;
pipelineCI.pColorBlendState = &colorBlendState;
pipelineCI.pMultisampleState = &multisampleState;
pipelineCI.pViewportState = &viewportState;
pipelineCI.pDepthStencilState = &depthStencilState;
pipelineCI.pDynamicState = &dynamicState;
pipelineCI.stageCount = 2;
pipelineCI.pStages = shaderStages.data();
pipelineCI.pVertexInputState = &emptyInputState;
// Look-up-table (from BRDF) pipeline
shaderStages[0] = loadShader(getHomeworkShadersPath() + "homework1/genbrdflut.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getHomeworkShadersPath() + "homework1/genbrdflut.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
VkPipeline pipeline;
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipeline));
// Render
VkClearValue clearValues[1];
clearValues[0].color = { { 0.0f, 0.0f, 0.0f, 1.0f } };
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
renderPassBeginInfo.renderPass = renderpass;
renderPassBeginInfo.renderArea.extent.width = dim;
renderPassBeginInfo.renderArea.extent.height = dim;
renderPassBeginInfo.clearValueCount = 1;
renderPassBeginInfo.pClearValues = clearValues;
renderPassBeginInfo.framebuffer = framebuffer;
VkCommandBuffer cmdBuf = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
vkCmdBeginRenderPass(cmdBuf, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
VkViewport viewport = vks::initializers::viewport((float)dim, (float)dim, 0.0f, 1.0f);
VkRect2D scissor = vks::initializers::rect2D(dim, dim, 0, 0);
vkCmdSetViewport(cmdBuf, 0, 1, &viewport);
vkCmdSetScissor(cmdBuf, 0, 1, &scissor);
vkCmdBindPipeline(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
vkCmdDraw(cmdBuf, 3, 1, 0, 0);
vkCmdEndRenderPass(cmdBuf);
vulkanDevice->flushCommandBuffer(cmdBuf, queue);
vkQueueWaitIdle(queue);
vkDestroyPipeline(device, pipeline, nullptr);
vkDestroyPipelineLayout(device, pipelinelayout, nullptr);
vkDestroyRenderPass(device, renderpass, nullptr);
vkDestroyFramebuffer(device, framebuffer, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorsetlayout, nullptr);
vkDestroyDescriptorPool(device, descriptorpool, nullptr);
auto tEnd = std::chrono::high_resolution_clock::now();
auto tDiff = std::chrono::duration<double, std::milli>(tEnd - tStart).count();
std::cout << "Generating BRDF LUT took " << tDiff << " ms" << std::endl;
}
//-------------------------- pbr precompute start ----------------------------------
#pragma region pbr render pass setting
void VulkanExample::createAttachment(VkFormat format, VkImageUsageFlagBits usage, VulkanExample::FrameBufferAttachment* attachment, uint32_t width, uint32_t height)
{
VkImageAspectFlags aspectMask = 0;
VkImageUsageFlags imageUsage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
attachment->format = format;
if (usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
{
aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imageUsage |= VK_IMAGE_USAGE_SAMPLED_BIT;
}
if (usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
{
aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
if (format >= VK_FORMAT_D16_UNORM_S8_UINT)
aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
}
assert(aspectMask > 0);
VkImageCreateInfo image = vks::initializers::imageCreateInfo();
image.imageType = VK_IMAGE_TYPE_2D;
image.format = format;
image.extent.width = width;
image.extent.height = height;
image.extent.depth = 1;
image.mipLevels = 1;
image.arrayLayers = 1;
image.samples = VK_SAMPLE_COUNT_1_BIT;
image.tiling = VK_IMAGE_TILING_OPTIMAL;
image.usage = imageUsage | usage;
VkMemoryAllocateInfo memAlloc = vks::initializers::memoryAllocateInfo();
VkMemoryRequirements memReqs;
VK_CHECK_RESULT(vkCreateImage(device, &image, nullptr, &attachment->image));
vkGetImageMemoryRequirements(device, attachment->image, &memReqs);
memAlloc.allocationSize = memReqs.size;
memAlloc.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &attachment->deviceMemory));
VK_CHECK_RESULT(vkBindImageMemory(device, attachment->image, attachment->deviceMemory, 0));
VkImageViewCreateInfo imageView = vks::initializers::imageViewCreateInfo();
imageView.viewType = VK_IMAGE_VIEW_TYPE_2D;
imageView.format = format;
imageView.subresourceRange = {};
imageView.subresourceRange.aspectMask = aspectMask;
imageView.subresourceRange.baseMipLevel = 0;
imageView.subresourceRange.levelCount = 1;
imageView.subresourceRange.baseArrayLayer = 0;
imageView.subresourceRange.layerCount = 1;
imageView.image = attachment->image;
VK_CHECK_RESULT(vkCreateImageView(device, &imageView, nullptr, &attachment->imageView));
}
#pragma endregion
// ----------------------- pbr precompute end ---------------------------------------
void VulkanExample::prepare()
{
VulkanExampleBase::prepare();
loadAssets();
generateBRDFLUT();
generateIrradianceCubemap();
generatePrefilteredCubemap();
prepareUniformBuffers();
setupDescriptors();
preparePipelines();
buildCommandBuffers();
prepared = true;
}
void VulkanExample::render()
{
renderFrame();
if (camera.updated) {
updateUniformBuffers();
}
if (!paused)
{
glTFModel.updateAnimation(frameTimer,shaderData.skinSSBO);
}
}
void VulkanExample::viewChanged()
{
updateUniformBuffers();
}
void VulkanExample::OnUpdateUIOverlay(vks::UIOverlay *overlay)
{
if (overlay->header("Settings")) {
if (overlay->checkBox("Wireframe", &wireframe)) {
buildCommandBuffers();
}
}
if (overlay->header("Animation"))
{
overlay->checkBox("pause", &paused);
}
}
VULKAN_EXAMPLE_MAIN()